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Tam Hawkins

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  1. One question: Does your Fan start spinning like crazy when that happens, because it could be that your GPU is simply overheating and shutting itself off. I had the same problem a while ago and even with cleaning out my PC, making sure that most dust is gone it still did not work. I needed to unmount my GPU and clean that one directly, afterwards it worked perfectly again.
  2. Faeria is pretty nice (especially for a free to play). Long time since I played last... wonder how it is now, probably time for a reinstall^^
  3. Here is mine:
  4. Wait.... It actually consumes a charge as well? So much to my first post...
  5. Only thing I can think of is getting more charges than normally possible, see no other reason to use it. One other thing I'm not sure of: do the cost for Twiligth transformation count as skill cost or summoning cost? Or in other words: will they be immediatly added to the void pool or only if the monster dies?
  6. hmm that will be hard to figuer out it seems, maybe different elo's for colours? so practically one elo for playing pure shadow and one for playing pure nature, another elo for playing stonekin and so on. NOt sure how good that would be but at least it would let you try out new colours. On the other hand, is there no unranked pvp? Because one could play new decks there until he/she fells comfortable and competitive with the new deck.
  7. Perspnally I would be ok with getting some extra skins for overlays either for a small price per skin or for going premium. But your Idea goes to much into affecting gameplay.
  8. I find this Idea pretty good, as pvp sometimes intimidates people in the beginning, especially when a big time investment is involved. I have checked: 1. 100% competitive, and designed by top PvP players 2. All cards U3, for deck lvl 120 As you said yourself these two are no-brainers if one supports your idea. 4. Players get more than one free composed decks per cycle, or this composed deck is choosable each cycle I like the Idea of people beeing forced to get out of their comfort zone, so I don't think every deck should be avaiable and the decks one receives should be random to a degree. But some vriants are simply neither fun nor interesting for some people so having only one deck you don't like for let's say two weeks might suck all the pvp fun out of it. Because of that the number of decks should be above one, maybe two or three not much more, but that also depends how many decks there will be. 8. Players may NOT rent composed decks: I think renting the decks would go against the "go out of your comfort zone" which I think is pretty important so I would like to avoid a solution where people can choose which deck they want with absolute freedom. As I said above two or three might be alright but if someone can just take the same deck over and over then you can just sell fully upgraded cards or even entire Decks, wouldn't make much of a difference. In addition, as this feature seems to be more for new players so having to play currency for getting this decks might be asking for a bit to much from them (you could make a mix of both though). 10. Composed decks have slight variations, even with the same faction (i. e. there might be up to 100 different decks spread among 10 factions) I think this is pretty important, some variete even if it is just one or two cards each deck will make a confrontation more intense. If I already know every single action my oponent can take then I will have more option then him (as I know his deck already amd he doesn't know mine). This of course assumes that said decks are public which they will becomme at least one or two days after distribution. Wait.... 10 factions? I thought we had only 8 factions? (fire, nature, shadow, frost, twillight, Bandits, Stonekin and lost soul) Did I miss something? Some aditional points from me: 1.I would like for this to be implemented a while afte rthe game launched, not right from the start. The reason for this is simply that in the beginning we all start with really weak decks so there is no need to have high level options to level the playing field. I also would rather start wiht low level cards as I like the flavor of seeing my cards become stronger. 2.I actually don't think mentioning this is necessary but the internet teached me to be extra carefull^^. I'm only in favour if that means we can still use our own decks and arn't forced to play with pre designed decks, that would be a big fun descalation otherwise.
  9. Gems!!! Literaly the thing that makes me think "well, that game has a pay to win cash shop... that's for sure". 100% great idea
  10. I hope, but from my experience a black market/RMT/cheating will always exist no matter how small or close knitt a community is. The main Problem for this seems to be that the buyers simply don't understand or care how much something like this harms the game normaly.
  11. I'm not against micro transactions for dlc that is more like an expansion for example a map pack or a new campaign is absolutely ok depending on the pricing. If you meant adding actually new content with your first one then I agree with you but it sounded like you wanted random boosterpacks of existing cards via real money. That said, in my experience the only thing that can really prolong a game for even decades is an active modding community as they can easily expand a game into many different directions.... but that is a bit off topic here^^ So to get back on topic: @Phoenix313: I don't know how exactly they would prevent a black market but the only possible way i see for that is banning everyone who is proven to sell or buy cards outside of the game (question is if they can afford to permaban i don't know how many people)
  12. Micro transactions are not made and are not responsible for a games durability neither as an incentive to play more or to play longer. They are partly the reason WHY you have to play longer as otherwise people would not spend money on micro transactions, but the actuall reason for longer playtime is increased rarity of specific drops/ amount of currency you get and so on. These are introduced to give a feeling of "I want X" while delaying the satisfaction of "I got/earned X" and as such trying to provoke buying said transaktion, the longer playtimes are a simple side effect and if wanted they could easily introduce them without any kind of micro transactions.
  13. yeah that is my main problem. But I assumed the moment I think it could work, I would make a post on the forum and beg people to test out my abomination and tell me after how many seconds the game crashes^^
  14. nothing for now, what i mean is that i will think about different ways to make possible what I'm thinking about and while reading through the possible script commands i will see which of them is possible and which is not possible and then i will probably start asking myself questions and try things out and then at the end of it i will come to the forum with all the left over questions that I just cannot answer myself^^
  15. Labadoos, I will apologize beforehand but i think next weekend I will come either into this thread or make a new thread with so so soooo many questions... but for now i will have to immerse myself into possibilities and roundabout solutions.