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anonyme0273

Alpha & Beta Tester
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  1. BurningWorld liked a post in a topic by anonyme0273 in GERMAN | Mein Video über Battle Forge <3   
    As much as I like seeing BF videos, still, keep the posts here english.
  2. anonyme0273 liked a post in a topic by RadicalX in RadicalX PvP Tutorial Series   
    Welcome Skylords Community, 
    today I want to introduce the start of my PvP tutorial series. This is going to be a section for newer players that are interested in PvP. Since there are not many sources, that introduce you into the world of PvP I just wanted to offer something, that maybe useful for some new competitive players, that are interested into this gamemode. Since I tend to make walls of text I decided to go for a video series this time, which is hopefully a little bit more enjoyable. I will add more and more videos over time, so we hopefully end up with a full tutorial series when open beta starts. 
     
    Right away I want to say: If you have any questions or if you think I miss any important points -> simply message me and I will add videos to give more input. 
     
    Overall introduction (you can also just skip this video tbh):
    https://www.youtube.com/watch?v=34NyBAZ1Xfw&amp;t=8s
     
    #1 Pick your Deck
    You need to find a deck that you enjoy playing and what fits your playstyle. Every deck has a somewhat unique feeling when you play it, therefore it is useful to find something that you enjoy while playing. If you are a new player I recommend an easier deck (so stay away from Bandits at the beginning), that allows you to learn alot of basic mechanics without beeing forced to read walls of text before winning a single game. 
     
     
    1.1 Fire Nature:
     https://www.youtube.com/watch?v=1SUfp3C0yFY
     
    1.2 Pure Frost
     https://www.youtube.com/watch?v=VRNkDzuILFQ
     
    1.3 Pure Nature
    https://www.youtube.com/watch?v=qyj1ZpAH1ws
     
    1.4 Pure Shadow
    https://youtu.be/CSaFiZ7UjHE
     
    1.5 Pure Fire
    https://www.youtube.com/watch?v=cIbRiH2LR4M
     
    #2 Deck Building
    #3 T1 Basics
    #4 Deck specific basics
     
    - more videos and comments about to appear soon: I will extend this topic as soon as possible -
     
