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macabi

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  1. macabi liked a post in a topic by Zyna in Higher BFP Reward for PvP Quest   
    In the upcoming weeks and months we will be adding more PvP specific quests. There will also be an option to choose whether you want to get PvP or PvE quests. Imo one of the biggest issues of PvP is that most players often don't have a competitive PvP deck. This could be due to lack of knowledge of what a good PvP deck looks like, or due to the fact that you need a fully upgraded and charged deck in order to be competitive. In order to combat this, we will be adding an option to choose from a couple of pre-made level 120 decks for PvP, which players can use in their PvP games.
  2. macabi liked a post in a topic by MrXLink in UPDATE: BFP Reserves and Boosters   
    UPDATE
    Thank you all for your feedback and support so far, guardians of Nyn! We're pushing out an update coming soon that tackles some of the concerns that have been voiced regarding the changes in earning and spending BFP. Although on the long run everyone is able to earn more BFP and rewards than ever before, we get that 60 mins of playtime to complete the daily boost is a lot, especially for those who play daily and just want to get a couple of games in; those players seem to have been hit the hardest by the recent changes so we're going to adjust the system slightly to make BFP progression more bearable.
    We are not aiming to return to a 30m daily timeframe as it would contrast too strongly with the reserve system and would put rewards out of tune with what we feel is a balanced way of earning game content, yet we don't want to string you around for an hour of in-game time either, so we're reducing the daily playtime to 45m, which should be about 2-3 PvE matches on average. The BFP payout will stay the same at 250BFP, and this also means that the reserve system will have slightly different (but barely notable) payouts after your dailies have been completed. This is quite a significant change and should help make the game more generous to those who have a short, daily timeframe. For those who don't; carry-over BFP and quests still remain in place, so you can catch up!
    Secondly, we're making a very drastic and massive change to the new booster types. We've heard your feedback and evaluated the data on booster purchases and for what they award in cards, splash and pure boosters sure take a bit to grind for, which could result in disheartening moments if the booster you played for 3 days for to unlock turns out to not be what you expected or hoped for. Additionally, the auction hall has generally been a very unstable and easily controlled environment, and we want to make it more accessible for everyone to not only use the market but also to have a more comfortable option to get the card you want elsewhere. We're therefore significantly lowering the prices of dual-colour and pure boosters to 475BFP and 500BFP respectively, down from 700/1000. There will still be a small difference between each booster type, as you grab cards from notably smaller pools, but all booster types should be a lot closer within reach of most players. 
    We are aware that both these changes will have massive consequences to SR's economy and we will closely monitor what happens to booster purchases and the Auction Hall in the meantime. We do think, though, that these changes will greatly improve the game's progression and overall experience and may bring the AH to a healthier state. The economy should be looking very different but will still be able to regulate itself, and we're excited to see where this will take us when it comes to earning content and having a good time spending BFP. With these changes in play on the longer run, if you were to complete 1 quest and earn your daily boost each day, you would be able to earn a booster; even more BFP to spend on a better booster or the AH if you continue on. This should feel a lot better to play with.
    Finally, we will be adding legendary cards to all different boosters, thematically assigned to which booster suits them best from a lore perspective, so that legendary cards become more accessible. Moon, the Skylord of Shadow, may be found in Shadow-related boosters, for example. Amii Monument is an exception to this, more on that in a future update. On top of that, for those Fire/Frost and Shadow/Nature players who feel left out; rejoice! You will be able to purchase your very own booster types too at 475BFP. Want to know what each booster can give you so you can figure out your odds or what to aim for next? We'll implement a button that will show you what each booster may contain!
    TL;DR
    Reduced the time to earn your daily boost from 60m to 45m Reduced the cost of 2-colour (splash) boosters from 700 to 475 BFP Reduced the cost of single colour (pure) boosters from 1000 to 500 BFP The regular, all-card booster price remains unchanged. Added legendary cards to all faction boosters, thematically and as evenly distributed as possible. Amii Monument is exempt for now. Added fire/frost and nature/shadow boosters Added a booster lookup feature, allowing you to see what cards can be found in each booster These changes will be live soon on the live game server, so keep an eye on our Discord announcements!
    We're excited to see what effects these changes will bring to the table and how it may improve the game for you all. These changes seem small but have quite huge consequences, so it may take a bit to settle down. As always, your feedback is ever valuable and will be much appreciated! Thank you all for your continued support, we're heading ever closer to that sweet 1.0!
    Stay frosty out there! Or feisty. Or down-to-earth... shady? Whatever it is, just be yourself and have fun in the forge!
  3. macabi liked a post in a topic by VolvoxGlobator in Higher BFP Reward for PvP Quest   
    Personally, I find PvP much more interesting than PvE (which i still like anyway). I understand your sentiment, but you have to also considered, that there are currently much more PvE quests than PvP. And you fulfill multiple of those simultanously - e.g. PvE match & gold loot & multiple players  - all go together
    How many PvP quests there are? 1?
    Of course, duble reward might give exactly the impression you are describing. Easy solution - more PvP quests.
  4. macabi liked a post in a topic by Farinavas in Recent BFP Reward Changes are Bad for Daily Players   
    I agree!
    1 Thing i just want to mention. 
    the game is super fun if you have all the cards you need for speedruns etc. but a grind is too. But with the current system i could make a super complex callculation if you want (It will take me some time and it will not be super accruate), to visualize how long it would take a player to even get to all the necessary cards for a bata deck (with current prices), if someone would be able to get the 880 bfp a day. I also would have to make some assumptions about how many of the ultra rare and necassary cards will be available in the market (Enlightment, infect, mine, nether warp).

