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Irysunna

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  1. Try to keep those modifications realizable, remember that developpers don't have acces to lots of coding, we need to find a simple way to smooth things. To be clear i'm mostly a PvE/Speedrunner player, and also an old PvP player+. For speedrunning you need lots of cards (much more than PvP) because you need 1 deck/map. And you also need charges too. For PvP you can play different colors but people often prefer to stick to 1 or 2 gameplay. Moreover a 120 level deck is not needed you can be perfectly fine in PvP with a level 100 deck. Some numbers i'm actually using : PvE : 134 cards (38 Rares, 11 Ultra Rares) PvP (13 decks, all colors/combos) : 94 cards (31 Rares , 8 Ultra Rares) 11 Rares 3 Ultra Rares in common with PvE 1 PvP deck is max 9 Rares, 2 Ultra Rares The problem is which is the perfect time to have 1 full deck for beginner PvE or PvP, let say for example 2 weeks (you'll still need more than 1 year to have all cards). I'm playing since 6-7 months and i have all my PvE decks, and almost all PvP too, i'm not using the Market at all => just to buy the cards i need when i want it, at the price they are when i'm looking at them. But in order to do that, I'm like everyone else connecting 5 times/week just to do quest and win my booster. 40min/day and i'm just leaving the game... For the price of booster/quests reward the main problem is that whatever the price, the market will always rearrange itself. if a booster is at 500 BFp, good rare card will be at ~500 BFp and good UR => 1500 BFp. The more the time pass the more people will have BFp the more good card will rise up. UR like infect/Wheel are at 2500+ BFp now. If Booster will be at 15000 BFp => good rare cards will be at 15000 BFp. Problem will stay the same. An easy trick to prevent that is to make a maximum price for a card by rarity. Keep ratio like it is today with reward, but try to do something like : Most of the good card will be at max value for sure, but it will be at least reachable. And average price will be less. If i take my beginner PvP players example : 2 UR, 9 R at those price < 1 month Thing that can be better, in order to decrease the time : Just do more quests (something like achievement) => i'll play more for sure : Keep the daily Booster quest, but make those 3 one repeatable : 4 PvP game/ 2 rPvE game/ 3 PvE game. People will play what they want. And for PvP players like RadicalX said just make more reward in Gold for upgrade, that will totally do the job if you don't like PvE/rPvE.
  2. Battleforge.xlsm This is my Excel sheet for my Dashboard feel free to use it. You'll have most of the cards' informations.
  3. Replays updated from my run of March Convoy 06:59.1 -> 06:52.0 Empire 27:49.7 -> 19:04.6 Sunbridge 13:11.5 -> 12:33.1 Crusade 09:45.3 -> 09:43.6 The Gun of Lyr 08:47.2 -> 08:43.6 Defending Hope 20:37.6 -> 20:36.7 Blight 22:57.7 -> 18:24.1 The Insane God 10:55.1 -> 06:07.3
  4. Why don't you reset all the cards, gold, exp, market in the database for the release, and keep the remains Tables ? Or if there are too many Tables just insert data of the Users Table in the new database. Account and mail will be preserve this way, and even if you have got thousands of non used account, it's only 1 row in the database, their cards and all informations linked to that account will be erased.
  5. Then the new players will stay, and old one will quit. I wonder which side has the most members
  6. I shared all replays of the best runs i did those 2 month on this topic, if you want to look.
  7. New Update 13/03/2019 : I added a second link in the Ranking PvE Page : ALL my best replay (.pmv) during the past 2 month on every map in expert.
  8. Because sometimes i fail with the phoenixes and i prefer to have a backup than fail the run.
  9. I finally finished to create and update PvE Deck. I played many map this weekend ^^ i had to train on some map again to be able to create viable missing deck. Except for Blight i don't remembered well how to play each position, and i couldn't find a team for this map yet.
  10. Very good idea DasToggy. Altough i would never play in a regular tournament, i'll may play in this one.
  11. No Speedrun for the map Introduction ?
  12. Yeah sorry actually they are all my own decks. Best time are not made with them, that's why there is my Own time + the Best Time for information ^^. I don't know the decks they were using, but i'm improving my own when i find or learn an upgrade. Moreover i don't run every map at the moment, and i'm still learning and training on all of them. And i don't update every day those deck (pretty long to do), some were made only with memory -> Insane God. Dashbard Update : - New Tab : Ranking PvE, with time + link of map replays - Updated More PvE Deck (5 left) - Added 2 Flags (PVE and PVP) in All Cards Tab in order to see the top cards play in my PvE or PvP Decks
  13. I agree with RadicalX and Treim on their analysis of the actual meta and the card, but i don't think it's that bad. There is lots of map where Amii Monument is just like winning 20s to 5min. (Example : Convoy without Amii Monument we still can finish the map in 7:10 vs 6:50 with ?)... Of course you'll need more skill to play maps without it, and like you all want to say : "The way they were designed to be played..." Actually i remembered the beginning of BattleForge when you had only the 200 first cards, with just 2 upgrades/cards, and when you had to farm every specific map to win them. Expert Mode was SO INSANE, everyone were new players and map were so hard with old deck ! I don't really miss those day... Playing 1h30 to fail on a map was painful ! Grinding for upgrade 20 times/day on a 12 players maps when other side were failing T_T or when you don't have upgrade at the end... For me "Upgrade level 3" brokes PvE long time ago : Nowadays Windweavers + Shaman can nearly finish every maps alone. And today we have plenty of cards to break record : Nether Warp, BH, Bata... Nerf Amii Monument and then what ? Speedrunners will just be 20s-5min slower ? But for new people you just forced them to learn the old way. I don't miss those day were i was obliged to run slowly. After playing 100 times on each map i'm happy to be able to cut the 4th orb sometimes. Less fail, less farm, no need to play hours and hours (i'm not in school anymore). Moreover there will be a reset, more farm again and again. You want to nerf cards ? Then Go release the Vanilla game ! Then wait 6 months between each extensions. That way maybe you will love to have Amii Monument. For me it's a Gift for all those years of playing without it.
  14. Just wanted to up this topic. Themes decks are the best for new players
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