  3. HomieGoHome liked a post in a topic by anonyme0273 in Save Our Community   
    I support an open minded community, and open minds do not think alike, especially with over 20k people. The few dozens/hundreds that are active in my opinion are the patient ones, those that visit rarely tend to be disappointed as they don't see the progress go as the active part does. Of course, testers and staff - people with access to the game - are a different branch and I believe most of them, at least from my perspective, want to persuade the random visitors that there is a lot going on and not to lose hope. 
    The poll that was opened and closed... well, I personally wouldn't close it because of a few random offtopic responses as there was still place for more answers from more people and perhaps some of the random visitors after reading the well formulated reasons why the game isn't out yet would be like "yea, perhaps they aren't lazy in there", but as I partly contributed to the topics closure with a response to a random thing, I am not the one to talk - though I said my opinion to begin with.
    I agree with you both, but as an old timer on the forum - everyone should understand that certain things are just out of the question and are not going to happen. Even if a hundred or a thousand people voted "release the game in its current state", I believe the priorities of the devs are to make the server work close to flawlessly and it's not going to change. Same goes for repeated questions and demands, it gets tiring after a month or two, let alone literal years. People who aren't investing their time into this project should not be denied a say, but can't expect to have any real leverage on the decisions of staff. The long time supporters versus the impatient ones, as you called it, is just natural since the impatient ones won't be doing their own research and yet demand answers to FAQ questions all the time and long time supporters are tired of that, thus becoming impatient with the impatient ones. After years of answering the same questions over and over, you can't blame anyone for not being welcoming and cheery around people who genuinely can't be active and yet want to be a part of the community. There is no easy way to distinguish between members who are just lazy and those who are curious and want to know more. 
    Seeing as you joined early after the project began, you perhaps remember that before Tech Alpha started, the community was much more united, mostly because we have all been around for relatively short time and noone had access, we were all equal and just wanted to play the game. Over time it grew to the point where newcomers were being informed by active members, then by a bot responding to frequent keywords. All that is left now is the header text above chat, since most active members are partaking in testing and don't visit the Forum much, or can't be bothered to answer anymore (my case, I'll admit I am just lazy and tired to do repetitive stuff for so long) while new people keep pouring in and random visitors from the past stumble back here just to find out there are people playing while they are not. Unfortunately, there is no real way to fix this. Noone can make me be patient except me, noone can force anyone who stumbles by to read the entirety of the FAQ or even the header. I would be glad if the community was at its 2015/16 state, but that's unrealistic. Perhaps the best we can hope for is the game coming out and everyone being hyped and wanting to cooperate. I will make no further comments about the moderation teams decision/s as that's currently not related and not fitting the point I am trying to make.
    My ramble went a bit random at times for quite too long, but hopefully the message got through - shit ain't perfect, but we all can do our best and it's not anyone's fault, its the natural way of things the way go. 
  4. Ultrakool liked a post in a topic by anonyme0273 in Save Our Community   
    I support an open minded community, and open minds do not think alike, especially with over 20k people. The few dozens/hundreds that are active in my opinion are the patient ones, those that visit rarely tend to be disappointed as they don't see the progress go as the active part does. Of course, testers and staff - people with access to the game - are a different branch and I believe most of them, at least from my perspective, want to persuade the random visitors that there is a lot going on and not to lose hope. 
    The poll that was opened and closed... well, I personally wouldn't close it because of a few random offtopic responses as there was still place for more answers from more people and perhaps some of the random visitors after reading the well formulated reasons why the game isn't out yet would be like "yea, perhaps they aren't lazy in there", but as I partly contributed to the topics closure with a response to a random thing, I am not the one to talk - though I said my opinion to begin with.
    I agree with you both, but as an old timer on the forum - everyone should understand that certain things are just out of the question and are not going to happen. Even if a hundred or a thousand people voted "release the game in its current state", I believe the priorities of the devs are to make the server work close to flawlessly and it's not going to change. Same goes for repeated questions and demands, it gets tiring after a month or two, let alone literal years. People who aren't investing their time into this project should not be denied a say, but can't expect to have any real leverage on the decisions of staff. The long time supporters versus the impatient ones, as you called it, is just natural since the impatient ones won't be doing their own research and yet demand answers to FAQ questions all the time and long time supporters are tired of that, thus becoming impatient with the impatient ones. After years of answering the same questions over and over, you can't blame anyone for not being welcoming and cheery around people who genuinely can't be active and yet want to be a part of the community. There is no easy way to distinguish between members who are just lazy and those who are curious and want to know more. 
