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Majora

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  1. MarbSlonk liked a post in a topic by Majora in Community update #4 - June 5th 2021   
    Greetings Skylords!

    It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Some exciting news to start off this community update: 

    New cards development: starting soon

    We have reached a great milestone: we are ready to create some new cards! We will release these new cards in batches, instead of a full expansion. Our plan for the first batch is to create new cards for 3 different factions, with up to 9 cards added in total. We are also planning to add affinities to some, if not all, of these cards.
    As a thank you to our (Moon and higher) patrons, they will have a chance to vote on the 3 factions which we will create cards for. The two most picked factions will receive new cards. The Skylords Reborn team will then pick the last faction to create new cards for, resulting in a total of up to 9 brand new cards (excluding affinities) for the game! 
    Don't worry, we plan to add new cards to each faction over time, the current voting only impacts the order of our release.
    A few things to note:
    • The poll will be open for one week, until the 11th of June.
    • Voting happens on Patreon. Moon tier and higher Patrons will be able to vote. 
    • The factions to vote for are: Fire • Frost • Shadow • Nature • Bandits • Stonekin • Lost Souls • Twilight • Amii (Nature/Shadow).
    • We are currently not able to add Fire/Frost cards.
    • We have not commited to a 3-3-3 split, some factions might get more or less cards, depending on their needs or design space. 
    • People vote for the faction, not the actual cards. Our balance and development teams will look at what cards to add, and what role they will play.
    • Since this is new territory for us, we are currently not able to say when new cards will be ready, and when the vote for the next batch will be. We will be actively working on this, but we don't want to rush out new cards.

    Changes to Patreon benefits
    From now on, being subscribed on Patreon with at least the Moon tier will give you a vote for the next poll. Once a new poll is here and you unsubscribed in between, we will reach out to you to ask for your vote. After a poll is done, you will only be allowed to vote in the next poll if you subscribe for at least one month again.
    We hope this new flexibility will make it easier to support the project in a way you feel comfortable with.

    Fire/Frost cards 
    Let's talk about the elephant in the room: Fire/Frost cards. As most of you are aware, EA never released a single Fire/Frost card before the servers got shut down. Because of this, there is no cardframe for a Fire/Frost card in the game, and because of the way the game is written, it's currently not possible to add new cards for this faction.
    We are however hard at work to make this possible in the future.

    More factions for rPvE (on the test server)
    We rolled out a change on the test server which unlocks more factions in rPvE. For example, its now possible to play against Lost Souls in 1 player rPvE. You can read the patch notes that includes this change and how to join the test server here. This is currently still being tested, so please let us know on our rPvE Discord server if you run into anything weird.
    Prior to this change you could only receive:
    • Luminousland, Jungleland, Winterland and Lavaland in 4 player rPvE
    • Bushland, Ghostland and Twilightland in 2 player rPvE
    • Greenland, Frostland and Cactusland in 1 player rPvE
    We also have plans to add Shadow, Nature, Fire and Frost as enemies in the future, resulting in four more factions you might fight your way through rPvE. It's already possible to test these out in the community map section on both the test and live server. 

    We hope you will enjoy this new content on the test server and we hope to bring it to the live servers soon.

    New PvE Taskforce


    In the last community update we shared our design philosophy. In an effort to gather good PvE feedback for the future, we are happy to announce our newly constituted PvE Taskforce! For now, we have decided to include 5 initial members:

    1. Lebovim – Mapmaker, Skylord of Honor, Master of the Skylords Reborn wiki, and one of the game’s top speedrunners.
    2. Keksmonsta – Top PvE player with a wide and deep knowledge of the game who has shown his ability to constructively represent the interests of the competitive PvE and speedrunner communities.
    3. Volin – Very active and helpful top RPvE player. Volin’s knowledge of PvE and RPvE will help us to have the knowledge to make informed design decisions.
    4. Chibiterasu – Our own beloved balancing developer, Chibi has already been partially playing this role in the background, we now want to formalize and expand it.
    5. Bini Inibitor – Bini has previously proven himself full of good suggestions, the initial idea to allow heal/rejuvenation stacking should be credited to him, the further development of the idea to Chibi.
    As you might have noticed, we tried to include representatives of the different segments of the Skylords community, from average players up to the game’s top speedrunners. In the future, we would like to rotate in guest members as well.
    Additionally, in the near future we will be releasing a document detailing our new balancing process. While we are happy with the progress we have made recently, we also think that a more defined process with set deadlines will help us to increase our pace of development, especially as we begin adding new cards to the game. This will also come with larger changes to the balancing discord.

