Jump to content

DefAnske

Project Supporter I
  • Posts

    76
  • Joined

  • Last visited

Reputation Activity

  1. wanky liked a post in a topic by DefAnske in Ironman mode (not a smart way to play the game)   
    I absolutly love the idea, but dont wanna lose everything I collected and played for the last 2 years.
    Would be cool to implement this as an optional second character on the same account, just like it was possible in the old battleforge.
    To not ruin the market, the "ironman" character just needs to have all trading options disabled.
    With the new banners there would also be a possible way to differentiate the ironman accounts from normal ones.
    Would something like that be possible? 
  2. Volin liked a post in a topic by DefAnske in Ironman mode (not a smart way to play the game)   
    I absolutly love the idea, but dont wanna lose everything I collected and played for the last 2 years.
    Would be cool to implement this as an optional second character on the same account, just like it was possible in the old battleforge.
    To not ruin the market, the "ironman" character just needs to have all trading options disabled.
    With the new banners there would also be a possible way to differentiate the ironman accounts from normal ones.
    Would something like that be possible? 
  3. DefAnske liked a post in a topic by Ultralord in Battle of Tactics #2: Perfectly Balanced, as all things should be - Until 23.10.2022   
    Link to Best of Video (as well as some Bloopers) are added to the Winner post.
    Have fun 🙂
     
     
  4. DefAnske liked a post in a topic by Majora in Can we get new achievement-locked avatars?   
    As you probably know, you can select your avatar to have the card art of every card in the game (including the new cards) already. The other artwork (for example, parts of the wallpapers) are mostly used on the small icons that go with Achievements, but are not actually profile avatars. This might be something to look into. 
    While experimenting with achievements in the last patch, we ran into issues that some people really like unique challenges, but if we lock ingame content behind them (for example, boosters), some players feel forced to do things they dont like doing just for the sake of the rewards. Rewarding non-economy rewards is indeed a solution, and something we plan to do more with in the near future. 
     
     
  5. DefAnske liked a post in a topic by Deadman in Ironman mode (not a smart way to play the game)   
    Salutations everyone, I am the WaterMelonLord and this is how I play the game. This is not a smart way of playing the game and limits you so much, obviously this is really only for the crazy people out there and new players (do not make another account you will get banned) but you can really try ironman mode whenever you like. The name is stolen from Runescape and they probably stole the name from something else idk. 

    So how I play the game is no trading anyone, no buying cards off of the marketplace, I do receive mails from other players for example Mr Titan gave me 3 mines and some bandit minefields (thank you) I think, but you could also play with the rule of not receiving any mail from people (mail from the game obviously fine), reforging is allowed, so I wouldn't recommend to play like this as trade is a big part of the game, but this is an option, an insane option. I also only buy normal boosters limiting myself even more. 

    So basically getting charges is very difficult, getting an exact card is very difficult, getting rares and ultra rares is very difficult, but this is for some weird reason how I play the game and it will take me a very long time to get all cards, especially charges and upgrades, but I guess I'm here for the long run. 
    An example of how painful this is, I got an evil eye again I think Mr Titan gave it to me so thank you to him again, but I literally have one charge for evil eye and it is painful, but imagine the dopamine when I open a booster and get a evil eye, I will be so happy (it's gonna take ages).  

    So yeah there is the insight of ironman made, even though I have sort of (not really) created this mode, I do not recommend for you to try it, unless you want a challenge. 

    Thank you for reading this and I hope you have a great time playing the game in whatever capacity you do. 🍉 

     
  6. arabikaa liked a post in a topic by DefAnske in "All-time" Fastest Speedrun Rankings (September 2022-present)   
    New record for dwarfenriddle 4p: 10:22.6
    arabika + Anske + KampfkeksBOSS + Lord_Of_Bread
  7. DefAnske liked a post in a topic by Volin in "All-time" Fastest Speedrun Rankings (September 2022-present)   
    Passage to Darkness
     
