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Posts posted by Ultralord
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On the trail of Super Weapons, you can’t miss on a World Breaker Gun!!!
Had to split the model in 4 Parts else it would not be possible.
(Also did some changes to the model, so the printer had it ab bit easier)Spoiler
And still there were a lot of support needed:
SpoilerHappy Printing 🙂
WB_Canone_Base.stlWB_Gear.stlbuilding_frost_superweapon.objWB_Base.stlWB_Canone.stl
Metagross31, Hirooo and Majora like this -
Wasn't able to watch the stream and played the Quiz so just re-watched it now.
That was super cool.THX for organizing!
Metagross31 likes this -
@fiki574 it looks like the API has to been updated manually when the Teams adds new cards
Burning Spears, Transcendence and Wasteland Terror are currently missing
https://hub.backend.skylords.eu/api/auctions/cards?id=all
(Of curse same goes for the ID: https://hub.backend.skylords.eu/api/auctions/cards?id=1678) -
Nice a resin 3d printer 🙂 for game models thats the best!
Print from last Weekend: Comet Catcher
SpoilerVolin, Metagross31 and Stachino like this -
6 hours ago, Dutchy said:
Did I hear QUIZ?
The god of the battleship has heard your prayers of an awesome quiz
Dutchy, Volin, Metagross31 and 1 other like this -
Since @xsissel joined the “BF-3D-Printing-Peoples” I wanted jo share some pictures of my Juggernaut (which is acutely the Incredible Mo Statue)
I posted them on discord, but if you are new to this stuff, I think you would start by looking in the forum and not the discord. (At least for me the discord search is… “interesting”)
First I placed the statue lower than the print bed so I will have a free standing JuggernautSpoiler
After alot of support removing it looked like this:
Spoiler
This time i wanted to try painting it so we stared with the evil cousin if the wight Juggernaut -> the “Black Juggernaut”
Last layer was the Juggernaut colors – but im not a big fan fine work like this
Spoiler*.OBJ File is attached – happy printing
MFG Ultralord -
This is so awesome!!!
Metagross31 likes this -
THX so much, that helps me a lot.
Helping to fix the Cardbase sounds interesting, but I think you will need someone with more Web-Dev-experience then me 😉 -
@Kubik Do you think you can share the rust code of your Deckbuilder / image loader that you posted?
Currently i play around with PHP Replay Parser from @dreaddy.
Besides some minder bugs, the passer requests cards from Cardebase as well as the image:
https://cardbase.skylords.eu/Cards/GetCards
https://cardbase.skylords.eu/lrms/GetMediaData?id=5f3324a3c6ee954ccfe9bebfSwitching to the API is not the problem, but getting the Image from the Wiki looks like a lot of work…
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My first thought was „night guard is to OP on this map” but that’s just the easy solution for a hard map.
You can win the map without shadow, it just takes more time because you need a solid army of T1 units to get your T2. (Or spell support)So most players just dance for like 15 min between top and bottom slope to catch the cultists and than go for a push.
My first idea was to nerf the T2/3 camps, but this is an expert map so -> no
Maybe nerf the camps and as soon a one is destroyed, the other one will get reenforced so that you “have to” build your T2 to clear the T3 camp.
Would make one side easer to defend against the cultist and you have one multitasking problem less.-> Not sure if this is just changing the problem and not fixing it
The second think I noticed in my games:
After I got T3 I do the same as at T1…
I camp at my T2/3 Base against the cultists and build a crazy big T3 army (I’m not using Amii)
Maybe its just me playing bad/using the wrong cards, but often I need multiple attack runs till I cleared the top left base.I don’t want to say “change this” just want to throw it in to the discussion. Maybe other players have similar experience.
(and I do think that the balancing team should give the night guard an inspection)
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Maybe it makes sense to extend the API which @fiki574 provieded a while ago.
If the API would have "all" information for a card and reads that information form the liver Server/DB we would have a alwayse Up-to-date CardBase. (Maybe even the textes / translations)
At the moment in dont think the information would help you:
https://hub.backend.skylords.eu/api/auctions/cards?id=1561Spoiler[ {
"cardId": 1561,
"cardName": "Abomination",
"rarity": "Rare",
"expansion": "Amii",
"promo": "No",
"obtainable": "In packs",
"fireOrbs": 2,
"frostOrbs": 0,
"natureOrbs": 2,
"shadowOrbs": 0,
"neutralOrbs": 0,
"affinity": "Frost",
"cardType": "Twilight"
} ]
Mynoduesp likes this -
NAME:
Replay starts playing when you open the Options menuDESCRIPTION:
If you watch a replay and press ESC the replay pause, but when you then switch to the Options menu the game startes continuousREPRODUCIBILITY:
1. Start Replay
2. Press ESC
3. Go to Options MenuADDITIONAL INFORMATION:
Im not sure if this is a bug or "as designed"MFG Ultralord
LEBOVIN likes this -
I was checking out the Wallpapers from the Community Update #18.
