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Loriens

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  1. Loriens liked a post in a topic by __luc in Expert Campaign - Missions Briefing - Among the Old Gods achievement   
    Very easy and I think even cheap (in bfp) strategy for Slave Master provided through the attached replay file. Here, we even messed some small parts up a bit, such as the start and me going for 2nd slave camp before getting t4 for my mate. We did use some expensive cards, but none were vital for the strategy. Construct and ensnaring roots were the only "expensive" cards which the defense relied upon. I like to use grimvine or colossus to go through the fire trap, but Mo can be used, especially with the charge (break wall beforehand and start charge just before going into the fire).
    The general route from OP still applies, however, we never go for the teal route.
    One thing to note, don't kill any bandit or camps which aren't directly in the way. In the replay, you can see that even the camp next to first t4 (which doesn't attack without provoking) can fight twilight dragons if needed.
    First build some units which can clear the first camp, nothing special. Turn the fire trap on. TURN THIS TRAP OFF WHEN DRAGONS START SPAWNING. If it goes on for too long (sometimes even after 3 dragon spawns), the slaves might die. After turning it off, the defender should stop helping the attacker and start building a defense.
    The defender will always defend t2, but at the start this is trivial (mostly snipers and witches), so he can help the attacker push faster.
    Then leave some units at t1 because it will get attacked, but wait for the first wave of enemies first (we forgot this).
    After this, make fire stalkers to kill any towers and spawners on the right hill. Use some cheap units as bait for the snipers so the firestalkers survive. Don't kill anything on the right. These bandits can help kill some twilight if things go wrong and they are no trouble for us.
    Then, buy the power well over the hill on the right side and clear till you get to the north-western shielded fire trap. The attacker should have t4 now and the defender t3. When you get close to t4, dinos are released, Just run away and let the dinos fight the bandits and return shortly after to kill the remaining NPCs.
    I decided to start clearing the area around the shielded fire trap with a flying t4, but it might be better to clear t4 for defender first. Don't go through the wall (or break it) to the teleporter and the "boss" on the way to t4. Also, don't clear behind t4, if you go to for there is a chance of starting the end sequence.
    Now clear the part of the 2nd slave camp where the slaves have to walk and kill the slave master (can't free the slaves yet, is for later). This is a relatively small part. When this is done, flying units can start clearing the northern teleporter (if they are near the slaves) and ground units can go to the wall which was previously ignored. Go to Ravenheart en free the slaves. On your way there, kill all scoutships. Note that mines spawn by the slave under the Ravenheart, so be prepared to heal him if necessary. Bring the slaves to the portal and retried with all units except one tank unit. It doesn't matter if this unit dies. I like to add Mo and all the slaves to a group, as they sometimes get distracted to start walking somewhere else entirely. In the meanwhile, be sure to send a unit to the second slave camp. Sometimes this unit can't break the cages. Maybe it happens if he arrives before the mission tells you to free them, but I'm not sure. It is always solved if I send Mo there in this case. Free the slaves and send them to the teleporter. If you do this correctly. the "boss" doesn't even leave his camp (see replay for exact details if it doesn't work out). Ignore Moon babbling about a southern path through another flame trap and just take the short path to the teleporter.
    GG, map complete.
    While the attacker was doing all of this, the defender just has to spam towers (Mark of the Keeper might help) and use really strong t4. Usually, these are very slow/immobile. We used constructs which decimated the camp+twilight. Entangle will help a ton with killing the twilight abominations before getting a strong enough defense. If defense starts failing it is no problem at all, as long as the twilight can be delayed unit the second group of slaves if brought to the portal.
    Note, never kill any units in the end sequence, unless you are 100% sure you don't have Mo or any slave selected. If you accidentally kill Mo or any of the slaves, it will insta-fail the mission.
    slave.pmv
  2. Klizzix liked a post in a topic by Loriens in tweaks: zoom, third-person camera, custom resolutions, lock cursor   
    System was changed, now you can change it manually, 
  3. Loriens liked a post in a topic by Klizzix in The marctplace should not be a economic simulation!!!!!   
    Hi guys,
    a big time BF fan here with a professional economic background, so id like to quickly share my thoughts on this topic which im also slightly concerened about.
     
    First things first, the current system is actually doing exactly what it is supposed to do: it allows u to exchange ur cards transaction costs free making it very simple for players to try different cards. Despite the opinions here, im sure this is the most newcomer friendly economic system u can find in a game (big part of it is that u cant spend real money).
     