  8. DefAnske liked a post in a topic by Majora in Community Update #30 - December 2022   
    On a personal note; it is hard to believe this is Community Update 30 already! Preparing and writing these always takes much more time than expected, but I hope its appreciated by the playerbase.
    Community Updates started out as a way to keep the playerbase informed about all the work going on behind the scenes, as we are always working on more content, quality of life fixes or other ways to expand upon Skylords Reborn, even if it can take a while for a new patch to go live. All of this is done by a team of about 35 volunteers working in different departments on their evenings, weekends or holidays, alongside their job, studies and social responsibilities. It's always impressive to me to see how much we get done and are willing to invest into a fan project for no profit. Sometimes the workload can be a lot, but I am extremely grateful for the fact BattleForge was not only resurrected and I get to play it again, but I also get to work with a bunch of talented and passionate people in a great community. 
    Lets celebrate another year of Skylords together, and I hope to see you during the stream and in the Forge. 😄
     
  9. DefAnske liked a post in a topic by Majora in Community Update #30 - December 2022   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • 2nd Anniversary Stream

    The second anniversary of Skylords Reborn is coming up! Two years ago, on the 18th of December 2020, the world of Nyn opened its doors again, allowing more than 100.000 Skylords to re-experience this one-of-a-kind game. Since then, we have been hard at work to bring you even more content, bugfixes, new cards and other features. Skylords Reborn is truly by the fans, for the fans, and we are glad we can celebrate this second anniversary with you. 
    On Sunday the 18th of December at 20:00 CEST*, we will be hosting an anniversary stream on our official Twitch channel. We will look back on another year of Skylords Reborn, show off what will be included in our latest patch, and answer questions from the community. 
    We hope you will be joining us! 

    *Due to the busy December month, this time slot is pending, we will share the final streaming time closer to the anniversary. 
     
    • Upcoming Content Patch

    We are also hard at work to bring you a new content patch, aimed for release in December. It will include various balance changes, new cards, new achievements and a new feature.
    Last year we focused on improving the economy and introduced Reforging; a way to make use of spare cards lying around and to adjust the prices of cards, giving even worthless cards a set minimum value and a creating a soft cap on card prices to prevent runaway inflation among the best ultra rares. We also added more achievements, increasing the number of boosters players can earn to help newer players get started on their collection.
    Achievements are a great way to naturally introduce players to more cards, but also to keep players engaged with fun challenges. However, by rewarding items that interact with the economy (boosters, cards) we see some players get frustrated with achievements that provide challenges they don't enjoy or find too hard, yet feel forced to do because of the rewards.
    So we started to work on an additional reward layer, and we are proud to reveal the new upcoming feature: Cosmetics.
    With our new patch, we are introducing a bunch of new achievements focused on providing fun new challenges for players, while not having to worry about impacting the economy with their rewards. Instead, players will be able to earn special borders, banners and titles, allowing for more expression and fancy bling! Here is a little teaser:  

    Cosmetics will be part of our upcoming patch, and we will share more about it and their connected achievements in the anniversary stream. 


    • New Card Reveal: Sanctuary

    In our Nature Deep Dive back in April, we already mentioned Sanctuary, a card that has been in development ever since. Sanctuary is a new tool for Pure Nature players that provides an effect similar to Mark of the Keeper to a select number of units. 
    Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. 

    Sanctuary is a new tier 4 spell for pure Nature decks, requiring four Nature orbs. The card will be Rare, and will come in two affinities. The effect of the non-upgraded version is as follows:
     
    Blessed Spellbane
    Up to 4 friendly units in a 25m radius will be wrapped in a countermagical aura. Affected units are surrounded by a spellblocking zone of 20m where enemies can neither use ranged attacks nor special abilities. Hostile players cannot play out cards within that zone. Additionally, affected units take 25% less damage. Lasts for 20 seconds. Reusable every 40 seconds.

    Gifted Spellbane
    Up to 4 friendly units in a 25m radius will be wrapped in a countermagical aura. Affected units are surrounded by a spellblocking zone of 20m where enemies can neither use ranged attacks nor special abilities. Hostile players cannot play out cards within that zone. Additionally, the duration of the immobilizing effects of Freeze and Paralyze is reduced by 75% on all affected targets. Lasts for 20 seconds. Reusable every 40 seconds.

