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chickennoodler liked a post in a topic by Majora in Anniversary Patch Bugs
This was an intended change to go along with the buffs Windhunter received, but apparently we did not adjust the description.
@WindHunter @LEBOVIN FYI
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Llewellyn liked a post in a topic by Majora in Skylords Reborn Documents / Resources
Greetings Skylords,
Over the years we have released quite a bit of reading materials and it can be hard to keep track. Below you can find them all!
• Community Updates
Every month we provide an update to the community sharing information about what we are working on, and what you can expect in the future. Community Updates release on the 1st of each month.
• Community Updates overview
• Skylords Reborn Design Philosophy
In our design philosophy, we explore and explain how Skylords Reborn handles development and changes compared to the original BattleForge.
SkylordsRebornDesignPhilosophy.pdf
• Skylords Reborn Design Rarities
What makes a card common, uncommon, rare or ultrarare? By analyzing the original BattleForge, we have set up a framework which we use to determine what rarity our new cards should have.
SkylordsRebornDesign_Rarities.pdf
• Deep Dive: Frost
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Frost faction.
DeepDive_PureFrost.pdf
• Deep Dive: Nature
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Nature faction.
Nature_Deep_Dive.pdf
• Deep Dive: Bandits
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Bandit faction.
DeepDive_Bandits.pdf
• Deep Dive: Towers
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. In this Deep Dive, we explore the various towers of Skylords Reborn.
DeepDive_Towers.pdf
• Deep Dive: Stonekin
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Stonekin faction.
Stonekin_Deep_Dive.pdf
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Twilight faction.
Twilight Deep Dive.pdf
• Behind the Scenes: Advanced Filtering
In our Behind the Scenes, we give you a detailed look at a specific topic. In this Behind the Scenes, we explain the changes made to filtering, and how they came to be.
BehindTheScenes_AdvancedFiltering.pdf
• Behind the Scenes: Minefield
In our Behind the Scenes, we give you a detailed look at a specific topic. In this Behind the Scenes, we dive into the progress of balancing a new card; in this case, Bandit Minefield.
BehindTheScenes_Minefield.pdf
• PvP Guide
This PvP guide is a helpful tool for both veteran and new players alike, containing information about decks and match-ups for each of the free PvP decks you can find in the game.
• BattleForge PvP Guide - By Hirooo & RadicalX
• Map Editor
Every download of Skylords Reborn comes with the Map Editor, allowing Skylords to create their own maps and creative ideas. Split into several parts, this tutorial will guide you on how to work with the BattleForge Map Editor.
• Official Map Editor Guide - By R4bitf00t
• Yearly recaps
During our anniversary streams, we take a look back at all the changes we implemented during the past year, reflecting on both our past accomplishments and plans for the future.
• 2021 - 1st Anniversary
• 2022 - 2nd Anniversary
• 2023 - 3rd Anniversary
• Interviews: Masters of the Forge
In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their relationship with BattleForge and Skylords Reborn.
• Episode 1: Dutchy, Lead Moderator - Watch now.
• Episode 2: Majora, Project Coordinator - Watch now.
• Episode 3: Volin, Testing Coordinator - Watch now.
• Episode 4: RadicalX, Faction Designer - Watch now.
• Episode 5: Ult, Server Developer - Watch now.
• Episode 6: Ultralord, Video Editor - Watch now.
• Episode 7: Zyna & Ladadoos, Admins - Watch now.
• Episode 8: Maze, Web Developer - Watch now.
• Episode 9: Windhunter, Lead Designer - Watch now.
• Episode 10: Emmaerzeh & Hodron, Map Departement - Watch now.
• Tutorial Series: How does it work
This video series we dive into various topics that often raise questions among (new) players.
• Social Media Channels
The main communication channel for Skylords Reborn is Discord. While there are various discord channels for specific topics, here are the two main channels:
• Skylords Reborn
The main Skylords Reborn Discord. If you need any help, or have any general questions about the project, ask here!
• Skylords Reborn Balance Changes
The Skylords Reborn Discord for discussing balancing changes. All card and map balancing changes can be discussed here.
• Facebook
We also post our monthly Community Updates on Facebook.
• YouTube
We share various video's and trailers on our YouTube channel. Be sure to follow us and like our video's to increase the reach of Skylords Reborn!
• Twitch
We use our Twitch channel for Official Events Streams and our Anniversary Stream.
• Wiki
The Skylords Reborn Wiki (not to be confused with the old BattleForge one) contains a lot of up-to-date information about the game.
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Dutchy liked a post in a topic by Majora in The Skylords Open #13 22.12.21
Kind reminder to everyone that this is happening today. Sign-up if you want to play!
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Ultralord liked a post in a topic by Majora in Skylords Reborn Documents / Resources
Greetings Skylords,
Over the years we have released quite a bit of reading materials and it can be hard to keep track. Below you can find them all!
• Community Updates
Every month we provide an update to the community sharing information about what we are working on, and what you can expect in the future. Community Updates release on the 1st of each month.
• Community Updates overview
• Skylords Reborn Design Philosophy
In our design philosophy, we explore and explain how Skylords Reborn handles development and changes compared to the original BattleForge.
SkylordsRebornDesignPhilosophy.pdf
• Skylords Reborn Design Rarities
What makes a card common, uncommon, rare or ultrarare? By analyzing the original BattleForge, we have set up a framework which we use to determine what rarity our new cards should have.
SkylordsRebornDesign_Rarities.pdf
• Deep Dive: Frost
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Frost faction.
DeepDive_PureFrost.pdf
• Deep Dive: Nature
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Nature faction.
Nature_Deep_Dive.pdf
• Deep Dive: Bandits
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Bandit faction.
DeepDive_Bandits.pdf
• Deep Dive: Towers
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. In this Deep Dive, we explore the various towers of Skylords Reborn.
DeepDive_Towers.pdf
• Deep Dive: Stonekin
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Stonekin faction.
Stonekin_Deep_Dive.pdf
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Twilight faction.
Twilight Deep Dive.pdf
• Behind the Scenes: Advanced Filtering
In our Behind the Scenes, we give you a detailed look at a specific topic. In this Behind the Scenes, we explain the changes made to filtering, and how they came to be.
BehindTheScenes_AdvancedFiltering.pdf
• Behind the Scenes: Minefield
In our Behind the Scenes, we give you a detailed look at a specific topic. In this Behind the Scenes, we dive into the progress of balancing a new card; in this case, Bandit Minefield.
BehindTheScenes_Minefield.pdf
• PvP Guide
This PvP guide is a helpful tool for both veteran and new players alike, containing information about decks and match-ups for each of the free PvP decks you can find in the game.
• BattleForge PvP Guide - By Hirooo & RadicalX
• Map Editor
Every download of Skylords Reborn comes with the Map Editor, allowing Skylords to create their own maps and creative ideas. Split into several parts, this tutorial will guide you on how to work with the BattleForge Map Editor.
• Official Map Editor Guide - By R4bitf00t
• Yearly recaps
During our anniversary streams, we take a look back at all the changes we implemented during the past year, reflecting on both our past accomplishments and plans for the future.
• 2021 - 1st Anniversary
• 2022 - 2nd Anniversary
• 2023 - 3rd Anniversary
• Interviews: Masters of the Forge
In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their relationship with BattleForge and Skylords Reborn.
• Episode 1: Dutchy, Lead Moderator - Watch now.
• Episode 2: Majora, Project Coordinator - Watch now.
• Episode 3: Volin, Testing Coordinator - Watch now.
• Episode 4: RadicalX, Faction Designer - Watch now.
• Episode 5: Ult, Server Developer - Watch now.
• Episode 6: Ultralord, Video Editor - Watch now.
• Episode 7: Zyna & Ladadoos, Admins - Watch now.
• Episode 8: Maze, Web Developer - Watch now.
• Episode 9: Windhunter, Lead Designer - Watch now.
• Episode 10: Emmaerzeh & Hodron, Map Departement - Watch now.
• Tutorial Series: How does it work
This video series we dive into various topics that often raise questions among (new) players.
• Social Media Channels
The main communication channel for Skylords Reborn is Discord. While there are various discord channels for specific topics, here are the two main channels:
• Skylords Reborn
The main Skylords Reborn Discord. If you need any help, or have any general questions about the project, ask here!
• Skylords Reborn Balance Changes
The Skylords Reborn Discord for discussing balancing changes. All card and map balancing changes can be discussed here.
• Facebook
We also post our monthly Community Updates on Facebook.
• YouTube
We share various video's and trailers on our YouTube channel. Be sure to follow us and like our video's to increase the reach of Skylords Reborn!
• Twitch
We use our Twitch channel for Official Events Streams and our Anniversary Stream.
• Wiki
The Skylords Reborn Wiki (not to be confused with the old BattleForge one) contains a lot of up-to-date information about the game.
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Kapo liked a post in a topic by Majora in [Abandoned] Wav to snr converter
I know this one got overshadowed a bit by the new-patch-hype, but we would greatly appreciate the help from the community for making the implementation of voicelines possible. We already have two cards fully recorded and ready to go, with others in various stages of recordings, but they are currently on hold because of the mentioned issues.
Please help us out 🙂
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You will win with me liked a post in a topic by Majora in Skylords Reborn Documents / Resources
Greetings Skylords,
Over the years we have released quite a bit of reading materials and it can be hard to keep track. Below you can find them all!
