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DieToPlay

Project Supporter II
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Everything posted by DieToPlay

  1. I tested the new Amii units, and I can't figure out how to make them work efficiently at all. I tried everything. So if after reading all of that and testing yourself you found a way, I'd like to hear it. 1) Solo Amii Sentinel deck with spells like Batariel 4/10. 2) The intended way of all 3 of the new units together. I tried to use 1 Amii Sentinel, 1 Skydancer with mass spam of Cores and used their 1st skill 5/10. 3) Same 3 units together but this time run / Nether Warp with mass Cores spam in the middle and explode them all and then heal with Healing Gardens 6.5/10. 4) This time I used Inc Mo. Yellow with Green Peace and mass explosions - still feels weak 6/10. *When you get a lot of them they do indeed a lot of dmg but it feels so bad to get them into position and all that amount of set up feels bad for the end result. If you think it as a super fun deck ugh maybe, but as at least a solid and functional deck? I would not use it. Suggestions: Cores 1st skill feels underwhelming to say the least. All that micromanaging with spamming the Z button feels bad. Need to change it completely, maybe somehow work a way to activate all of them together with 1 click?? The 2nd ability with the Skydancer actually feels really nice since you can activate mass explosions with 1 button and it does neat dmg, however without making the Cores super fast I feel like it's pointless. Thus I suggest giving them high movement speed. The move speed buff could be a new spell or just a passive when it's near one of the other Amii units. I would also suggest maybe to somehow making the Cores spawnable without ground presence so I don't need the useless Amii Sentinel walking around doing nothing, but i'm not sure, could potentially be OP. I would give it a try imo.
  2. You should stop trying, it's a war you can't win. In the end we have no power compared to them, they can do w/e they want. If one day they wake and want to delete t4 because it's making the maps too easy, they will.
  3. You just can't beat a rigged system, no matter how hard you try.
  4. wait, hold up! so when I said it, it's all wrong and i'm stupid but when you say it, it's fine. What is this madness...
  5. Anyone has a list of all of the new released cards since Skylords Reborn? EDIT: nvm found, for whoever is interested https://skylords-reborn.fandom.com/wiki/Rebirth_Edition
  6. We are not trying to demotivate you, and we appreciate the effort. However, ignoring any constructive criticism given and continuing to repeat the same mistakes, is a wrong path to take. I stopped playing this game, just because I got demotivated so hard by the developers, and I assume the same thing happened to many others.
  7. If the patch contains a nerf that makes it impossible to compete for the all-time, it's the only reasonable thing to do. Why would you not reset a time which literally can't be beaten due to card changes. For example, if AoC gets nerfed, you would have to reset the convoy time since it would be literally impossible to try and compete for that specific time. At the moment, the most problematic map is probably Slave Master, but I would argue that resetting the rPvE would also make quite a bit of sense, since going SoW with double shadow orb is very standard and now after the change it's impossible. Volin stated that it doesn't affect the current rPvE records, yet I'm not convinced and would prefer if his team could actually beat their own time in both of the difficulties to confirm the statements.
  8. It was stated that any changes to the game will be followed with a full leaderboard reset, as it should.
  9. The right thing is to reset.
  10. Why are the leaderboards not reset if so many changes went live?
  11. While a lot of changes were to the positive, one could argue that buffing a card in a bad state with whatever is going to make a good change in the end. The issue from my perspective is that some cards are bound to be nerfed from the get-go, so no matter what argument will come along the way and how bad the decision is, it will still be executed. There also seems to be a habit of promising alternative new released cards to fill the gap for the nerfed ones, but the issue with that is, it takes years to release them after the nerf was already done. Why not first release the alternative, see where it stands, and then proceed to nerf the said card. Not to mention some of the alternatives for a nerfed card is a game mode with a pre-nerfed version. For example: the NG change was an obvious rush, and many maps are in a weird state right now. We were told that the NG change should bring consistency to what units we can swap etc. when in reality it got even more inconsistent. In their words NG was a band aid for a lot of broken maps, but how I see it, they band-aid the maps right now to do everything BUT revert the nerf. Not to mention the Nether Warp fiasco, 1 person able to change a card completely without discussing it at all with the community, heck not even mentioning it. (aka ninjanerf) I understand that you are not much of a cPvE player @Volin, but please understand our frustration when the game is being changed constantly only towards rPvE and PvP. There was little to no good for cPvE. The only changes which I can call positive and healthy for the game is removing the set time for some maps, like Crusade for example, which ultimately affects only speedrunners anyway. I really hope that one day the balancing team understands that most people are playing the game because they used to like the old version of it. There is a reason why the % of veterans in this game is so big. Balancing the game towards their extreme game views and "balance", might do more harm than good. EDIT: I just wanted to add that most of the people if not almost all who have this "extreme" views and "balancing" philosophy are literally not playing the game.
  12. Asking and listening are two different words. You can open any amount of threads and pretend to care about community feedback and in the end proceed to your plan all along.
  13. Which could be easily solved by changing the gold reward for the time spent on the map. "Fixing" speedrunner tricks doesn't have any effect on the way normal players play, it's just spending time and resources to give certain players the middle finger. I will not continue to discuss this though since I'm not allowed to express my opinion anymore on the balancing of the game.
  14. I'm glad more and more people begin to notice that. We've been telling this for years now.
  15. The creator of the post is me
  16. This^, but aren't you guys bored of the same default decks? t1 fire > shadow phoenix > double shadow for frenetic spells and infect t1 shadow > resource booster > double shadow for frenetic spells and infect Hopefully it's going to change soon, and not by nerfing the current combos but rather adding more good and strong cards.
  17. I agree with what you said, that's why I'm saying maybe it's time to look for some t1 changes if fire is so dominant. By that, I don't mean to nerf fire t1.
  18. Correct me if I'm wrong, but there is no reward in playing any faction except fire for BG 10's, unless you go for a shadow start with support from team for early resource boosters. Ofc there will be some situations where you might need the occasional nature player for a random MOTK or some cheese roots tactic, but overall this is quite rare based on my experience in BG speedruns.
  19. I think the rewards should be reworked. Feels not satisfying being limited to only get Top 1 once per month. Currently there's no difference if I'm rank 1, 2 times or 10 times.
  20. If fire t1 is the only faction to clear 10's reliably, aren't the other factions supposed to be buffed? I'm curious since I was told that the game is being balanced around casual play 🙂
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