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About dreaddy

  • Birthday 11/19/1982

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  1. Cool, thanks for all your work. Do those "only green card" achievements allow neutral cards?
  2. not yet ;). But should not be a big problem, ill look into it. Editing the desciption would require a registration. And then things get more and more complicated for the uploader. And do you think the uploader want to upload everything and install an app on the computer?
  3. I think I get almost everything out of the replaydata that I can. Some subevents are missing, ill fix that as soon as I have some time. Energy used is something that can be calculated from the units, spells, obrs and wells played. But for the other values the biggest problem is, there is no event when things get destroyed. If a unit dies, a well is killed or someone has lost the game. So without simulating the whole game (which is ... unrealistic ) there is no way to get that out of the replay. And help is always appreciated, but I honestly think that I don't want to expand that kind of deprectated >10 year old Java Code myself ;). I'll expand the php library and the page when I have the time. But at the moment I have some other things to do. But feel free to download the code and improve it.
  4. Thanks for your feedback. What's wrong with the orb display? About the possibilities: I could show the cast order like 0:03 Firesworn 0:05 Sunderer 0:12 Mine But the replay does not contain the destruction of things. So I can not say how much mana is used and which buildings/monuments/units are still alive without simulating the whole game. And that's a little out of scope ;). The version check is in there. As soon as a replay with a higher version gets uploaded all other replays get a deprecated message and are ignored on searches unless the box is unchecked.
  5. That would be great. I could invite you to the github project if you send me your account.
  6. Hi, I wrote a replay archive based on the replayparser I made last weekend. http://replays.bfleague.com/ Uploading a replay takes about 5 seconds and all values are filled in automaticly, so I hope for many uploads ;). The design is quite ... "basic". I'll improve it, should the archive get some attention.
  7. Added upload functionality to http://torsten-lueders.de/replayapi/ I'd appreaciate some testing ;). If you find any bugs in the values, please post them here with the replay attached.
  8. Ah ok thanks. The game probably autocast spells in pve, so changing the spell would break the campaign. But then it's fine and only a problem in deprecated replays.
  9. No Idea ;). But I just finished my php port and didn't need anything like that. Maybe you can get the Infos from there. Und lets switch to that topic about that parser stuff.
  10. Hi, just finished my PHP Replay Parser. Should be easy to include in own projects. It contains almost anything that can be read out of the replays and some calculated Values (decks, apm, winner, teams, monuments used, cards used, every action done by the players etc. ). Might be useful for an own replay archive, automatic reports for tourneys or just to spy out what deck the rpve Player used that was 10x faster than you ). A quick demo script also with all values extracted: http://torsten-lueders.de/replayapi/ Source on Github: https://github.com/dreaddy/SkylordsReplayParserLibrary The Usage is quite simple. Just call $replaydataobject = new SkylordsReplayParser("pathandnameofmyreplay.map")->loadData(); The example is in index.php.
  11. Could it be the ID for Fire Sphere is wrong? It is 1664 but was 729 in the past. It also has a 22 ID gap at the end of the list.
  12. the actions after the header? I think it covers most of them but there might be some new actions from the cards of the lost and amii expansions. I slightly remember that I saw "unknown action" in the replayanalyzer actionlist a few times. There are also some "UNKNOWN" Commands in the commandlist. SUB_BD_UNKNOWN_689 SUB_BD_UNKNOWN_686 SUB_BD_UNKNOWN_68A etc, About type.fix: I think it only assigns constants for increased readability. result.put(ACTION_SUMMON, new Information[]{ new Information("typ", Type.FIX, 0, null, "summon unit"), new Information("cast", Type.FIX, 0, null, true), new Information("card", Type.UNSIGNED, 2), new Information("cardx", Type.UNSIGNED, 2), new Information("who", Type.UNSIGNED, 4), new Information("byte", Type.UNSIGNED, 1), new Information("cardc", Type.UNSIGNED, 2), new Information("cardcx", Type.UNSIGNED, 2), new Information("charges", Type.INTEGER, 1), new Information("x", Type.REAL, 4), new Information("y", Type.REAL, 4), new Information("zero", Type.UNSIGNED, 4), new Information("#", Type.BYTES, -1) });
  13. you can extract the "real" cardid: function sl_extractCardkey($filekey){ return $filekey % 0x4240; } I found some Infos we made about the replayformat (->attachment) and I'm about half done with a PHP Library I hope I will finish it this weekend and publish it afterwars. format.txt
  14. About the parser: call java -jar parsersender.jar test.pmv >> output.txt and you will get stuff like "{ "cards":{ "1003":{"affinity":-1,"energy":100,"id":1003,"name":"{card:rv}","orbs":[1,1,0],"rarity":4,"type":2} ,"1004":{"affinity":-1,"energy":65,"id":1004,"name":"{card:rw}","orbs":[2,0],"rarity":1,"type":1} ,"1021":{"affinity":-1,"energy":70,"id":1021,"name":"{card:ai}","orbs":[4,4],"rarity":4,"type":1}" [...]. You can also call something like $replayinfos = json_decode(exec("java -jar parsersender.jar test.pmv")); in PHP format: Can't remember too much because it was 10 years ago. But we viewed some replays in the hexeditor and were able to guess most things after a few hours and some coffee. On the start there were basic mapinfos(mapname, difficulty...), followed by the players and their deck as cardids/upgradelevel/charges. Search for your cardids in your replayfile( should be those https://auctions.backend.skylords.eu/api/cards/all as hex ) and you should be able to find the position of the decks. Last things were the playercommands in order. Something like timestamp, playerid, action(attack, monument built, card played), x and y positions. You can use them to detect the winner and the orbs played (but that can also be detected from the deck). At some point it helps to view special replays like "playing Sunderer, leave game", "playing Sunderer, move it up, leave game".
  15. Hi, back in 2009 I made a ReplayAnalyzertool with a friend. Just found it (still looking for the sourcecode, i'll share should I find it again). It features playerinfos(deck, apm etc. ), a replay browser, a basic replay function outside of skylords and the possibility to rename your replays (on buttonpress or automatically) from autosave to something that will be kept and includes maps/playername. have fun: http://torsten-lueders.de/replayanalyzer/skylords_replay_analyzer.zip ( You will need a Java runtime for the tool and it still misses the maps and cards of "newest" Edition (Lost Units etc.) that will be displayed as unknown card. ) The falso also includes a command line tool (/parser) to get jsondata (orbs, played cards, winner, apm etc. ) from replays. Used it on my webserver for a replay database and on a battleforge turney page to detect the winner(bfleague.com). Works on Linux and Windows but you need a (v)server with commandline for it so you can install java and execute the command line. Feel free to use it.
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