    Upcoming Tournaments
    As we mentioned in our first community update, you can also check out the new tournaments and events happening in-game. Just click the scroll on the menu and check out the event tab for the upcoming events you can participate in. 
    • Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is running! Play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards for thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!
    • Finished: Community Challenge #3: King's Ridge
    The King's Ridge PvE contest has finished! Check out the winners here.
     
    New Team Members
    We mentioned earlier that we are looking into making Fire/Frost cards possible. A key member in this task is Kubik, who has returned to the project as Client/Reverse Engineer Developer.
    We are also planning to add more server developers in the very near future to speed up progress. We are still looking for new team members however! If you want to see Skylords Reborn succeed, please take a look at how you can help. 

    In conclusion
    We are very excited to be at a point where we can actively start working towards adding new cards into Skylords Reborn. We hope you will continue to join us on the ride!
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 19th.
    COMM-UNIT-YUPD-ATE4
    Archive
    Community Update #1
    Community Update #2
    Community Update #3
  2. Ultrakool liked a post in a topic by Majora in Community update #4 - June 5th 2021   
    Greetings Skylords!

    It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Some exciting news to start off this community update: 

    New cards development: starting soon

    We have reached a great milestone: we are ready to create some new cards! We will release these new cards in batches, instead of a full expansion. Our plan for the first batch is to create new cards for 3 different factions, with up to 9 cards added in total. We are also planning to add affinities to some, if not all, of these cards.
    As a thank you to our (Moon and higher) patrons, they will have a chance to vote on the 3 factions which we will create cards for. The two most picked factions will receive new cards. The Skylords Reborn team will then pick the last faction to create new cards for, resulting in a total of up to 9 brand new cards (excluding affinities) for the game! 
    Don't worry, we plan to add new cards to each faction over time, the current voting only impacts the order of our release.
    A few things to note:
    • The poll will be open for one week, until the 11th of June.
    • Voting happens on Patreon. Moon tier and higher Patrons will be able to vote. 
    • The factions to vote for are: Fire • Frost • Shadow • Nature • Bandits • Stonekin • Lost Souls • Twilight • Amii (Nature/Shadow).
    • We are currently not able to add Fire/Frost cards.
    • We have not commited to a 3-3-3 split, some factions might get more or less cards, depending on their needs or design space. 
    • People vote for the faction, not the actual cards. Our balance and development teams will look at what cards to add, and what role they will play.
    • Since this is new territory for us, we are currently not able to say when new cards will be ready, and when the vote for the next batch will be. We will be actively working on this, but we don't want to rush out new cards.

    Changes to Patreon benefits
    From now on, being subscribed on Patreon with at least the Moon tier will give you a vote for the next poll. Once a new poll is here and you unsubscribed in between, we will reach out to you to ask for your vote. After a poll is done, you will only be allowed to vote in the next poll if you subscribe for at least one month again.
    We hope this new flexibility will make it easier to support the project in a way you feel comfortable with.

    Fire/Frost cards 
    Let's talk about the elephant in the room: Fire/Frost cards. As most of you are aware, EA never released a single Fire/Frost card before the servers got shut down. Because of this, there is no cardframe for a Fire/Frost card in the game, and because of the way the game is written, it's currently not possible to add new cards for this faction.
    We are however hard at work to make this possible in the future.

    More factions for rPvE (on the test server)
    We rolled out a change on the test server which unlocks more factions in rPvE. For example, its now possible to play against Lost Souls in 1 player rPvE. You can read the patch notes that includes this change and how to join the test server here. This is currently still being tested, so please let us know on our rPvE Discord server if you run into anything weird.
    Prior to this change you could only receive:
    • Luminousland, Jungleland, Winterland and Lavaland in 4 player rPvE
    • Bushland, Ghostland and Twilightland in 2 player rPvE
    • Greenland, Frostland and Cactusland in 1 player rPvE
    We also have plans to add Shadow, Nature, Fire and Frost as enemies in the future, resulting in four more factions you might fight your way through rPvE. It's already possible to test these out in the community map section on both the test and live server. 

    We hope you will enjoy this new content on the test server and we hope to bring it to the live servers soon.