    But as it is now the grind is way to long to even consider to play some of the hard 4p maps (Speedruns) within the first few months.  For the BG Motm it would be quite funny to see how fast players can beat the maps with unoptimized decks and nearly no upgrades. My experinece since I started playing in April 2020. was that i was able to get the cards i wanted quite fast (there were already many cards available in the market) and i did not even sell more than 10 booster in the time which would have speed up my progress. I now have all cards i want for BG speedruns and i had to play 30 minutes a day for that. I can spare 30 minutes a day but i cant spare 2 hours+ for a little faster BFP gain when there is a non functioning market and the card supply is extremly low (after the reset i assume this will happen). 
     
    Concluding:
    1. the grind seems to be way to long and boring since you wont be able to beat fun maps or grind some speedruns to pass the time
    2. The daily playtime is way to long for the amount of bfp you get
    3. the new Boosters need some changes and there need to be adjustments so the market will still be supplied with cards (who plays 2+ hours to buy some overpriced cards or roll the dice and buy a booster)
    4. Most players wont have the motivation to play each day since you need to beat too many maps too even get to your bfp (long times for team search not included)
    Possible Solutions need to be discussed with players who want to grind a lot if you are able to implement the PVP changes these players dont really need to be implemented in the discussion since fair PVP is available for everyone

    I like the idea for the catch up mechanic but with the predicted market after reset it will take months too even get a few important cards if some can maybe only play 1 or 2 times a week. 
     
    i feel kind of sad since i have a lot of time right now but dont even have the motivation to play for so long even if i have all the cards i want. I think the daily Booster was just way too fun but spending the BFP earned over hours to open 1 or 2 is just not what i want to do with my time. 
  5. macabi liked a post in a topic by Nyakyua in Recent BFP Reward Changes are Bad for Daily Players   
    Hi there,

    this might be my first post, because even if I didn't like any of the other decisions made for that game, it was still playable.
    For me this project is now over. I have absolutely zero motivation to grind that small amount of bfp each day.
    The daily booster was a great way to fill my break while working at home, but now it's just not rewarding anymore.
     
    I think this really describes it the best.
     
