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  1. The whole goal of this "reborn" project was to bring BF to life. You did it for 1P/2P/4P/rPvE/PvP maps and it's amazing. There are still 12P maps waiting to be added and then all expectations of BF being reborn are fulfilled. And from non-original functions you just had to revamp the economy system, because it isn't here anymore, so that change was actually the only non-original one that was necessary, since whole in-game progress is based on that. But seriously - new cards, new stories, new maps? Well, that something that can be done in the future, but for what people are actually waitin
  2. I can't say anything about balancing boosters, since I was able to finish 3 maps and got only 2 of such boosters (with barely anything inside), so my insight isn't really valuable. But since it's a problem maybe let's change daily to the small booster and quest reward to be standard booster instead? But regarding the gold/upgrades from maps: it would be lovely to look into rewards you get from rPvE vs those from standard PvE maps/PvP games. At this moment some 1P standard maps are taking about 40 minutes for 2 updates. I won't mention 2P/4P maps, where you may not get anything at all
  3. Ok, need to meet her again, because I still don't think that it should affect such large number of units (80%+ of both armies). But thanks for explanation, I don't know how, but for sure I never met that boss when Phenomic was still in charge.
  4. LOCATION: 2-player level 5 map (we chose map of the week, but that from what I heard doesn't work) REPRODUCIBILITY: At the moment it's pretty hard to repeat due to constant disconnects. Also if weekly random maps doesn't work, then it may be quite hard to reproduce. DESCRIPTION: During the final fight with Viridya/Moon-type (not sure which) boss, only part of our creatures were attacking her. From the group of Juggernauts, Magma Hurlers, Windweavers, Drones and Giant Wyrms only Hurlers and Wyrms were attacking. The rest was walking around and doing nothing against her, even when or
  5. Normally I'd agree, but not sure if transfering power between players by Decomposer + Furnace of Flesh combo still works (I stopped playing about a year before closing of servers). If yes, that would be the most op thing here. Going into T4 after 2 minutes... Actually I never saw any info if that combination was a designed one or that it shouldn't work this way.
  6. I just have to say that it would be lovely to have open beta started exactly 9 years after the game was first released in EU Honestly I don't know how I remember that date, but even have my BattleForge t-shirt on me today
  7. Hi Guys There are no hints, so maybe I'm doing something wrong, but I think there are some issues here. I use the standard setup (so everything checked, "Sort by Orbs" and "Ascending"). I then pick Nature-Frost-Nature-Shadow combination of orbs (T1-T2-T3-T4) with "Only show playable cards" checked. Few questions now: 1) Why is the order of cards changing, when I change from Frost to Nature? When Frost is picked at T2, I have Treespirit at the beginning, and when Nature is picked instead, I have Spearmen at the beginning. I mean it doesn't greatly affect the card list, but it's still stra
  8. As for daily quests - wouldn't it be better to increase number of quests and let players choose 3 by themselves? Well, a good example is with Guild Wars 2 - there you're able to pick the area you were interested in. This way PvE players could choose only to play PvE options and PvP players played PvP. Lately addition of new guild houses started a rage from PvP-only players, because it forces them to play PvE, which they just don't want to do. I think it should be up to players which daily quests they want to do. So quests shouldn't force them to "play 2vs2 game" or "12P map" or "play Swiftclaw
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