• Community Updates
Every month we provide an update to the community sharing information about what we are working on, and what you can expect in the future. Community Updates release on the 1st of each month.
• Community Updates overview
• Skylords Reborn Design Philosophy
In our design philosophy, we explore and explain how Skylords Reborn handles development and changes compared to the original BattleForge.
SkylordsRebornDesignPhilosophy.pdf
• Skylords Reborn Design Rarities
What makes a card common, uncommon, rare or ultrarare? By analyzing the original BattleForge, we have set up a framework which we use to determine what rarity our new cards should have.
SkylordsRebornDesign_Rarities.pdf
• Deep Dive: Frost
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Frost faction.
DeepDive_PureFrost.pdf
• Deep Dive: Nature
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Nature faction.
Nature_Deep_Dive.pdf
• Deep Dive: Bandits
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Bandit faction.
DeepDive_Bandits.pdf
• Deep Dive: Towers
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. In this Deep Dive, we explore the various towers of Skylords Reborn.
DeepDive_Towers.pdf
• Deep Dive: Stonekin
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Stonekin faction.
Stonekin_Deep_Dive.pdf
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Twilight faction.
Twilight Deep Dive.pdf
• Behind the Scenes: Advanced Filtering
In our Behind the Scenes, we give you a detailed look at a specific topic. In this Behind the Scenes, we explain the changes made to filtering, and how they came to be.
BehindTheScenes_AdvancedFiltering.pdf
• Behind the Scenes: Minefield
In our Behind the Scenes, we give you a detailed look at a specific topic. In this Behind the Scenes, we dive into the progress of balancing a new card; in this case, Bandit Minefield.
BehindTheScenes_Minefield.pdf
• PvP Guide
This PvP guide is a helpful tool for both veteran and new players alike, containing information about decks and match-ups for each of the free PvP decks you can find in the game.
• BattleForge PvP Guide - By Hirooo & RadicalX
• Map Editor
Every download of Skylords Reborn comes with the Map Editor, allowing Skylords to create their own maps and creative ideas. Split into several parts, this tutorial will guide you on how to work with the BattleForge Map Editor.
• Official Map Editor Guide - By R4bitf00t
• Yearly recaps
During our anniversary streams, we take a look back at all the changes we implemented during the past year, reflecting on both our past accomplishments and plans for the future.
• 2021 - 1st Anniversary
• 2022 - 2nd Anniversary
• 2023 - 3rd Anniversary
• Interviews: Masters of the Forge
In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their relationship with BattleForge and Skylords Reborn.
• Episode 1: Dutchy, Lead Moderator - Watch now.
• Episode 2: Majora, Project Coordinator - Watch now.
• Episode 3: Volin, Testing Coordinator - Watch now.
• Episode 4: RadicalX, Faction Designer - Watch now.
• Episode 5: Ult, Server Developer - Watch now.
• Episode 6: Ultralord, Video Editor - Watch now.
• Episode 7: Zyna & Ladadoos, Admins - Watch now.
• Episode 8: Maze, Web Developer - Watch now.
• Episode 9: Windhunter, Lead Designer - Watch now.
• Episode 10: Emmaerzeh & Hodron, Map Departement - Watch now.
• Tutorial Series: How does it work
This video series we dive into various topics that often raise questions among (new) players.
• Social Media Channels
The main communication channel for Skylords Reborn is Discord. While there are various discord channels for specific topics, here are the two main channels:
• Skylords Reborn
The main Skylords Reborn Discord. If you need any help, or have any general questions about the project, ask here!
• Skylords Reborn Balance Changes
The Skylords Reborn Discord for discussing balancing changes. All card and map balancing changes can be discussed here.
• Facebook
We also post our monthly Community Updates on Facebook.
• YouTube
We share various video's and trailers on our YouTube channel. Be sure to follow us and like our video's to increase the reach of Skylords Reborn!
• Twitch
We use our Twitch channel for Official Events Streams and our Anniversary Stream.
• Wiki
The Skylords Reborn Wiki (not to be confused with the old BattleForge one) contains a lot of up-to-date information about the game.
-
Kubik liked a post in a topic by Majora in [Abandoned] Wav to snr converter
I know this one got overshadowed a bit by the new-patch-hype, but we would greatly appreciate the help from the community for making the implementation of voicelines possible. We already have two cards fully recorded and ready to go, with others in various stages of recordings, but they are currently on hold because of the mentioned issues.
Please help us out 🙂
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Majora liked a post in a topic by Fundus in Fire Enemies in rPvE
Sorry if this sounded a bit rude this was definitly not my intention i really appreciate what you people are doing.
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Majora liked a post in a topic by Kzuu in Fire Enemies in rPvE
I only encoutert the fire nation 2 times in Rpve 9 4 players yet, but i really liked what you pulled togehter. I encoutert the Fire Dancer Boss and she seemed to use spells with a Plan? She uses Global Warming against my ice shields and i loved it! I think Bosses where decently balanced but the "normal" units could get a little buff.
My idea would be that offence is the defence of the fire Nation, so maybe make their attacks much stronger. I don´t know if this is desireble with the defence rpve "on the way" but i guess that would be fitting and make fire a lot stronger especially in the early tiers.
But like i said only 2 games yet ....
And i wanted to let you know that i really love new factions for rpve, i was excited like a litte child when i first encouterd them. I instanly made screenshots and send them to my brother who had to work to brag about it xD Keep it going like that, you are Amazing!
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Majora liked a post in a topic by Metagross31 in Official PvE Contest#4 Winter is coming UNTIL 17.12.2021
Hey everyone,
we have a stream date!
The winners will be announced on January 2nd, 6pm CET!
I hope to see you all there 🙂
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Kzuu liked a post in a topic by Majora in Patch #400031 - 18 December 2021
Greetings Skyfolk!
This update contains our fourth balance patch for the game, brand new cards, and many other changes, enjoy!
Check out our recent community update for more information.
Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage.
Where are balance changes discussed?
For now we have a Discord server dedicated for this. An invite link to the server: https://discord.gg/NvSUwpf
How can I join the test server?
To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server.
Changes
A detailed list of all changes can be found on the wiki. However, since the patch notes are quite long, we prepared a summary document for you! You can find it attached to this post.
Patch_400031_-_December_18_2021.pdf
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Metagross31 liked a post in a topic by Majora in Patch #400031 - 18 December 2021
Greetings Skyfolk!
This update contains our fourth balance patch for the game, brand new cards, and many other changes, enjoy!
Check out our recent community update for more information.
Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage.
Where are balance changes discussed?
For now we have a Discord server dedicated for this. An invite link to the server: https://discord.gg/NvSUwpf
How can I join the test server?
To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server.
Changes
A detailed list of all changes can be found on the wiki. However, since the patch notes are quite long, we prepared a summary document for you! You can find it attached to this post.
Patch_400031_-_December_18_2021.pdf
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LEBOVIN liked a post in a topic by Majora in Patch #400031 - 18 December 2021
Greetings Skyfolk!
This update contains our fourth balance patch for the game, brand new cards, and many other changes, enjoy!
Check out our recent community update for more information.
Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage.
Where are balance changes discussed?
For now we have a Discord server dedicated for this. An invite link to the server: https://discord.gg/NvSUwpf
How can I join the test server?
To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server.
Changes
A detailed list of all changes can be found on the wiki. However, since the patch notes are quite long, we prepared a summary document for you! You can find it attached to this post.
Patch_400031_-_December_18_2021.pdf
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Demiron liked a post in a topic by Majora in Community update #16 - December 18th
Hey Demiron,
Just to make sure; we do really appreciated constructive feedback. Please never hesitate to let us know, I don't add the sentence to the community update just for show. And it greatly helps if you combine what you like and don't like, so we can get a better view of where your thoughts are coming from. Just saying ''This sucks'' is not very helpful, but feedback like yours is.
As for the general topic (not aimed at you specifically); I think there is a misunderstanding about the reforging feature and our intend for new players. We had new players in mind when adding the system, but not in the sense of them specifically using it. Of course new players will have less spare cards laying around, but the fact that the main player base is using reforging should adjust the market to a more healthy point for new players.
As mentioned a couple of times already, inflation is a real issue. If BFP are only added to the game, with no way of them to leave, prices will only rise and keep rising. Although the market is currently in turmoil, we expect it to stabilize after the reforge hype and the booster discounts are gone.
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Dutchy liked a post in a topic by Majora in Patch #400031 - 18 December 2021
Greetings Skyfolk!
This update contains our fourth balance patch for the game, brand new cards, and many other changes, enjoy!
Check out our recent community update for more information.
Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage.
Where are balance changes discussed?
For now we have a Discord server dedicated for this. An invite link to the server: https://discord.gg/NvSUwpf
How can I join the test server?
To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server.
Changes
A detailed list of all changes can be found on the wiki. However, since the patch notes are quite long, we prepared a summary document for you! You can find it attached to this post.
Patch_400031_-_December_18_2021.pdf
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Ladadoos liked a post in a topic by Majora in Patch #400031 - 18 December 2021
Greetings Skyfolk!
This update contains our fourth balance patch for the game, brand new cards, and many other changes, enjoy!
Check out our recent community update for more information.
Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage.
Where are balance changes discussed?
