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Chimaka( ͡° ͜ʖ ͡°)

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  1. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by Zyna in Skylords Reborn Team Reorganization   
    Greetings, Skylords, Skyladies and other Skyfolk!

    We hope you're as excited about the upcoming release in Q4 2020 as we are!
    In light of this, we recently had some discussions about our internal team structure and decided that there need to be changes.
    As some of you might have noticed, in recent years our administrators InsaneHawk, MrXLink, Blank, and our Lead Developer fiki574, have taken more of a background role. They did a great job in the past and they will continue to help out the project and the team as before!

    However, we decided that these roles should be fulfilled by the more active staff members, more specifically Ladadoos and Zyna, who will be taking over as Administrators and Lead Developers of the project. Blank and InsaneHawk will from now on be listed under the "Founder" role. They were the ones who started the project back in 2015, and without them all of us wouldn't be here today. They will continue to help out the project, but will take more of a background role from now on. MrXLink will continue his work as a Designer. Our former lead developer fiki574 will now be working as an all-round developer.

    Our moderation team will also be undergoing some changes. We will be retiring Ragenarok from our moderation team, since he has become inactive. We are grateful for his past work and wish him the best in his future endeavours! Additionally, our moderators MephistoRoss and Dexirian have moved away from their moderator role in recent years. Dexirian has been fulfilling the role of a System Administrator, therefore he will now be listed among our Developers. MephistoRoss has been doing a lot of important work concerning progression, rewards, and other game features. Because of that, he will, in addition to his moderation role, from now on officially be one of our Designers. The new roles will look like this:
    ADMINISTRATORS - The SR CEOs. They represent and lead the project.

    Ladadoos
    Zyna
    FOUNDERS - The two founders of the project. They started it all and without them Skylords Reborn would not exist.
    Blank
    InsaneHawk
    MODERATORS - Take care of the forums, discord & game, help to keep them clean and enforce these Rules. They can be contacted for forum or community-related issues. Some Moderators are Global, meaning they take care of all platforms, whereas some are assigned to a specific platform. If you have any issues with a moderator specifically, contact an admin. 

    Kiwi MephistoRoss
    Scourge (Forum only) Ultrakool   DISCORD MODERATORS - Similar to Global Moderators, they specifically make sure our Discord Server is a nice place for everyone to be and talk with others! It's a great responsibility since it's the most active community platform we handle. Can be contacted for any Discord related issues.
      Bucky sh0rt DESIGNER - Staff specifically hired to create new game designs, mechanics and systems. Think of balance, reward systems, new content, cards, and so on. While it should be noted that all staff members have input on design, designers were specifically taken into the team for this, and have a degree of expertise/experience. Can be contacted for design concerns, feedback and explanation.
     
    MrXLink
    MephistoRoss
    2D ARTIST - Makes 2D art for Skylords Reborn. Currently makes the beautiful Patreon-exclusive monthly BF concept art, launcher art, and may add visual content to the project in the future.

    NanoRhino
    DEVELOPERS - Programmers responsible for back-end management and SR development, such as coding, creating a proper website for BattleForge account management (used for BFP, account data, and other profile tools), and other ways to accelerate and improve the project.

    Ladadoos
    Zyna

    Aviat0r (All-Round Developer)
    fiki574 (All-Round Developer)
    freund17 (Web Developer)
    Dexirian (System Administrator)

    We will soon be looking for new volunteers to help out the project in other departments, so be on the lookout for any announcements in that regard. If you have any questions about this decision, feel free to contact us!
    We thank everyone for their continued support, and hope that we can all see each other in the forge!
  2. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by Ladadoos in Skylords Reborn Team Reorganization   
    This was a very important decision for the project, especially with release around the corner. I am happy to be able to lead it alongside Zyna and I am looking forward to what the future will bring us. 
  3. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by InsaneHawk in Skylords Reborn Team Reorganization   
    Hi everyone!
     
    5 years ago, I started this project alongside Blank, it's been a fantastic journey so far, I'm so happy that we managed our goal, which was to play this awesome game again, with you all! I won't lie, it's been hard, we didn't sleep much, it was all in our free time, but in the end, it was worth it, I don't regret any second I've spent on this project. But as some of you know already, I've stepped down a bit from the project, and I focused on my main indie-dev activity, to create my own games. The whole team did a fantastic job maintaining it, and we've progressed a lot since then, to a point where we're closer than ever to official release!
     
