Jump to content

Kubik

Developer
  • Posts

    1909
  • Joined

  • Last visited

Reputation Activity

  1. EvilCookie liked a post in a topic by Kubik in Skipping animations   
    I am at work right now, so it was surprise the video even open, but the video quality is very bad (may be caused by some settings here).
    I did not see anything wrong there.
    Can you try on test server?
    instructions: https://discordapp.com/channels/173414671678832640/606796207137882132
    https://cdn.discordapp.com/attachments/606796207137882132/628245180637773849/LauncherTest.exe
  2. Kubik liked a post in a topic by mastermedo in Skylords Reborn Trivia!   
    Well, the last trivia was pretty fun ^^
    Here are some suggestions for ones to come.
    1) I implore you to enforce the first rule and repeat it before each trivia in game. (Everyone has only one chance and therefore one answer each: Think carefully!)
    2) If there are people who repeatedly submit multiple answers or spam just ignore (disqualify) them for the given trivia.
    3) Award winners after the trivia not during one, that way you won't have to remember winners, you'll have them written on the paper and won't mistakenly award the same person multiple times.
    4) Write the answer to the question before moving on to the next one, especially for lore questions; which could be a great learning experience and not just one word.
    5) Don't rush it! Most fun comes from pressure and anticipation, a little stalling could make it much more fun.
    6) Don't just pass the question if no one knows it yet. Since we all have just one chance give us some time... A minute or two at least.
    7) I think we should be allowed to use all means available to us in game to get the answer, be it trying cards out in the forge, searching for a card in the market, scrolling through our own cards or taking a peek in the lore book, it just makes it that more fun and since we have a restraint on time this won't be a problem.
    8) Announce when you're raising the prize for the given question and give us a second chance! ("No correct answers yet, the prize doubles, everyone has a second chance!")
     
    Oh yeah btw, forgot to tell you, Brannoc was not just a blacksmith, he was indeed a smith!
  3. fiki574 liked a post in a topic by Kubik in Fix the servers or add something to the game so it's not a waste of time!   
    based on report less than 0.02% of players have this problems (that includes you, even thou you did not send me any logs)
  4. Halis liked a post in a topic by Kubik in 2 - deck empty (AH and ready on the same time)   
    many actions like opening mails, creating auctions... cause your inventory to refresh
    this is bad EA's design and we can not fix it without writing our own client
    when the refresh happen game send packets to server (get cards, get boosters, get upgrades, ...) and expect to get response
    the problem is it sending the packets one by one and expect the response to be the first packet it receive.
    before that packet reach the server it can be 0.5 second (if player is in Australia)
    if any packet arrive sooner than the response you will have no Cards (or boosters, or upgrades, ...) that includes chat messages, group requests, trade requests, deck requests, ... that can be send at any time
    I limit that issue by queuing these packets in launcher, which creates only small window in which these packets can arrive before the response
  5. BurningWorld liked a post in a topic by Kubik in The New Player Experience (Observations & Suggestions)   
    100-200 players play at least 1 ranked PvP each day, so if you remove the top 10 there is still a lot of players to play against that are not in top 10.
    problem is the time when they play
    I heard a lot that PvP players do not play, because they do not want to collect cards twice...
    It was decided that the game will not be promoted (by us) untill the release. And I kinda agree that calling people "hey come to play, we will delete your progress later" is not the best approach
  6. Kubik liked a post in a topic by Eirias in The New Player Experience (Observations & Suggestions)   
    I'm not sure these cards should be able to earn up to 4x charges. Maybe you can complete each achievement 4 times and you have to choose which cards to get (so 1x reward for all colors, or 4x for all fire but none of anything else, etc.)
     
    We should balance the specific card rewards, but I think part of the charm of getting a powerful rare card (for example, my wife getting soulshatter) is that you know that the card is rare and not everyone has it. She doesn't feel the same satisfaction when playing giant wyrm, for example. She started with it and everyone has it. Soulshatter feels unique to her deck.
  7. fiki574 liked a post in a topic by Kubik in The New Player Experience (Observations & Suggestions)   
    I do not know MrXLink did not like my suggestion with 66 achievements
  8. Tenji liked a post in a topic by Kubik in Promo Cards? ( Premium )   
    as far as I know there are even cards sold for over 10k
  9. Kubik liked a post in a topic by indubitablement in Balance proposal: Amii Monument   
    I have this proposal:
    + Amii now grant 4 of every orb, instead of a single orb.
    + Amii can be played on t1, instead of t3.
    Make amii give 4 of every orbs on t1 for the ultimate enriched experience. It will create loads of options for possible decks and strategies that would straight up not exist without this change. It can be argued that it overshadows alternatives, but it does not remove a single one. Strictly speaking it would be a purely enriching change as far as possibilities go.
    What are we waiting for?
    Edit: The flaw in this reasoning is that overshadowing alternatives (even if it doesn't remove them) does matter. We can't balance anything without reference.
  10. Ultrakool liked a post in a topic by Kubik in Promo Cards? ( Premium )   
    as far as I know there are even cards sold for over 10k
  11. Eirias liked a post in a topic by Kubik in Inflation Incoming!   
    you getting whole booster (8 cards) every day, and 150 BFP, which is worth ~1/3 of a booster
    isn't that contradiction to point 1-?
    Are you selling or opening boosters?
    how that would help anything? I think it would only make players angry that their BFP/cards randomly change value
    easily tweakable system that sounds almost perfect, do you know any example? @ShadowUsagi
  12. Kybo liked a post in a topic by Kubik in Skylords Reborn - All you need to know!   
    https://trello.com/b/4HFfIUCA/skylords-reborn