For now we have a Discord server dedicated for this. An invite link to the server: https://discord.gg/NvSUwpf
How can I join the test server?
To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server.
Changes
A detailed list of all changes can be found on the wiki. However, since the patch notes are quite long, we prepared a summary document for you! You can find it attached to this post.
Patch_400031_-_December_18_2021.pdf
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Majora liked a post in a topic by RadicalX in Updated: BattleForge PvP Guide - by Hirooo & RadicalX 2.0
@Xanatoss Thanks for your feedback. To add some clarification towards deck building options, we would like to add another section at some point, that specifically focusses on how to adjust the free PvP decks based on individual preferences as well as matchup performance. I will keep that comment in mind, when writing those.
Hope this will be helpful for all of you. Also big shoutouts to @Majora, who really supported us at making this guide look so much better compared to our previous wall of text xD
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masu1234 liked a post in a topic by Majora in Official PvE Contest#3 Skylords Raid - UNTIL 27.11.2021
Hey everyone,
The video can now be found on our youtube channel:
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Damo liked a post in a topic by Majora in Community update #16 - December 18th
Greetings Skylords!
Happy Anniversary! Today marks the 1-year anniversary of the Skylords Reborn project. We hope you had a lot of fun reliving your BattleForge memories and are excited to give you a look into the future.
• Anniversary Stream
In case you missed it, we hosted a special anniversary stream yesterday. We celebrated the past, present en future of Skylords Reborn, with news, card reveals, give-aways and more!
Sadly, something went wrong with the playback of yesterdays stream that we are not sure we can fix. Since we recorded it live with the 3 of us, and 2 audio tracks are broken, it does not make much sense for the viewer anymore. We are sorry for those who missed the stream and now can't watch it.
If we cannot fix the video, we plan to do a retake for youtube, adjusting it to be some kind of looking back at 2021, that people can watch to see everything that has been added to Skylords Reborn since release.
• Patch Reveal + Toggy Stream
Our biggest surprise from the Anniversary Stream: our Anniversary Patch releases today!
See the brand new cards and features in action during a special celebration stream hosted by Toggy tonight!
There will also be a quiz where you can win the new cards, so be sure to check it out!
The Stream is happening at twitch.tv/dastoggy
We are very grateful for Toggy's support over the years and have officially rewarded him with Skylords of Honor today. Well deserved, and to many more years!
• New Cards
This patch will release five brand new cards into the game! We are excited that you will finally get your hands on the cards we have been working on for the past months. The following cards will be added to the game:
Coat of Protection
Coat of Protection is a new incentive to play Pure Frost. This tier 4 spell can be seen as the frost equivalent of Regrowth, helping the faction with some lategame support. Check out the full card-reveal here.
Bandit Minefield
Bandit Minefield is a new tier 2 Spell for Fire/Shadow that should greatly help the faction in PvP. It is a rare and does not have an affinity. Check out the full card-reveal, including the design process, here.
Banzai Lord
Banzai Lord is a powerful new tier 4 unit that can be splashed into, requiring only one shadow and one fire orb. He collects the corpses of fallen foes and allies to summon his darling birds. The card appears in two affinities, one with destructive birds, one with healing birds. You can find more information in the Bandit Deep Dive.
Bandit Sniper
Bandit Sniper is a new, ranged M counter for the Bandits-faction. It is an uncommon that does not have an affinity. It's ability Focus Shot allows the Bandit Sniper to live up to its name, dealing devastating damage to enemies at long range.
Amii Paladin
The shroud surrounding the Amii-faction is slowly lifted. Amii Paladins is our first look at the Amii-faction, after the never followed on tease from Amii Phantom back in the day. It's special ability ''Reflective Armor'' allows the unit to reflect 100% of incoming damage back into enemies, making them a challenging foe to fight.
Amii Paladins has the new Amii Passive Ability "Elusive". Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%. This ability will be added to all current and future Amii units.
Amii Phantom
While not a new card, Amii Phantom has received a brand new look! Both her artwork and ingame look have been adjusted to fit with the vision of the Amii-Faction. Elusive has also been added, and we plan to change her voicelines (she currently has those from Nightguard) to complete her makeover.
A word on Wasteland Terror
Some of you might be wondering why Wasteland Terror (previously Wasteland Wing) is not included in this patch, even though he was revealed in an earlier communtiy update. Sadly, we were not able to make the anniversary deadline and could not include him in this patch. Rest assured that he we will be implemented in a future patch, though we are not able to tell when just yet. Until then, may you enjoy the clear blue skies while you still can..
• Voice Actors Update
Now for some disappointing news. With the help of some talented voice actors, we have created some great voicelines to go along with our new (and some old) cards. Sadly, we ran into technical issues. For some reason, the game keeps crashing inconsistently while playing the new voicelines. Because this did not happen during our initial testing, we could not pinpoint the issue on time to solve it for this patch. Sadly we have to ship the new cards without their matching voicelines. We are really disappointed about this, and we hope to be able to find the solution soon and patch in the new voicelines in all their glory. For this we would love to get your help.
Beside the new cards, we will also be adding voicelines for Dryad, Mountain Rowdy and Amii Phantom in the future. There are also already plans for other cards that are currently without voicelines, like Bandit Lancer or Warlock.
We would like to give you a sneak peak of what we have been working on and give you a proper first impression of two new cards.
Here is what you can expect from the sinister Banzai Lord:
And here is what you will hear leading the Amii Paladins into battle:
We would love to have the help of the community fixing the issues we ran into implementing these voicelines. If you have any understanding of coding and/or sound, please head over here and join us in solving this issue.
• Balance Changes
Alongside new cards and features, we will also release some balance changes this patch.
Following the Bandits Deep Dive, there are a couple of changes in this patch, including Amok, Commando's, Windhunter, Sandstorm and Corsair. Further PvE-focussed balance changes will be implemented for Frost, with adjustments to Ice Age, Battleship, Maelstrom, Northern Keep, Retreating Circle and fan-favorite: Juice Tank.
There are also some changes to popular cards like Sunderer, Dryad, Master Archers and Stormsinger, in combination with the new cards you can expect a fresh meta for PvP as well.
You can check out all the details and explanations for the changes in the patch notes.
Patch_400031_-_December_18_2021.pdf
• Free PvP Decks Updated
We expect new cards like Bandit Minefield to shake up the PvP scene and find it important that everyone who wants to play PvP can do so without grinding for cards or upgrades first. We have upgraded our free PvP decks to include the new cards, alongside adjustments to most decks to adapt to the meta changes that have happened since the introduction of the free PvP decks. Please note: to update the decks, we had to reset all the current decks. Sorry about the inconvenience.
Here is a quick recap on where you can find the PvP decks:
- Select the sword on the top right of the menu to select your 2 free PvP decks.
- Free PvP decks are fully upgraded decks, that can only be used in PvP.
- You can select two new decks every day*, if you want to switch things up.
- You can freely swap around cards in those decks with cards in your collection to customize the decks to your liking. You can do this by clicking the tab in your inventory on the top left and changing General to Free PvP and vice-versa.
*We have reduced the timer to change your two Free PvP decks from 7 days to 24 hours.
• Updated PvP Starter Guides
On top of changes to the standard free PvP decks, RadicalX and Hirooo got together to update their starter guide for PvP. Want to get into PvP but not sure where to start? In this guide you will find everything you need: deck descriptions, tips and tricks for every match-up, an overview of the pro's and con's of your deck and how beginner friendly the deck is to play!
The guide ended up being longer than your average thesis, but we made sure to provide it with a clear layout so you can easily find your favorite deck and browse through the information you need.
You can find the updated starter guide here, and be sure to join the Tutor and Apprentice discord that is specifically designed to help new players get started. Feel free to ask all your questions there.
• New Fire rPvE Preset
It is now possible to face the Fire faction in all its blazing glory in rPvE! You can expect a fresh new challenge for rPvE, including new bosses to fight against. While we did a lot of testing, we would love to hear your feedback on the balance of this new enemy.
Please let us know your feedback on the forum or discord!
• Reforging
One of our biggest and most requested new features this patch is Reforging. The idea behind this new system is to give players a use for their spare cards without listing them on the Auction House. Players have no use for 40+ copies of the same common, and listing them for 3BFP on the AH has proven to be quite tedious and often unsuccessful. Additionally, the rise of expensive ultra rare cards is becoming a problem. We hope to tackle these issues with this new feature.
Here is how it works; players can reforge four cards from their collection to create one brand new card, destroying the four cards in the process. The card that is created will depend on different factors such as the rarity and color of the input cards. Players can also increase their odds by selecting cards that have something in common, for example four buildings. Using higher rarity cards will also increase the odds of an ultra rare dropping. Should the odds of reforging into an ultra rare card ever exceed 100%, players will get some spare Forge Shards. These Shards can then be used to get a mini-booster. It is not possible to use or get a promo card when reforging.
We expect this feature to have a large impact on the economy as a whole. Being able to exchange rares and cheap ultra rares for the chance of getting one of the more expensive ultra rares should bring their prices down. At the same time, this feature should increase the price of cheap ultra rares, since they are now valuable resources for reforging. While some of you might be worried that destroying four ultra rare cards to create one random one will further decrease the supply; please note that reforging multiple ultra rares is designed to be inefficient, thus discouraging the use of more than one ultra rare at a time, since the odds of getting an ultra rare does not improve over using a combination of rares and ultra rares. After the dust has settled, we expect this will bring a better balance to prices within a rarity. Because of the big shake-up this will have on the economy, we have closed the Auction House between the announcement of this system and the release of it.
