Zyna Posted January 1, 2021 Share Posted January 1, 2021 Patch #400022 Greetings Skylords, Skyladies, and Skyfolks, This update contains our first balance patch for the game and a minor fix, enjoy! Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage, otherwise it is not very helpful. General fixes Fixed wrong amount of gained ELO displayed after a ranked PvP match. General changes Added the option to select the reward distribution mode also for single player campaign. Card changes A detailed list of all balancing changes can be found on the wiki: https://skylords-reborn.fandom.com/wiki/Patches#Patch_.23400022 Hotfix Added missing ability "Accelerated Construction" to Northstar. The first upgrade was changed from "-5 construction time" to "-10 construction time" and the second upgrade was changed from "-5 construction time" to "-10 energy cost", and the energy cost was increased for the card at level 0 and 1. Reverted accidental increase of tunneling ability with Deep One and Burrower. Fixed [missing english text] ability for Stonekin Tempest (Purple) ability. Fixed an issue with Gemeye (Green) where the paralyze ability did not apply anymore. Deadman, gemeiner Lauch, Dallarian and 2 others like this Link to comment Share on other sites More sharing options...
Dallarian Posted January 1, 2021 Share Posted January 1, 2021 (edited) Keep the weather gauge! Steady as she goes! My cards are ready. Edited January 1, 2021 by Dallarian Link to comment Share on other sites More sharing options...
Eirias Posted January 1, 2021 Share Posted January 1, 2021 Nice set of balance changes and bugfixes Link to comment Share on other sites More sharing options...
Cocofang Posted January 1, 2021 Share Posted January 1, 2021 Please do Kobold Engineers next! They drive me fucking nuts when they run off to fight. I would love it you could disable their ability to fight so they only repair, no matter what. Wouldn't even mind if you removed their damage entirely. Ypulse likes this Link to comment Share on other sites More sharing options...
xs0ulLess Posted January 1, 2021 Share Posted January 1, 2021 Feeling really lucky. As we rotated our main deck colour, I got Frost this time and I'm really hyped for the new T4 Strats Link to comment Share on other sites More sharing options...
Deadman Posted January 1, 2021 Share Posted January 1, 2021 Mauler buff when? Nibylg and Metagross31 like this Link to comment Share on other sites More sharing options...
DukeDublin Posted January 1, 2021 Share Posted January 1, 2021 I have qualms over the implementation of the following abilities: Rapid Construction, Accelerated Construction and Slowed Construction. Transparency for build time modifiers is good. Clarifying card information, cleanly, is the mark of proper design. However the present change has both format issues and ambiguity. See the following example of what I am bothered by: I now present Northstar, a building card missed by this patch. Personally I prefer Northstar's formatting where the construction speed is noted in the tooltip, instead than a new ability that leads to visual clutter. Also "Slow Construction " would be more correct than "Slowed Construction". Loriens and Zyna like this Link to comment Share on other sites More sharing options...
Zyna Posted January 1, 2021 Author Share Posted January 1, 2021 38 minutes ago, DukeDublin said: I have qualms over the implementation of the following abilities: Rapid Construction, Accelerated Construction and Slowed Construction. Transparency for build time modifiers is good. Clarifying card information, cleanly, is the mark of proper design. However the present change has both format issues and ambiguity. See the following example of what I am bothered by: Personally I prefer Northstar's formatting where the construction speed is noted in the tooltip, instead than a new ability that leads to visual clutter. Also "Slow Construction " would be more correct than "Slowed Construction". Thanks, we added the missing ability to north star and removed the mention of "Rapid construction" in the tooltip. We plan to push this change tonight. Link to comment Share on other sites More sharing options...
Gnougnou Posted January 2, 2021 Share Posted January 2, 2021 Thanks for your work. Good update. Link to comment Share on other sites More sharing options...
Torban Posted January 2, 2021 Share Posted January 2, 2021 This patch looks amazing. Definitely a good first step imo Link to comment Share on other sites More sharing options...
Geradon Posted January 2, 2021 Share Posted January 2, 2021 Yep, nice to see balance updates. Nibylg likes this Link to comment Share on other sites More sharing options...
Horja Posted January 4, 2021 Share Posted January 4, 2021 Hi, Why the Treespirit nefr? he was not so strong due to the low mobility and slow attacks already, compared to a WW start. It just lowers the intention to use anything else but ww on t1 Bkingn and Nibylg like this Link to comment Share on other sites More sharing options...
Loriens Posted January 6, 2021 Share Posted January 6, 2021 On 1/4/2021 at 11:23 AM, Horja said: Hi, Why the Treespirit nefr? he was not so strong due to the low mobility and slow attacks already, compared to a WW start. It just lowers the intention to use anything else but ww on t1 In PvP it was really toxic, that's the reason. Link to comment Share on other sites More sharing options...
Horja Posted January 6, 2021 Share Posted January 6, 2021 9 hours ago, Loriens said: In PvP it was really toxic, that's the reason. I understand, its really hard to balance to pvp and pve as well. I would welcome some changes in the future that makes them more viable to pve Link to comment Share on other sites More sharing options...
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