    But.. all things must come to an end (not the project, don't worry) - But I'm officially taking a step back from this project, starting today. I'll still be around in the back, to help the team if needed, I'll do some paperwork mostly, but other than that, I won't be here with you guys! But don't worry, I'll leave you in good hands.
     
    @Ladadoos & @Zyna are taking the lead of this project! They've shown great support & motivation within the years, and I'm confident that they'll handle this project very well!
     
    Future is bright Skylords! I hope I'll see you all again someday, I've loved talking with all of you, playing with all of you! This project meant and will always mean a lot to me, love you guys! (I won't cry)
     
    See you! ♥
  4. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by Zyna in The economy - for those who have plenty of time at hands   
    I hope you like the data @VolvoxGlobator@Chimaka( ͡° ͜ʖ ͡°)
    This sums up to a total of 9209 booster purchases in the time period between the 22.09 0:00 and the 05.10 0:00.
  5. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by Kubik in Buddelmuddels suggestions for the game   
    and 196605 = 65535 * 3
    where 3 is  for 1p 2p 4p rPvE maps because all 3 of them have difficulty 10 and 65535 are all possible seeds (maximum value of 16 bit unsigned inteager - 1 because 0 is not allowed as seed)
    if you would want other difficulties you can multiply it by 10 (each difficulty have its own maps)
    if you want all presets that are present, but are not available under SR (and was not under EA) then you can multiply it by 10 (only 1 preset per seed is picked)
  6. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by Kubik in Buddelmuddels suggestions for the game   
    how exactly you @Buddelmuddel plan to sort 196605 maps in 1,5h? And why exactly you did not do it already? You can generate all of them with editor.
  7. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by BlueBerryBoy in Buddelmuddels suggestions for the game   
    Irrelevant. Get down from your high horse. Don’t act like you are some kind of Messias every game needs to have.
    This is a terrible idea: 
    1. your math is wrong: 2+3+5=10 not 8
    2. i think the devs have better stuff to do than implementing such a system that obviously won’ t work. As an Example: prices develop dynamically so after reset when the highly demanded t1 cards get sold for way more than most of the other cards, your idea sucks because the chance of these cards dropping in a booster will be even smaller than it is with the current booster system. 
    To the PvP start idea: if you would have followed the recent events you would have noticed that there is an other idea which gives every player access to every PvP deck for ranked at deck level 120. 
    Belongs to balance discord where such ideas are already discussed. 
    Great idea! You can start by checking all seeds for battlegrounds for their "true" difficulty level yourself.
    conclusion: Don‘t act like you are able to fix problems of this game with 4 bad ideas in which you put no research in. 

    Regards 
    BlueBerryBoy
     
  8. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by SunWu in Buddelmuddels suggestions for the game   
    Why should popular/strong cards become rare and unpopular/weak cards become common? Makes it even harder to get a good deck at the start and everyone will accumulate even bigger piles of cards he doesnt use. The only reason i can think of to implement such a system would be generating more money wich isnt an option for SR. Getting new players on the other hand is an aim, wich this sytem wouldn't help at all.
    From the beginning the relation of card strength and card raritiy had been rather random, but i think that's just because the original developers had no idea wich cards are actually stronger than others. I wonder if the rarity system does any good at all these days where profit doesnt play a role. Maybe there's some psychology behind it wich lets the ,,collector'' type of player get more enjoyment out of the game this way, i don't know. For me it's an (in skylords reborn case) outdated money making mechanism wich confuses some new players cause they think rare = strong.
  9. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by kggx in Export 3D Model / 3D Model Format   
    Again resurrecting the thread: 
    Someone mailed me and I got into it again... I used some early stuff already done by others here in the thread and started working on a mass converter to GLTF (universal 3d file format).