• Legacy Avatars
We have added additional features regarding the player avatar you can select. It is now possible to buy the avatar that was previously only selectable with the creation of a new account for 15.000 gold. Additionally, once you have bought one of those avatars, they will be added to your collection, allowing you to swap freely!
In the future we are also planning to add additional avatars that can be collected through special events or achievements.
• Advanced Filtering
Our developer Kubik has been working on improving the filtering of search results, both for the inventory and the auction house. Some of you showed interest in this progress, so we put together a document explaining how the current filtering works, why it's far from perfect, and how it will be changed. It's a bit more technical than the other documents we have shared with the community so far, but we hope you will enjoy this look behind the scenes!
Advanced filtering.pdf
• Booster Discounts + Santa
As a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022.
Additionally, every player will receive the Santa Claus card after playing a game. Happy Holidays Skylords!
• Team Changes / Open Positions
It has been a wild ride getting Skylords Reborn to the state it is now. We still have more new cards and exciting game modes in development, but need help getting them to you sooner. If you love the project, please consider helping us out, we would love to have you on our team.
Below are three roles highlighted, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk! At the same time, we are sad to announce Carofex has left the team as a balance developer. We want to thank him for his contributions and wish him well!
Open Position - Map Tester
As a map tester you get early access to new maps and gamemodes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes check how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly. More information.
Open Position - Client Developer
As a game client developer you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files which are loaded by the client. Communication with the server happens through a proxy written in Rust. More information.
Open Position - Game Server Developer
As a game server developer you are responsible to maintain and develop the game servers. This includes add new features, track and fix bugs, optimize code, roll out new server updates, improve server monitoring etc. The servers are written in C++17, use boost asio for networking, MySQL as database, Prometheus and Grafana for monitoring etc. More information.
• In Conclusion
And that's it for this Community Update, thanks for reading!
Remember; as a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022.
We also have a scratch code for you, which will reward you with a general booster: SKYL-ORDS-REBO-RN1Y
The code is valid until January 8th 2022, which is when our next community update will release.
We hope you will join us in the celebrations playing this new patch, and we would love to hear your feedback on how you experienced the past year of Skylords Reborn! Please let us know below.
Happy holidays!
Archive
Community Update #13
Community Update #14
Community Update #15
-
Schantor liked a post in a topic by Majora in Community update #16 - December 18th
Greetings Skylords!
Happy Anniversary! Today marks the 1-year anniversary of the Skylords Reborn project. We hope you had a lot of fun reliving your BattleForge memories and are excited to give you a look into the future.
• Anniversary Stream
In case you missed it, we hosted a special anniversary stream yesterday. We celebrated the past, present en future of Skylords Reborn, with news, card reveals, give-aways and more!
Sadly, something went wrong with the playback of yesterdays stream that we are not sure we can fix. Since we recorded it live with the 3 of us, and 2 audio tracks are broken, it does not make much sense for the viewer anymore. We are sorry for those who missed the stream and now can't watch it.
If we cannot fix the video, we plan to do a retake for youtube, adjusting it to be some kind of looking back at 2021, that people can watch to see everything that has been added to Skylords Reborn since release.
• Patch Reveal + Toggy Stream
Our biggest surprise from the Anniversary Stream: our Anniversary Patch releases today!
See the brand new cards and features in action during a special celebration stream hosted by Toggy tonight!
There will also be a quiz where you can win the new cards, so be sure to check it out!
The Stream is happening at twitch.tv/dastoggy
We are very grateful for Toggy's support over the years and have officially rewarded him with Skylords of Honor today. Well deserved, and to many more years!
• New Cards
This patch will release five brand new cards into the game! We are excited that you will finally get your hands on the cards we have been working on for the past months. The following cards will be added to the game:
Coat of Protection
Coat of Protection is a new incentive to play Pure Frost. This tier 4 spell can be seen as the frost equivalent of Regrowth, helping the faction with some lategame support. Check out the full card-reveal here.
Bandit Minefield
Bandit Minefield is a new tier 2 Spell for Fire/Shadow that should greatly help the faction in PvP. It is a rare and does not have an affinity. Check out the full card-reveal, including the design process, here.
Banzai Lord
Banzai Lord is a powerful new tier 4 unit that can be splashed into, requiring only one shadow and one fire orb. He collects the corpses of fallen foes and allies to summon his darling birds. The card appears in two affinities, one with destructive birds, one with healing birds. You can find more information in the Bandit Deep Dive.
Bandit Sniper
Bandit Sniper is a new, ranged M counter for the Bandits-faction. It is an uncommon that does not have an affinity. It's ability Focus Shot allows the Bandit Sniper to live up to its name, dealing devastating damage to enemies at long range.
Amii Paladin
The shroud surrounding the Amii-faction is slowly lifted. Amii Paladins is our first look at the Amii-faction, after the never followed on tease from Amii Phantom back in the day. It's special ability ''Reflective Armor'' allows the unit to reflect 100% of incoming damage back into enemies, making them a challenging foe to fight.
Amii Paladins has the new Amii Passive Ability "Elusive". Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%. This ability will be added to all current and future Amii units.
Amii Phantom
While not a new card, Amii Phantom has received a brand new look! Both her artwork and ingame look have been adjusted to fit with the vision of the Amii-Faction. Elusive has also been added, and we plan to change her voicelines (she currently has those from Nightguard) to complete her makeover.
A word on Wasteland Terror
Some of you might be wondering why Wasteland Terror (previously Wasteland Wing) is not included in this patch, even though he was revealed in an earlier communtiy update. Sadly, we were not able to make the anniversary deadline and could not include him in this patch. Rest assured that he we will be implemented in a future patch, though we are not able to tell when just yet. Until then, may you enjoy the clear blue skies while you still can..
• Voice Actors Update
Now for some disappointing news. With the help of some talented voice actors, we have created some great voicelines to go along with our new (and some old) cards. Sadly, we ran into technical issues. For some reason, the game keeps crashing inconsistently while playing the new voicelines. Because this did not happen during our initial testing, we could not pinpoint the issue on time to solve it for this patch. Sadly we have to ship the new cards without their matching voicelines. We are really disappointed about this, and we hope to be able to find the solution soon and patch in the new voicelines in all their glory. For this we would love to get your help.
Beside the new cards, we will also be adding voicelines for Dryad, Mountain Rowdy and Amii Phantom in the future. There are also already plans for other cards that are currently without voicelines, like Bandit Lancer or Warlock.
We would like to give you a sneak peak of what we have been working on and give you a proper first impression of two new cards.
Here is what you can expect from the sinister Banzai Lord:
And here is what you will hear leading the Amii Paladins into battle:
We would love to have the help of the community fixing the issues we ran into implementing these voicelines. If you have any understanding of coding and/or sound, please head over here and join us in solving this issue.
• Balance Changes
Alongside new cards and features, we will also release some balance changes this patch.
Following the Bandits Deep Dive, there are a couple of changes in this patch, including Amok, Commando's, Windhunter, Sandstorm and Corsair. Further PvE-focussed balance changes will be implemented for Frost, with adjustments to Ice Age, Battleship, Maelstrom, Northern Keep, Retreating Circle and fan-favorite: Juice Tank.
There are also some changes to popular cards like Sunderer, Dryad, Master Archers and Stormsinger, in combination with the new cards you can expect a fresh meta for PvP as well.
You can check out all the details and explanations for the changes in the patch notes.
Patch_400031_-_December_18_2021.pdf
• Free PvP Decks Updated
We expect new cards like Bandit Minefield to shake up the PvP scene and find it important that everyone who wants to play PvP can do so without grinding for cards or upgrades first. We have upgraded our free PvP decks to include the new cards, alongside adjustments to most decks to adapt to the meta changes that have happened since the introduction of the free PvP decks. Please note: to update the decks, we had to reset all the current decks. Sorry about the inconvenience.
Here is a quick recap on where you can find the PvP decks:
- Select the sword on the top right of the menu to select your 2 free PvP decks.
- Free PvP decks are fully upgraded decks, that can only be used in PvP.
- You can select two new decks every day*, if you want to switch things up.
- You can freely swap around cards in those decks with cards in your collection to customize the decks to your liking. You can do this by clicking the tab in your inventory on the top left and changing General to Free PvP and vice-versa.
*We have reduced the timer to change your two Free PvP decks from 7 days to 24 hours.
• Updated PvP Starter Guides
On top of changes to the standard free PvP decks, RadicalX and Hirooo got together to update their starter guide for PvP. Want to get into PvP but not sure where to start? In this guide you will find everything you need: deck descriptions, tips and tricks for every match-up, an overview of the pro's and con's of your deck and how beginner friendly the deck is to play!
The guide ended up being longer than your average thesis, but we made sure to provide it with a clear layout so you can easily find your favorite deck and browse through the information you need.
You can find the updated starter guide here, and be sure to join the Tutor and Apprentice discord that is specifically designed to help new players get started. Feel free to ask all your questions there.
