-
Posts
95 -
Joined
-
Last visited
Reputation Activity
-
Riviute liked a post in a topic by Bkingn in Community Update - July 2026
Amazing new building! Can you adjust the size of the beam to be a bit smaller? Its a bit too much visual cluster, with other towers and units near it, it will be a bit hard to see anything. also the sounds are a bit much also! But awesome! cant wait to get it!
-
Bini Inibitor liked a post in a topic by Bkingn in Community Update - July 2026
Amazing new building! Can you adjust the size of the beam to be a bit smaller? Its a bit too much visual cluster, with other towers and units near it, it will be a bit hard to see anything. also the sounds are a bit much also! But awesome! cant wait to get it!
-
Bkingn liked a post in a topic by Carofex in Official Card Design Contest - CLOSED - WINNERS INSIDE
Ingame Name: Carofex
Card Name: Wall Rebuild
Tier & Orbs: T2, Frost, Neutral
Type of Card: Spell
Power Cost: 50
Spell Effect: There are two affinities.
Blessed Wall Segment: Instantly Repairs a friendly wall segment for 1000. Reusable every 30 seconds.
Infused Wall Segment: Instantly reconstructs a friendly destroyed wall segment for 350 or repairs a friendly wall segment for 350. Reusable every 30 seconds.
Explanation of idea behind the card:
In Frost there is for buildings "Glacier Shell" (T1) and "Kobold Trick" (T2). For walls there is "Glaciation" (T1). A spell like "Kobold Trick" is missing. "Wall Rebuild" shall close this gab.
Archers on walls leaving the wall segment when the hitpoints of the segment drops below a certain value (around 200). "Wall Rebuild" (red) restores 350, so it is a bit above this value.
This spell shall only work for walls which are taken. It shall not be possible to restore a segment from an untouched wall.
"Kobold Trick" can be used every 10 seconds but "Wall Rebuild" should have a lower frequence, since "Glaciation" works for more than one wall segment and "Wall Rebuild" can also restore destroyed segments. This both is better than "Glacier Shell" and "Kobold Trick".
If its not possible to technically implement to restore a destroyed segment, just keep the blue affinity case (without any affinity stuff ofcause)
-
Bkingn liked a post in a topic by FlexTerror in Official Card Design Contest - CLOSED - WINNERS INSIDE
Ingame Name: FlexTerror
Card Name: Procession Verger
Tier & Orbs: T3 Shadow Shadow Shadow
Type of Card: Unit
Power Cost: 200
Size: XL
Attack-Type: NA (no attack)
Counter-Type: Special (no attack)
Abilities:
* Slow: Slow movement.
* Corpse Gathering: Harvests energy from nearby corpses equal to their former maximum life points. A maximum of 100000 life points can be stored at once.
* Consumption: The amount of stored corpses automatically decreases by 10% (rounded up) every five seconds.
* Unholy Feast:
While 6 or more corpses are stored, Procession Verger loses Slow and gain Swift.
While 66 or more corpses are stored, own nearby Skeleton Warriors deal +100% damage with their normal attacks and an additional +100% damage if the unit is on a timer (i.e. Unholy Armor, Frenzy, etc. has been activated)
While 666 or more corpses are stored, the damage buff applies to all own nearby Undead instead.
While 6666 or more corpses are stored, the damage buff applies to all own nearby units and structures instead.
While 66666 or more corpses are stored, the damage buff applies to all allied nearby units and structures instead.
Explanation of idea behind the card:
This is mainly a PvE card that aims to achieve a couple of things:
* Increase the strength "traditional" pushing with army units (i.e., the buffing doesn't apply to Phoenix since their dive doesn't count as a "normal attack", and Ashbone Pyro are not Undead)
* Increase the strength of the Skeleton Warriors (incl. those summoned by Undead Army and Harvester). Why? Because I believe their is a fantasy regarding Shadow of "the infinite army that keeps on coming, no matter how many you kill" that I believe Skeleton Warriors embody.
* The idea behind Consumption is that it is hard to achieve/mantain the blanket buff in the early game (hence the percentage-based consumption), meaning you are greatly incentivized to use Skeleton Warriors / Undead to get the buff. Later on, (T4), you can still get the buff to non-undead (and to allies) if you're continuously attacking, or after the first enemies have been killed in a camp.
