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card creator - How to make a custom card from scratch!


Ilsyde

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The idea was the missing combination Fraktion.. a fanatic Religion called "Blue fire aszendent"

The toggle is between the 2 modes: 

 

-The way of purity: Unit looses slow and Regeneration, Unit gains swift and becomes unstable (looses 15HP/s)

-The way of worship: Unit looses Swift and unstable, Unit gains slow and Regeneration (gain 15HP/s) 

 

So you have to swap them regulary...with a cool but 1 Sec Long Animation from blue to red fire

 

Edited by Rondine
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outin.png

Fear- Everyone around him gets 50% less defense 

Tank Spam- He spends 25 power to summon russian tanks

Winter- He freezes an area of the map for free

Blackmail- He tricks everyone and the enemies loses 100 life per second (all around him)

Edited by Roguzf
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On 30/10/2017 at 3:20 PM, Fauchderial said:

59f726c714974_AmiiAssassin.PNG.89ed748f485ffb0cf215fe10c2875181.PNG59f726d06ecd1_AmiiMinions.PNG.97d1bf4d5c9905e2c59e580a0a27ff2c.PNGControl.PNG.d7514a9e9b228a0c178228a35864c20b.PNGDriad.PNG.0e2cf791fa68561cb882af0fa796aadb.PNG59f726e08b9fe_Getthecatacombs.PNG.ebb17559252bd204b1fc128c2d6ce2d7.PNG59f726e4cb76a_GodAmii.PNG.c7602c77a1f6d99444b58403304d2163.PNGHunter.PNG.b7adbcfcc4475dab9d1963435a847a5e.PNG59f726f55265a_TowerShield.PNG.9f0de0957b9af80f25e8f241b4a6b8b0.PNG

 

Anothere wave here ^-^

Nice units but you should give more info for their abilities.I think you make them very very strong.To remind you the game for spells,time,dmg,life and cost that numbers isnt pick by luck but they have calculated and they need insane mathematics skill

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-Tainted Devour: Sacrifice an own unit to gain 30% damage for 20 sec., loses 50 health every second during this peroid

-Flesh Feast: Regenerate 100 health every 2 second from nearby corpses

Thought this is quit fitting

Edited by Graaf_Markus
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Death: Brain Decay: Will take life points from the corpses, up to 300. This pool will slowly drain out of combat, but it's killer (or closest target) will lose control attacking the closest enemy. (300 life points = 3 seconds).
Fire: Unit gains Minor Swift (50% less speed than a normal swift unit). As they stay in combat (3 seconds) they gain a bonus 150 damage
Ice: Unit builds up an ice shield for 150 hp when outside of combat. If switched the shield will last for 20 seconds.
Nature: Unit gains Regeneration and gains reach

Upgrade: Pay 25 energy to give them an extra 150/150, can't be used while in combat. Requires someone to have orb 2.

Magically held: Unit has no advantage, while being small. Instead of being knocked down or trampled they take bonus damage 25% or trample does 15 instead of 10. Unit requires a monument, but not one to be chosen.

Was thinking of an sorta universal soldier that any color faction could play, but could changed based on the elements in play (enemy or ally.) Changes up it's play style in PVP/PVE depending on who you play with. (One play session you might get a swift unit who can regenerate, another you might get a unit a unit with death decay who can steal life points from the enemy, while being bulky. Generally thought it should lose any stat fight, but become some what bulky as they only take damage as 100% (or 125% vs large/extra large for an impromptu steadfast.)

Was thinking he could be an interesting way to leave an opponent guessing on your deck, or possibly running two starting elements while still being able to field something to leave your opponent guessing. But a worst unit than any 50 cost unit.

Looter 660/630 vs 450 to a build up of 600/650, looter is the clear winner
North Guard 630/720 vs 450/850
Gives nature a cheap unit to use
Generally the ability will make anything with deathwish/frenzy/armor will do and keep attacking. Just unable to pick targets. More just steals life points on the ground. More of a nuisance for T2 shadow.

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