• New Fire rPvE Preset
It is now possible to face the Fire faction in all its blazing glory in rPvE! You can expect a fresh new challenge for rPvE, including new bosses to fight against. While we did a lot of testing, we would love to hear your feedback on the balance of this new enemy.
Please let us know your feedback on the forum or discord!
• Reforging
One of our biggest and most requested new features this patch is Reforging. The idea behind this new system is to give players a use for their spare cards without listing them on the Auction House. Players have no use for 40+ copies of the same common, and listing them for 3BFP on the AH has proven to be quite tedious and often unsuccessful. Additionally, the rise of expensive ultra rare cards is becoming a problem. We hope to tackle these issues with this new feature.
Here is how it works; players can reforge four cards from their collection to create one brand new card, destroying the four cards in the process. The card that is created will depend on different factors such as the rarity and color of the input cards. Players can also increase their odds by selecting cards that have something in common, for example four buildings. Using higher rarity cards will also increase the odds of an ultra rare dropping. Should the odds of reforging into an ultra rare card ever exceed 100%, players will get some spare Forge Shards. These Shards can then be used to get a mini-booster. It is not possible to use or get a promo card when reforging.
We expect this feature to have a large impact on the economy as a whole. Being able to exchange rares and cheap ultra rares for the chance of getting one of the more expensive ultra rares should bring their prices down. At the same time, this feature should increase the price of cheap ultra rares, since they are now valuable resources for reforging. While some of you might be worried that destroying four ultra rare cards to create one random one will further decrease the supply; please note that reforging multiple ultra rares is designed to be inefficient, thus discouraging the use of more than one ultra rare at a time, since the odds of getting an ultra rare does not improve over using a combination of rares and ultra rares. After the dust has settled, we expect this will bring a better balance to prices within a rarity. Because of the big shake-up this will have on the economy, we have closed the Auction House between the announcement of this system and the release of it.
• Legacy Avatars
We have added additional features regarding the player avatar you can select. It is now possible to buy the avatar that was previously only selectable with the creation of a new account for 15.000 gold. Additionally, once you have bought one of those avatars, they will be added to your collection, allowing you to swap freely!
In the future we are also planning to add additional avatars that can be collected through special events or achievements.
• Advanced Filtering
Our developer Kubik has been working on improving the filtering of search results, both for the inventory and the auction house. Some of you showed interest in this progress, so we put together a document explaining how the current filtering works, why it's far from perfect, and how it will be changed. It's a bit more technical than the other documents we have shared with the community so far, but we hope you will enjoy this look behind the scenes!
Advanced filtering.pdf
• Booster Discounts + Santa
As a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022.
Additionally, every player will receive the Santa Claus card after playing a game. Happy Holidays Skylords!
• Team Changes / Open Positions
It has been a wild ride getting Skylords Reborn to the state it is now. We still have more new cards and exciting game modes in development, but need help getting them to you sooner. If you love the project, please consider helping us out, we would love to have you on our team.
Below are three roles highlighted, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk! At the same time, we are sad to announce Carofex has left the team as a balance developer. We want to thank him for his contributions and wish him well!
Open Position - Map Tester
As a map tester you get early access to new maps and gamemodes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes check how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly. More information.
Open Position - Client Developer
As a game client developer you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files which are loaded by the client. Communication with the server happens through a proxy written in Rust. More information.
Open Position - Game Server Developer
As a game server developer you are responsible to maintain and develop the game servers. This includes add new features, track and fix bugs, optimize code, roll out new server updates, improve server monitoring etc. The servers are written in C++17, use boost asio for networking, MySQL as database, Prometheus and Grafana for monitoring etc. More information.
• In Conclusion
And that's it for this Community Update, thanks for reading!
Remember; as a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022.
We also have a scratch code for you, which will reward you with a general booster: SKYL-ORDS-REBO-RN1Y
The code is valid until January 8th 2022, which is when our next community update will release.
We hope you will join us in the celebrations playing this new patch, and we would love to hear your feedback on how you experienced the past year of Skylords Reborn! Please let us know below.
Happy holidays!
Archive
Community Update #13
Community Update #14
Community Update #15
-
Deadman liked a post in a topic by Majora in Community update #16 - December 18th
Greetings Skylords!
Happy Anniversary! Today marks the 1-year anniversary of the Skylords Reborn project. We hope you had a lot of fun reliving your BattleForge memories and are excited to give you a look into the future.
• Anniversary Stream
In case you missed it, we hosted a special anniversary stream yesterday. We celebrated the past, present en future of Skylords Reborn, with news, card reveals, give-aways and more!
Sadly, something went wrong with the playback of yesterdays stream that we are not sure we can fix. Since we recorded it live with the 3 of us, and 2 audio tracks are broken, it does not make much sense for the viewer anymore. We are sorry for those who missed the stream and now can't watch it.
If we cannot fix the video, we plan to do a retake for youtube, adjusting it to be some kind of looking back at 2021, that people can watch to see everything that has been added to Skylords Reborn since release.
• Patch Reveal + Toggy Stream
Our biggest surprise from the Anniversary Stream: our Anniversary Patch releases today!
See the brand new cards and features in action during a special celebration stream hosted by Toggy tonight!
There will also be a quiz where you can win the new cards, so be sure to check it out!
The Stream is happening at twitch.tv/dastoggy
We are very grateful for Toggy's support over the years and have officially rewarded him with Skylords of Honor today. Well deserved, and to many more years!
• New Cards
This patch will release five brand new cards into the game! We are excited that you will finally get your hands on the cards we have been working on for the past months. The following cards will be added to the game:
Coat of Protection
Coat of Protection is a new incentive to play Pure Frost. This tier 4 spell can be seen as the frost equivalent of Regrowth, helping the faction with some lategame support. Check out the full card-reveal here.
Bandit Minefield
Bandit Minefield is a new tier 2 Spell for Fire/Shadow that should greatly help the faction in PvP. It is a rare and does not have an affinity. Check out the full card-reveal, including the design process, here.
Banzai Lord
Banzai Lord is a powerful new tier 4 unit that can be splashed into, requiring only one shadow and one fire orb. He collects the corpses of fallen foes and allies to summon his darling birds. The card appears in two affinities, one with destructive birds, one with healing birds. You can find more information in the Bandit Deep Dive.
Bandit Sniper
Bandit Sniper is a new, ranged M counter for the Bandits-faction. It is an uncommon that does not have an affinity. It's ability Focus Shot allows the Bandit Sniper to live up to its name, dealing devastating damage to enemies at long range.
Amii Paladin
The shroud surrounding the Amii-faction is slowly lifted. Amii Paladins is our first look at the Amii-faction, after the never followed on tease from Amii Phantom back in the day. It's special ability ''Reflective Armor'' allows the unit to reflect 100% of incoming damage back into enemies, making them a challenging foe to fight.
Amii Paladins has the new Amii Passive Ability "Elusive". Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%. This ability will be added to all current and future Amii units.
Amii Phantom
While not a new card, Amii Phantom has received a brand new look! Both her artwork and ingame look have been adjusted to fit with the vision of the Amii-Faction. Elusive has also been added, and we plan to change her voicelines (she currently has those from Nightguard) to complete her makeover.
A word on Wasteland Terror
Some of you might be wondering why Wasteland Terror (previously Wasteland Wing) is not included in this patch, even though he was revealed in an earlier communtiy update. Sadly, we were not able to make the anniversary deadline and could not include him in this patch. Rest assured that he we will be implemented in a future patch, though we are not able to tell when just yet. Until then, may you enjoy the clear blue skies while you still can..
• Voice Actors Update
Now for some disappointing news. With the help of some talented voice actors, we have created some great voicelines to go along with our new (and some old) cards. Sadly, we ran into technical issues. For some reason, the game keeps crashing inconsistently while playing the new voicelines. Because this did not happen during our initial testing, we could not pinpoint the issue on time to solve it for this patch. Sadly we have to ship the new cards without their matching voicelines. We are really disappointed about this, and we hope to be able to find the solution soon and patch in the new voicelines in all their glory. For this we would love to get your help.
Beside the new cards, we will also be adding voicelines for Dryad, Mountain Rowdy and Amii Phantom in the future. There are also already plans for other cards that are currently without voicelines, like Bandit Lancer or Warlock.
We would like to give you a sneak peak of what we have been working on and give you a proper first impression of two new cards.
Here is what you can expect from the sinister Banzai Lord:
And here is what you will hear leading the Amii Paladins into battle:
We would love to have the help of the community fixing the issues we ran into implementing these voicelines. If you have any understanding of coding and/or sound, please head over here and join us in solving this issue.
• Balance Changes
Alongside new cards and features, we will also release some balance changes this patch.
Following the Bandits Deep Dive, there are a couple of changes in this patch, including Amok, Commando's, Windhunter, Sandstorm and Corsair. Further PvE-focussed balance changes will be implemented for Frost, with adjustments to Ice Age, Battleship, Maelstrom, Northern Keep, Retreating Circle and fan-favorite: Juice Tank.
There are also some changes to popular cards like Sunderer, Dryad, Master Archers and Stormsinger, in combination with the new cards you can expect a fresh meta for PvP as well.
You can check out all the details and explanations for the changes in the patch notes.