    Seeing as you joined early after the project began, you perhaps remember that before Tech Alpha started, the community was much more united, mostly because we have all been around for relatively short time and noone had access, we were all equal and just wanted to play the game. Over time it grew to the point where newcomers were being informed by active members, then by a bot responding to frequent keywords. All that is left now is the header text above chat, since most active members are partaking in testing and don't visit the Forum much, or can't be bothered to answer anymore (my case, I'll admit I am just lazy and tired to do repetitive stuff for so long) while new people keep pouring in and random visitors from the past stumble back here just to find out there are people playing while they are not. Unfortunately, there is no real way to fix this. Noone can make me be patient except me, noone can force anyone who stumbles by to read the entirety of the FAQ or even the header. I would be glad if the community was at its 2015/16 state, but that's unrealistic. Perhaps the best we can hope for is the game coming out and everyone being hyped and wanting to cooperate. I will make no further comments about the moderation teams decision/s as that's currently not related and not fitting the point I am trying to make.
    My ramble went a bit random at times for quite too long, but hopefully the message got through - shit ain't perfect, but we all can do our best and it's not anyone's fault, its the natural way of things the way go. 
  5. fiki574 liked a post in a topic by anonyme0273 in Save Our Community   
    I support an open minded community, and open minds do not think alike, especially with over 20k people. The few dozens/hundreds that are active in my opinion are the patient ones, those that visit rarely tend to be disappointed as they don't see the progress go as the active part does. Of course, testers and staff - people with access to the game - are a different branch and I believe most of them, at least from my perspective, want to persuade the random visitors that there is a lot going on and not to lose hope. 
    The poll that was opened and closed... well, I personally wouldn't close it because of a few random offtopic responses as there was still place for more answers from more people and perhaps some of the random visitors after reading the well formulated reasons why the game isn't out yet would be like "yea, perhaps they aren't lazy in there", but as I partly contributed to the topics closure with a response to a random thing, I am not the one to talk - though I said my opinion to begin with.
    I agree with you both, but as an old timer on the forum - everyone should understand that certain things are just out of the question and are not going to happen. Even if a hundred or a thousand people voted "release the game in its current state", I believe the priorities of the devs are to make the server work close to flawlessly and it's not going to change. Same goes for repeated questions and demands, it gets tiring after a month or two, let alone literal years. People who aren't investing their time into this project should not be denied a say, but can't expect to have any real leverage on the decisions of staff. The long time supporters versus the impatient ones, as you called it, is just natural since the impatient ones won't be doing their own research and yet demand answers to FAQ questions all the time and long time supporters are tired of that, thus becoming impatient with the impatient ones. After years of answering the same questions over and over, you can't blame anyone for not being welcoming and cheery around people who genuinely can't be active and yet want to be a part of the community. There is no easy way to distinguish between members who are just lazy and those who are curious and want to know more. 
    Seeing as you joined early after the project began, you perhaps remember that before Tech Alpha started, the community was much more united, mostly because we have all been around for relatively short time and noone had access, we were all equal and just wanted to play the game. Over time it grew to the point where newcomers were being informed by active members, then by a bot responding to frequent keywords. All that is left now is the header text above chat, since most active members are partaking in testing and don't visit the Forum much, or can't be bothered to answer anymore (my case, I'll admit I am just lazy and tired to do repetitive stuff for so long) while new people keep pouring in and random visitors from the past stumble back here just to find out there are people playing while they are not. Unfortunately, there is no real way to fix this. Noone can make me be patient except me, noone can force anyone who stumbles by to read the entirety of the FAQ or even the header. I would be glad if the community was at its 2015/16 state, but that's unrealistic. Perhaps the best we can hope for is the game coming out and everyone being hyped and wanting to cooperate. I will make no further comments about the moderation teams decision/s as that's currently not related and not fitting the point I am trying to make.
    My ramble went a bit random at times for quite too long, but hopefully the message got through - shit ain't perfect, but we all can do our best and it's not anyone's fault, its the natural way of things the way go. 
  6. Tazermarks liked a post in a topic by anonyme0273 in Save Our Community   
    I support an open minded community, and open minds do not think alike, especially with over 20k people. The few dozens/hundreds that are active in my opinion are the patient ones, those that visit rarely tend to be disappointed as they don't see the progress go as the active part does. Of course, testers and staff - people with access to the game - are a different branch and I believe most of them, at least from my perspective, want to persuade the random visitors that there is a lot going on and not to lose hope. 
    The poll that was opened and closed... well, I personally wouldn't close it because of a few random offtopic responses as there was still place for more answers from more people and perhaps some of the random visitors after reading the well formulated reasons why the game isn't out yet would be like "yea, perhaps they aren't lazy in there", but as I partly contributed to the topics closure with a response to a random thing, I am not the one to talk - though I said my opinion to begin with.
