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Readymade

Economy, quests, gold and rewards

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Hello everyone,

I just had the pleasure to complete some maps and get some boosters via archivements and the daily quests. And i came to the point, that the economic system in Skylords Reborn will crash really fast with that many booster and possibilities to get rare and uncommon cards so fast. Maybe you should think about the following changes in future, as soon as the server runs and you got time for stuff like that:

 

- More quests that will reward you with special cards or even with the normal commons - it is hard to get even normal common cards

- enable the mini booster again so that people can get more commons/uncommons faster and build up their decks

- enable the tokens to buy upgrades instead of gold. I've finished some lvl 5 PVE Maps and got 1250 Gold from every map - so i can upgrade almost 8-10 cards to level 1 by simply finish one map with a noob deck. Thats too easy. With tokens I've spend hours on grinding them to upgrade my cards and there is no reason for me to complete normale campaign maps to gain my upgrades

- instead of upgrade cards you should maybe think about deck cards which can be looted on normal maps with a small chance


I think that everyone will own a full upgraded deck within some weeks, once the server is running with a massive amount of rares and just upgrade lvl 3 cards. It's not a challenge anymore to gain your upgrades because of the massive amount of gold everyone can earn with pve maps.

What are your thought folks? Let me know!






Thx again to the devs and I know that we are still in a really early phase of the game and the dev and that we got some other problems atm which are more important but we should not forget about stuff like I've mentioned above

 

Neox and Chibiterasu like this

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So I am taking a short break from studying now, your post will be a great distraction. :kappa: 

I generally agree that it shouldn't be too easy to earn card upgrades and being spammed with rares will kind of take the thrill out of the AH imo.
Yet you should consider that we will lose our cards from time to time due to server updates - so right now I think it's a great way to take the edge off, how frustrating would it be grinding for weeks to just start from zero the other day?


Furthermore I think it should be possible to earn the card upgrades not only by doing rPVE or only by completing campaign missions, just like the players have different preferences, the looting system should be just as flexible.

Back to the idea of earning cards by missions - these cards wouldn't be worth as much in AH anymore and idk wether I like the idea or not. It could also affect their rareness: if you could earn a rare card just by completing a mission it would technically become a common card - like moon, wasn't it a legendary card even?

I am absolutely pro mini booster packs, especially if it is that easy to get rares atm. :gem:

Btw: Do you use a strong Internet connection? I was figuring maybe some people (like me) won't get into the game because of a low data rate.

 

Readymade likes this

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Isnt the gold gain increased for testing purposes? Should clear that first, because Threads like this might come up every day. Right now its kina useless to speculate because the Beta isnt over and you do not have any fixed numbers to do your Magic with.

Edited by DominikS
Readymade likes this

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Thanks for the replies. Of course they are not final yet and I just wanted to give a feedback here, so that the team can balance rewards and all the stuff later based on feedback and testing.

 

37 minutes ago, Kunzekalauer said:

So I am taking a short break from studying now, your post will be a great distraction. :kappa: 

I generally agree that it shouldn't be too easy to earn card upgrades and being spammed with rares will kind of take the thrill out of the AH imo.
Yet you should consider that we will lose our cards from time to time due to server updates - so right now I think it's a great way to take the edge off, how frustrating would it be grinding for weeks to just start from zero the other day?


Furthermore I think it should be possible to earn the card upgrades not only by doing rPVE or only by completing campaign missions, just like the players have different preferences, the looting system should be just as flexible.

Back to the idea of earning cards by missions - these cards wouldn't be worth as much in AH anymore and idk wether I like the idea or not. It could also affect their rareness: if you could earn a rare card just by completing a mission it would technically become a common card - like moon, wasn't it a legendary card even?

I am absolutely pro mini booster packs, especially if it is that easy to get rares atm. :gem:

Btw: Do you use a strong Internet connection? I was figuring maybe some people (like me) won't get into the game because of a low data rate.

 

I got a good internet connection but that should not affect the login chances. It's pure luck maybe ;)

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While i agree it shouldn't be to fast to gain cards and upgrades it should neither be to slow. The major issue i see is that PvP and to a degree speedruns are that balanced around fully upgraded and close to fully charges decks. Especially some decks require quite a few UR's to be playable at the highest level. Speedruns have similar issues to a lower degree as often only a handful of UR's need to be fully or close to fully charged on most maps. There is a lot of maps though and while some cards are played in multiple that is still quite the variety of cards in addition to "normal" decks.
Same goes for PvP -i doubt most players are fine with playing only 1 deck (especially towards the top end of the ladder).

Finding a balance is key between not making it to had but also allowing the competitive scene getting to the point where they are actually meaningful and playable in any way in a reasonable time.
As we are still pre Beta there is a lot of time to figure this out for the dev team together with input from the community and as similar threads (for both directions) were made aplenty before the dev team knows about finding the right balance ;)

RadicalX and Fimion like this

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I agree the actual reward system is a little... too random.
I'm struggling to get basic frost cards but hey, i got a lot of good t4 and a Brannoc level 2 already, lmao.

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I enjoy PvE well enough but my primary love and reason for playing this game is PvP. I can't do that without a wide diversity of cards and a fully upgraded deck. I have no urge to grind for upgrades or cards for weeks and weeks just to finally be able to play some PvP. 

I think "grind walls" are only needed to hide holes in game playability which I firmly think BattleForge does not possess. You should be playing the game for the sake of the game being fun in and of itself, and seeing as such a large community invested so large an effort to bring a game back, I think we can all agree that Battleforge is an incredibly fun game. For this reason, I strongly ask our fearless leaders to not slow down rewards for the sake of those who enjoy grinding and instead focus on promoting what is the greatest asset of BattleForge, its fun and diverse gameplay.

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yeah the daily booster quest is op but its not the final form of the game and cards will be reset so talking about this is pretty pointless. The devs said things will change, as you can see the reroll quest is work in progress too so they will change this for sure and they will also add the different type of boosters(?)

but hey as it is still in beta and its hard to login/play we should be happy that getting cards is easier now

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I can't say anything about balancing boosters, since I was able to finish 3 maps and got only 2 of such boosters (with barely anything inside), so my insight isn't really valuable. But since it's a problem maybe let's change daily to the small booster and quest reward to be standard booster instead?

But regarding the gold/upgrades from maps: it would be lovely to look into rewards you get from rPvE vs those from standard PvE maps/PvP games.

At this moment some 1P standard maps are taking about 40 minutes for 2 updates. I won't mention 2P/4P maps, where you may not get anything at all.
At the same time, with completely basic deck, you can do 4P 5-6 rPvE like 2-3 times and just buy all those upgrades instead of grinding those.

Also would suggest to look into daily questing system. In many games  creators moved from "we choose quests for you (randomly or not)" to "you have a group of quests designed for all possibile actions you can take in the game - just pick 3 of those and have fun". I remember a lot of people in the original BF game were like "we're playing only PvP/only PvE, we don't like the other option". Why to force people to do something they don't like (i.e. for me this would be "play 4 PvP games"), when we can encourage to do something, they like spending their time on?

"Spend 15 minutes in any game" is great, since it affects both PvP-only/PvE-only/"don't care" type of players. Now let's maybe make other quests a choice - for example "play 4 1P standard maps or 4 1vs1 PvP games" and "play 2 2P/4P/12P maps or 2 2vs2 PvP games". Just an idea though.

Edited by pabi

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