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About Yuah
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Dallarian liked a post in a topic: Aeglos Fortress - singleplayer frost-themed map
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Metagross31 liked a post in a topic: Aeglos Fortress - singleplayer frost-themed map
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Yuah liked a post in a topic: Aeglos Fortress - singleplayer frost-themed map
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Great map! While I agree that it is a bit cramped it still feels very high quality. I'm also really digging the copius amount of voice lines you used, they add a lot of immersion!
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Dutchy liked a post in a topic: Community Update #25 - July 2022
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Majora liked a post in a topic: Community Update #25 - July 2022
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Yuah liked a post in a topic: Community Update #25 - July 2022
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PvE Map Modifiers LET'S GOOO. This is a feature I want so much that I might learn C++ just for this. Reading the requirements on the staff position posts really makes one appreciate all the hard work that has been put into the project. thanks to the whole team for all their contributions up until now!
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DrunkenGummyBear liked a post in a topic: Adding PvE Map Difficulty Modifiers
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Eirias liked a post in a topic: Adding PvE Map Difficulty Modifiers
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xs0ulLess liked a post in a topic: BF Memeville
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hall9000 liked a post in a topic: Adding PvE Map Difficulty Modifiers
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Metagross31 liked a post in a topic: Adding PvE Map Difficulty Modifiers
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Zyna liked a post in a topic: Adding PvE Map Difficulty Modifiers
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Yuah liked a post in a topic: Emmaerzeh´s Map creation tutorial for dummies
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Yuah liked a post in a topic: Battleforge PvP deck overview - by Hirooo & RadicalX
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Yuah liked a post in a topic: Battleforge PvP deck overview - by Hirooo & RadicalX
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+1 for Radicals idea to put balancing discussions into the hands of only the most knowledgable/capable players. The general playerbase (including me) is not be trusted with overseeing pvp balancing changes
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ahh to bad
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I love playing PvE Campaign maps from time to time but by this point I have, like most other PvE players, beaten every map on expert. I really like the campaign maps cause I think they're beautifully crafted and I'd love too see a way to increase difficulty on them without our overworked devs having to reprogram every map, so I had this idea of optional modifiers you could use to further crank up the challenge on a map. They should be relatively easy to implement and increase the difficulty of a game in different ways but also net you more rewards for completing a map. Here's an idea of wha
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Yuah liked a post in a topic: Current Proposal: PvP Rewards (AOT rPvE)
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Yuah liked a post in a topic: BF Memeville
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Yuah liked a post in a topic: BF Memeville
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Yuah liked a post in a topic: What do you Love?
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Finally, so glad to see something happen! can't wait
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I'm all for the higher stacked guide. I'm looking forward to it ^^
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Granted but you'd have to pay a ridiculous amount of money. Oh wait a sec... Anyway, I wish for buddhahood
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Well, knowing from yesterday's video that promo cards will most likely drop from boosters with a 0,5% chance and guessing that people tend to keep promos for themselves instead of selling them I can see them being very expensive. That means if they are even available for sale regularly since I'm not sure how many players the game will have after it's revival. That being said, this kinda makes me worry about the AH and its economy in general.