    Sanctuary continues our work on the Nature faction, alongside various balance changes coming to the faction in our upcoming patch. Sanctuary aims to provide Nature players with a reward for playing Pure Nature decks, instead of Enlightenment decks. It is a powerful effect that covers some weaknesses with which the faction struggles.
    Sanctuary is planned to release in our next patch. 
     
    • Art Spotlight

    Work on Sanctuary started back in July, with SpiritAlpha coming up with a few sketches to explore directions. At this point, we weren't sure what the focus point would be of the spell. During design there were versions with non-nature units like the Overlord at the center of the spell. We thought it would be fun to show these very early concepts.


    The art feedback channel was home to many a discussion during the progress, with as many as eight different takes up for discussion. We had versions with the focus on a village (1, 2), a focus on a single unit (Swamp Drake 3, Giant Wyrm 4, Abyssal Warder 6) to Twilight investation around the borders, being held back by the sanctuary (8).

    After voting, the version with two dragons in the sky (5) was used to come to the final design. A big thanks to our artists SpiritAlpha and Tweeto for working on this piece and to our Art Critiques for providing feedback. As you can see, we always put a lot of thought and effort into our artworks, we hope it shows!

     
    • Tournaments / Events

    Since Community Updates are posted on a monthly schedule, events might come and go in between them. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 

    • CLOSING SOON – Official PvE Contest #7: Harvest season – until 02.12.2022
    For this challenge, we want to see you succeed in playing the map Bad Harvest, while accomplishing several goals of varying difficulty.
    The more objectives your team accomplishes, the more points you get, which will lead to greater rewards! More information. 

    • NEW – CCC #9 – The Archer's Tournament – Until 10.12.2022
    Once the official PvE contest is finished, a new CCC run by Kapo goes live the day. Click here for details.
     
    • FINISHED – Official Halloween Event
    While our Halloween event is now over, you can still play this new take on a familiar map. Instead of Encountering Twilight, Rogan Kayle finds himself in the face of new horrors. Click here for how to access the map.  

    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.


    • Team changes

    Sadly, Chibiterasu has decided to quit his role of balance developer. While sad to see him go, we respect his decision and would like to thank him for all his work.
     
    • Contribute to the Project

    As always, we hope you will consider helping out the project. Please take a look at all our open positions on how you can do so. 
    There are also a variety of contributor roles, like translator, that don't require you to join the staff, but still allow you to help out now and then. Please take a look. 
     

    • In Conclusion

    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a General-booster: HAPP-YANN-IVER-SARY

    The code is valid until January 1st, when we will bring you another Community Update. 
    As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update #29
  10. DefAnske liked a post in a topic by Kapo in Would it be possible to change one of the pings to retreat or fall back?   
    I would interpret a "Defend here" in the back line as a fallback-position.
  11. Octochicken liked a post in a topic by DefAnske in Pure Fire Campaign reloaded   
    The first three 4-player maps are uploaded with a solo version. At the moment I don't think I am able to do the others solo with pure fire, but if someone is motivated to help me with duo runs, I'm pretty sure the others are very doable, just write me here or ingame (Anske).
  12. Metagross31 liked a post in a topic by DefAnske in New Promo cards :)   
    Where promo skyfire?! 🙃
  13. DefAnske liked a post in a topic by Volin in New Promo cards :)   
    Funny how you spell Moloch 🙂
  14. DefAnske liked a post in a topic by WindHunter in G farming   
    The gold earned from disenchanting upgrades you receive from campaign maps will be receiving a substantial buff next patch. Anywhere from 25-80% total increase in Disenchant gold based on the difficulty (standard is receiving the largest increase, expert the smallest). We are also buffing single player map gold by 50% independently of this other increase to help increase their replayability and not punish players who can complete 2p and 4p maps solo.
  15. DefAnske liked a post in a topic by Muskularius in New Promo cards :)   
    Would be so nice to have more kind of promo cards. Really like the game and since i figured out its still alive i play every day. 🙂
    This special cards are totaly cool, would be nice to get 1 more new promo monster for each fraction. 
  16. DefAnske liked a post in a topic by Sacriefice in The Promo Hunt   
    who is stronger, 
    10 Promos
    vs.
    1 Promo + 200 Mountain Rowdies + 1400 trash cards
    checkmate
     