    If you'd like to avoid price manipulation or at least make it harder, there are some easy steps to do: reduce costs of gathering information (so price manipulation is easier to detect) and increase transaction costs (making speculation more costly).
    1. gathering information: make price history available to all players, so they can make their decision upon the best available information (there is a side for this which is very helpful but im sure the majority of players doesnt know about it)
    2. include taxes for puchases, slowing down the amount of transactions. The higher the tax, the lower amount of "investments" will pay out as u have to cover the taxes with the return at least.
    3. You could limit the amount of transactions in balancing with point 2, but i think its not necessary here, because its already kinda in the game. The selling system takes some time to use and there is a limit for listings there.
     
    These steps would make it harder for price manipulations to appear, though i wouldnt recommend doing that for 1 simple reason. It would benefit the experienced players and be harder for new players to gather a nice pool of cards which is exactly what we dont want. So long story short: the current system is nice for newer players and i think the recent number of players support that claim, im actually a big fan of how you turned out the economy in this game to be.
     
    Though there is one very big concern i have and that has to be adressed: price inflation. Its somewhat capped due to fixed booster prices, but i think we can agree that noone of us can really judge when its better to open booster or just buy cards directly, we dont have the necessary information at all time and not a system to calculate that. So its hard to say if fixed booster prices will be able to fully cap price inflation
     
    If prices continue to increase while all new players have the same amount of free points per day they can gather, it makes it so that the later u start with the game, the longer it takes to get any given card. I started playing daily with the server reset while i got a couple of friends to start playing since and you can see how much longer the progression takes. While i was able to buy Amii Monument for less thatn 1k, they had to pay 2k for it. If you dont open booster that card alone now took them twice the time to get.
  4. Loriens liked a post in a topic by Cocofang in Expert Campaign - Missions Briefing - Among the Old Gods achievement   
    Nightmare's End Deck

    Everyone and their mom does this map with T2 flyers or some Amii Monument snoozefest, but I wanted to try something else and it was extremely effective.
    One part of the strategy is something I learned from another player on Crusade and it can be applied here as well: Stack like 5 Defenders and one Crystal Fiend on top of each other, have them hunker down and build two Northern Keeps behind them. You can defend the bottom wall indefinitely with this approach. You open the gate, stack Defenders behind it and they will hold. When waves get stronger sometimes you have to use the Keeps ability.
    Bandits can do this even better with Commandos B and both types of Retreats, they hold forever without needing any attention at all. But early Juice Tanks are a big deal.
    Top wall gets defended by the army of Stone Tempests, Fiends and Defenders that you build up to eventually push. Let Defenders tank for the time being with Northern Keep support. You can also add one Tempest behind the Defenders to feel more comfortable at the bot wall.
    Once you are comfortable (I did it with like 9 Tempests or sth) you go top. Get your Defenders in range of the artillery and have them hunker down. They will tank the cannon for quite some time with Ray of Light and Crystal Fiend support. Have the Tempests clean up whatever reaches your Defenders. Roots if necessary. Focus on keeping Tempest alive, Defenders are fodder for distraction. Then push Tempests in to clean up the artillery cannon. Finish the rest of the camp. You need your Tempests to defend until you got a few Necroblasters going. After that you can switch to Ashbone for the top mid camp. Leave two Tempests as aggro magnets in front of your Necroblasters. Originally did it with Swampdrake support but I think Lost Horror is better. Or just plain Ashbones.
    Ashbones wreck bot mid camp as well. You will notice your Defenders are still all fine at your initial orb. Last hurdle is T4 but Ashbones and Lost Horrors with spell support have insane AoE clear. Mid can hold with Necroblasters and your eventual T4 army. Necroblasters can also hold your orbs. But expect to maybe lose one.
    Juice Tanks make energy a non-issue. Spam spells to support your teammate if necessary. I even added Offering to the deck because I was mostly gated by charges in the end. 2x Fountain of Rebirth (in Construction Hut area) is a 90 energy investment for a permanent 25/3sec reg. That's massive for the T2 push, Defenders on defense and for Ashbone. Ashbones have crazy synergy with HoTs overall.
    T3 and T4 is flexible in this deck. Can use most other things instead. The important thing is T2. Tempest, Defenders+Keep, Crystal Fiend, Juice Tank. Those are the center pieces, I'd say. Budget option would be Razorshard G instead of Fiend. But heals makes base defense and top push much more comfortable.
  5. Loriens liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    That is correct. I split the promos into their own rarity group, as they sort of have their own rarity when you get them from boosters, an it kind of fits better for the auction website.
    But you can just filter for Promos and count the rarity symbols in the corner of the card.
    Also, Promo Snapjaws are not yet available on my site, but I will add them at a later date.
  6. Dallarian liked a post in a topic by Loriens in New Amii Units Artwork (Sorceress DONE)   
    https://bfcards.app
    You can use this site to make it look exactly as it is in game.
    For example: 