    Early version up on Github but I'm able to convert the raw geometry to a GLTF:
    https://github.com/kggx/BattleForgeToDDCs
     

     
     
  10. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by SunWu in True PvP Experience   
    phasetower go pew
  11. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by kggx in Export 3D Model / 3D Model Format   
    Well step by step @bobfrog:
    1. Import the .drs into Lightsong 0.5
    2. Export from LightSong 0.5 to .smd
    3. Import the .smd into Blender via "blender_source_tools_2.9.1"
    4. Export via Blender to .fbx
     
    I think if we ask the creator of Lightsong (I dont know his name anymore...) he might give us useful information about the converting from .drs to .smd
  12. LEBOVIN liked a post in a topic by Chimaka( ͡° ͜ʖ ͡°) in BF Memeville   
    *another one*
    A reaction meme
    Just incase - the rifle is Scout Elite with 8x scope. Footage took from BF4
     

  13. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by Kaliber84 in BF Font alternatives   
    TL, DR: I looked for BF fonts and these are the ones I found that share similarities.
    In my quest to create a logo for the Battleforge Creator's Guild channel (formerly Skylords Reborn Community) I have been on the lookout for fonts that are similar to the one used in the original logos of BF. As I have already experienced when helping with the creation of the "Battleforge Reborn" banner it is incredibly time-consuming to create every letter by hand. You need to determine or recreate the core shape, add background layers, colouring, shading, and then fuse all of the letters together into a whole by texturing and blending it together. So for new projects I'd like to have a font at hand where I can at least use the shape without the need to do major adjustments to it. Someone with more typographical knowledge than me might find something even better than I have. But these are my results.

    @Darian DelFord Your thread from 3 years ago might be a bit outdated but if you`re still interested here you go.
     
    Disclaimer:
    All of the fonts are licensed and need to be bought for official use. As I don't have any commercial interests I take the freedom to use them as templates and modify them as needed. Just keep in mind that this is not open-source or freeware per se.
    Ravenwood - https://www.fonts.com/de/font/aerotype/ravenwood
    This one really stood out as it is almost exactly the same in many regards. While at first it might look a bit weird when comparing it to the BF font the single letters share many characteristics like general shape, thickness, proportions and even the edges line up in most places. If anyone ever has the ambition to recreate a Battleforge font as a whole this would be the place to start and adjust.
    Gottar - https://www.fonts.com/de/font/intellecta-design/gottar
    This one is not really that similar to the BF font but then again it shares a lot of details with it where the Ravenwood font is lacking. This font should not be used as a direct alternative and can't be used to predict what letters would look like that are never seen in the original BF banner. But it can be used to complement the Ravenwood font with parts and details.
  14. shroomion liked a post in a topic by Chimaka( ͡° ͜ʖ ͡°) in Art Gallery by Me, the Chimaka   
    6. L-sized unit. Beast/Dark Elf/Demon. Melee. Without bright scan.
    7. Shrine or Device. About t3. Without additional scans. It is supposed to give temporal fog of war vision and ground presence(dazed) at the given point somewhere on the map.
    8. XL-sized unit. Beast. Flying. With a Black & White scan version.
     
     
    9. M- or L-sized unit. Beast. Actually for the Fire faction, not Shadow/Nature, but within the expansion. With B&W scan. (here comes dat boi!!!)
    10. Instant Burst Damage Magic. AOE Spell. Actually for the Frost faction (Or maybe Stonekins?). Without additional scans.
     
    11. Void-power priced and activated Defending/Shielding Magic. Friendly Targeted Arcane. For the Shadow/Nature faction. Without additional scans.
    12. "Claustrophobia". Enemy Corrupting Magic. Enemy Targeted Spell. For the Shadow/Nature faction. With B&W scan.
     