  17. DefAnske liked a post in a topic by Deadman in The Promo Hunt   
    Yeah but buying promos is boring, getting a promo out of a booster, now that's living, imagine the dopamine. 
  18. DefAnske liked a post in a topic by erkserkserks in Bad Harvest Position 3 Practice Map   
    Bad Harvest Position 3 Practice Map
    Are you tired of losing on Bad Harvest? Do you want to learn how to defend the Gold Wagon on expert difficulty? Want to experiment with new strategies? Now is your chance!

     
    Why this map exists
    Bad Harvest position 3 on expert difficulty is feared by many players because defending the gold wagon is difficult. Position 3 is critical. If position 3 fails, this often results in a loss for the whole team. It's hard for players to learn position 3 because failure means potentially disappointing three other players. The goal of this map is to encourage newer players to learn position 3, and for veteran players to develop new and creative strategies.
     
    Map Layout
    This map is Bad Harvest, but modified such that the player doesn't have to worry about defending the main base. This is a single-player map. Enemy units are killed near the four main base entrances (the red areas shown below). 

     
    Map Mechanics
    All of the original mechanics should be intact, and the spawn waves should be identical to the original Bad Harvest map. You can still win the map by killing the Stonekin Lords and Rogue Giant. However, you can also win by surviving 25 minutes. Once 25 minutes have elapsed, a switch in the main base can be activated to obtain victory.

     
    How to Play
    Like all community made maps, this map can be found by clicking the blue "User Generated Map" icon on the world map screen. The map name is "Bad Harvest Pos3 Practice"
    You can also download the map here.
    Credits/Thanks
    Thanks to Kapo for inspiring this map idea by hosting CCC #7.
    Special thanks for Dallarian for making the first version of this map and introducing me to map-making.
     
  19. Loriens liked a post in a topic by DefAnske in "All-time" Fastest Speedrun Rankings (September 2022-present)   
    New record for dwarfenriddle solo: 15:28.0
  20. Xamos liked a post in a topic by DefAnske in M units scaled to L and XL   
    love the XL Magma-Spore
    Could be some kind of suizide unit, slow moving and not able to attack but exploding hard if killed^^
  21. DefAnske liked a post in a topic by Cocofang in Skylords Reborn Classic   
    Nostalgia is fleeting. A coherent, solid game is forever. The game is in a better state than it ever was at any point in time, among other things because of various fixes and nerfs, few as they were.
    With that being said though, I myself am strongly in favor of providing a Legacy BF version. Although there would have to be a strict hands-off policy because when you would get into talking about which things to fix and which additions to implement it's another can of worms. So no popularity voting like "X was disliked by most, that should be fixed. Change Y was liked by most, that should be implemented". It has to be an as-is version of the game from a pre-release point. Simply a time capsule. Straight performance/stability fixes are of course fine but absolutely no additions and changes that affect gameplay in any way.
    And the patch the legacy version would get pulled from has to be decided on as well. Simply the very last official version is the most straight forward. And would probably make the most sense too. But maybe an even older version would be more desirable? Although I wonder how accessible these older versions even are.
    I doubt it would split the playerbase in any meaningful way as people really interested in such a version of the game and those that want the current, changed version seem to be somewhat different audiences in the first place. Logging into this Legacy BF could function similarly to how logging into the testserver functions.
  22. Hirooo liked a post in a topic by DefAnske in Pure Fire Campaign reloaded   
    Since my last pure fire campain replay collection is complety outdated I took the new patch (wich I really love) as an ocasion to do it again!
    This will be an always repeating quest with every big update that destroys replays 🙂
    Some runs have actually improved a lot, some were just terrible but i didnt want to repeat them...
    Don't take it to serious, these are still casual runs! 😇
     
    1-Player-Maps:
     
    2-Player-Maps:
     
    4-Player-Maps:
     

  23. Lans liked a post in a topic by DefAnske in Pure Fire Campaign reloaded   
    nah, I'll just take patches as ocasion to run the maps again^^
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use