    New PvE Taskforce


    In the last community update we shared our design philosophy. In an effort to gather good PvE feedback for the future, we are happy to announce our newly constituted PvE Taskforce! For now, we have decided to include 5 initial members:

    1. Lebovim – Mapmaker, Skylord of Honor, Master of the Skylords Reborn wiki, and one of the game’s top speedrunners.
    2. Keksmonsta – Top PvE player with a wide and deep knowledge of the game who has shown his ability to constructively represent the interests of the competitive PvE and speedrunner communities.
    3. Volin – Very active and helpful top RPvE player. Volin’s knowledge of PvE and RPvE will help us to have the knowledge to make informed design decisions.
    4. Chibiterasu – Our own beloved balancing developer, Chibi has already been partially playing this role in the background, we now want to formalize and expand it.
    5. Bini Inibitor – Bini has previously proven himself full of good suggestions, the initial idea to allow heal/rejuvenation stacking should be credited to him, the further development of the idea to Chibi.
    As you might have noticed, we tried to include representatives of the different segments of the Skylords community, from average players up to the game’s top speedrunners. In the future, we would like to rotate in guest members as well.
    Additionally, in the near future we will be releasing a document detailing our new balancing process. While we are happy with the progress we have made recently, we also think that a more defined process with set deadlines will help us to increase our pace of development, especially as we begin adding new cards to the game. This will also come with larger changes to the balancing discord.

    Upcoming Tournaments
    As we mentioned in our first community update, you can also check out the new tournaments and events happening in-game. Just click the scroll on the menu and check out the event tab for the upcoming events you can participate in. 
    • Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is running! Play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards for thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!
    • Finished: Community Challenge #3: King's Ridge
    The King's Ridge PvE contest has finished! Check out the winners here.
     
    New Team Members
    We mentioned earlier that we are looking into making Fire/Frost cards possible. A key member in this task is Kubik, who has returned to the project as Client/Reverse Engineer Developer.
    We are also planning to add more server developers in the very near future to speed up progress. We are still looking for new team members however! If you want to see Skylords Reborn succeed, please take a look at how you can help. 

    In conclusion
    We are very excited to be at a point where we can actively start working towards adding new cards into Skylords Reborn. We hope you will continue to join us on the ride!
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 19th.
    COMM-UNIT-YUPD-ATE4
    Archive
    Community Update #1
    Community Update #2
    Community Update #3
  3. WatcherOfSky liked a post in a topic by Majora in Community update #4 - June 5th 2021   
    Greetings Skylords!

    It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Some exciting news to start off this community update: 

    New cards development: starting soon

    We have reached a great milestone: we are ready to create some new cards! We will release these new cards in batches, instead of a full expansion. Our plan for the first batch is to create new cards for 3 different factions, with up to 9 cards added in total. We are also planning to add affinities to some, if not all, of these cards.
    As a thank you to our (Moon and higher) patrons, they will have a chance to vote on the 3 factions which we will create cards for. The two most picked factions will receive new cards. The Skylords Reborn team will then pick the last faction to create new cards for, resulting in a total of up to 9 brand new cards (excluding affinities) for the game! 
    Don't worry, we plan to add new cards to each faction over time, the current voting only impacts the order of our release.
    A few things to note:
    • The poll will be open for one week, until the 11th of June.
    • Voting happens on Patreon. Moon tier and higher Patrons will be able to vote. 
    • The factions to vote for are: Fire • Frost • Shadow • Nature • Bandits • Stonekin • Lost Souls • Twilight • Amii (Nature/Shadow).
    • We are currently not able to add Fire/Frost cards.
    • We have not commited to a 3-3-3 split, some factions might get more or less cards, depending on their needs or design space. 
    • People vote for the faction, not the actual cards. Our balance and development teams will look at what cards to add, and what role they will play.
    • Since this is new territory for us, we are currently not able to say when new cards will be ready, and when the vote for the next batch will be. We will be actively working on this, but we don't want to rush out new cards.

    Changes to Patreon benefits
    From now on, being subscribed on Patreon with at least the Moon tier will give you a vote for the next poll. Once a new poll is here and you unsubscribed in between, we will reach out to you to ask for your vote. After a poll is done, you will only be allowed to vote in the next poll if you subscribe for at least one month again.
    We hope this new flexibility will make it easier to support the project in a way you feel comfortable with.

    Fire/Frost cards 
    Let's talk about the elephant in the room: Fire/Frost cards. As most of you are aware, EA never released a single Fire/Frost card before the servers got shut down. Because of this, there is no cardframe for a Fire/Frost card in the game, and because of the way the game is written, it's currently not possible to add new cards for this faction.
    We are however hard at work to make this possible in the future.

