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Community Update - September


Majora

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23 minutes ago, Vrizz said:

Wasn't theory - I played and experienced several runs in old campaign, new campaign and rpve with new amii mon and 5 orbs and was a lot of fun - somehow eye opener for me of how many trillions of new combinations I have access to now. I was the biggest Amii Mon change skeptic and took a lot to convince me, letting me express frustration, but a lot of reasons and finally giving it a chance (and then trying myself) convinced me. 🙂

Yes, it requires to somehow surrender "mindless playing optimal decks over and over". At the same time - feels like a new game now and I love it.

Would have been a good new card to release without killing off Ami Monument.

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24 minutes ago, Vrizz said:

Wasn't theory - I played and experienced several runs in old campaign, new campaign and rpve with new amii mon and 5 orbs and was a lot of fun - somehow eye opener for me of how many trillions of new combinations I have access to now. I was the biggest Amii Mon change skeptic and took a lot to convince me, letting me express frustration, but a lot of reasons and finally giving it a chance (and then trying myself) convinced me. 🙂
 

Finally someone who did some try from whom we can have some insight.

Though I don't have doubt about some great combo that may appear, can you tell us if the building & ability cost are acceptable, or may be too high/low for what it does and finally not really worth it outside of fun deck ?

Edited by This Is Halloween_2
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My personal feeling is that cost does not block switching. Now you can have example two orb decks (like Amii shadow x2, nature x2) but have the Monument provide 3rd green orb and 3rd shadow orb for some combos (so many good cards require 3 of one color, now they all become accessible:

  • Bandit [2x fire + 2x shadow] with Comet Catchers and Heals?
  • Grinders with Disenchant and Earthshaker?
  • 1x nature decks with access to Enlightenment for Batariel and Infernal Chain?

To provide one example and not to spoil the fun of discovering:

Combo I loved was Energy Cores + Second Chance SHADOW affinity, first time in my life, to have them explode - revive - explode again in another camp for 50% more dmg (while first camp revives and then dies again lol) - with some micro that is very powerful nuke. Also you can use Second Chance green to just unbind power from them (3x shadow).

Another thing is Energy Cores + Second Chance + Grove Spirit to heal the cores (3x nature). With good power recycling you can just wipe anything.

This is last message from me in this subject. 🙂 As Viridya Moon said "it is done". 
 

Edited by Vrizz
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2 hours ago, LEBOVIN said:

I don’t understand the newness of the last two examples? Can’t you already play those combos with Amii Monument and 4 other orbs right now, so nothing changes for them?

Power cost and efficiency of the whole process changes 🙂

EDIT: + now the whole team can have Amii Monuments, not just 1 out of 4

Edited by Vrizz
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On 9/2/2024 at 1:09 PM, Majora said:

I think you might be misunderstanding the new Amii Monument design. The situation you are describing is possible with the new design; say you build 4 regular fire orbs on the map, you can set the Amii monument to nature. 
 

Enlightenment is a double nature card compared to a neutral card that slots into every deck. It also is different in the sense that it does not freely allow another color, but rather forces you to spend it on single cards every time you activate it. While some players will opt to switch, the play patterns are different enough to warrant changing one but not the other. While we did consider changing enlightenment as well, community feedback was heavily in favor of nerfing monument, but not Enlightnement. 

As for speedrunning, except for Soultree and Bad Harvest, the top runs don't use Amii monument. 

i mean that.. people who want "easy" game will just only play nature now ...

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To the administrators! Great job again with your approx. 200 updates and the many negative changes! Now you have finally managed to make me, as an "Eternal", turn my back on the game 99% of the time because you have taken away my desire and the urge to play! Congratulations and keep it up if you want to lose more players!

Too bad, that used to be my favorite game!

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45 minutes ago, Detyman said:

To the administrators! Great job again with your approx. 200 updates and the many negative changes! Now you have finally managed to make me, as an "Eternal", turn my back on the game 99% of the time because you have taken away my desire and the urge to play! Congratulations and keep it up if you want to lose more players!

Too bad, that used to be my favorite game!

We are working hard for Skylords in our free time. For those who disagree with our changes, we now have the option to play the Legacy server that was released alongside the patch, which contains no new cards or balancing changes we did. In this way you can enjoy the original BattleForge in case you disagree with our work.