  13. Moerfi666 liked a post in a topic by Kubik in Skylords Reborn - All you need to know!   
    https://trello.com/b/4HFfIUCA/skylords-reborn

  14. Prlsmatik liked a post in a topic by Kubik in Skylords Reborn - All you need to know!   
    https://trello.com/b/4HFfIUCA/skylords-reborn

  15. Kubik liked a post in a topic by MephistoRoss in launcher_log_2 bug ??   
    Could you also upload the log file from the error message please? The one ending with 08.24_3.log
  16. Flrbb liked a post in a topic by Kubik in Rifle Cultist   
    I posted link to this topic to discord
  17. Gr8Dane liked a post in a topic by Kubik in Screen Resolution   
    "Documents\BattleForge\config.xml" you can edit it or delete it to get everything to default
  18. mbored liked a post in a topic by Kubik in What kind of DAILY quests would you prefer as main BFP source?   
    Before you ask, yes I read that thread, but these are more of an chievements than daily quests.
    Giving out BFP only based on play time, and only in limited amount on weekly bases is the most fair option of these, because everyone get the same amount of BFP and will have no gap between skilled players and new players in regards to BFP gain.
    On the other hand rewarding only victories and based on difficulty will give big advantage to veteran players that know the game and can start expert maps quickly.
     
    We are not going to use result of this poll unless we want to, we are interested in opinions, we take them to consideration, but we do not need to follow the majority!
     
    There seem to be missunderstanding with "or play that map for at least Y minutes to get significantly reduced reward (50%)" it mean that if you play at least Y minutes and lose not win you can take 50% of reward
  19. Halis liked a post in a topic by Kubik in Group system issues   
    the topics was merged, I updated it to new link
  20. Pritstift liked a post in a topic by Kubik in Balance changes to game   
    https://discord.gg/GZKKMqH I do not think the results will change significantly without any progress, so here is the link to discord server that will be related to balancing the game. I decided for discord (as first try) because of the advanteges mentioned, mainly rules enforcing.
    I will try the discord now, and based on the results I may decide if move whole discussion to forum or not. Results will be posted on forum eiter way, before implemented, so even if you do not join the discord you will get chance to voice your oppinion. Results will always contains reasoning why the change was accepted, so you will be able to check also that.
  21. WindHunter liked a post in a topic by Kubik in Balance changes to game   
    I was maybe not clear, Discord option is my idea, not team idea. If I count the votes correctly it is 4 to 1 for forum from team members. I will still probably try the discord option, even thou it have bit less votes and see how it goes. Few peoples already said they change their opinion.
    I repeat main advantages for me:
    scrolling options
    channel control - 1 channel per change, that I can create, on forum I can not create sections...
    permission control - I can not ban someone from topic on forum. I can ban instantly without any secondary consequences, so only people that follow the rules will be there. On forum BAN would mean also game ban, so it would need moderation (that is work, pressing BAN is not ) and consequences would need to be carefully considered, on separate discord, consequences are minimal.
    no guidelines needed - on separate discord I can have strict and simple rules, with only 1 punishment BAN from that server, so significantly limiting access to balance changes in early phases.
    And again if it will go forward under my lead, it will not be PvP only how many times I need to repeat that?
  22. Pritstift liked a post in a topic by Kubik in Balance changes to game   
    I was maybe not clear, Discord option is my idea, not team idea. If I count the votes correctly it is 4 to 1 for forum from team members. I will still probably try the discord option, even thou it have bit less votes and see how it goes. Few peoples already said they change their opinion.
    I repeat main advantages for me:
    scrolling options
    channel control - 1 channel per change, that I can create, on forum I can not create sections...
    permission control - I can not ban someone from topic on forum. I can ban instantly without any secondary consequences, so only people that follow the rules will be there. On forum BAN would mean also game ban, so it would need moderation (that is work, pressing BAN is not ) and consequences would need to be carefully considered, on separate discord, consequences are minimal.
    no guidelines needed - on separate discord I can have strict and simple rules, with only 1 punishment BAN from that server, so significantly limiting access to balance changes in early phases.
    And again if it will go forward under my lead, it will not be PvP only how many times I need to repeat that?
  23. DarcReaver liked a post in a topic by Kubik in Balance changes to game   
    so you even agree that card that make even bigger difference that amii moument would be "compliant with the rules"
    "Why do u guys keep coming up with this exaggerated example" isn't that obvious? because amii monument on soultree do exactly the same
  24. DarcReaver liked a post in a topic by Kubik in Balance changes to game   
    So you would like us to create card that kill everything on the map so you can be first on leaderbors if you manage to play it fastest, because no one expecting that card to exist when they was creating the rules so it is fine to add it later, rules will be the same, and players that do not want to use that car will not be forced to, unles whey will want to get competitive times...
  25. DarcReaver liked a post in a topic by Kubik in Balance changes to game   
    When the map was released that card did not exist so you skip part of map, just because single card check map next time you will be playing it it show you which monuments you should have Because of that I thin it is a bug, that they add card without checking for consequences (not to mention that you have the orb for only 250 instead of 300 power, that can aslos make big difference on some other maps, yes ability cost 160 power, but you get 100% of that back)
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use