    More factions for rPvE (on the test server)
    We rolled out a change on the test server which unlocks more factions in rPvE. For example, its now possible to play against Lost Souls in 1 player rPvE. You can read the patch notes that includes this change and how to join the test server here. This is currently still being tested, so please let us know on our rPvE Discord server if you run into anything weird.
    Prior to this change you could only receive:
    • Luminousland, Jungleland, Winterland and Lavaland in 4 player rPvE
    • Bushland, Ghostland and Twilightland in 2 player rPvE
    • Greenland, Frostland and Cactusland in 1 player rPvE
    We also have plans to add Shadow, Nature, Fire and Frost as enemies in the future, resulting in four more factions you might fight your way through rPvE. It's already possible to test these out in the community map section on both the test and live server. 

    We hope you will enjoy this new content on the test server and we hope to bring it to the live servers soon.

    New PvE Taskforce


    In the last community update we shared our design philosophy. In an effort to gather good PvE feedback for the future, we are happy to announce our newly constituted PvE Taskforce! For now, we have decided to include 5 initial members:

    1. Lebovim – Mapmaker, Skylord of Honor, Master of the Skylords Reborn wiki, and one of the game’s top speedrunners.
    2. Keksmonsta – Top PvE player with a wide and deep knowledge of the game who has shown his ability to constructively represent the interests of the competitive PvE and speedrunner communities.
    3. Volin – Very active and helpful top RPvE player. Volin’s knowledge of PvE and RPvE will help us to have the knowledge to make informed design decisions.
    4. Chibiterasu – Our own beloved balancing developer, Chibi has already been partially playing this role in the background, we now want to formalize and expand it.
    5. Bini Inibitor – Bini has previously proven himself full of good suggestions, the initial idea to allow heal/rejuvenation stacking should be credited to him, the further development of the idea to Chibi.
    As you might have noticed, we tried to include representatives of the different segments of the Skylords community, from average players up to the game’s top speedrunners. In the future, we would like to rotate in guest members as well.
    Additionally, in the near future we will be releasing a document detailing our new balancing process. While we are happy with the progress we have made recently, we also think that a more defined process with set deadlines will help us to increase our pace of development, especially as we begin adding new cards to the game. This will also come with larger changes to the balancing discord.

    Upcoming Tournaments
    As we mentioned in our first community update, you can also check out the new tournaments and events happening in-game. Just click the scroll on the menu and check out the event tab for the upcoming events you can participate in. 
    • Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is running! Play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards for thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!
    • Finished: Community Challenge #3: King's Ridge
    The King's Ridge PvE contest has finished! Check out the winners here.
     
    New Team Members
    We mentioned earlier that we are looking into making Fire/Frost cards possible. A key member in this task is Kubik, who has returned to the project as Client/Reverse Engineer Developer.
    We are also planning to add more server developers in the very near future to speed up progress. We are still looking for new team members however! If you want to see Skylords Reborn succeed, please take a look at how you can help. 

    In conclusion
    We are very excited to be at a point where we can actively start working towards adding new cards into Skylords Reborn. We hope you will continue to join us on the ride!
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 19th.
    COMM-UNIT-YUPD-ATE4
    Archive
    Community Update #1
    Community Update #2
    Community Update #3
  4. Ladadoos liked a post in a topic by Majora in Skylords Reborn: Open Staff Positions   
    Pretty much this. Its not that we are on some high horse deeming 3 hours a week not worthy of our team. Its just like Kapo said, to accomplish anything meanginfull in our teamstructure, and as a developper specificly, would require more than 3 hours to be able to have time for actual development work on top of meetings and coordinating with the other teammembers.
    Every member on the team is unpaid. We are also not allowed to make a profit (since EA owns the property) or use patreon to pay teammembers. 
    It also makes little sense for us to pay other people to help us, since that basicly means we have a job that costs us money (on top of a lot of time). 
    So how can we expect people to work for the project? The same way we do. We all have a passion for the project and want to see it succeed. And as Ladadoos mentioned above, we do understand life comes first, and finding a good balance requires the willingness to work together and a certain time availability. On some roles this wont be as much, but as mentioned before, the developers are a very crucial role in the project that require more time to be effective. 
    We are not some evil company trying to trick people into working for free. We are a community project that is literally not allowed to pay people or make a profit ourselves. Yet we all pour our heart, soul and time into the project anyway. 
     
     
  5. Majora liked a post in a topic by Ladadoos in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    I would definitely not remove the difficulty names from the buttons: the approach to add the symbols next to the names sounds much more suitable and I think is a good solution.
    Even though I think the initial proposal of using small dots is cleaner, stars likely convey the message better. That being said, I would make them much smaller and always at the same position, like image below.


    In order to make the UI consistent with the achievements, I would make it such that the stars indicate the highest won difficulty and not all the difficulties played. As an example, if the left and middle star were yellow it would indicate that the highest difficulty won is advanced (and not that you won standard and advanced). 