  7. Loriens liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    thanks guys ^^ i hear you (too lazy to change much about the card beside the Edition though XP)
    @Ladadoos  totally agree about 1, for 2 i think the smoothness can be gone if ill add more details like you said in 3
    but i want to be cautious with the details as i had quit a lot in the original which took it too far from BattleForge style.
     
    how about this version?
    i added more details to the background, and de-saturated the reds in the picture. didn't touch the character yet (i would like to avoid adding details to her if possible).
    new one on the left
     
  8. Loriens liked a post in a topic by Pyneappole in Increase Resource Booster radiusfrom 20m to 25m   
    Because some people just want to watch the world burn
     
     

  9. Loriens liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    so after a good night sleep i decided to redo the face entirely plus got lots of progress today
    i think were getting there ^^
     
     
  10. Loriens liked a post in a topic by Dallarian in Choosing Daily Missions - Tired of the chores   
    Random quests from PvE pool promote all game modes (...).
    You have 3 days to finish a daily quest and many quests overlap, so completion of them should not be a problem unless it is "play specified map". With minor budget management (having 75 BFPs in advance, for example drained from reserve) allow you to keep buying boosters and other things.
    However, if for any reason someone would like to reroll their quest to complete it quickly, or do not feel like doing this particular one, I believe it should be possible to reroll quests indefinitely. It's one of foundations of BFP income, and in MMORPG if I dislike one XP spot / it's busy / something happened, I have freedom to go to another, because there are usually 3-5 other locations available. I believe similarly it should be in Skylords Reborn.
  11. Loriens liked a post in a topic by LEBOVIN in All-time fastest speedrun rankings   
    Bad Harvest 02:54.7 LEBOVIN + Pritstift + Treim January 2021

    Bad Harvest 02:32.8 LEBOVIN + Pritstift + Treim + Wanky January 2021

  12. Loriens liked a post in a topic by Hi Im Pan in All-time fastest speedrun rankings   
    Nightmare's End Solo 36:17.5 Hi8Im8Pan

  13. Loriens liked a post in a topic by Dallarian in Skylords Reborn Team Reorganization   
    Can we have update on the list please?
    There are a few new faces and I wonder in which cathegory they fall.
    Also some pictures do not work.
  14. Loriens liked a post in a topic by Chibiterasu in Shrine of Martyrs   
    There were several reasons for this change:
    1. The protection of Martyr didn't stack with most other protection spells frost has. It doesn't work for ice shields, it doesn't work for dreadnoughts ability, it doesn't work for ward of the north.
    2. In 4 player maps the old martyr was useless because as you already said, one Player normally uses Shrine of War so you won't get any protection out of this effect anyway. The current Martyr is also not perfect for 4 player in combination with sow but at least you have an alternative to sow. (Therefore your idea with the effect for freezes depending on your void will also be useless in 4 player maps because you won't have void thanks to the one player who plays sow)
    3. Frost has a lot of expensive abilities and spells. Some of them are quite important and without a proper void return tool, frost struggles in long fights. This is pretty much the opposite of the intentional design behind frost. That's why a void return tool is so important for pure frost.
  15. Loriens liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    yo guys, i saw around here the developers mention they currently only able to reskin current models in order to make new units.
    so i was thinking about it and actually most of the factions have similar models already, with maybe minor differences but generally most of them change the texture and call it a new unit.
    with that said i took upon my self a little project to try and design new Amii cards that can be made in game with only changing textures hopefully that could give the devs some direction.
     
    ill keep updating this Topic as i get more progress, so let me know what you guys think
    for now here is the first sketches of an Amii Sorceress card art based on the fire dancer/frost sorceress model
    btw if you have better name im all ear lol, was thinking either Amii Sorceress or Night dancer, but they sound generic af :\
     
     
    Done!!

    and as a card:
     
     
     
  16. Loriens liked a post in a topic by Dallarian in Shrine of Martyrs   
    After the redesign, Shrine of Martyrs excellently fills Battleship Shield playstyle, which is more spell heavy than just Ironclad spam - benefits from the building are great and awesome, allowing me to cast spells, Barrage, and keep shield almost indefinately at the same time. For me the change is perfect and nicely fits other recent changes.
     
