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PrincessKenny

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About PrincessKenny

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  1. Custom maps are in documents as *.pak files but none of programs want to open them. Every program says file is not valid or broken. How i can open them?
  2. Have You seen any beginner with Harverster promo? I'm not talking obviously about beginners. Person who is starting play PVP will loose with person who is playing it all the time. Promo cards as stronger ones than normal will change nothing in that matter.
  3. At the moment only differences between normal card and promo card is visual and upgrades (and so slight attack speed diff that it's not even visible). Chance to get promo card is extremally low thats why prices are so high. However there is no point of buying promo cards other than cosmetic. Thats why proposition is: Buff slightly promo cards attack and hp that will make them worth their price. Lets take Firedancer: Attack: 100-155/4s HP: 560 And promo after buff: Attack: 120-175/4s HP: 600 It will affect PVP balance but on
  4. I would no mind if someone will go to closed channel and write it as "there is an idea" but I DO mind if he take it to closed channel and write "My idea to change". Do I care if I'm mentioned as creator? No I don't. Do I care if someone claims my invention as his own? Yes. I do have a problem with it and I hope he will get diarea ( ͡° ʖ̯ ͡°)
  5. Should be =/= Actually is.
  6. Didn't know that. I was on that server for like 1h but I quit it after my idea got stolen by someone else. Forum is just safer :]
  7. I'm talking about spell with some damage. Eruption is good for bandits and still need to be cast twice to kill group.
  8. Inferno it's only fire spell (except fire sphere which is quite useless atm) with some damage that can target flying units and there are just 4 charges of it when fully upgraded.. Unfortunately Cluster Explosion cannot be used for airplanes... What do You think about more charges?
  9. Did it with "Lushy". Results are 100% same in game. Units tested: - Giant wyrm: attack speed is same regarless of knockback - Skyfire drake: same as above regardless of low life - Snapjaws: attack speed without changes - Firedancer: same as at forge - Warlock: different attack speed like at Firedancer - Bandit Sorceress: huge difference even more than Firedancer - Lost Dancer: same issue - Razorleaf: very slight attack speed change No differences between forge and game.
  10. No clue how im suppose to try that.
  11. Yes thats the point. Enough to say that promo firedancer sometimes die faster than normal that suppose to be slower ^^
  12. More information Tested few different units: - Giant wyrm: attack speed is same regarless of knockback - Skyfire drake: same as above regardless of low life - Snapjaws: attack speed without changes - Spore Launcher: no problems - Mountaineer: no problems - Warlock: different attack speed like at Firedancer - Bandit Sorceress: huge difference even more than Firedancer - Lost Dancer: same issue - Razorleaf: very slight attack speed change - Frost Mage: Huge speed difference - Core Dredge: no problems
  13. NAME: Attack speed of Firedancer is going faster than another firedancer. DESCRIPTION: When i have spawned Firedancer at forge then swap team and spawned promo Firedancer, they start attacking eachother in exact same moment but promo died and normal didnt. REPRODUCIBILITY: It happens in almost every try. Even if they attack in exact same moment, one of them after 1st hit, start 2nd attack slightly sooner than other one. 3rd one even sooner. It's like for one of 2 same units, animation of attack last longer. It's barely visible after 1st attack but gap between attacks is growing
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