Patch_400031_-_December_18_2021.pdf
• Free PvP Decks Updated
We expect new cards like Bandit Minefield to shake up the PvP scene and find it important that everyone who wants to play PvP can do so without grinding for cards or upgrades first. We have upgraded our free PvP decks to include the new cards, alongside adjustments to most decks to adapt to the meta changes that have happened since the introduction of the free PvP decks. Please note: to update the decks, we had to reset all the current decks. Sorry about the inconvenience.
Here is a quick recap on where you can find the PvP decks:
- Select the sword on the top right of the menu to select your 2 free PvP decks.
- Free PvP decks are fully upgraded decks, that can only be used in PvP.
- You can select two new decks every day*, if you want to switch things up.
- You can freely swap around cards in those decks with cards in your collection to customize the decks to your liking. You can do this by clicking the tab in your inventory on the top left and changing General to Free PvP and vice-versa.
*We have reduced the timer to change your two Free PvP decks from 7 days to 24 hours.
• Updated PvP Starter Guides
On top of changes to the standard free PvP decks, RadicalX and Hirooo got together to update their starter guide for PvP. Want to get into PvP but not sure where to start? In this guide you will find everything you need: deck descriptions, tips and tricks for every match-up, an overview of the pro's and con's of your deck and how beginner friendly the deck is to play!
The guide ended up being longer than your average thesis, but we made sure to provide it with a clear layout so you can easily find your favorite deck and browse through the information you need.
You can find the updated starter guide here, and be sure to join the Tutor and Apprentice discord that is specifically designed to help new players get started. Feel free to ask all your questions there.
• New Fire rPvE Preset
It is now possible to face the Fire faction in all its blazing glory in rPvE! You can expect a fresh new challenge for rPvE, including new bosses to fight against. While we did a lot of testing, we would love to hear your feedback on the balance of this new enemy.
Please let us know your feedback on the forum or discord!
• Reforging
One of our biggest and most requested new features this patch is Reforging. The idea behind this new system is to give players a use for their spare cards without listing them on the Auction House. Players have no use for 40+ copies of the same common, and listing them for 3BFP on the AH has proven to be quite tedious and often unsuccessful. Additionally, the rise of expensive ultra rare cards is becoming a problem. We hope to tackle these issues with this new feature.
Here is how it works; players can reforge four cards from their collection to create one brand new card, destroying the four cards in the process. The card that is created will depend on different factors such as the rarity and color of the input cards. Players can also increase their odds by selecting cards that have something in common, for example four buildings. Using higher rarity cards will also increase the odds of an ultra rare dropping. Should the odds of reforging into an ultra rare card ever exceed 100%, players will get some spare Forge Shards. These Shards can then be used to get a mini-booster. It is not possible to use or get a promo card when reforging.
We expect this feature to have a large impact on the economy as a whole. Being able to exchange rares and cheap ultra rares for the chance of getting one of the more expensive ultra rares should bring their prices down. At the same time, this feature should increase the price of cheap ultra rares, since they are now valuable resources for reforging. While some of you might be worried that destroying four ultra rare cards to create one random one will further decrease the supply; please note that reforging multiple ultra rares is designed to be inefficient, thus discouraging the use of more than one ultra rare at a time, since the odds of getting an ultra rare does not improve over using a combination of rares and ultra rares. After the dust has settled, we expect this will bring a better balance to prices within a rarity. Because of the big shake-up this will have on the economy, we have closed the Auction House between the announcement of this system and the release of it.
• Legacy Avatars
We have added additional features regarding the player avatar you can select. It is now possible to buy the avatar that was previously only selectable with the creation of a new account for 15.000 gold. Additionally, once you have bought one of those avatars, they will be added to your collection, allowing you to swap freely!
In the future we are also planning to add additional avatars that can be collected through special events or achievements.
• Advanced Filtering
Our developer Kubik has been working on improving the filtering of search results, both for the inventory and the auction house. Some of you showed interest in this progress, so we put together a document explaining how the current filtering works, why it's far from perfect, and how it will be changed. It's a bit more technical than the other documents we have shared with the community so far, but we hope you will enjoy this look behind the scenes!
Advanced filtering.pdf
• Booster Discounts + Santa
As a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022.
Additionally, every player will receive the Santa Claus card after playing a game. Happy Holidays Skylords!
• Team Changes / Open Positions
It has been a wild ride getting Skylords Reborn to the state it is now. We still have more new cards and exciting game modes in development, but need help getting them to you sooner. If you love the project, please consider helping us out, we would love to have you on our team.
Below are three roles highlighted, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk! At the same time, we are sad to announce Carofex has left the team as a balance developer. We want to thank him for his contributions and wish him well!
Open Position - Map Tester
As a map tester you get early access to new maps and gamemodes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes check how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly. More information.
Open Position - Client Developer
As a game client developer you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files which are loaded by the client. Communication with the server happens through a proxy written in Rust. More information.
Open Position - Game Server Developer
As a game server developer you are responsible to maintain and develop the game servers. This includes add new features, track and fix bugs, optimize code, roll out new server updates, improve server monitoring etc. The servers are written in C++17, use boost asio for networking, MySQL as database, Prometheus and Grafana for monitoring etc. More information.
• In Conclusion
And that's it for this Community Update, thanks for reading!
Remember; as a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022.
We also have a scratch code for you, which will reward you with a general booster: SKYL-ORDS-REBO-RN1Y
The code is valid until January 8th 2022, which is when our next community update will release.
We hope you will join us in the celebrations playing this new patch, and we would love to hear your feedback on how you experienced the past year of Skylords Reborn! Please let us know below.
Happy holidays!
Archive
Community Update #13
Community Update #14
Community Update #15
-
GrubaSrb liked a post in a topic by Majora in Community update #16 - December 18th
Greetings Skylords!
Happy Anniversary! Today marks the 1-year anniversary of the Skylords Reborn project. We hope you had a lot of fun reliving your BattleForge memories and are excited to give you a look into the future.
• Anniversary Stream
In case you missed it, we hosted a special anniversary stream yesterday. We celebrated the past, present en future of Skylords Reborn, with news, card reveals, give-aways and more!
Sadly, something went wrong with the playback of yesterdays stream that we are not sure we can fix. Since we recorded it live with the 3 of us, and 2 audio tracks are broken, it does not make much sense for the viewer anymore. We are sorry for those who missed the stream and now can't watch it.
If we cannot fix the video, we plan to do a retake for youtube, adjusting it to be some kind of looking back at 2021, that people can watch to see everything that has been added to Skylords Reborn since release.
• Patch Reveal + Toggy Stream
Our biggest surprise from the Anniversary Stream: our Anniversary Patch releases today!
See the brand new cards and features in action during a special celebration stream hosted by Toggy tonight!
There will also be a quiz where you can win the new cards, so be sure to check it out!
The Stream is happening at twitch.tv/dastoggy
We are very grateful for Toggy's support over the years and have officially rewarded him with Skylords of Honor today. Well deserved, and to many more years!
• New Cards
This patch will release five brand new cards into the game! We are excited that you will finally get your hands on the cards we have been working on for the past months. The following cards will be added to the game:
Coat of Protection
Coat of Protection is a new incentive to play Pure Frost. This tier 4 spell can be seen as the frost equivalent of Regrowth, helping the faction with some lategame support. Check out the full card-reveal here.
Bandit Minefield
Bandit Minefield is a new tier 2 Spell for Fire/Shadow that should greatly help the faction in PvP. It is a rare and does not have an affinity. Check out the full card-reveal, including the design process, here.
Banzai Lord
Banzai Lord is a powerful new tier 4 unit that can be splashed into, requiring only one shadow and one fire orb. He collects the corpses of fallen foes and allies to summon his darling birds. The card appears in two affinities, one with destructive birds, one with healing birds. You can find more information in the Bandit Deep Dive.
Bandit Sniper
Bandit Sniper is a new, ranged M counter for the Bandits-faction. It is an uncommon that does not have an affinity. It's ability Focus Shot allows the Bandit Sniper to live up to its name, dealing devastating damage to enemies at long range.
Amii Paladin
The shroud surrounding the Amii-faction is slowly lifted. Amii Paladins is our first look at the Amii-faction, after the never followed on tease from Amii Phantom back in the day. It's special ability ''Reflective Armor'' allows the unit to reflect 100% of incoming damage back into enemies, making them a challenging foe to fight.
Amii Paladins has the new Amii Passive Ability "Elusive". Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%. This ability will be added to all current and future Amii units.
Amii Phantom
While not a new card, Amii Phantom has received a brand new look! Both her artwork and ingame look have been adjusted to fit with the vision of the Amii-Faction. Elusive has also been added, and we plan to change her voicelines (she currently has those from Nightguard) to complete her makeover.
A word on Wasteland Terror
Some of you might be wondering why Wasteland Terror (previously Wasteland Wing) is not included in this patch, even though he was revealed in an earlier communtiy update. Sadly, we were not able to make the anniversary deadline and could not include him in this patch. Rest assured that he we will be implemented in a future patch, though we are not able to tell when just yet. Until then, may you enjoy the clear blue skies while you still can..
• Voice Actors Update
Now for some disappointing news. With the help of some talented voice actors, we have created some great voicelines to go along with our new (and some old) cards. Sadly, we ran into technical issues. For some reason, the game keeps crashing inconsistently while playing the new voicelines. Because this did not happen during our initial testing, we could not pinpoint the issue on time to solve it for this patch. Sadly we have to ship the new cards without their matching voicelines. We are really disappointed about this, and we hope to be able to find the solution soon and patch in the new voicelines in all their glory. For this we would love to get your help.