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Hello. New content is a blast! New units, lore, new faction and even narrated maps. I didn't expect that much. After all those years waiting.. 🙂
I wasn't big fan of Amii monument nerf but I kinda understand it.
Hope those negative reactions will not discourage you from making great work.

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Thanks for butchering Amii Monument and making it unplayable without improving the underlying problem that made the card so attractive in the first place. Now you took the freedom of choice from the players that enjoyed using this card in their decks. The only people that are thankful for this change previously chose to not use the card because of personal reasons.

Why didn't you add a new card with this crappy effect instead? Instead of dictating what is "good" and "bad", instead of deciding for the player whats better for them, why not leave the freedom to the player and supplementing available T3 options?

I previously tried bringing new players into the game and their main complaint was that the game is too grindy after learning about the upgrade system in light of the currently nonexistent economy. Effectively you have reduced the pool of viable deck options for these players which is just a really bad decision in general. All with the permanent excuse of "we are doing this for free in our freetime"

Increasing creativity by reducing degrees of freedom is backwards thinking.

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2 hours ago, Conbleach said:

Thanks for butchering Amii Monument and making it unplayable without improving the underlying problem that made the card so attractive in the first place. Now you took the freedom of choice from the players that enjoyed using this card in their decks. The only people that are thankful for this change previously chose to not use the card because of personal reasons.

Why didn't you add a new card with this crappy effect instead? Instead of dictating what is "good" and "bad", instead of deciding for the player whats better for them, why not leave the freedom to the player and supplementing available T3 options?

You still have the option to play on the newly released legacy server, where Amii Monument still functions the same way it did previously. The team has also buffed a number of T3 cards already with more improvements to the T3 experience in the working.

2 hours ago, Conbleach said:

I previously tried bringing new players into the game and their main complaint was that the game is too grindy after learning about the upgrade system in light of the currently nonexistent economy.

Not sure what you are talking about with the nonexisting economy. There are currently over 4500 auctions listed in the auction house with most prices being relatively stable after the team introduced features like reforging and Rebirth boosters. Tou also have other options for trading, such as the ingame trade chat and the trade channel on the official Discord. In my experience as a player the only thing, which can require some time to find good offers for are rare promos, such as Ravenheart.

2 hours ago, Conbleach said:

Effectively you have reduced the pool of viable deck options for these players which is just a really bad decision in general.

The team has already introduced around 25 new cards to the game and did major buffs and reworks to countless others. Meanwhile, there are very few deck archetypes and strategies, which have been severely nerfed. I would really suggest you check out all the options you have for deckbuilding right now and compare them to what is possible on the legacy server before coming to such a conclusion.

 

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6 hours ago, Conbleach said:

Thanks for butchering Amii Monument and making it unplayable without improving the underlying problem that made the card so attractive in the first place.

I thought the overwhelming strength of it made it so attractive wich was solved by nerfing it hard. Can you tell me what you think the underlying problem was?

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17 hours ago, Conbleach said:

Thanks for butchering Amii Monument and making it unplayable without improving the underlying problem that made the card so attractive in the first place. Now you took the freedom of choice from the players that enjoyed using this card in their decks. The only people that are thankful for this change previously chose to not use the card because of personal reasons.

Why didn't you add a new card with this crappy effect instead? Instead of dictating what is "good" and "bad", instead of deciding for the player whats better for them, why not leave the freedom to the player and supplementing available T3 options?

I previously tried bringing new players into the game and their main complaint was that the game is too grindy after learning about the upgrade system in light of the currently nonexistent economy. Effectively you have reduced the pool of viable deck options for these players which is just a really bad decision in general. All with the permanent excuse of "we are doing this for free in our freetime"

Increasing creativity by reducing degrees of freedom is backwards thinking.

The underlying problem of Amii Monument is that the original devs took a giant dump on their own entire game design by introducing it in the first place. All out of desperation for a few doubloons. Which didn't even end up mattering.

But unfortunately we don't have a time machine.

The fact that there are people that feel like, at this point in time, they lack viable options without crutching Amii Monument is a testament to how massive a problem the card was. It's barely even a hot take to say that right now decks are overall stronger and more diverse than they ever were during the original games run with Amii Monument.

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  • UltDragon unpinned and unfeatured this topic

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