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Lavos2018

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  1. Lavos2018 liked a post in a topic by Toothless in I can't find a report player section   
    This guy is in the chat spamming over and over about buying decks for real money. I was a Head GM of Pokemon Revolution Online for quite some time. We did not tolerate real money trading. I thought you might like to be aware of it.
    http://prntscr.com/l4hldp < evidence
  2. Lavos2018 liked a post in a topic by Kiwi in I can't find a report player section   
    Hey Toothless,
    I am aware of this as I have seen it myself and I am currently sorting this issue out. If you see anything like this again the best thing to do is send a dm to a Global Moderator either on Discord or here on the forums along with any proof you may have and then the moderators can do their work.
     
  3. Lavos2018 liked a post in a topic by Soldierbf in I can't find a report player section   
    Wouldnt it be really dumb at the moment to buy smth for real money, before the Open Stress Test ended?
    I mean yeah it is forbidden i know, but its more then dumb I guess. Paying for smth that will get reseted.
  4. Lavos2018 liked a post in a topic by InsaneHawk in beta access denied !!!   
    You've been banned for Multiaccounting.

    Here's the extract from our rules (https://forum.skylords.eu/index.php?/topic/460-global-forum-rules/)
     
    )
     
  5. Lavos2018 liked a post in a topic by fiki574 in Too much gold   
    No, he wasn't left with millions of gold, it was a simple client bug, his gold was normal on the server and he couldn't spend it even if he wanted to.
  6. Lavos2018 liked a post in a topic by Benzegonzalo in Skylords Reborn - All you need to know!   
    Its getting better and better to play. VERY nice work Skylords Team !!!!!!
    Singleplayer works almost all the time and to enter multiplayer i whisper to group leader to get invited..it doesnt start often then but thats part of the progress.
    And for all users who wine for less players or other fixes.this is a STRESS TEST so the team want to make this game playable for many gamers and they give their best. Accept this or wait until the beta or release comes!!! Dont forget that they do this work in their free time for us all!
     
  7. Lavos2018 liked a post in a topic by nofearek9 in Skylords Reborn - All you need to know!   
    cause some users having difficulty combine game and launcher downloads to make them work.
    below are 2 downloads of the game without need to download anything else.
    you have to download one of the files below
    extract the files hit SkylordsRebornUpdate.exe and play.
    HD version of the game
    http://www.mediafire.com/file/ydjj03t5w2xfyxl/BattleForge.rar/
    4.94GB Download
    11.9GB Extracted
    Low detail textures version of the game (if you want to save some space,or you have a very old pc)
    https://www.mediafire.com/file/bkb3qkl0f91rrby/BattleForge.rar/
    1.7GB Download
    3.41GB Extracted
  8. Lavos2018 liked a post in a topic by Treim in so a general question bout rPVE   
    In terms of difficulty compared to normal PvE it would be "Advanced" difficulty.
    With just the starter cards and any extra XL unit you will have no issues clearing it.
  9. Lavos2018 liked a post in a topic by Ultrakool in Multi-Accounting gets you banned I am worried   
    Shouldn’t be a problem.
  10. Lavos2018 liked a post in a topic by MrXLink in Skylords Reborn - All you need to know!   
    Greetings Skylords, Skyladies and Skyfolks,

    After five years of development Skylords Reborn has finally hit full release, we want to thank every single one of you for joining and supporting us on our journey. This topic will provide you with all the information, details, and answers you need.
    How can I play this game?
    You can find instructions for downloading and installing the game here.

    How do I log in to the game?
    First, you need to create an account on this forum, here. Afterwards you can simply login with the same account in the game. A game account will automatically be created and linked to your forum account. Do not make multiple accounts for yourself. You are allowed to play with your family/friends in the same house.

    What is Skylords Reborn?
    Skylords Reborn is a project which started off as a 2-man team working on allowing the community to play BattleForge again. BattleForge was a Real-Time Strategy Collectible Card PC game (not a MOBA) made by EA Phenomic in 2009 that got closed down on October 31 2013, disappointing many players. The ever-growing Skylords Reborn team has been working hard to make BattleForge playable and accessible for its still large community and new players once more! You can read more about our project on our wiki.