AND DAMM, THEY ARE AWESOME!I made a slightly animated version of the Crusader Wallpaper.
Here is the Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2759994387PS: @SLR Team, I don’t have the rights to the image, so if you don’t want it shared, let me know and I will take it out of the Workshop.
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All of this is so awesome! I love the Winter Forge.
Thx for another super Update of the project and a warm welcome to Runeseeker.
Dallarian, Metagross31, Pulsar and 1 other like this -
Name: Scrolling bug in Upgrade Tap
Desc:
When you use the search for upgrades it can happen that you are not at the top of the list but cant scroll up to see the upgrades (See pic)Reproduc:
In my case:
1. I searched for “sky” (I have 2x Skyelf Commanders, 3x Skyelf Sage and 3x Skyfire Drage)
2. When I´m at the top of the list and add the “F” so the search is “Skyf” all is fine.
3. But when I scroll down, before entering the F, the upgrades are out side of the list and I can´t scroll upwards to see them -
Old thread but with the new filter system you can now do it your self.
My daily used filters:
upgrade=1&charges<1&copies>1
upgrade=2&charges<2&copies>1
upgrade=3&charges<3&copies>1
--> That are cards which i can apply a charges upgradeupgrade=3&copies>1
upgrade=2&copies>2
upgrade=1&copies>3
upgrade=0&copies>4--> That are cards which i can sell / reforge
(i keep the cards i will need up upgrade the charges to max)Kubik, ArtyParty and Metagross31 like this -
Yeah thx Kapo
And what a clean run of arabikka.
arabikaa, Metagross31 and Kapo like this -
They said I should not play mine in my PvP deck, but soon I will be able to play a deck with two mine cards
Metagross31 and Majora like this -
This is so cool!
- Promos
- New Cards
- New Voice linesThx for the great update on the project
Majora, Metagross31 and Ladadoos like this -
On 9/13/2021 at 4:01 AM, WindHunter said:
2. Some of the melee/ranged Crystal Guardians can CC targets, make them visually distinctive.
As mentioned bevor: Why not make all Crystal-guy visual matching to their crystal.
So the guardians of the blue crystal gets blue aura, etc. (Could be the effect like in Convoy) -
I totaly agree with WindHunter.
I only had the fix of the last wave in mind (#1), but the T2/T3 "steal" (#1) is also a thing.
I had a lot of runs “normal” runs where one player was going for a speed run strategy and took the T3 of the defending player. Which is not very nice, especial if you didn’t have a good T2 to deal with the rest of the map till you get your T3 at the T4 Position…
Moving the units would fix the swift trick, but I think player would just change the tactic a bit.
Like get your normal T2 and then go for that orb with better unit.
--> Still, should be fixed in my opinion -
I think all the proposed changes are awesome.
About the position 3 think:
On pos 4 we see most of the time Night Guard action and/or the blocking of Jorne.
If blocking will be “fixed”, I think pos 4 becomes the hardest position.
So the changes of pos 3 should support pos 4. (The same as Pos 2 could help pos 1 or the other way)I had 4 ideas of support. Of course, balancing them would not be easy.
On Std. pos 4 need no support at all and on Exp. to match support would make the map too easy for highest difficulty:1. Let the Tunnel crash:
So as soon Rogan is out of the tunnel, the timer starts till Jorne spawns (I think 2 min).
What about to use an Amii device (aka ) to destroy the tunnel entrance, so Jorne needs 1 min longer to spawn.
That would also help Pos 1 and 2.
Should be the first support device to reach, because as soon as Jorne spawned, it would make a difference. (RED-A)
2. Blocking Path for Jorne:
Activating something that prevents Jorne from walking the normal/direct way, so he has to walk the upper way (T2 Base of pos 4)
- Activating an Amii gate
- Placing a “super mine”
- making a canyon/gap in the ground after an earthquake
- Build up the wall again but this time out of “magic material”
Stupid ideas but you get the idea 🙃.
Same here if he already past that point, it doesn’t make a difference in the rest of the run (BLUE-B)
3. Slow down Jorne:
Using a device that’s slows down Jorne – don’t stop him (because he is crazy strong) but reduce his walking speed.
Could be a root effect on the ground, wind blowing in his face, an ice blizzard.
Depending on the placent it could also be to late to change something. (PINK&ORANGE-C)
4. Buff Rogan:
Could be something easy like a one time heal or a life weaving so he don’t die so fast if Jorne catches up.
(Could be placed everywhere)
4.5 and/or buff Jorne
Also, if Jorne can die in the future, you can´t just wait till everyone is ready to hit the boss.
As soon Jorne reach Branoc the time is ticking till he dies and you loos the map.