Beside the new cards, we will also be adding voicelines for Dryad, Mountain Rowdy and Amii Phantom in the future. There are also already plans for other cards that are currently without voicelines, like Bandit Lancer or Warlock.
We would like to give you a sneak peak of what we have been working on and give you a proper first impression of two new cards.
Here is what you can expect from the sinister Banzai Lord:
And here is what you will hear leading the Amii Paladins into battle:
We would love to have the help of the community fixing the issues we ran into implementing these voicelines. If you have any understanding of coding and/or sound, please head over here and join us in solving this issue.
• Balance Changes
Alongside new cards and features, we will also release some balance changes this patch.
Following the Bandits Deep Dive, there are a couple of changes in this patch, including Amok, Commando's, Windhunter, Sandstorm and Corsair. Further PvE-focussed balance changes will be implemented for Frost, with adjustments to Ice Age, Battleship, Maelstrom, Northern Keep, Retreating Circle and fan-favorite: Juice Tank.
There are also some changes to popular cards like Sunderer, Dryad, Master Archers and Stormsinger, in combination with the new cards you can expect a fresh meta for PvP as well.
You can check out all the details and explanations for the changes in the patch notes.
Patch_400031_-_December_18_2021.pdf
• Free PvP Decks Updated
We expect new cards like Bandit Minefield to shake up the PvP scene and find it important that everyone who wants to play PvP can do so without grinding for cards or upgrades first. We have upgraded our free PvP decks to include the new cards, alongside adjustments to most decks to adapt to the meta changes that have happened since the introduction of the free PvP decks. Please note: to update the decks, we had to reset all the current decks. Sorry about the inconvenience.
Here is a quick recap on where you can find the PvP decks:
- Select the sword on the top right of the menu to select your 2 free PvP decks.
- Free PvP decks are fully upgraded decks, that can only be used in PvP.
- You can select two new decks every day*, if you want to switch things up.
- You can freely swap around cards in those decks with cards in your collection to customize the decks to your liking. You can do this by clicking the tab in your inventory on the top left and changing General to Free PvP and vice-versa.
*We have reduced the timer to change your two Free PvP decks from 7 days to 24 hours.
• Updated PvP Starter Guides
On top of changes to the standard free PvP decks, RadicalX and Hirooo got together to update their starter guide for PvP. Want to get into PvP but not sure where to start? In this guide you will find everything you need: deck descriptions, tips and tricks for every match-up, an overview of the pro's and con's of your deck and how beginner friendly the deck is to play!
The guide ended up being longer than your average thesis, but we made sure to provide it with a clear layout so you can easily find your favorite deck and browse through the information you need.
You can find the updated starter guide here, and be sure to join the Tutor and Apprentice discord that is specifically designed to help new players get started. Feel free to ask all your questions there.
• New Fire rPvE Preset
It is now possible to face the Fire faction in all its blazing glory in rPvE! You can expect a fresh new challenge for rPvE, including new bosses to fight against. While we did a lot of testing, we would love to hear your feedback on the balance of this new enemy.
Please let us know your feedback on the forum or discord!
• Reforging
One of our biggest and most requested new features this patch is Reforging. The idea behind this new system is to give players a use for their spare cards without listing them on the Auction House. Players have no use for 40+ copies of the same common, and listing them for 3BFP on the AH has proven to be quite tedious and often unsuccessful. Additionally, the rise of expensive ultra rare cards is becoming a problem. We hope to tackle these issues with this new feature.
Here is how it works; players can reforge four cards from their collection to create one brand new card, destroying the four cards in the process. The card that is created will depend on different factors such as the rarity and color of the input cards. Players can also increase their odds by selecting cards that have something in common, for example four buildings. Using higher rarity cards will also increase the odds of an ultra rare dropping. Should the odds of reforging into an ultra rare card ever exceed 100%, players will get some spare Forge Shards. These Shards can then be used to get a mini-booster. It is not possible to use or get a promo card when reforging.
We expect this feature to have a large impact on the economy as a whole. Being able to exchange rares and cheap ultra rares for the chance of getting one of the more expensive ultra rares should bring their prices down. At the same time, this feature should increase the price of cheap ultra rares, since they are now valuable resources for reforging. While some of you might be worried that destroying four ultra rare cards to create one random one will further decrease the supply; please note that reforging multiple ultra rares is designed to be inefficient, thus discouraging the use of more than one ultra rare at a time, since the odds of getting an ultra rare does not improve over using a combination of rares and ultra rares. After the dust has settled, we expect this will bring a better balance to prices within a rarity. Because of the big shake-up this will have on the economy, we have closed the Auction House between the announcement of this system and the release of it.
• Legacy Avatars
We have added additional features regarding the player avatar you can select. It is now possible to buy the avatar that was previously only selectable with the creation of a new account for 15.000 gold. Additionally, once you have bought one of those avatars, they will be added to your collection, allowing you to swap freely!
In the future we are also planning to add additional avatars that can be collected through special events or achievements.
• Advanced Filtering
Our developer Kubik has been working on improving the filtering of search results, both for the inventory and the auction house. Some of you showed interest in this progress, so we put together a document explaining how the current filtering works, why it's far from perfect, and how it will be changed. It's a bit more technical than the other documents we have shared with the community so far, but we hope you will enjoy this look behind the scenes!
Advanced filtering.pdf
• Booster Discounts + Santa
As a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022.
Additionally, every player will receive the Santa Claus card after playing a game. Happy Holidays Skylords!
• Team Changes / Open Positions
It has been a wild ride getting Skylords Reborn to the state it is now. We still have more new cards and exciting game modes in development, but need help getting them to you sooner. If you love the project, please consider helping us out, we would love to have you on our team.
Below are three roles highlighted, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk! At the same time, we are sad to announce Carofex has left the team as a balance developer. We want to thank him for his contributions and wish him well!
Open Position - Map Tester
As a map tester you get early access to new maps and gamemodes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes check how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly. More information.
Open Position - Client Developer
As a game client developer you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files which are loaded by the client. Communication with the server happens through a proxy written in Rust. More information.
Open Position - Game Server Developer
As a game server developer you are responsible to maintain and develop the game servers. This includes add new features, track and fix bugs, optimize code, roll out new server updates, improve server monitoring etc. The servers are written in C++17, use boost asio for networking, MySQL as database, Prometheus and Grafana for monitoring etc. More information.
• In Conclusion
And that's it for this Community Update, thanks for reading!
Remember; as a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022.
We also have a scratch code for you, which will reward you with a general booster: SKYL-ORDS-REBO-RN1Y
The code is valid until January 8th 2022, which is when our next community update will release.
We hope you will join us in the celebrations playing this new patch, and we would love to hear your feedback on how you experienced the past year of Skylords Reborn! Please let us know below.
Happy holidays!
Archive
Community Update #13
Community Update #14
Community Update #15
-
Xanatoss liked a post in a topic by Majora in Updated: BattleForge PvP Guide - by Hirooo & RadicalX 2.0
A few months ago I asked RadicalX if he would be interested in updating the PvP guide, since I used the old one so much when I was starting out. I never expected it to turn into this 22.000 words of awesomeness though! Im really happy with how it turned out, and I hope it will help others with their start into PvP. Thanks a lot for your hard work RadicalX and Hiroooo!
-
KserSke liked a post in a topic by Majora in Community update #16 - December 18th
Greetings Skylords!
Happy Anniversary! Today marks the 1-year anniversary of the Skylords Reborn project. We hope you had a lot of fun reliving your BattleForge memories and are excited to give you a look into the future.
• Anniversary Stream
In case you missed it, we hosted a special anniversary stream yesterday. We celebrated the past, present en future of Skylords Reborn, with news, card reveals, give-aways and more!
Sadly, something went wrong with the playback of yesterdays stream that we are not sure we can fix. Since we recorded it live with the 3 of us, and 2 audio tracks are broken, it does not make much sense for the viewer anymore. We are sorry for those who missed the stream and now can't watch it.
If we cannot fix the video, we plan to do a retake for youtube, adjusting it to be some kind of looking back at 2021, that people can watch to see everything that has been added to Skylords Reborn since release.
• Patch Reveal + Toggy Stream
Our biggest surprise from the Anniversary Stream: our Anniversary Patch releases today!
See the brand new cards and features in action during a special celebration stream hosted by Toggy tonight!
There will also be a quiz where you can win the new cards, so be sure to check it out!
The Stream is happening at twitch.tv/dastoggy
We are very grateful for Toggy's support over the years and have officially rewarded him with Skylords of Honor today. Well deserved, and to many more years!
• New Cards
This patch will release five brand new cards into the game! We are excited that you will finally get your hands on the cards we have been working on for the past months. The following cards will be added to the game:
Coat of Protection
Coat of Protection is a new incentive to play Pure Frost. This tier 4 spell can be seen as the frost equivalent of Regrowth, helping the faction with some lategame support. Check out the full card-reveal here.
Bandit Minefield
Bandit Minefield is a new tier 2 Spell for Fire/Shadow that should greatly help the faction in PvP. It is a rare and does not have an affinity. Check out the full card-reveal, including the design process, here.