    So again,
    farewell BattleForge - maybe this time forever
  6. macabi liked a post in a topic by Ponni in Recent BFP Reward Changes are Bad for Daily Players   
    I concur with most things above, just wanted to say I will happily comment on the particular  topic above.  Have done so in posts in the past and now again:
    Infect now cost a shitload of BFPs and will so even after reset, I am dead sure...why, with fewer boosters opened market availabilty will be even less (I mentioned this somewhere in the forum, to get 50 people have Infect fully upgraded requires 66000 boosters to be opened), eg. supply will be less and demand high. Also, I am not so sure people will spend 1000 BFPs on a shadow booster for a slim chance to get an Infect. Tried one yesterday and drew a Plague as rare and Shadow Phoenix as uncommon, so wasting around 700 BFPs on that one...
    Have said it in the past and I will say it again, slowness will never be a successful attribute of this game, grinding like crazy to get cards, upgrades and such is only fun to a certain extent, crossing that bored out of your senses boundary will have people rage quit not being able to successfully beat an rPvE level 6 map and then not ever opening up the game again...my experience tells me, game is most fun when you have access to all cards that matter and to me that is when it starts not ends (multiple people in the forum wrongly believes that game ends once you have all cards...)
    // Ponni
  7. macabi liked a post in a topic by Farinavas in Recent BFP Reward Changes are Bad for Daily Players   
    Hello there,
    pretty much has already been said by the 2. I would just tell you some more or less accurate numbers (As i understand it) and the way to achieve them. 
    A daily player with the goal to get the maximum BFP would need to play 1hr for 250 bfp + 100 booster discount + probably both quests completed = 400 bfp and a booster would be only 350(since there is no real reson to buy the other boosters imo) but who would want to spend the 400 hard earned BFP on a booster? Even if it is only 350? The average Booster content is worth something like 200-250 (please correct me if i am wrong). 
    After achieving the daily boost you got the reserve which contains 200 BFP and Drains pretty slow just by the feel of it. Lets say you are able to play each day right after the new daily boost Is available for 2 hours (which by the way is at midday and most of the players who play much right now still have a job and are not able to do so) but for the sake of the calculation: 
    you get your daily boost after 1 hour And probably completed the quests (400 BFP) after that you drain your reserve completly (+200BFP) then after aprox 9 hours you can start draining your reserve again If that takes you 1 hour you get + 200 again. And the next time you get your daily boost you can drain it again. But for the raw calculation: 250 + 150 for the quests + 20 per hour on one day = 880 if your reserve never reaches its maximum.
    Thats doesent sound bad because in the old system if you sold your booster for 420 and completed both quest which was possible in 30 minutes you got 570 BFP. 
    The problem in my Opinion is that i dont see a way to play so much at such wired times each day If i have my usual work week.  Sure i get a few bfp more but the hours i need to invest are crazy high. 
    Furthermore i know many players who during the week logged in just to play 30 minutes to get their booster and the quests. Maybe on 1 workday they would play for much more than the 30 minutes. And i think these players wont be as motivated to play for 1,5+ hour longer each day Just to get daily boost and drain the reserve once (old system 570 BFP in 30 minutes/ new system 600 BFP in 2h or more). 
     
    A big part of my playing experience that motivated me to play every day was in fact the daily booster. 
     
    Additionally if i remember correctly a big argument for the catch up mechanic and the slower progression was that the pvp players didnt want to be far behind if they couldnt play as much. Since you announced that you are planning to make pvp playable for everybody with equal decks without the much feared grind that argument about the catch up mechanic and the slower progression overall becomes worthless.
    You want slower progression to keep the game interesting for all players for many years. I understand that, but i feel kind of scammed now that i need to player several hours more each day just to progress a little faster than in the old system. 

    New point: If you dont complete the daily boost to a certain point you only get 100BFP the following day. So thats pretty bad if you really cant play the 60 minutes!
     
    60 minutes are pretty long since if you decent at the game most maps dont take you that long and to find players to play with also takes alot time. So the time to get the daily boost is more likley 75-90 minutes 
    And i dont even want to talk about the economy after the reset because i cant look into the future but what i expect too happen doesnt make me happy. 
     