So maybe we would not need support for Rogan in the further, rather support for Jorne?
But that would be pretty hard changes for the map, which maybe not needed at all as long we find something other interesting to do for pos 3
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15 hours ago, Cocofang said:
I am not necessarily in favor of keeping the Expert version on a "anyone can join"-level. But I'd definitely want to preserve "almost anything can be played"-level. Obviously making it harder will weed out extremely wacky decks (of which I have seen very few, the vast majority was a bit more exotic but still functional) but in turn you would actually have something to fight.
Yeah, i can took like 5 to 20 min till you have 12 players. If we make it to hard, it could take even longer.
But a bis is ok 🙂 -
Point 2,3 and 4 Sounds good.
I agree that the expert difficultly is too hard or to slow till you have a good army that can win the T2-Base-Fight. Normally I clear the T2 bases with joined forced with my teammate else it would take forever.
As soon as you hit T2, the maps swaps form “too hard” to “hard/ok”.
It’s still an expert map so you should be challenged.So removing some units from the T2 camps would help a lot.
(Point 3 and 4 of curse to)
Battle of Tactics #1: Your actions count - Until 14.08.2022
in Events and Tournaments
Posted
Hello People of the Sky,
It is time to make your actions count -> literally!
In this event, you not only have to complete the map fast, you also have to do this with as little actions as possible.
Update: Winners, Replays, Stream recording and more can be found here:
But what is an action?
The easy answer is: Every time you click. (Or use the matching shortcut on the keyboard)
Nice, and how is it determent who did the best?
With a point system:
Let's say we have 50 participants in this event.
Then the one with the fastest time will get 50 Points and the one with the slowest gets 1 Point.
Same goes for the actions, but because this event is all about the actions, the points are doubled.
So the one with the lowest action count gets 100 Points and the one with the highest 2 Points.
How can I check if Replay 1 has fewer actions then Replay 2?
You can upload your replay on this website: https://www.t1421.deOr use this application.
SLR_ReplayParser.exe
(I tested both, but you might encounter bugs – feel free to contact me about that)
Enough explaining, time for Action:
You can send in multiple replays, the last one which I receive will be used for the event
(So you can decide if you go for speed or low action count)
Prizes:
1st place: 5 Boosters + 4.000 BFP
2nd place: 4 Boosters + 2.000 BFP
3rd place: 3 Boosters + 1.000 BFP
4th place: 2 Boosters + 230 BFP
5th -10th place: 1 Booster + 230 BFP
11-16th place: 230 BFP
Players placed 11th or lower have a chance for a random draw of one of these 8 cards:
Fire Worm, Core Dredge, Deepcoil Worm, Shadow Worm
Shrine of War, Shrine of Martyrs, Shrine of Memory, Shrine of Greed
Also, the one with the lowest actions will win a Promo Rogan Kayle.
And the one with the fastest time, will get a Juggernaut.
(ofcourse you will receive the real cards, not the ones with the superior artwork as shown above)
And the one with the most actions will get 4 Juicy Tanks
Also, you can get Boosters on Stream be winning in a quiz.
Big Thank you to:
The Skylords Team for Sponsoring 20 Boosters
@Metagross31 & @Minashigo Hiko who helped me planning the event
@Kapo for the Promo Rogan Kayle!
@Titan for sending 10.000 BFP!
@Donaar for 4x Juice Tank!
@Tweeto for the handsome Rogan Kayle Image
@dreaddy i used his PHP-Reply-Analyser as a starting point for my code (LINK)
@fiki574 for the API im using (LINK)
@Kubik for some RUST code to get pictures form the BF-Wiki (LINK)-> You will see for what on the Stream
If you want to sponsor something too -> Feel free to contact me.
The ranking and replays will be shared in this post after the stream.
Lastly, some tips about actions and BF:
(so you might want to skip opening chest completely)
# Normal move order (Right click)
# Move-Waypoints (Shift + Right click multiple locations)
# Attack-Waypoints (Strg/Control + Right click multiple locations)
# Patrol-Waypoints (Alt + Right click multiple locations)
I hope you all have a lot of fun with this event. See you in the Forge.
Ultralord
EDIT 08.08.2022: Here is a list of all actions which a replay could track:
Summon unit
Cast spell
Cast building
Build well
Build orb
Repair building
Build/Rep. Wall
Switch Gate
Move unit
Stop unit
Hold position
Attack
Move Unit on wall
Kill own unit
Use ability (Like Sunderer)
Switch ability (Like Fire Stalker)
Switch Twilight
Complete Map Objective (5 on Encounters with Twilight)
Open Gold
Cant get Gold Unit is occupied
Leave game
Ping
Place Nexusportal exit
Return Nexusportal exit
Use tunnel
Switch tunnel
Move into Decomposer
Place Altar of Chaos Totem