* I thought it would be cool if the card has Slow such that you often must suicide one of your own units to re-power it.
Knobs:
* To allow for defensive gameplay (where there are breaks between attacks), consider adding a toggling ability. This means the player can toggle off/on CorpseGathering/Consumption/UnholyFeast such that they can "store" the corpses between waves. (But during this time, it cannot gather more corpses nor give any buffs, and it will be Slow.)
* To disallow for defensive gameplay, consider removing the "and structures" clause.
* If the card is considered too strong, the "+100%" number can definitely be adjusted down
* If the card is considered too complex, the additional "timer" buff can be removed
Model:
Now that we know it is possible to merge models (i.e. the Woodland Watch), I think it would be really cool to combine the model of a unit with the model of a structure. In my mind, I image this card as a coffin/totem pole/etc. on a wagon that the undead army "pushes" with them when they invade. Imagine something that looks like a Nox Carrier model combined with the Stone of Torment model.
If that is not possible, then how about a color-shifted Abyssal Warden(?).
-
Bkingn liked a post in a topic by FlexTerror in Official Card Design Contest - CLOSED - WINNERS INSIDE
Ingame Name: FlexTerror
Card Name: Circle of Indignation
Tier & Orbs: T2 Fire Fire
Type of Card: Spell
Power Cost: 40
Size: NA
Attack-Type: NA
Counter-Type: NA
Spell Effect:
Summons a large fiery circle of pure anger that lasts for 60 seconds. Reusable every 15 seconds. Within the circle, the following is true:
* The cooldowns if Charge is greatly reduced
* The build-up time of Rage is greatly reduced and the maximum damage buff is greatly increased
* Units with Charge or Range cannot be knockbacked
Explanation of idea behind the card:
This is mainly a PvP card that aims to achieve a couple of things:
* Allow for more microing of Charge units (e.g. giving your Charge units Stop commands or changing their targets just to re-proc charge)
* Make Rage units more viable
* Make Enforcers more resiliant to Shadow Mages
Knobs:
* If this buffs Rage units too much: remove the damage buff (and only keep the build-up time decrease)
* If this buffs Charge units too much: only make Charge unit knockback immune WHILE charging
Artwork:
A group of Charge and Rage units are standing within a fiery circle, about to attack some poor non-fire unit (Shadow Mage?, lol). Compared to the units outside of the circle, the fire units within the circle have some red glow to show that they are under the effect of the circle.
-
Ultralord liked a post in a topic by Bkingn in ROOKIE #2 - PvP Tournament - 19.10.2025 16:00 CEST
is there a time limit for registration? Until when can players join this event? Im intrested as well but im not sure 😄
-
Bkingn liked a post in a topic by Majora in ROOKIE #2 - PvP Tournament - 19.10.2025 16:00 CEST
The earlier the better, but 30 minutes before the start should still be fine, based on past events.
-
Bkingn liked a post in a topic by Ultralord in ROOKIE #2 - PvP Tournament - 19.10.2025 16:00 CEST
Great greetings, People of the Sky
Last Rookie event was a blast so lets have anothere one!
All you need to know
- When: 19.10.2025 16:00 CET
- Format: 8 Rounds Swiss, Best of 1
- Special Rule: Only Rookies
- Organization: Challonge
- Stream: 19.10.2025 15:30 CET at twitch.tv/ultralord_t1421
We will go over the rules and answer questions
Am I a Rookie?
The answer is yes if one of these applies to you:
- Do you have a Silver rank PvP or lower? ( <112.000 ELO)
- Is your PvP - Win/Loose ratio below 60%?
- Do you feel like a rookie?
Free PvP Decks and Getting Started
There are free, fully upgraded decks for playing PvP. I highly recommend playing with one of these.
You can select 2 every 24h with the button in the bottom left corner of your deck overview screen.
If you want guidelines on where to start with PvP, feel free to leave a message in the "PvP-Talk" channel on the official SR-Discord Server.
There are many players happy to help out. @Eirias Streams PvP matches on YouTube where he answers questions and expands on things, as well as doing live coaching if you are interested.
Tournament Format
We play 8 Rounds of Swiss System. That means you will play 8 matches, no matter if you win or lose.
Best of 1 means you will play only one match against your opponent per round.
The pairings will be shuffled before the start of the tournament.
