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DieToPlay

Project Supporter II
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Everything posted by DieToPlay

  1. Okay let's rephrase it again so you understand. I simply told you that there was no official announcement about the balancing discord, with a working invite, FOR THE MAJORITY OF THE TIME OF THE SERVER.
  2. Why are you calling yourself, what I never said. I simply told you that there was no official announcement about the balancing discord, with a working invite. And I was correct, so where is the problem?
  3. "Generally you could find the invite link for the balancing discord by either scrolling up for a minute in the discord #announcements or searching "balancing discord in: announcements" on our discord." That's the link that was broken btw. I checked it up yesterday, and it was still broken. It was fixed today btw.
  4. He (OP) was looking at the change from the PvE perspective, so giving him the "There is a group of very experienced PvP experts that discuss the changes with each other before they announce it" is kinda off. There is a reason everyone is annoyed by the lack of PvE representatives in the balancing decisions, this is 1 example of it.
  5. This is the kind of things I wanted to make sure never happened, and that's why I express my opinions so vocally and most of the time probably in an annoying way. I already ruined my reputation but I still prefer it over a ruined game.
  6. How on earth did you interpretant of everything we wrote - this. We literally told you that the gold system should be adjusted. I'm honestly very done with defending every single day against people who barely even read what I write.
  7. who is stopping you from playing it? There is a guy called Fimion, who is always playing a non speedrun version of it, join him.
  8. Just reread everything in this discussion. TLDR for you: Remove the Gold XP rewards for playing 3 min Bad Harvests, and boom no more issues.
  9. ^This. Many people mix the card with map issues.
  10. I said many times, MOST people don't want those changes and you kept telling me i'm wrong. Now you have facts in front of you, and I guess i'm still wrong. There are just not enough valid options for new strategies to appear, but you can always prove me wrong, until then I will just disagree with you.
  11. The issue for me is that there are no alternative strategies for this maps. You just go the noob way and spam WW. People think oh yeah there will be new strategies for those maps, but in fact there are just no other options right now. Buffing unused stuff is the good decision, but doing it while nerfing the "OP" stuff just nullifies it.
  12. What is the last day to submit the replay?
  13. Wow, I didn't know I had that many records before the game was closed. 15/26. Where did you even get that? I want more of that stuff.
  14. I agree, most of the arguments of nerfing decomposer can be easily fixed. No real big reasons to nerf it.
  15. I don't mind for a poll like this, but this is not the correct way to handle it in my opinion, since there is a big noob inflation for whatever side.
  16. I agree with what you said, and think more transparency is needed. On the other hand, there are so many views of how the game should look like in the future that it slows down the process by a lot, and there is nothing to do with it. Better safe than sorry.
  17. Funny how when I was against the reset, everyone and his mom would tell me it's absolute necessity for battleforge growth, and that MANY players are waiting for the reset. Where are those players now? waiting for another reset?
  18. PLAGUE: SUGGESTION: 1. Power cost: 150 ---> 100 2. In order to avoid the spell being clunky, infects up to 10 hostile or friendly GROUND units, with a parasite that deals 100 dmg per 2 sec and lasts for 20 seconds. Reusable every 20 seconds. (affects everyone immediately in the area of affect, but doesn't affect anyone outside of the area and can't spread). A great combination card for soulshatter and flying units army. --- UNITY: SUGGESTION: Installs a magical bond between up to 5 units in a 25m radius. The affected units will mutually share their life points wi
  19. I agree, 1st buff unused cards, and then see if tweaks are needed for others.
  20. DieToPlay

    Shrine of War

    Explain to me what are the bonuses of nerfing the void manipulation system.
  21. I don't know how hard is it to implement it, but that would be cool. Examples of icons from quests, which I think look amazing:
  22. DieToPlay

    Shrine of War

    It's funny how I have to defend the cards over and over again against people who have no clue in the game or balancing. Why are you so worried about nerfing cards that are "OP", you are not entitled to use this in your games, it's not like the PvE mobs are crying and saying oh god it's too op nerf plox. It would be understandable, if you were crying for PvP balance but no, you just want to ruin fun for other players because reasons.
  23. DieToPlay

    Shrine of War

    Nerf SoW ---> everyone moves to FoF + Cultists. Nerf FoF + Cultists ---> No good void return options, game becomes dull and unfun. (Only matters for PvE and rPvE) SoW is not a problem for PvP, and if you want more variety in PvE, you gotta buff the other options and not nerf the current ones. Thank god the devs don't have time to listen to all of your ideas, the game would burn in less than a week.
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