    The exact details of what difficulty you won could be added in the tooltip of the map icon. It's a big widget with little information. The first image is how it is now, the second how I could imagine it being.


     So this shows as  in the worldmap but when hovering over it, you would see that you actually only completed advanced.
    Curious to hear what you think.
     
  6. Majora liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    I used the "Stars" system for this example as a placeholder, alot of people encounter the difficulty system in games that is pointed out by stars , self-implying that the more stars the more difficult it is.
    It is self explanatory that each map has 3 difficulties with this example, every colored star points out which difficulty you've done.

    Now as a further approach to make it easier for players, the lobby could point out the difficulty accompanied by stars as seen in the below example:

     
    As an alternate possibility, the difficulty mentioned followed by stars, to make it even easier for players to understand the stars in the global map.

  7. Majora liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    At the moment the only way to find out which maps you have left to complete on a certain difficulty, is to check the achievement , but even that does not display all of them.
    Now looking at the indicator for a player's rank, a simple idea came up, although not sure if it's easy to implement given the limit of the development tools.
    When a player completes a campaign map, a small dot or any other indicator that comes to mind can be used to show his progress on that map.
    A clearer way of understanding the idea is in the picture below. Each map will have 3 Dots (in my example) for each difficulty completed a dot will appear, with a maximum of 3, making it easier for everyone to understand which maps they have left to play and on which difficulty.

     
    Can be anything from a dot, to a star to w/e would fit.
  8. Majora liked a post in a topic by Kapo in Friends Tab - Default Online   
    super small unimportant QoL suggestion, but since it is way more interesting who is online it would be preferable that the "Offline Players" checkbox is unchecked per default when you login
  9. Loriens liked a post in a topic by Majora in UI Suggestion - Quest Tab while within a game   
    Let me check with the devs if this would be easy to implement  
    Edit: So its not possible to show live progress because we only update quest progression at the end of the match. It would probably be possible to show the quest you currently have however. We would first need to check if there would be any weird bugs if quests are rerolled and stuff like that however. 
    Would this feature still be of help to you, or was it mostly about the progression bar (which isnt possible)? 
     
  10. MarcoMaar liked a post in a topic by Majora in The Skylords Open #8 30.05.21   
    Glad to see more people are signing up in advance. Last time we went from 5 to 16 players in the last hour or so, which is not ideal. If you want to have a fun day playing some PvP, just sign up  
  11. Majora liked a post in a topic by MarcoMaar in The Skylords Open #8 30.05.21   
    It is on!
  12. Majora liked a post in a topic by Ladadoos in Patch #400029 - 23 May 2021   
    Patch #400029
    Greetings Skylords, Skyladies, and Skyfolks,

    this is a minor update that contains mostly behind the scenes changes that were required for our maintenance we had on the 22nd of May. It also contains a new feature that allows players to see all of the boosters they have opened in the past!

    General fixes
    Fixed postgame screen (after a match) showing a negative BFP gain occasionally.  Players will no longer receive a warning in the middle of their screen that their in-game mailbox is full while in-game. Improved numerous tooltips in the in-game Rankings page. General changes
    The selected auction duration will not reset to its default after placing the auction. Instead it will stay at the last selected auction duration. All Snapjaws Promo are now tradeable. They still cannot be obtained from boosters. Changed the `Complete Quests` achievement to reward an All-Editions booster every 20 completed quests. Removed the `Latest Booster` button and replaced it with a `History` button that will open a window showing the complete history of opened boosters for that player.
  13. MarcoMaar liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  14. kingre liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  15. Majora liked a post in a topic by Cocofang in Community update #3 - May 21st 2021   
    So I guess Amii was some now extinct race of beings that were able to weave all kinds of magic. The remnants of their existence are all the walls, monuments, wells etc.
    Basically, previously they were like master of all sorts of magic and rituals. Frost, as the most enduring faction, has uncovered/preserved one such ritual because it fit their way of thinking and identity very well. Eventually the Amii were wiped out. Now, with the bodies shaped for themselves, they are kind of alive (nature) but also kind of dead (shadow). They probably still have their unique relationship to magic and power but in the end they are just vessels now.
  16. SunWu liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  17. WatcherOfSky liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  18. Cocofang liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  19. Majora liked a post in a topic by KserSke in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    This is an interesting pve challenge concept haha. I can already see the time i need to plan which points to obtain and build my deck
  20. LagOps liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  21. Volin liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  22. Timer liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  23. AddAcc42 liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  24. Metagross31 liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
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