Rules
The tournament will be held on the Live Server! Disconnecting during a game will result in a default loss. If both sides agree, it is possible to have a rematch. Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 minutes. After your match, go to Challenge and insert the result. This is done by clicking on your match and selecting the winner/stats.
The brackets/match list will be updated automatically after all players have finished their matches. The Map Pool is: Taros, Haladur, Simai, Elyon, Lajesh, Uro and Yrmia. The map of round one will be Taros. Against the second opponent you will play on Haladur, third Simai, etc. (I will make notes in Challenge) You can only win prizes if you play your matches during the event. Have fun and don’t be an idiot!
You can join us here on Challenge. You will need an account.
Be sure to register for the event with your in-game name, to make matchmaking as easy as possible.
Prizes
Place 1: 8 General Boosters Place 2: 7 General Boosters Place 3: 6 General Boosters Place 4: 5 General Boosters Place 5: 4 General Boosters Place 6: 3 General Boosters Place 7: 2 General Boosters Everyone else: 1 General Booster
For every win in the Event you will receive one random rare card
-> The means up to 8 if you win all matches
There is an additional prize for the winner of the Event - if he likes a challenge!
On stream will be a PvP Veteran or just me 🙂 . If the Rookie winner can beat him or me in a Best of 1 will send him each card from a Free PvP Deck of his choice.
If he loses, he will "only" receive the T1 Cards of the Free PvP Deck. So nothing to lose 😉
All card Prizes will be provided from may collection.
Booster are Sponsored by the SLR Team.
Thank you for your Support!
Lets see who of our rookies will graduate, and start being a pro!
Ultralord 🎩
-
Bkingn liked a post in a topic by nerosa in Season feedback and overall state for the game
Hello,
I’m the type of player who rarely writes on forums or complains publicly. I usually just play quietly and enjoy myself. But when I finally do write something, it’s because I’ve reached a point where I feel like I might not return to the game anymore.
I’ve had some really great times in Battleforge over the years, especially playing with friends. But over the last year, the updates and new content seem to be more and more focused on maybe 10% of the player base, the very hardcore players. I’m honestly not sure who this new content is really aimed at. As someone who works full-time and isn’t retired yet, I just don’t have endless hours to spend grinding or trying to perfect strategies. Today, my friend and I spent basically an entire Saturday playing. Instead of feeling accomplished, we ended up frustrated and stressed, with nothing to show for it.
I appreciate that you are putting in so much effort, creating new content and trying to keep the game alive. I know that everyone involved is doing this for free, in their own free time, and I truly respect that. That’s why I want to ask: who exactly is the target audience right now? Because, honestly, it doesn’t feel like it’s players like me anymore.
I’m not saying I should be able to finish all the content in one session, but right now, it feels like we’re making no progress at all. It sometimes feels like players are being forced to play in a very specific way, rather than being given the freedom to play how they enjoy. On top of that, the game hasn’t been the most stable over the past six months, which adds another layer of frustration. The Nightmare category itself makes sense, but some of the new challenges feel overly restrictive and honestly a bit unreasonable especially when they dictate exactly how and with what to play.
And to be completely honest, I still haven’t fully forgiven the changes made to the Ami...but that’s a different story, haha.
I truly wish the best for this project and for everyone working on it. Maybe I’ll come back and check it out again in a year or so. I’m rooting for you and I really hope Battleforge continues to grow.
Thank you for all the time and passion you’ve put into the game.
-
Bkingn liked a post in a topic by Majora in Q&A: Seasons, Campaign Maps & More - Live on 29th of August 20:00 CEST
Here is the recording for those who missed it live 🙂
-
Bkingn liked a post in a topic by Lunathiel in Q&A: Seasons, Campaign Maps & More - Live on 29th of August 20:00 CEST
I Complete Agree here, i played the game quite a bit but im not really good at it the missions with timer specific stuff is way to hard in my opinion and is absolutly no fun to try 20 times just to get it almost. i would deffinitly wish that on the next season you dont have to do the stuff on expert to get to the end of the track but maybe have it that you get bonus rewards for how much points you went over the seasonpass so people who love to do stuff over and over again have something to grind for idk but the cards should deffinitly not require you to do everything on expert and with perfect times.
