I now what, I don't like that my post is just a one liner so I will explicate a bit on my former post(it was late last time I posted and I wanted to go to bed^^).
(Important part her: i never played the game so all my information comes from watching youtube)
1. Stonekin: I like the combination of Dmg reduction and healing as these two go really well with each other (but can easily go out of controlle if not well balanced), I also like to have such a wide array of CCs and unit abilites that seems to work really well in most situations. The only downside seems to be the lower dmg output... but would be weird to have everything wouldn't it?^^.
I also like the looks of most units.
2.Lost Souls, again very nice looking units and the ability to ressurect even though it is just a husk of its former self is pretty nice
3. Bandits, kinda not sure about them. In theory I like many of their cards but quit often players use pure shadow and pure fire (well shadow/fire orbs + some empty orbs) insted of actuall bandits cards.
The ones I actually see quit often is the windhunter, there are cards I have seen exactly once like Sandstorm and Warriors death (<--pretty cool that one).
But just from looking at them at the cardbase they seem to be rather interesting especially the lifesteal.
4. Twillight are my least favourite as they do not exactly look good for me, theyr theme ability transformation seems to be a really disapointing gimmick and I see them quit often as fire/nature happens to be played more than most other colours.
Little adition for the combies that are somewhat neglected:
- Shadow/Nature(Amii): Sadly as said before we only have one Amii card.
But look at it, either a ranged unit that slows enemies down and poisons them or a swift unit with slam. Of course Mauler has better statts when it comes soley to close comabt and slam itself but with lower cost and added flexibility i think the Phantom can definitly hold her own. I would like to see more Cards like this (overall weaker stats but extrem high flexibility) introduced for Amii, but admitedly I do not know Lorewise how they are supposed to be.
would probably between 1 and 2
-Fire/Ice: have no overlaping cards as far as I know but the aggresivness of fire combined with defensive frost is rather nice to watch. On the other hand ice barrier and homesoil makes the gressive fire even more of a threadth (what luck they can't have jugernaut with iceshield and homesoil on it...^^).
Not sure were to place this, maybe either above or below Bandits.
Now of course my Opinion is a bit biased because of all the replays I have seen. Most often players start with Fire or Shadow and then go either Pure fire, pure shadow, Thwiligth, Bandits or Lost Souls, .
Pure Nature, pure Frost, Stonekin, Fire/frost and Shadow Nature on the other hand seem to be rare and so I'm always happy when I see someone starts with Nature or Frost.
Personally I will probably play pure Nature, Stonekin or Shadow/Nature when the game comes back again (Shadow nature because there was one replay in which someone used shadow insects and I found it really nice).
Thats it for my opinion for now,