  15. fiki574 liked a post in a topic by Chimaka( ͡° ͜ʖ ͡°) in "Connection failed!" when trying to login, and not being able connect again   
    NAME: "Connection failed!" when trying to login, and not being able connect again
    SEVERITY: 1
    LOCATION: Login screen
    REPRODUCIBILITY: Always
    DESCRIPTION: Error appears, if you happen to enter your password or login wrongly (typo or just improper, whatever). If that happens, then even when you write proper login/password you will still get the "Connection failed!" message instead of "Invalid Account or Password! Please, wait 3 seconds before signing in again" when you do it the first time (write wrongly) (btw, the "Login" button doesn't grey out even the first time). Also when you try to login second time the "Connection failed!" message will appear after game freezes for about ~5 seconds.
    So: steps to reproduce it are
    >Start game
    >Enter wrong password/e-mail
    >get the "Invalid Account or Password! Please, wait 3 seconds before signing in again" message
    >write proper Account or Password
    >Get the "Connection failed!" message and blocked entrance.
    ADDITIONAL INFORMATION: 'Hotfix' - enter your password on the first try, either restart your client, if you happen to enter the wrong one. Logs are Added (notes for logs)
    Related bug reports: (literally same cause and i think they are related directly)
    SCREENSHOT: none
    log.txt
    _launcher_log_2019.09.12_49.log
    _launcher_log_2019.09.12_47.log
  16. You will win with me liked a post in a topic by Chimaka( ͡° ͜ʖ ͡°) in Art Gallery by Me, the Chimaka   
    Here Is my not first, but the best drown art - Stone Warrior environment with snowy blowings. I had drawn on fascinating lecture... Then I did the grafic rework on phone app Autodesk (*No advertising ( ͡° ͜ʖ ͡°)*), here it is. Lower I post high resolution sketch version. I'll also include in the topic few more sketches, but they are not reworked.


  17. You will win with me liked a post in a topic by Chimaka( ͡° ͜ʖ ͡°) in Art Gallery by Me, the Chimaka   
    A new sketch art. Hooray! After nearly a year. This topic was already forever dead, but whatever. Just saying, because it doesn't matter.
    Though i doubt someone will notice, but being noticed is not the sole point. I'm only sharing something, that people might find themselves applicable and enjoyable
    Note: it was a 600 DPI scan (7020x5100p *PC MasterRace noises*), i also enhanced it and cleared the 'dirt', aka 'pencil stains on paper'. There is still a lot is left to work on, tbh, but i am lazy and can not find myself painting it into colour. Just as any other sketch.

  18. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by SunWu in Could some cards get a speed buff?   
    The only standard attack that knocks back bosses though, wich makes it really strong (no extra power or timewasting animation or cooldown like an ability might have).
    Construct pros and cons:
    + super long range
    + siege damage
    + S, M, L and XL unit knockback
    + only one frost orb needed
    - slow
    - can't attack air
    Remove it's slow speed and it becomes more OP than lost spirit ship ever was. Spells could deal with air units, while your unstoppable army would kill everything before it could even get close.
    Battleship pros and cons:
    + flying unit
    - underwhelming damage
    - 300 powercost is on the expensive side
    - slow
    I see construct as a much stronger and more versatile card than battleship, so it surprises me that some people would like to see both of them buffed the same way.
  19. MrDanilov liked a post in a topic by Chimaka( ͡° ͜ʖ ͡°) in Balance Changes   
    Balance changes might happen, but in a future, when game is released (probably). Before that happens, there are different priorities, which do not involve any balance changes alongside with new game content (cards and expantions).
  20. Yuah liked a post in a topic by Chimaka( ͡° ͜ʖ ͡°) in BF Memeville   
    *another one*
    A reaction meme
    Just incase - the rifle is Scout Elite with 8x scope. Footage took from BF4
     

  21. Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by Kubik in reverse AH   
    It would require completely new ui new window to be made for ~60 resolutions (I think, maybe even more  )
    This would allow groups of people to regulate market with much less effort than they need to do right now. They would just start selling for 2 or 3 times higher that current price would be and auto-buy everything cheaper.
    Are you one of them? Was that your target? 

  22. Sauron liked a post in a topic by Chimaka( ͡° ͜ʖ ͡°) in 2 - "Errorcode -1" when trying to login   
    NAME: "Errorcode -1" when trying to login
    SEVERITY: 2
    LOCATION: Login screen
    REPRODUCIBILITY: Always
    DESCRIPTION: Error appears, if you happen to enter your password or login wrongly (typo or just improper, whatever). So: steps to reproduce it are
    >Enter wrong password/e-mail
    >get the "...wait 10 seconds..." message
    >wait and enter proper password/e-mail
    >Forever "Logging in", then the Error appears with following "Disconnected" window.
    ADDITIONAL INFORMATION: Enter your password on the first try, either restart your client, if you happen to enter wrong one.
    SCREENSHOT: 
     
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