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Horja

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Everything posted by Horja

  1. Dear team, Back in the day if you completed an objevtive of a map it showed the xp gained. I really liked it as it showed some kind of a progression, to slowly collect the XP. Its not a huge thing, but i was wondering why it was removed and if it could be added back.
  2. I understand, its really hard to balance to pvp and pve as well. I would welcome some changes in the future that makes them more viable to pve
  3. Hi, Why the Treespirit nefr? he was not so strong due to the low mobility and slow attacks already, compared to a WW start. It just lowers the intention to use anything else but ww on t1
  4. The rotation would be on a 3-4 months basis. Just to mix up things from time to time, and give an inention to learn/farm different maps.
  5. Hi Team, It would be lovely if we get to show the loot for the map ingame. Also what about rotating around the loot table between maps from time to time? Hope to hear from you! Keep it up great work!
  6. That can be solved with some neat trick if you got a day free. Its over after that. I am fine with these things. (e.g. in WoW as well there are some pretty hard and gind achievements) I just hope they introduce more.
  7. tldr: add more achivements anyway yea there are some dc-s and minor bugs but i think its working like a charm, im gona make a pause until no more resets are coming. Peace, keep it real! You are great
  8. You should consider the ensmisted lifespan of the game after its relesed. In my opinion "completing" this game takes years, by these standards. You should adjust the booster income curve to more frequent, than right now to new players (taking into account how many players gona get their stuff reset before live so all of us gona be new players). And lower it as a player progresses. It could be done by increasing the number of achievements. (add ones for completing pve maps for the first time on difficulties, first time experts should reward a booster, others bfp, add some pvp first timers etc.) And lower the income from daily quests. Also lower gold rewards from RPVE. This would yield to a faster start but after that it would take more time to complete decks than right now. So players can get the hang of the game and got hooked into it.
  9. I am playing all the daily quests since jan. Right now i have a decent collection but no charges at all (only on cheap cards). So 2-3 months to the get here. I guess after half a year you can get a few fully charged decent decks. IF you play every day. I do not think this is fast at all. And the variety of deck options makes it a never ending story. (i have 1 promo razorleaf) Any slower deck building would be just plain boring. Maybe what is fast the amount of gold can be gained from rpve. You should force and encourge ppl to do pve maps for upgrades.
  10. Right now every1 has the opportunity to join and play right? Or correct me if im wrong, but if i am right, its like new players joining to a running game.
  11. Whats the exact reason of the reset? Is it technical or something else? I mean why is there a "have to" here.
  12. I redownloaded the client and the updater. Still not working. Only music and unit sounds. No UI sound effects and announcer. On my laptop its working so not account related issue.
  13. So i dont have any missing files and yet the sound is not working properly
  14. I did a full extract. Game is woring but still some sounds are not playing. I also deleted the documents bf folder.
  15. unfortunately not. ------------- Final Results ------------- ##### Missing the following Updater.zip files: ##### Missing the following BattleForge.rar files: Complete - Press Enter to exit: So im guessing it did not find anything. Its kinda hard to play PVE without the voice alerts hope we can fix this. Any more ideas?