    Lets hope to find a slollution that makes everyone happy. 
    Have a good day everyone
    Regards,
    BlueBerryBoy
  8. robynson liked a post in a topic by macabi in Urgent Error - Could not start the launch process, Access Denied   
    I managed to do that, but McAfee is NOT user friendly and it is hard to figure it out.
    You will lose many players because of this issue.
    Many players won't be able to figure out how to fix that and they will quit the game.
    You must figure out what change is causing this issue and resolve it.
    This problem did NOT exist before the recent change.
  9. macabi liked a post in a topic by Damo in Recent BFP Reward Changes are Bad for Daily Players   
    Amen.
    The biggest problem, in my opinion, is the following: 
    Many players (probably most) don't even buy boosters (because mathematically it's not worth it) and I don't think that will change because you get the boosters 100 Bfp cheaper after one hour of playing. 
    With the old reward system cards where basically forced into the market with the Daily Boosters. This will not happen anymore.
    I would strongly suspect that there will be less cards in circulation and they will be much more expensive.
    Daily active players should not outpace less active players. I can fully understand the approach. But why is this solved by effectively punishing the players who are active every day?
    In order to get the maximum profit out of the new reward system, you would have to play one hour before work, use up the reserve pool and continue playing ten hours later.
    Last but not least:
    Back then we had those neat 1 Bfp Boosters containing either a common or uncommon card. 
    Due to the high spread of cheap cards, new players with little capital were able to buy at least the foundation of a good deck very cheaply. That was great!
    Now you guys came up with a "similar idea": The 1000 bfp boosters.
    Whoever came up with that idea: Congratulations! You did clearly not understand the current market situation of this game
    Why do you even bother to give out fair rewards to players? I don't understand it and I probably never will.
  10. Kubik liked a post in a topic by macabi in Recent BFP Reward Changes are Bad for Daily Players   
    Recent BFP Changes that reward 250 BFP for 60 minutes instead of a Booster for 30 minutes are Bad for Daily Players.
    Before the changes took place players would have gained 2 boosters over 2 days after playing 30 minutes each day which is worth 900 BFP (for 60 minutes of game play).
    Now, with the recent changes players have to play 60 minutes each day (for 2 days) in order to gain 500 BFP (120 minutes total of game play).
    If you add the 100 discount for a booster that you can claim the reward is actually 600 BFP.
    So not only players have to play 120 minutes over two days (instead of 60 minutes), players end up making even less - 600 BFP vs 900 before for half the time.
    I understand that the new system is trying to help none-daily players to earn more, and that is fine.
    But why reduce the reward for daily players? and by so much?
    At the very least allow players to earn 250 BFP for 30 minutes of gameplay instead of 60 minutes, and then add more (reduced) reward for 30 additional minutes.
    Also, booster are NOT worth 450 BFP.
    Their average worth is more like 200 BFP.
    Therefore, the daily Booster discount should be at least 250 BFP instead of 100 discount.
    These recent changes will only discourage daily players from playing every day.
    I play most days and I am very discouraged.
     
  11. Kubik liked a post in a topic by macabi in Recent BFP Reward Changes are Bad for Daily Players   
    Recent BFP Changes that reward 250 BFP for 60 minutes instead of a Booster for 30 minutes are Bad for Daily Players.
    Before the changes took place players would have gained 2 boosters over 2 days after playing 30 minutes each day which is worth 900 BFP (for 60 minutes of game play).
    Now, with the recent changes players have to play 60 minutes each day (for 2 days) in order to gain 500 BFP (120 minutes total of game play).
    If you add the 100 discount for a booster that you can claim the reward is actually 600 BFP.
    So not only players have to play 120 minutes over two days (instead of 60 minutes), players end up making even less - 600 BFP vs 900 before for half the time.
    I understand that the new system is trying to help none-daily players to earn more, and that is fine.
    But why reduce the reward for daily players? and by so much?
    At the very least allow players to earn 250 BFP for 30 minutes of gameplay instead of 60 minutes, and then add more (reduced) reward for 30 additional minutes.
    Also, booster are NOT worth 450 BFP.
    Their average worth is more like 200 BFP.
    Therefore, the daily Booster discount should be at least 250 BFP instead of 100 discount.
    These recent changes will only discourage daily players from playing every day.
    I play most days and I am very discouraged.
     
  12. Kubik liked a post in a topic by macabi in Recent BFP Reward Changes are Bad for Daily Players   
    Recent BFP Changes that reward 250 BFP for 60 minutes instead of a Booster for 30 minutes are Bad for Daily Players.
    Before the changes took place players would have gained 2 boosters over 2 days after playing 30 minutes each day which is worth 900 BFP (for 60 minutes of game play).
    Now, with the recent changes players have to play 60 minutes each day (for 2 days) in order to gain 500 BFP (120 minutes total of game play).
    If you add the 100 discount for a booster that you can claim the reward is actually 600 BFP.
    So not only players have to play 120 minutes over two days (instead of 60 minutes), players end up making even less - 600 BFP vs 900 before for half the time.
    I understand that the new system is trying to help none-daily players to earn more, and that is fine.
    But why reduce the reward for daily players? and by so much?
    At the very least allow players to earn 250 BFP for 30 minutes of gameplay instead of 60 minutes, and then add more (reduced) reward for 30 additional minutes.
    Also, booster are NOT worth 450 BFP.
    Their average worth is more like 200 BFP.
    Therefore, the daily Booster discount should be at least 250 BFP instead of 100 discount.
    These recent changes will only discourage daily players from playing every day.
    I play most days and I am very discouraged.
     