-
Bkingn liked a post in a topic by RadicalX in Deepfang and Gemeye tier swap
Hey, in most cases tier shifts and full card reworks are only considered if the existing design sees no play in any game mode (rPvE, cPvE, PvP) without being salvagable by numeric changes. We would otherwise remove existing content from the game, which will inevitably lead to frustration for players that did enjoy playing the card. I think there is a general misconception about Gemeye's popularity in PvE in this proposal, so I would like to provide this particular stat for context: Gemeye is included in 11% of all decks in rPvE adv ++ (the most popular game mode), making it the most popular stonekin card by far and also one of the most played T4 units in the game. Its simple and forgiving design also makes it quite beginner friendly.
In terms of Deepfang the proposed dive ability would be impossible to implement, because we are limited by existing unit animations. Only unit models like Burrower or Scythe Fiends could make use of such an ability. The same applies to new mechanics like damage scaling based on cards included in your deck. Implementing such things is extremely time consuming, maybe even impossible. We need to prioritize design additions that are easy to implement, because these can actually end up in the game and improve the player experience even if some flaws remain at times.
If you are looking for some spicy stonekin combinations I recommend playing World Breaker Gun + Tectonic Shift. If you enjoy theorycrafting about a functional stonekin card rework or buff proposal I would recommend Earthkeeper as this card has no existing play rate right now. I obviously can't promise anything, but it's the stonekin card with the highest probability of seeing a rework proposal getting accepted.
-
Metagross31 liked a post in a topic by Bkingn in Skylords Reborn PvP AI programming contest - Phase 3
WoW so cool bots! i loved the video! Yeah spells would be cool to see, but still they are so cool! #FIREBOT4THEWIN
-
Bkingn liked a post in a topic by Metagross31 in Skylords Reborn PvP AI programming contest - Phase 3
The tournament is over and we have a winner!
Congratulations to
If you missed the stream, you can rewatch it here: (Stream starts at 49:10)
I will send out the rewards for the participants on Monday.
Thank you all for participating and congratulations to all the winners!
-
Bkingn liked a post in a topic by Majora in Community Update - January 2025
You sure you didnt accidently use the code already? Its limit is the same as previous codes.
-
Emmaerzeh liked a post in a topic by Bkingn in Community Update - March 2024
WOW Bots are super exciting and awesome! I really would like to enjoy PVP as a casual but im always destroyed so playing against bots would be a nice addition to us bad PVP players 😄
-
Metagross31 liked a post in a topic by Bkingn in Community Update - March 2024
WOW Bots are super exciting and awesome! I really would like to enjoy PVP as a casual but im always destroyed so playing against bots would be a nice addition to us bad PVP players 😄
-
Bkingn liked a post in a topic by WatcherOfSky in Community Update - March 2024
PvP bots sounds really exciting! That's definitely a feature that would help pvp put.
The new card's design looks sweet too!
-
Bkingn liked a post in a topic by arcadia171e in Community Update - April 2023
Seems like a massive nerf to banestone... this will break and make useless many speed and solo mission strategies.
-
Bkingn liked a post in a topic by Ultralord in Advanced Filtering - collection sorting with search bar commands
nice overview!
Didnt know about the "copies<1" in the AH.
This can for a 100% collection so much!
-
Bkingn liked a post in a topic by Riviel in Community Update - March 2023
Thats the patch that we need, but we do not deserve.
It is just that good. Personally have few cards that need upgrades and i had to figure out some sites with correct upgrades for missions. Some had old ones.
Cant wait for it live.
Banzai all contributors.
-
Bkingn liked a post in a topic by RadicalX in PvP Tournament - Skylords Reborn Championship #2 (Sunday March 5th)
The tournament is over! Congratulations to the winners, I will send out the prices during the upcoming days. If you didn't receive your prices after a week, please contact me. Thank you everyone for participating and watching the stream!
-
Xamos liked a post in a topic by Bkingn in M units scaled to L and XL
Amazon and Dino HELL YESS! 😄 they look sooo sick!
-
Bkingn liked a post in a topic by Dutchy in All cards from Forum
This one? https://allcards.skylords.eu/cards.html
We removed it as it was not up to date with patches and new cards.
-
Bkingn liked a post in a topic by LEBOVIN in [SOL] BattleForge: Shadows Over Lyr - a print & play card game
Maybe this helps. https://bfcards.app