  16. [INFO][Direct3D 9]: Start Scan [INFO][Direct3D 9]: Found Adapter: Radeon RX 560 Series [INFO][Direct3D 9]: Support Hardware vertex processing [INFO][Direct3D 9]: Support SM 3.0 [INFO][Direct3D 9]: End Scan [INFO][Direct3D 11]: Start DXGI scan. [INFO][Direct3D 11]: Found Adapter: Radeon RX 560 Series [INFO][Direct3D 11]: Supports Techlevel 11.0 [INFO][Direct3D 11]: End DXGI scan. [INFO][app]: BattleForge Final Build: 397096 (Retail branch) [INFO][app]: CPU AuthenticAMD family un detected. [INFO][app]: CPU clock speed is ~3524 MHz. [INFO][app]: CPU has 6 cores. [INFO][app]: CPU rating is 0 points. [INFO][app]: GFX rating is 0 points. [INFO][CreateDisplay]: Creating Display DirectX 11 [INFO][Create Device]: Use Direct3D 11 [INFO][GPU]: Vendor ID = 0x1002 [INFO][GPU]: Device ID = 0x67ef [INFO][GPU]: Subsystem ID = 0x54d1043 [INFO][GPU]: Revision = 0xe5 [INFO][GPU]: Device description = Radeon RX 560 Series [INFO][GPU]: Video Memory = -1073741824 [INFO][GPU]: System Memory = 0 [INFO][GPU]: Shared Memory = 1073676288 [WARN][Direct3D 11]: Create shader resource view : S_OK [INFO][PssSoundPipeline]: Loading soundpipeline: Version: 1 Number of Files:9604 [INFO][PssSoundPipeline]: Loading soundpipeline bf1/sound/SoundPipeline_en.bin finished, 38471.48 seconds of music material in pipe. [INFO][CPssPhysicalRenderer]: Got 5.1 Surround speakers! [INFO][VisManager]: Loaded 4 different playercolors. [INFO][VisManager]: Loaded 5 Flame Locator mappings [INFO][VisManager]: Loaded 3 Generator and 3 Monument descriptions [WARN][UI]: Failed to load key mapping layout 'Default' from 'C:\Users\Adampc\Documents\BattleForge\keyBindings.xml'. Reason: Could not open file for read (C:\Users\Adampc\Documents\BattleForge\keyBindings.xml) [WARN][UI]: Failed to load key mapping layout 'Default' from 'C:\Users\Adampc\Documents\BattleForge\keyBindings.xml'. Reason: Could not open file for read (C:\Users\Adampc\Documents\BattleForge\keyBindings.xml) [INFO][UI (Lua)]: [00:00:01] SectionBrowser:SwitchSection to Login [INFO][UI (Lua)]: [00:00:01] SectionBrowser.SwitchSection: Opening section 'Login' [INFO][UI (Lua)]: [00:00:01] ScreenFlow:Next(bf1/ui/dialogs/pregame/login/pg_login_view.xml) [INFO][UI (Lua)]: [00:00:01] DoTransition: bf1/ui/dialogs/pregame/login/pg_login_view.xml [INFO][UI (Lua)]: [00:00:01] OnNextView! #0 [INFO][UI (Lua)]: [00:00:01] Creating view bf1/ui/dialogs/pregame/login/pg_login_view.xml [INFO][UI (Lua)]: [00:00:01] Created new task ReEnableLogin [INFO][UI (Lua)]: [00:00:01] PregameSection.Open [INFO][UI (Lua)]: [00:00:01] PregameSection.Open: Setting position on screen [INFO][UI (Lua)]: [00:00:01] PregameSection.Open: Initialize controller [INFO][UI (Lua)]: [00:00:01] Show ActiveView [INFO][UI (Lua)]: [00:00:01] PregameSection.Open [INFO][UI (Lua)]: [00:00:01] PregameSection.Open: Setting position on screen [INFO][UI (Lua)]: [00:00:01] PregameSection.Open: Initialize controller [INFO][UI (Lua)]: [00:00:01] Show ActiveView [INFO][PG (PREGAME)]: The mapfile .\bf1\map\PVP\12601_PvP_02p_Skjal2.map doesn't exist! [INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_1vs1 doesn't exist! [INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_2vs2 doesn't exist! [INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_1P doesn't exist! [INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_2P doesn't exist! [INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_4P doesn't exist! [INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_3vs3 doesn't exist! [INFO][Pathing]: Init Pathing Engine: Path finding (Feb 21 2013/13:42:45) '_FINAL, _LIB, ' [INFO][Pathing.Manager]: CPathManagerConstructed [INFO][VisManager]: Loaded 4 different playercolors. [INFO][VisManager]: Loaded 5 Flame Locator mappings [INFO][VisManager]: Loaded 3 Generator and 3 Monument descriptions [INFO][CVisSoundWorldPlugin]: Loaded 3 Reverb settings, defaults to bf1/sound/ir_presets/default.ifr with dry level 0.030000 [INFO][VisMain]: Starting Build Scene... [INFO][UI (Lua)]: [00:00:26] ShowTutorial 1 [INFO][UI (Lua)]: [00:00:26] Don't show tutorials, or tutorial already visited... [INFO][UI (Lua)]: [00:00:27] Online Mode initialize! [INFO][UI (Lua)]: [00:00:27] Initialize Persistent Views [INFO][UI (Lua)]: [00:00:27] PlayerListController:Update() [INFO][UI (Lua)]: [00:00:27] ClearList...PlayerListController [INFO][UI (Lua)]: [00:00:27] show playerlist [INFO][UI (Lua)]: [00:00:27] Adding a Character to the Playerlist [INFO][UI (Lua)]: [00:00:27] AddDelegates...PlayerListController... [INFO][UI (Lua)]: [00:00:27] InventoryController.Initialize [INFO][UI (Lua)]: [00:00:27] SwitchTab got TRIGGERED! [INFO][UI (Lua)]: [00:00:27] There is a CardPool, it has the type 1 limited type id = 3 [INFO][UI (Lua)]: [00:00:27] There is a CardPool, it has the type 2 limited type id = 3 [INFO][UI (Lua)]: [00:00:27] ShowTutorial 0 [INFO][UI (Lua)]: [00:00:27] Don't show tutorials, or tutorial already visited... [INFO][UI (Lua)]: [00:00:27] ShowTutorial 7 [INFO][UI (Lua)]: [00:00:27] Don't show tutorials, or tutorial already visited... [INFO][UI (Lua)]: [00:00:27] ShowTutorial 6 [INFO][UI (Lua)]: [00:00:27] Don't show tutorials, or tutorial already visited... [INFO][UI (Lua)]: [00:00:27] DeckBarController...Initialize... [INFO][UI (Lua)]: [00:00:27] INITILIAZED! [INFO][UI (Lua)]: [00:00:27] EventWindowController...Initialize [INFO][UI (Lua)]: [00:00:27] ...done [INFO][UI (Lua)]: [00:00:27] EventWindowController:AddDelegates() [INFO][UI (Lua)]: [00:00:27] Created new task RefreshPlayerRegionList [INFO][UI (Lua)]: [00:00:27] Initialize...PlayerLocationSearchController... [INFO][UI (Lua)]: [00:00:27] InitializeScreen...PlayerLocationSearchController... [INFO][UI (Lua)]: [00:00:27] PlayerLocationSearchController...AddDelegates... [INFO][UI (Lua)]: [00:00:27] NavigationController.ActivateNewMailFX [INFO][UI (Lua)]: [00:00:27] AddDelegates...NavigationController [INFO][UI (Lua)]: [00:00:27] After Persistent Views initializing! [INFO][UI (Lua)]: [00:00:27] SectionBrowser:SwitchSection to News [INFO][UI (Lua)]: [00:00:27] SectionBrowser.CloseSectionBeforeSwitch: Closing section 'Login' [INFO][UI (Lua)]: [00:00:27] SectionBrowser.SwitchSection: Opening section 'News' [INFO][UI (Lua)]: [00:00:27] Creating view bf1/ui/dialogs/pregame/news/pg_news_view.xml [INFO][UI (Lua)]: [00:00:27] PregameSection.Open [INFO][UI (Lua)]: [00:00:27] PregameSection.Open: Setting position on screen [INFO][UI (Lua)]: [00:00:27] PregameSection.Open: Initialize controller [INFO][UI (Lua)]: [00:00:27] 15 0 0 [INFO][UI (Lua)]: [00:00:27] NewsController:SwitchTab(2) [INFO][UI (Lua)]: [00:00:27] NewsController:Initialize() [INFO][UI (Lua)]: [00:00:27] Show ActiveView [INFO][UI (Lua)]: [00:00:27] SectionBrowser:SwitchSection to News [INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_inventory_view State: 1 [INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_chatwindow_wnd State: 1 [INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_navigation_view State: 1 [INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_deck_bar_view State: 1 [INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_request_list_view State: 1 [INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_ls_playerlist_view State: 1 [INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_playerlist_view State: 1 [INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_chatwindow2_wnd State: 1 [INFO][UI (Lua)]: [00:00:27] ReparentView [INFO][UI (Lua)]: [00:00:27] Deckbuilder is ParentView [INFO][UI (Lua)]: [00:00:27] ShowPregameSections [INFO][UI (Lua)]: [00:00:27] Hiding persistent Views that are not available ingame [INFO][UI (Lua)]: [00:00:28] Deckbuilder Loaded! [INFO][UI (Lua)]: [00:00:28] DeckBarController:OnPregame [INFO][UI (Lua)]: [00:00:28] Deckbar Enabled = 1 [INFO][UI (Lua)]: [00:00:28] OnSelectedDeckChange...DeckBarController... [INFO][UI (Lua)]: [00:00:28] SetEditMode: 0 [INFO][UI (Lua)]: [00:00:28] DeckBarController:UpdateDeck [INFO][UI (Lua)]: [00:00:28] DeckBarController:UpdateNewDeckButton [INFO][UI (Lua)]: [00:00:28] Set ExitBtnState 1 [INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1 [INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1 [INFO][UI (Lua)]: [00:00:28] Change contacts button icon [INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1 [INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1 [INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1 [INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1 [INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1 [INFO][UI (Lua)]: [00:00:28] Header:0-1-1 [INFO][UI (Lua)]: [00:00:28] Data:{"NextQuestIn":41460,"ReRollAvailable":false,"Quests":[{"Id":6,"ImageId":0,"Name":"Nyn Won't Save Itself","Description":"Win some campaign PvE matches","Progress":1,"Goal":2,"GoalType":"matches","CanBeRerolled":true,"RewardXP":0,"RewardBFP":50,"RewardBooster":0,"RewardCards":[]}],"Achievements":[{"Id":1,"ImageId":0,"Name":"Skylording's a Good Job","Description":"Complete some quests","Progress":76,"Goal":100,"GoalType":"quests","CanBeRerolled":false,"RewardXP":0,"RewardBFP":0,"RewardBooster":1,"RewardCards":[]}]} [INFO][UI (Lua)]: [00:00:28] Created quest/achievement entry with ID: 1 [INFO][UI (Lua)]: [00:00:28] Created quest/achievement entry with ID: 6 [INFO][UI (Lua)]: [00:00:28] Received all request packets for type nil Combined data: {"NextQuestIn":41460,"ReRollAvailable":false,"Quests":[{"Id":6,"ImageId":0,"Name":"Nyn Won't Save Itself","Description":"Win some campaign PvE matches","Progress":1,"Goal":2,"GoalType":"matches","CanBeRerolled":true,"RewardXP":0,"RewardBFP":50,"RewardBooster":0,"RewardCards":[]}],"Achievements":[{"Id":1,"ImageId":0,"Name":"Skylording's a Good Job","Description":"Complete some quests","Progress":76,"Goal":100,"GoalType":"quests","CanBeRerolled":false,"RewardXP":0,"RewardBFP":0,"RewardBooster":1,"RewardCards":[]}]} [INFO][UI (Lua)]: [00:00:30] SectionBrowser:SwitchSection to GameWizard [INFO][UI (Lua)]: [00:00:30] SectionBrowser.CloseSectionBeforeSwitch: Closing section 'News' [INFO][UI (Lua)]: [00:00:30] SectionBrowser.SwitchSection: Opening section 'GameWizard' [INFO][UI (Lua)]: [00:00:30] Initialize GameSection! [INFO][UI (Lua)]: [00:00:30] ScreenFlow:Next(bf1/ui/dialogs/pregame/worldmap/pg_worldmap_view_new.xml) [INFO][UI (Lua)]: [00:00:30] DoTransition: bf1/ui/dialogs/pregame/worldmap/pg_worldmap_view_new.xml [INFO][UI (Lua)]: [00:00:30] OnNextView! #0 [INFO][UI (Lua)]: [00:00:30] Creating view bf1/ui/dialogs/pregame/worldmap/pg_worldmap_view_new.xml [INFO][UI (Lua)]: [00:00:30] ShowTutorial 56 [INFO][UI (Lua)]: [00:00:30] Don't show tutorials, or tutorial already visited... [INFO][UI (Lua)]: [00:00:30] ShowTutorial 16 [INFO][UI (Lua)]: [00:00:30] Don't show tutorials, or tutorial already visited... [INFO][UI (Lua)]: [00:00:30] PregameSection.Open [INFO][UI (Lua)]: [00:00:30] PregameSection.Open: Setting position on screen [INFO][UI (Lua)]: [00:00:30] PregameSection.Open: Initialize controller [INFO][UI (Lua)]: [00:00:30] WorldmapController...Initialize [INFO][UI (Lua)]: [00:00:30] ...done [INFO][UI (Lua)]: [00:00:30] WorldmapController:AddDelegates() [INFO][UI (Lua)]: [00:00:30] WorldmapController...Update... [INFO][UI (Lua)]: [00:00:31] Show ActiveView [INFO][UI (Lua)]: [00:00:31] PregameSection.Open [INFO][UI (Lua)]: [00:00:31] PregameSection.Open: Setting position on screen [INFO][UI (Lua)]: [00:00:31] PregameSection.Open: Initialize controller [INFO][UI (Lua)]: [00:00:31] WorldmapController...Initialize [INFO][UI (Lua)]: [00:00:31] Show ActiveView [INFO][UI (Lua)]: [00:00:32] WorldmapController:OnSelectMap(11105) [INFO][UI (Lua)]: [00:00:33] OnChatRegionChanged...PlayerLocationSearchController... [INFO][UI (Lua)]: [00:00:33] ScreenFlow:Next() [INFO][UI (Lua)]: [00:00:33] current screen:bf1/ui/dialogs/pregame/worldmap/pg_worldmap_view_new.xml [INFO][UI (Lua)]: [00:00:33] checking screenNext:bf1/ui/dialogs/pregame/game_selection/pg_ranked_games_view.xml [INFO][UI (Lua)]: [00:00:33] checking screenNext:bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_user_generated_view.xml [INFO][UI (Lua)]: [00:00:33] checking screenNext:bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pvp_view.xml [INFO][UI (Lua)]: [00:00:33] checking screenNext:bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml [INFO][UI (Lua)]: [00:00:33] condition hit! [INFO][UI (Lua)]: [00:00:33] ScreenFlow:Next(bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml) [INFO][UI (Lua)]: [00:00:33] WorldmapController...Close... [INFO][UI (Lua)]: [00:00:33] ...RemoveDelegates [INFO][UI (Lua)]: [00:00:33] WorldmapController:RemoveDelegates() [INFO][UI (Lua)]: [00:00:33] DoTransition: bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml [INFO][UI (Lua)]: [00:00:33] OnNextView! #1 [INFO][UI (Lua)]: [00:00:33] Creating view bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml [INFO][UI (Lua)]: [00:00:33] ShowTutorial 44 [INFO][UI (Lua)]: [00:00:33] Don't show tutorials, or tutorial already visited... [INFO][UI (Lua)]: [00:00:33] PregameSection.Open [INFO][UI (Lua)]: [00:00:33] PregameSection.Open: Setting position on screen [INFO][UI (Lua)]: [00:00:33] PregameSection.Open: Initialize controller [INFO][UI (Lua)]: [00:00:33] PvEGameSelectionController...Initialize [INFO][UI (Lua)]: [00:00:33] ...done. [INFO][UI (Lua)]: [00:00:33] PvEGameSelectionController...InitializeLootDropdown... [INFO][UI (Lua)]: [00:00:33] OnLootTypeSelected...PvEGameSelectionController... [INFO][UI (Lua)]: [00:00:33] OnLootTypeSelected...PvEGameSelectionController... [INFO][UI (Lua)]: [00:00:33] PvEGameSelectionController:OnDifficultySelected [INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase...Initialize... [INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase...CheckNextBtnState... [INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase... CheckForCorrectJoinBtnState... [INFO][UI (Lua)]: [00:00:33] PvEGameSelectionController...UpdateDifficultyButtons... [INFO][UI (Lua)]: [00:00:33] ...hard. [INFO][UI (Lua)]: [00:00:33] ...normal. [INFO][UI (Lua)]: [00:00:33] ...easy. [INFO][UI (Lua)]: [00:00:33] OnLootTypeSelected...PvEGameSelectionController... [INFO][UI (Lua)]: [00:00:33] PvEGameSelectionController:UpdateMapOfTheWeekButton [INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase... CheckForCorrectJoinBtnState... [INFO][UI (Lua)]: [00:00:33] UpdateDeckMode...GameSelectionControllerBase.. - early out, no sufficient widgets! [INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase... CheckForCorrectMapInfo... [INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase... CheckForCorrectJoinBtnState... [INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase... CheckForCorrectJoinBtnState... [INFO][UI (Lua)]: [00:00:33] PvEGameSelectionController...AddDelegates... [INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase:AddDelegates() [INFO][UI (Lua)]: [00:00:33] Show ActiveView [INFO][UI (Lua)]: [00:00:35] GameSelectionControllerBase...Close... [INFO][UI (Lua)]: [00:00:35] GameSelectionControllerBase:RemoveDelegates() [INFO][UI (Lua)]: [00:00:35] PlayerListController:Update() [INFO][UI (Lua)]: [00:00:35] ClearList...PlayerListController [INFO][UI (Lua)]: [00:00:35] show teamlist [INFO][UI (Lua)]: [00:00:35] Adding a Character to the Playerlist [INFO][UI (Lua)]: [00:00:35] ownteam 4 [INFO][UI (Lua)]: [00:00:35] OnMatchCreated...EventWindowController [INFO][UI (Lua)]: [00:00:35] ScreenFlow:Next() [INFO][UI (Lua)]: [00:00:35] current screen:bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml [INFO][UI (Lua)]: [00:00:35] checking screenNext:bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml [INFO][UI (Lua)]: [00:00:35] condition hit! [INFO][UI (Lua)]: [00:00:35] ScreenFlow:Next(bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml) [INFO][UI (Lua)]: [00:00:35] GameSelectionControllerBase...Close... [INFO][UI (Lua)]: [00:00:35] GameSelectionControllerBase:RemoveDelegates() [INFO][UI (Lua)]: [00:00:35] DoTransition: bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml [INFO][UI (Lua)]: [00:00:35] OnNextView! #2 [INFO][UI (Lua)]: [00:00:35] Creating view bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml [INFO][UI (Lua)]: [00:00:35] ShowTutorial 45 [INFO][UI (Lua)]: [00:00:35] Don't show tutorials, or tutorial already visited... [INFO][UI (Lua)]: [00:00:35] ShowTutorial 47 [INFO][UI (Lua)]: [00:00:35] Don't show tutorials, or tutorial already visited... [INFO][UI (Lua)]: [00:00:35] PregameSection.Open [INFO][UI (Lua)]: [00:00:35] PregameSection.Open: Setting position on screen [INFO][UI (Lua)]: [00:00:35] PregameSection.Open: Initialize controller [INFO][UI (Lua)]: [00:00:35] MatchmakingController...Initialize [INFO][UI (Lua)]: [00:00:35] ...done [INFO][UI (Lua)]: [00:00:35] MatchmakingController...UpdateMinimapData... [INFO][UI (Lua)]: [00:00:35] MatchmakingController...CreateTeamSlotList... [INFO][UI (Lua)]: [00:00:35] TeamFound: 4 [INFO][UI (Lua)]: [00:00:35] SlotCount: 1 [INFO][UI (Lua)]: [00:00:35] Adding teamslot to team1: 1 [INFO][UI (Lua)]: [00:00:35] TeamFound: 7 [INFO][UI (Lua)]: [00:00:35] MatchmakingController:AddDelegates()1 [INFO][UI (Lua)]: [00:00:35] MatchmakingController...DoInitialChecks... [INFO][UI (Lua)]: [00:00:35] OnMatchMakingSection...1 [INFO][UI (Lua)]: [00:00:35] Show ActiveView [INFO][UI (Lua)]: [00:00:37] Deckbar Enabled = 0 [INFO][UI (Lua)]: [00:00:37] SetEditMode: 0 [INFO][UI (Lua)]: [00:00:37] DeckBarController:UpdateNewDeckButton [INFO][UI (Lua)]: [00:00:37] is a newbie deck :Tutorial [INFO][UI (Lua)]: [00:00:37] OnPlayerReadyStateChanged...MatchmakingController... [INFO][UI (Lua)]: [00:00:37] PlayerListController:Update() [INFO][UI (Lua)]: [00:00:37] ClearList...PlayerListController [INFO][UI (Lua)]: [00:00:37] show teamlist [INFO][UI (Lua)]: [00:00:37] Adding a Character to the Playerlist [INFO][UI (Lua)]: [00:00:37] ownteam 4 [INFO][UI (Lua)]: [00:00:37] OnMatchUpdated...MatchmakingController... [INFO][UI (Lua)]: [00:00:37] MatchmakingController...UpdateMinimapData... [INFO][UI (Lua)]: [00:00:37] MatchmakingController...DoInitialChecks... [INFO][UI (Lua)]: [00:00:37] Starting Match... [INFO][PG (PREGAME)]: OnCharacterForMatchComplete triggered MatchID: 51459 [INFO][NETWORK]: ResetSequences triggered old MatchID: 0 new MatchID: 51459 [INFO][UI (Lua)]: [00:00:38] PlayerListController:Update() [INFO][UI (Lua)]: [00:00:38] ClearList...PlayerListController [INFO][UI (Lua)]: [00:00:38] show teamlist [INFO][UI (Lua)]: [00:00:38] Adding a Character to the Playerlist [INFO][UI (Lua)]: [00:00:38] ownteam 4 [INFO][UI (Lua)]: [00:00:38] UpdateButton...State: Hide, Enable: 1 [INFO][UI (Lua)]: [00:00:38] ...Hide. [INFO][UI (Lua)]: [00:00:38] OnMatchStarted...GameSection... [INFO][UI (Lua)]: [00:00:38] ... switch to matchmaking on match! [INFO][UI (Lua)]: [00:00:38] Can't adopt GroupleaderMapInfo. I'm the groupleader! [INFO][UI (Lua)]: [00:00:38] SectionBrowser:SwitchSection to GameWizard [INFO][UI (Lua)]: [00:00:38] ScreenFlow:Next(bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml) [INFO][UI (Lua)]: [00:00:38] Screen is already active, do nothing: bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml [INFO][UI (Lua)]: [00:00:38] OnStartTimer...GameSection... [INFO][UI (Lua)]: [00:00:38] OnUpdateTimer...GameSection... [INFO][UI (Lua)]: [00:00:38] OnUpdateTimer...GameSection... [INFO][UI (Lua)]: [00:00:39] OnUpdateTimer...GameSection... [INFO][UI (Lua)]: [00:00:40] OnUpdateTimer...GameSection... [INFO][UI (Lua)]: [00:00:41] OnUpdateTimer...GameSection... [INFO][UI (Lua)]: [00:00:42] OnUpdateTimer...GameSection... [INFO][UI (Lua)]: [00:00:42] ...loading match! [INFO][UI (Lua)]: [00:00:42] SectionBrowser.CloseSectionBeforeSwitch: Closing section 'GameWizard' [INFO][UI (Lua)]: [00:00:42] OnSectionClose...MatchMakingController... [INFO][UI (Lua)]: [00:00:42] OnMatchMakingSection...0 [INFO][Pathing]: Destroy Pathing Engine [INFO][NETWORK]: PG_StartMatch triggered MatchID: 51459 [INFO][Pathing]: Init Pathing Engine: Path finding (Feb 21 2013/13:42:45) '_FINAL, _LIB, ' [INFO][Pathing.Manager]: CPathManagerConstructed [INFO][PG (PREGAME)]: --- Logging map CRCs --- [INFO][PG (PREGAME)]: uBarrierModuleCRC: aca180f0 [INFO][PG (PREGAME)]: uBarrierSetCRC: 512bf745 [INFO][PG (PREGAME)]: uBuildingCRC: ea8f5abf [INFO][PG (PREGAME)]: uFigureCRC: c7e1609a [INFO][PG (PREGAME)]: uObjectCRC: d0152ee [INFO][PG (PREGAME)]: uPlayerCRC: 0 [INFO][PG (PREGAME)]: uPowerSlotCRC: 1f402325 [INFO][PG (PREGAME)]: uProjectileCRC: 0 [INFO][PG (PREGAME)]: uScriptingCRC: 0 [INFO][PG (PREGAME)]: uSquadCRC: 5f6d0baf [INFO][PG (PREGAME)]: uTokenSlotCRC: c473a66c [INFO][PG (PREGAME)]: uTurretCRC: 0 [INFO][PG (PREGAME)]: uWorldCRC: 22b9159a [INFO][PG (PREGAME)]: AssetCRC #1: f0ce549b [INFO][PG (PREGAME)]: AssetCRC #2: 41c006b8 [INFO][PG (PREGAME)]: AssetCRC #3: 63a52c01 [INFO][PG (PREGAME)]: AssetCRC #4: f8d1a94f [INFO][PG (PREGAME)]: AssetCRC #5: b6b33c05 [INFO][PG (PREGAME)]: Combined CRC: ecb8469d [INFO][PG (PREGAME)]: --- End of logging map CRCs --- [INFO][VisManager]: Loaded 4 different playercolors. [INFO][VisManager]: Loaded 5 Flame Locator mappings [INFO][VisManager]: Loaded 3 Generator and 3 Monument descriptions [INFO][CVisSoundWorldPlugin]: Loaded 3 Reverb settings, defaults to bf1/sound/ir_presets/default.ifr with dry level 0.030000 [INFO][VisMain]: Starting Build Scene... [INFO][UI (Lua)]: [00:00:47] PlayerListController:Update() [INFO][UI (Lua)]: [00:00:47] ClearList...PlayerListController [INFO][UI (Lua)]: [00:00:47] show teamlist [INFO][UI (Lua)]: [00:00:47] Adding a Character to the Playerlist [INFO][UI (Lua)]: [00:00:47] ownteam 4 [INFO][UI (Lua)]: [00:00:47] DeckBarController:OnIngame [INFO][UI (Lua)]: [00:00:47] SetEditMode: 0 [INFO][UI (Lua)]: [00:00:47] DeckBar isn't active, cant change Edit Mode in inactive state [INFO][UI (Lua)]: [00:00:47] ChatWindowController:OnIngame() [INFO][UI (Lua)]: [00:00:47] ChatWindowController:OnIngame() [INFO][UI (Lua)]: [00:00:47] Set ExitBtnState 1 [INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state to 0, they won't be available ingame [INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state 1 [INFO][UI (Lua)]: [00:00:47] Change contacts button icon [INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state to 0, they won't be available ingame [INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state to 0, they won't be available ingame [INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state to 0, they won't be available ingame [INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state 1 [INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates [INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state to 0, they won't be available ingame [INFO][UI (Lua)]: [00:00:47] ReparentView [INFO][UI (Lua)]: [00:00:47] GameWidget is ParentView [INFO][UI (Lua)]: [00:00:47] HidePregameSections [INFO][UI (Lua)]: [00:00:47] Hiding persistent Views that are not available ingame [INFO][UI (Lua)]: [00:00:47] Match initialized [INFO][PG (PREGAME)]: OnGameStart... game ID = 51459 [INFO][UI (Lua)]: [00:01:32] NavigationController:OpenIngameMenu [INFO][UI (Lua)]: [00:01:32] SectionBrowser:OnOpenIngameOptions [INFO][UI (Lua)]: [00:01:33] pg_exit_game [INFO][UI (Lua)]: [00:01:33] SectionBrowser:Exit... [INFO][UI (Lua)]: [00:01:33] SectionBrowser.Close [INFO][UI (Lua)]: [00:01:33] Destroying Section: News [INFO][UI (Lua)]: [00:01:33] Calling a deprecated Method: WidgetController:Close [INFO][UI (Lua)]: [00:01:33] Destroying Section: OpenedBooster [INFO][UI (Lua)]: [00:01:33] Destroying Section: Login [INFO][UI (Lua)]: [00:01:33] Destroying Section: Options [INFO][UI (Lua)]: [00:01:33] Destroying Section: CommandBuilder [INFO][UI (Lua)]: [00:01:33] Destroying Section: CardUpgrade [INFO][UI (Lua)]: [00:01:33] Destroying Section: DeckCreation [INFO][UI (Lua)]: [00:01:33] Destroying Section: StoryBook [INFO][UI (Lua)]: [00:01:33] Destroying Section: PlayersControlView [INFO][UI (Lua)]: [00:01:33] Destroying Section: GameWizard [INFO][UI (Lua)]: [00:01:33] MatchmakingController...Close... [INFO][UI (Lua)]: [00:01:33] MatchmakingController:RemoveDelegates() [INFO][UI (Lua)]: [00:01:33] OnMatchMakingSection...0 [INFO][UI (Lua)]: [00:01:33] Destroying Section: Marketplace [INFO][UI (Lua)]: [00:01:33] Destroying Section: ShowDeck [INFO][UI (Lua)]: [00:01:33] Destroying Section: DeckControl [INFO][UI (Lua)]: [00:01:33] Destroying Section: Mail [INFO][UI (Lua)]: [00:01:33] Destroying Section: Replays [INFO][UI (Lua)]: [00:01:33] Destroying Section: DirectTrade [INFO][UI (Lua)]: [00:01:33] Destroying Section: Forge [INFO][UI (Lua)]: [00:01:33] InventoryController.Close [INFO][UI (Lua)]: [00:01:33] Close...ChatWindowController... [INFO][UI (Lua)]: [00:01:33] RemoveDelegates...NavigationController [INFO][UI (Lua)]: [00:01:33] Deck Bar got destroyed, save current deck! [INFO][UI (Lua)]: [00:01:33] Calling a deprecated Method: WidgetController:Close [INFO][UI (Lua)]: [00:01:33] PlayerLocationSearchController...Close... [INFO][UI (Lua)]: [00:01:33] PlayerLocationSearchController...RemoveDelegates... [INFO][UI (Lua)]: [00:01:33] PlayerListController...Close... [INFO][UI (Lua)]: [00:01:33] ...RemoveDelegates [INFO][UI (Lua)]: [00:01:33] RemoveDelegates...PlayerListController... [INFO][UI (Lua)]: [00:01:33] EventWindowController...Close... [INFO][UI (Lua)]: [00:01:33] ...RemoveDelegates [INFO][UI (Lua)]: [00:01:33] EventWindowController:RemoveDelegates() [INFO][UI (Lua)]: [00:01:33] Close...ChatWindowController... [INFO][UI (Lua)]: [00:01:34] Match closed [INFO][Pathing]: Destroy Pathing Engine [INFO][UI (Lua)]: [00:01:34] Match finshed [INFO][UI (Lua)]: [00:01:34] SectionBrowser:DoExit... [INFO][UI (Lua)]: [00:01:34] EXIT GAME [INFO][PREGAME]: CharacterRemote deletion. [INFO][UI (Lua)]: [00:01:34] remove cooldowntimer [INFO][UI (Lua)]: [00:01:34] OnWidgetDestroyed...ChatWindowController... [INFO][UI (Lua)]: [00:01:34] Close...ChatWindowController... [INFO][UI (Lua)]: [00:01:34] OnWidgetDestroyed...ChatWindowController... [INFO][UI (Lua)]: [00:01:34] Close...ChatWindowController... The issue is always present. I did a complete reinstall still not working.
  17. Hi, I am curious if any else has this problem. Like some ingame sounds wont play, when a game is about to start and it counts down, announcer, building sound effects, spells. although units, pings and music are played. I did restore defuilt settings on auido. Plls help me i did redownload all gamefiles and deleted old ones. Started with laucher but i have the same issue.
  18. Hi, I am curious if any else has this problem. Like some ingame sounds wont play, when a game is about to start and it counts down, announcer, building sound effects, spells. although units, pings and music are played. I did restore defuilt settings on auido. Plls help me
  19. Very nice. That works Thank you for your great work! Keep it real!
  20. Just would be very helpful if you could add some kind of an icon that shows if the server is online or offline currently. It would help the user decide if something is wrong on his end or servers end.
  21. Same for me. Disabled antvirus. Nothing happens. I redownloaded the updater now. I had the same problem when open beta started. I waited like 3 years and cant play cause of this stupid shit:(
  22. I did reinst the directx9 all the suggested package. Today i tried again maybe somehow it will work but still the same issue. Such a letdown for me. Waited like 2years Downloaded the latest updater tonight and its the same.
  23. Tried this bit did not help either.. IM losing hope
  24. Hi! I just tried all methods mentioned previously. I have added the exception to the AV the game folder, attribute its not read only, it has all the files copied to the folder. I started the UAC first as an admin. Set the screenaasamples to "0". Installed the suggested driver package. And yet after i hit he PLAY nothing happens. I have a log from the documents/battleforge/diag folder duno if that helps [INFO][Direct3D 9]: Start Scan [INFO][Direct3D 9]: Found Adapter: AMD Radeon HD 7800 Series [INFO][Direct3D 9]: Support Hardware vertex processing [INFO][Direct3D 9]: Support SM 3.0 [INFO][Direct3D 9]: End Scan [INFO][app]: BattleForge Final Build: 397096 (Retail branch) [INFO][app]: CPU AuthenticAMD family un detected. [ERROR][BASE]: Unhandled exception error. Crash dump written. [ERROR][BASE]: PLS someone suggest something that can solve my issue, cause i think i have tried everything
  25. Mine is stuck after the updater patches some flies. I hit the play and the nothing happens. I tried all the suggested troubleshooting. Any more idea?
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