  13. Kubik liked a post in a topic by macabi in Game Balance Issues - Only a Small Number of Cards is being used   
    The balance problem of the game is obvious if we take a look at card prices and how often certain cards are used while others are not.
    some cards are so much better than others making them very popular so their price is much higher.
    For example, some Ultra-Rare cards are worth only 20 BFP in the OH and then you have "Infect" that cost more than 5000 BFP.
    The solution for this problem would be to boost unpopular cards in order to make them more powerful.
    That will increase their use as well as their value and while reducing the value of current popular cards.
    This will have to be a never ending process that keeps boosting unused cards to a certain point.
    That is how I we can bring card values closer together while making unpopular cards more popular and more useful.
    This will allow players to adjust their game play and develop new strategies which will make the game more exciting.
  14. Kubik liked a post in a topic by macabi in Recent BFP Reward Changes are Bad for Daily Players   
    Recent BFP Changes that reward 250 BFP for 60 minutes instead of a Booster for 30 minutes are Bad for Daily Players.
    Before the changes took place players would have gained 2 boosters over 2 days after playing 30 minutes each day which is worth 900 BFP (for 60 minutes of game play).
    Now, with the recent changes players have to play 60 minutes each day (for 2 days) in order to gain 500 BFP (120 minutes total of game play).
    If you add the 100 discount for a booster that you can claim the reward is actually 600 BFP.
    So not only players have to play 120 minutes over two days (instead of 60 minutes), players end up making even less - 600 BFP vs 900 before for half the time.
    I understand that the new system is trying to help none-daily players to earn more, and that is fine.
    But why reduce the reward for daily players? and by so much?
    At the very least allow players to earn 250 BFP for 30 minutes of gameplay instead of 60 minutes, and then add more (reduced) reward for 30 additional minutes.
    Also, booster are NOT worth 450 BFP.
    Their average worth is more like 200 BFP.
    Therefore, the daily Booster discount should be at least 250 BFP instead of 100 discount.
    These recent changes will only discourage daily players from playing every day.
    I play most days and I am very discouraged.
     
  15. Halis liked a post in a topic by macabi in Didn't get Gold from 2 PvP games   
    I didn't know.
    Too bad.
    I am sorry to see you leaving Kubik.
     
  16. fiki574 liked a post in a topic by macabi in Suggestions List   
    Thank you for your answers.
    Good luck to you with your hard work.
  17. macabi liked a post in a topic by MephistoRoss in Achievements Quest   
    Yes, we are planning to add more achievement and change this one. 
  18. wanky liked a post in a topic by macabi in Achievements Quest   
    In the "Achievements" tab we have an extra quest for completing a number of quests.
    At first we need to complete 10 quests to receive an extra booster.
    Then the next one requires more quests (not sure if the next one 50 or less).
    After that it is 100 quests, then 200, and then 400 after that.
    I don't understand why the number of quests has to be higher every time.
    Why not keeping it at 20 quests intervals (10, 20, 40, 80, 100, 120, and so on)?
    This way players can earn an extra booster once a week if they complete their 3 daily quests, every day for the entire week.
    I complete all quests almost every day for over 3 months, and it took me almost 2 months to earn an extra booster for the 200 quest.
    I think that is just too long.
    Players can earn a booster every day, so an extra booster once a week shouldn't be a big deal.
    There is no need to be stingy. 
    You can make it even more special where players get 2 boosters instead of one every 100 quests, that is if you feel generous.
     