    The idea behind all Shrines is to return void power. Old Shrine of Martyrs did not fullfill the goal, and thanks to the change now it does fit in the archetype.
    If you liked old Shrine of Martyrs in non-void-manipulated rPvE, and now new variant is useless because every time you have better manipulations always in play, then, both variants are significantly weaker, regardless of change. Please separate those situations, strength of both variants is weakened if mentioned Shrines are commonly in a match.
     
    The idea with void manipulation and length of freeze is interesting and may be strong, in sense strong = used. However, I'd keep the idea for some useless Frost Building, for example for Frontier Keep redesign - affinities could work similarly to Time Vortex's affinities, or could have separate, different effects (shield from old Shrine of Martyrs and longer freeze, for example), and let Shrine of Martyrs do it's job and be Frost equivalent to Shrine of Greed, Memory and War.
     
    No need to apologise for England, I have forgiven it's deeds long ago. And your English is decent enough to communicate clearly your intentions, mission successful.
  17. Loriens liked a post in a topic by anonyme0273 in Shrine of Martyrs   
    perfection
  18. Loriens liked a post in a topic by LEBOVIN in Making it visible on map, which difficulty the open games are   
    Old screenshots show there used to be some kind of filter back in the days. Maybe it could be reinstated to allow filtering between all kind of lobbys and by difficulty.

  19. Loriens liked a post in a topic by Bkingn in Choosing Daily Missions - Tired of the chores   
    Yo what about removing quests? Who will be the first crying? Those guys who cry for easy bfp. You dont have enough time to do all the quests? Wow just dont do them then. The game is alive theres no rush if you play it for fun then why the constant crying about quests which are a comple new additions to the Game. Enjoy it ffs. We have been waiting for the game to be playable for yeeeears and finally i can enjoy it. But there are ppl always hating additions which makes the game more playable.
  20. Loriens liked a post in a topic by Treim in All-time fastest speedrun rankings   
    Convoy duo 5:45.7
     
  21. Loriens liked a post in a topic by MarbSlonk in Smaller Abyssal Warders don't get Wheel of Gifts buff   
    NAME: Smaller Abyssal Warders don't get Wheel of Gifts buff
    DESCRIPTION: As said in the title, the smaller versions of the Abyssal Warder don't get any buffs from Wheel of Gifts. The original, XL version does, however.
    REPRODUCIBILITY: Both ingame and in the Forge. Both affinities.

  22. Loriens liked a post in a topic by Germansa Rebetter in German Chat   
    You should have read the RULES:
    [GLOBAL RULES]  - 1. No Inappropriate Content 
    Offensive in any way (Racial/Ethnic/Country-based)
    -
    People like you should be banned from the game for life
    -
    In-game chat is not flooded with German chat. You all overreact.
    From time to time someone asks in German. Which usually goes away very quickly. That is a big problem? LMAO I don't think so #facepalm
    This thread is embarrassing.
    Take a chill pill.
  23. Loriens liked a post in a topic by Metagross31 in Choosing Daily Missions - Tired of the chores   
    Well, noone actively forces you to do them. The fact that yhey accumulate for a few days makes it even so, that if you want to do rPvE today, you can go ahead and do it and maybe do them another day without loosing anything.
    In fact, the whole system with different types of dailies has been put in place to bring you a bit out of your comfort zone and encourage you to play different maps, if you want to maximize the amount of BFP earned.
  24. Loriens liked a post in a topic by DieToPlay in All-time fastest speedrun rankings   
    You're welcome to share all of your replays too.
  25. Loriens liked a post in a topic by ShadowXY in Quest & Achievement Suggestions - Megathread   
    "This is the way"
    Win a rPvE-match 9 or higher with friends (2, 4) with everyone only going T3 max and therefore no T4 units, spells or buildings.
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