Banzai Lord
Banzai Lord is a powerful new tier 4 unit that can be splashed into, requiring only one shadow and one fire orb. He collects the corpses of fallen foes and allies to summon his darling birds. The card appears in two affinities, one with destructive birds, one with healing birds. You can find more information in the Bandit Deep Dive.
Bandit Sniper
Bandit Sniper is a new, ranged M counter for the Bandits-faction. It is an uncommon that does not have an affinity. It's ability Focus Shot allows the Bandit Sniper to live up to its name, dealing devastating damage to enemies at long range.
Amii Paladin
The shroud surrounding the Amii-faction is slowly lifted. Amii Paladins is our first look at the Amii-faction, after the never followed on tease from Amii Phantom back in the day. It's special ability ''Reflective Armor'' allows the unit to reflect 100% of incoming damage back into enemies, making them a challenging foe to fight.
Amii Paladins has the new Amii Passive Ability "Elusive". Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%. This ability will be added to all current and future Amii units.
Amii Phantom
While not a new card, Amii Phantom has received a brand new look! Both her artwork and ingame look have been adjusted to fit with the vision of the Amii-Faction. Elusive has also been added, and we plan to change her voicelines (she currently has those from Nightguard) to complete her makeover.
A word on Wasteland Terror
Some of you might be wondering why Wasteland Terror (previously Wasteland Wing) is not included in this patch, even though he was revealed in an earlier communtiy update. Sadly, we were not able to make the anniversary deadline and could not include him in this patch. Rest assured that he we will be implemented in a future patch, though we are not able to tell when just yet. Until then, may you enjoy the clear blue skies while you still can..
• Voice Actors Update
Now for some disappointing news. With the help of some talented voice actors, we have created some great voicelines to go along with our new (and some old) cards. Sadly, we ran into technical issues. For some reason, the game keeps crashing inconsistently while playing the new voicelines. Because this did not happen during our initial testing, we could not pinpoint the issue on time to solve it for this patch. Sadly we have to ship the new cards without their matching voicelines. We are really disappointed about this, and we hope to be able to find the solution soon and patch in the new voicelines in all their glory. For this we would love to get your help.
Beside the new cards, we will also be adding voicelines for Dryad, Mountain Rowdy and Amii Phantom in the future. There are also already plans for other cards that are currently without voicelines, like Bandit Lancer or Warlock.
We would like to give you a sneak peak of what we have been working on and give you a proper first impression of two new cards.
Here is what you can expect from the sinister Banzai Lord:
And here is what you will hear leading the Amii Paladins into battle:
We would love to have the help of the community fixing the issues we ran into implementing these voicelines. If you have any understanding of coding and/or sound, please head over here and join us in solving this issue.
• Balance Changes
Alongside new cards and features, we will also release some balance changes this patch.
Following the Bandits Deep Dive, there are a couple of changes in this patch, including Amok, Commando's, Windhunter, Sandstorm and Corsair. Further PvE-focussed balance changes will be implemented for Frost, with adjustments to Ice Age, Battleship, Maelstrom, Northern Keep, Retreating Circle and fan-favorite: Juice Tank.
There are also some changes to popular cards like Sunderer, Dryad, Master Archers and Stormsinger, in combination with the new cards you can expect a fresh meta for PvP as well.
You can check out all the details and explanations for the changes in the patch notes.
Patch_400031_-_December_18_2021.pdf
• Free PvP Decks Updated
We expect new cards like Bandit Minefield to shake up the PvP scene and find it important that everyone who wants to play PvP can do so without grinding for cards or upgrades first. We have upgraded our free PvP decks to include the new cards, alongside adjustments to most decks to adapt to the meta changes that have happened since the introduction of the free PvP decks. Please note: to update the decks, we had to reset all the current decks. Sorry about the inconvenience.
Here is a quick recap on where you can find the PvP decks:
- Select the sword on the top right of the menu to select your 2 free PvP decks.
- Free PvP decks are fully upgraded decks, that can only be used in PvP.
- You can select two new decks every day*, if you want to switch things up.
- You can freely swap around cards in those decks with cards in your collection to customize the decks to your liking. You can do this by clicking the tab in your inventory on the top left and changing General to Free PvP and vice-versa.
*We have reduced the timer to change your two Free PvP decks from 7 days to 24 hours.
• Updated PvP Starter Guides
On top of changes to the standard free PvP decks, RadicalX and Hirooo got together to update their starter guide for PvP. Want to get into PvP but not sure where to start? In this guide you will find everything you need: deck descriptions, tips and tricks for every match-up, an overview of the pro's and con's of your deck and how beginner friendly the deck is to play!
The guide ended up being longer than your average thesis, but we made sure to provide it with a clear layout so you can easily find your favorite deck and browse through the information you need.
You can find the updated starter guide here, and be sure to join the Tutor and Apprentice discord that is specifically designed to help new players get started. Feel free to ask all your questions there.
• New Fire rPvE Preset
It is now possible to face the Fire faction in all its blazing glory in rPvE! You can expect a fresh new challenge for rPvE, including new bosses to fight against. While we did a lot of testing, we would love to hear your feedback on the balance of this new enemy.
Please let us know your feedback on the forum or discord!
• Reforging
One of our biggest and most requested new features this patch is Reforging. The idea behind this new system is to give players a use for their spare cards without listing them on the Auction House. Players have no use for 40+ copies of the same common, and listing them for 3BFP on the AH has proven to be quite tedious and often unsuccessful. Additionally, the rise of expensive ultra rare cards is becoming a problem. We hope to tackle these issues with this new feature.
Here is how it works; players can reforge four cards from their collection to create one brand new card, destroying the four cards in the process. The card that is created will depend on different factors such as the rarity and color of the input cards. Players can also increase their odds by selecting cards that have something in common, for example four buildings. Using higher rarity cards will also increase the odds of an ultra rare dropping. Should the odds of reforging into an ultra rare card ever exceed 100%, players will get some spare Forge Shards. These Shards can then be used to get a mini-booster. It is not possible to use or get a promo card when reforging.
We expect this feature to have a large impact on the economy as a whole. Being able to exchange rares and cheap ultra rares for the chance of getting one of the more expensive ultra rares should bring their prices down. At the same time, this feature should increase the price of cheap ultra rares, since they are now valuable resources for reforging. While some of you might be worried that destroying four ultra rare cards to create one random one will further decrease the supply; please note that reforging multiple ultra rares is designed to be inefficient, thus discouraging the use of more than one ultra rare at a time, since the odds of getting an ultra rare does not improve over using a combination of rares and ultra rares. After the dust has settled, we expect this will bring a better balance to prices within a rarity. Because of the big shake-up this will have on the economy, we have closed the Auction House between the announcement of this system and the release of it.
• Legacy Avatars
We have added additional features regarding the player avatar you can select. It is now possible to buy the avatar that was previously only selectable with the creation of a new account for 15.000 gold. Additionally, once you have bought one of those avatars, they will be added to your collection, allowing you to swap freely!
In the future we are also planning to add additional avatars that can be collected through special events or achievements.
• Advanced Filtering
Our developer Kubik has been working on improving the filtering of search results, both for the inventory and the auction house. Some of you showed interest in this progress, so we put together a document explaining how the current filtering works, why it's far from perfect, and how it will be changed. It's a bit more technical than the other documents we have shared with the community so far, but we hope you will enjoy this look behind the scenes!
Advanced filtering.pdf
• Booster Discounts + Santa
As a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022.
Additionally, every player will receive the Santa Claus card after playing a game. Happy Holidays Skylords!
• Team Changes / Open Positions
It has been a wild ride getting Skylords Reborn to the state it is now. We still have more new cards and exciting game modes in development, but need help getting them to you sooner. If you love the project, please consider helping us out, we would love to have you on our team.
Below are three roles highlighted, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk! At the same time, we are sad to announce Carofex has left the team as a balance developer. We want to thank him for his contributions and wish him well!
Open Position - Map Tester
As a map tester you get early access to new maps and gamemodes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes check how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly. More information.
Open Position - Client Developer
As a game client developer you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files which are loaded by the client. Communication with the server happens through a proxy written in Rust. More information.
Open Position - Game Server Developer
As a game server developer you are responsible to maintain and develop the game servers. This includes add new features, track and fix bugs, optimize code, roll out new server updates, improve server monitoring etc. The servers are written in C++17, use boost asio for networking, MySQL as database, Prometheus and Grafana for monitoring etc. More information.
• In Conclusion
And that's it for this Community Update, thanks for reading!
Remember; as a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022.
We also have a scratch code for you, which will reward you with a general booster: SKYL-ORDS-REBO-RN1Y
The code is valid until January 8th 2022, which is when our next community update will release.
We hope you will join us in the celebrations playing this new patch, and we would love to hear your feedback on how you experienced the past year of Skylords Reborn! Please let us know below.
Happy holidays!
Archive
Community Update #13
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Community Update #15
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Metagross31 liked a post in a topic by Majora in Updated: BattleForge PvP Guide - by Hirooo & RadicalX 2.0
A few months ago I asked RadicalX if he would be interested in updating the PvP guide, since I used the old one so much when I was starting out. I never expected it to turn into this 22.000 words of awesomeness though! Im really happy with how it turned out, and I hope it will help others with their start into PvP. Thanks a lot for your hard work RadicalX and Hiroooo!