  19. Halis liked a post in a topic by macabi in PvP Rank Drops too Fast   
    It's true that Battleforge had similar system.
    However, it was easy to find Ranked PvP games with Battleforge and therefore easy to arrive to rank 10.
    However, with Skylords it is very hard to find PvP Ranked games during the evening hours (US time).
    I dropped from PvP level 10 to level 3 and now I have hard time going back to level 10 because I cannot find games on Ranked PvP.
    Therefore, this is a big issue.
  20. macabi liked a post in a topic by Ultrakool in PvP Rank Drops too Fast   
    New proposed rank requirements planned to be implemented on test server soon. New requirements will be as follows:

    Rank requirements are now uniform across all rarities: Commons, uncommons, Rare, Ultra rare

    Rank requirement for U1 upgrade: Pve and/or PvP Rank 1
    U2 upgrade: PvE or PvP rank 4
    U3 upgrade: PvE or PvP rank 5

    Note that rank requirements will take the highest achieved rank in PvP, not current rank, which means rank decay will not factor in what upgrades you can apply.

    We were debating removing rank requirements entirely, however feel that upgrading cards in matter of U1 to U3 gradually provided some sort of more fluid progression . We have changed rank requirements to be uniform across rarities to ease the upgrading of rare and ultra rare cards in particular. Also lowered rank requirements for most cards, while balancing common card upgrades based on Upgrade level rather than rarity.
  21. macabi liked a post in a topic by Ultrakool in PvP Rank Drops too Fast   
    We also don't want to force people to play PvE and wait so long to be able to upgrade U3 cards.
  22. rodnocle liked a post in a topic by macabi in Balancing Unused Cards   
    One of the downsides of Battleforge/Skylords is that there are so many cards that barely being used.
    So despite having so many cards, the real number of cards that are available to us is somewhat limited if we compare them to the total number of cards.
    I understand that balancing cards is tricky and every person has its own opinions.
    So I would like to suggest a standard and gradual method for balancing cards over time.
    The never ending objective is get to a point where all cards are being used equally.
    So the simple answer to achieve that is simply - boost unused cards gradually.
    For example, let us take Ravenheart.
    I assume it is not being used often based on its low price at the AH (50-80 BFP) which is low for a rare card.
    So one way to boost this cards is to move it from era 4 to era 3 while reducing its life points and attack to a reasonable value for era 3.
    Just pick 5 unused cards a week and give them some kind of boost and then follow your statistics and see the results.
    Weekly re-balancing will also encourage players to change their decks to fit in cards that got a boost.
    This will make gameplay more interesting and exciting where players have to adjust their gameplay to the never ending balance changes. 
  23. Kubik liked a post in a topic by macabi in Converting Gold to BFP and Vice Versa   
    I agree with you that converting BFP to gold at 1:1000 ratio is too much, although no one is going to spend all his BFP on gold since we need new cards too.
    So 200 gold for 1 BFP sounds reasonable to me, while 1000 gold gives you 1 BFP.
  24. LagOps liked a post in a topic by macabi in Cannot find Ranked PvP Games   
    It's very possible that players who are ranked higher have easier time to find a ranked PvP game because of his high rank (since higher rank players play more often).
    However, I rank low so for me it's almost impossible.
    Also, it's very possible that this player have a few friends who he is coordinating the time to play.
    I don't have a friend I can coordinate with.
    If you want more PvP feedback then PvP games should be going on all the time.
  25. Karl Lavafeld liked a post in a topic by macabi in How to get back a decent player base?   
    I am a big RTS fan since 2003 and I have played all the major RTS games since then.
    I played Battlforge since day one when it was released in 2009 and continued to play it daily until closure in 2013.
    I always read news about upcoming RTS games and I am subscribed to PC Gamer magazine.
    I always watch YouTube to find out information about upcoming RTS games.
    Yet, I found out about Skylords only two weeks ago.
    It was mentioned briefly for about 3 seconds at the end of a 25 minute long Youtube video about upcoming RTS games.
    So I have no doubt we can have many more players joining Skylords if players only knew about it.
    I would highly recommend to the developers to send some press information about the game to PC Gamer magazine as well as other magazines in Europe.
    They have special section after the reviews about mods and old games.
    Such publicity can bring in many new gamers.
    Regarding the game being in Beta, I have encounters no issues with the game other then a few Internet disconnects that kicked me out of the game.
    I had similar experience with this issue when Battleforge was alive.
    So in my opinion Skylords is stable enough to accept new players in great numbers (assuming the server can support that).
     
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