    I agree with you both, but as an old timer on the forum - everyone should understand that certain things are just out of the question and are not going to happen. Even if a hundred or a thousand people voted "release the game in its current state", I believe the priorities of the devs are to make the server work close to flawlessly and it's not going to change. Same goes for repeated questions and demands, it gets tiring after a month or two, let alone literal years. People who aren't investing their time into this project should not be denied a say, but can't expect to have any real leverage on the decisions of staff. The long time supporters versus the impatient ones, as you called it, is just natural since the impatient ones won't be doing their own research and yet demand answers to FAQ questions all the time and long time supporters are tired of that, thus becoming impatient with the impatient ones. After years of answering the same questions over and over, you can't blame anyone for not being welcoming and cheery around people who genuinely can't be active and yet want to be a part of the community. There is no easy way to distinguish between members who are just lazy and those who are curious and want to know more. 
    Seeing as you joined early after the project began, you perhaps remember that before Tech Alpha started, the community was much more united, mostly because we have all been around for relatively short time and noone had access, we were all equal and just wanted to play the game. Over time it grew to the point where newcomers were being informed by active members, then by a bot responding to frequent keywords. All that is left now is the header text above chat, since most active members are partaking in testing and don't visit the Forum much, or can't be bothered to answer anymore (my case, I'll admit I am just lazy and tired to do repetitive stuff for so long) while new people keep pouring in and random visitors from the past stumble back here just to find out there are people playing while they are not. Unfortunately, there is no real way to fix this. Noone can make me be patient except me, noone can force anyone who stumbles by to read the entirety of the FAQ or even the header. I would be glad if the community was at its 2015/16 state, but that's unrealistic. Perhaps the best we can hope for is the game coming out and everyone being hyped and wanting to cooperate. I will make no further comments about the moderation teams decision/s as that's currently not related and not fitting the point I am trying to make.
    My ramble went a bit random at times for quite too long, but hopefully the message got through - shit ain't perfect, but we all can do our best and it's not anyone's fault, its the natural way of things the way go. 
  7. Treim liked a post in a topic by anonyme0273 in Save Our Community   
    I support an open minded community, and open minds do not think alike, especially with over 20k people. The few dozens/hundreds that are active in my opinion are the patient ones, those that visit rarely tend to be disappointed as they don't see the progress go as the active part does. Of course, testers and staff - people with access to the game - are a different branch and I believe most of them, at least from my perspective, want to persuade the random visitors that there is a lot going on and not to lose hope. 
    The poll that was opened and closed... well, I personally wouldn't close it because of a few random offtopic responses as there was still place for more answers from more people and perhaps some of the random visitors after reading the well formulated reasons why the game isn't out yet would be like "yea, perhaps they aren't lazy in there", but as I partly contributed to the topics closure with a response to a random thing, I am not the one to talk - though I said my opinion to begin with.
    I agree with you both, but as an old timer on the forum - everyone should understand that certain things are just out of the question and are not going to happen. Even if a hundred or a thousand people voted "release the game in its current state", I believe the priorities of the devs are to make the server work close to flawlessly and it's not going to change. Same goes for repeated questions and demands, it gets tiring after a month or two, let alone literal years. People who aren't investing their time into this project should not be denied a say, but can't expect to have any real leverage on the decisions of staff. The long time supporters versus the impatient ones, as you called it, is just natural since the impatient ones won't be doing their own research and yet demand answers to FAQ questions all the time and long time supporters are tired of that, thus becoming impatient with the impatient ones. After years of answering the same questions over and over, you can't blame anyone for not being welcoming and cheery around people who genuinely can't be active and yet want to be a part of the community. There is no easy way to distinguish between members who are just lazy and those who are curious and want to know more. 
    Seeing as you joined early after the project began, you perhaps remember that before Tech Alpha started, the community was much more united, mostly because we have all been around for relatively short time and noone had access, we were all equal and just wanted to play the game. Over time it grew to the point where newcomers were being informed by active members, then by a bot responding to frequent keywords. All that is left now is the header text above chat, since most active members are partaking in testing and don't visit the Forum much, or can't be bothered to answer anymore (my case, I'll admit I am just lazy and tired to do repetitive stuff for so long) while new people keep pouring in and random visitors from the past stumble back here just to find out there are people playing while they are not. Unfortunately, there is no real way to fix this. Noone can make me be patient except me, noone can force anyone who stumbles by to read the entirety of the FAQ or even the header. I would be glad if the community was at its 2015/16 state, but that's unrealistic. Perhaps the best we can hope for is the game coming out and everyone being hyped and wanting to cooperate. I will make no further comments about the moderation teams decision/s as that's currently not related and not fitting the point I am trying to make.
    My ramble went a bit random at times for quite too long, but hopefully the message got through - shit ain't perfect, but we all can do our best and it's not anyone's fault, its the natural way of things the way go. 
  8. Pupsik liked a post in a topic by anonyme0273 in Patience   
    Client devs @Ladadoos and @John  are working on things that the other devs would work on in 2019. This means there will be no delay in the actual server progress, possibly opposite, actually. 
  9. Saim25 liked a post in a topic by anonyme0273 in NEW 1on1 PVP MAP!   
    Lookin' good, I think we may try it and perhaps Stream it, if you want. Lemme know
  10. Navarr liked a post in a topic by anonyme0273 in Corrupt-a-wish!   
    Wish granted, the train arrived on time, however, you weren't there.
     
    I wish for a freeware non-virus'd music making software (if you know any, let me know pls ^^ )
  11. anonyme0273 liked a post in a topic by Kubik in Introducing... Kubik, our new developer!   
    I am from the Czech Republic. Any other questions?
  12. anonyme0273 liked a post in a topic by Eddio in Important: Open Beta Status Announcement   
    Take all the time you need. You are doing an amazing job. Let's all keep up the 
  13. DrARCzt liked a post in a topic by anonyme0273 in Who is around my age or older?   
    My age + @ThomasMann's age = your age.
  14. anonyme0273 liked a post in a topic by fiki574 in [Important] Open Beta Delayed   
    @Fotti
    "I've been in the shoes of those developers, working so hard to revive our favorite game." - Proof or didn't happen
    "I actually don't believe that those devs are able to pull this stuff. So young and lacking experience..." - Young yes, lacking experience? No. I'm 8 years in programming business so argument invalid.
    "I predict that nothing will be playable, except the forge in the next 2 years." - How so when there were so much testers playing and streaming stuff from old server?
    I'd like to see you reverse engineer a game completely, then code a server counterpart for it, then make an application that can edit game files you didn't have a clue about how they work. Oh, and make it all in timespan of 2.5 years. The amount of work I've put into this is immense, I won't tolerate anyone bashing my 2.5 years work.
    As @Ultrakool said and this may sound arrogant, if there wasn't for me you'd still be stuck with dev updates regarding old C# server, let alone have a new version rewrite at the point it is currently. If I snap, quit and don't come back, you won't be able to play this game until 2020 so be grateful. Point me to a project or game studio that has weekly updates as we have and is involved with their community as we are. That's what I thought, you can't, so be sure you collectively don't mess up whole staff<>players relationship.
  15. anonyme0273 liked a post in a topic by BionicReaper in How to Enter Giveaways   
    Instructions unclear. Foot stuck in my mouth.
  16. anonyme0273 liked a post in a topic by plipse990 in BattleForge on America's Got Talent 2015 (!)   
    While I was mindlessly watching some YT videos, I came upon something interesting. I happen to like to watch funny talent show entries, and found a funny comedian called "Piff the Dragon". In America's Got Talent 2015 he came quite far, so I decided to watch some of his performances. But this is where it gets funny: on what I believe to be his third performance I was suddenly hit in the feels, and I didn't know why. But then I heard the epic music, what I recognized as a BattleForge soundtrack. So after a bit of searching I found out that "Piff the Dragon" used Battleforge OST - Northern Steel.
    Don't believe me? Just watch:
    Northern Steel: https://www.youtube.com/watch?v=7XslaXmoaIU&t=46s
    Piff the Dragon: https://www.youtube.com/watch?v=5uFBVwnxRlM (1 min 40 sec)
     
    TL;DR
    A comedian used a Battleforge soundtrack in one of his shows, what i found to be amusing/nostalgic.
     
  17. anonyme0273 liked a post in a topic by MephistoRoss in Map editor tutorials   
    Here are map editor tutorials that I found on the web:
    Emmaerzeh:
    Kaldrax:
    BattleForge Map Creation 1: Heightmap: https://www.youtube.com/watch?v=oPdnZSvq6JQ
    BattleForge Map Creation 2: Cliffs, Water & Textures: https://www.youtube.com/watch?v=Bzo8m4CbNnM
    BattleForge Map Creation 3: Orbs & Wells, Map Settings: https://www.youtube.com/watch?v=T73FOPnJ_MA
    BattleForge Map Creation 4: Decoration: https://www.youtube.com/watch?v=dBy7zmIV6f0
    BattleForge Map Creation 5: Finalizing the Map: https://www.youtube.com/watch?v=7BaKgHax2OA
    BattleForge RandomMap Generator Tutorial: https://www.youtube.com/watch?v=r6dMmgOKqiU
    Creating a BF PvE Map Part 1: https://www.youtube.com/watch?v=hDfN9EVdgoA
    Creating a BF PvE Map Part 2: https://www.youtube.com/watch?v=KXIyOtM4rQs
    Creating a BF PvE Map Part 3: https://www.youtube.com/watch?v=dNqLVtzePGo
    Tate Macmillan:
    Omelie's Battleforge tutorials - 1 (How to make cliffs and How to make ramps): https://www.youtube.com/watch?v=z3Nz5qkEtXs
    2nd - Omelie's Battleforge tutorials (How to make water areas and How to texture water): https://www.youtube.com/watch?v=7jVnPQVyQBk
    3rd - Omelie's Battleforge tutorials (How to get texture sets, How to add textures to a map and Adding Textures under water layers): https://www.youtube.com/watch?v=pQnNQskdnGI
    4th - Omelie's Battleforge tutorials (Placing objects/units/etc., Setting teams and players inside the editor, Starting points and Orbs/wells): https://www.youtube.com/watch?v=k7kOJ-QK8Ms
    5th - Omelie's Battleforge tutorials (Experimental minimap creator and File structure): https://www.youtube.com/watch?v=FRzA5C4SD1c
    6th - Omelie's Battleforge tutorials (Basic scripting structures, Basics on scripting syntax and Basic scripting examples): https://www.youtube.com/watch?v=MnTu91Tfe9A https://www.youtube.com/watch?v=aCwplAG_3sY
    7th - Omelie's Battleforge tutorials (Basics of spawn script, Conditions, Actions and Examples in all structures (OnEvent, OnOneTimeEvent, OnIntervalEvent, OnToggleEvent)): https://www.youtube.com/watch?v=D5E4Noc01dQ https://www.youtube.com/watch?v=77Fg4VlRXSU
    kevero14: 
    Battleforge map editing - Attach cliffs automatically: https://www.youtube.com/watch?v=59Jqx7IaXYk
    Battleforge map editing - Create cliffs manually: https://www.youtube.com/watch?v=Wuor1POwkLI
    Other useful files (uploaded by @Karl Lavafeld):
    Import export in bf editor by kaldra.odt: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7100 
    fortgeschrittenes script tutorial by Ajihad007.odt: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7101
    BattleForge taglist6c6c.txt: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7102
    bf ids.odt: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7103
    Tutorial__How_to_use_the_Cutscene_Editor_-_BattleForge_Forum.pdf: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7104
    ----------------------------------------------
    Menchrese:
    How to get the Map editor working: http://forum.bfreborn.com/index.php?/topic/1064-map-editor-activation-guide/ 
  18. Secvndvs liked a post in a topic by anonyme0273 in What music makees u most nostalgia   
    Well there is no doubt...
     
  19. Axewel liked a post in a topic by anonyme0273 in What music makees u most nostalgia   
    Well there is no doubt...
     
  20. Deadman liked a post in a topic by anonyme0273 in What music makees u most nostalgia   
    Well there is no doubt...
     
  21. anonyme0273 liked a post in a topic by vladistick in Lost Grigori   
    So, here is a painting I've made in this week. Would you like to see any other card illustrated?

  22. MrBao liked a post in a topic by anonyme0273 in [Important] Open Beta Delayed   
    Good luck to the devs, the work being done is immense and there is a lot of pressure for sure. We should all be grateful and supportive  
  23. anonyme0273 liked a post in a topic by Plasi in [Important] Open Beta Delayed   
    Don't feel sorry. Honestly I would even donate my to free boosters to you, since you are the person who keeps the DevPlattform online. Just take your time. 

    As once a famous Disney movie said: "You can't rush art."
  24. CapnCrunch liked a post in a topic by anonyme0273 in [Important] Open Beta Delayed   
    Good luck to the devs, the work being done is immense and there is a lot of pressure for sure. We should all be grateful and supportive  
  25. anonyme0273 liked a post in a topic by fiki574 in [Important] Open Beta Delayed   
    Sorry, people
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