    Can I upload content of Skylords Reborn?
    Yes. You are allowed to make Youtube and Twitch videos and streams of Skylords Reborn.

    Will I be able to use my old account?
    No. As we are not EA we do not have access to your old accounts and never will, so you will have to create a new one and start from scratch. We know this is annoying but there is no way for us to retrieve account information. At least you can play the game again!

    What is the difference between Skylords Reborn and old BattleForge?
    Everything from the original game works but there has been a number of changes. (see list below)
    Cards
    Balance changes and new cards Economy
    Free to Play (no payments for game progression) Daily time based BFP rewards Daily PvP and PvE quests (Resets daily at 10:00 UTC) Seasonal & Lifetime Achievements Faction Boosters Removal of Tokens. Gold is now used instead and is untradable. Removal of Elements of Conversion/Creation. PvP
    Free PvP deck rotations Official Tournaments (BFP rewards) Spectator versions for all 1vs1 maps PvE
    All campaign maps available again (including 12 player maps) New high-quality community maps And many other quality of life improvements.
    Can I buy/sell BFP for real money?
    Absolutely not! People who are noted to sell or attempt to buy BFP or any in-game content with real money may be banned from playing the game at all, or have their accounts reset. We take no responsibility whatsoever in any lost money or in-game content. We don't sell BFP for a very good reason as this project is allowed to exist due to the fact that we are making zero profit or income from the game, which would be using someone else's ideas and content for claiming money. If you buy or sell in-game content, you are essentially doing the same thing and this could put both you as well as the entire project at risk of being shut down.

    How can I earn Gold and Upgrades?
    Since tokens have been removed from the game entirely, you will earn gold instead through playing Randomly Generated PvE, Sparring PvP, and disenchanting upgrades found in Campaign PvE maps. The upgrade drops have been changed, and you can find the new loot list in this topic.

    How can I obtain promos?
    You can get promos as an extremely rare reward in boosters, or during special events that we will host.

    I found a bug! What now? How do I report a bug?
    Please refer to the "Report A Bug" forum, and particularly this topic.

    I have seen someone cheat, flame, or severely break the rules. Where do I report this?
    You can right-click on a player to report them in-game. You can also report this behaviour directly to the Moderation Team (Global Moderators) on the forums or discord. Please refer to the Ticket Tool thread here when reporting on discord.

    Is the game only available in English?
    The game can be played in all languages that were previously available. This includes English, German, French and Russian. However, we are mostly focusing our project and any announcements around the English language.

    Have you asked EA for help with the project? Do you work for EA?
    No, we do not work for EA and we sincerely doubt EA is interested in the funding of the project nor rebooting the game. We do not expect any help from EA. We have, however, been given permission to alter the existing client and make this project a reality until further notice is provided. Former BF staff are likely under NDA as well, disallowing them to help us in the first place.

    If this project is completely non-profit, how will you keep the servers up?
    We have created a patreon page here. Any donated money will be spent on server upkeep, development and a lot will be saved up for future server upkeep. No money whatsoever will go into our own pockets. You can make a one time payment and then unsubscribe from us or you can pick to pay every month. Please note all Patrons will not gain any benefits in game.

    Where is the server located?
    The server is located in Germany.

    Will you distribute the server files for private hosting?
    No. The project is closed source, which means that the files (code) are not public.

    I have another question!
    Alright, that's cool! Before you continue, however, please use the forum's search function to find any threads that may have your question in it. If your question really isn't answered yet, feel free to create a thread.
    That's all! We hope you enjoy your time in the world of Nyn and help the game and its community grow together! As always, We're hugely grateful for all your support, and we wouldn't be here without you all. Keep up the good spirits, you're all fantastic beings. See you in the forge, and may the forge be with you!
  11. Lavos2018 liked a post in a topic by DragMe in Open Stress Test Information   
    Thanks a lot sir ...hopefully it will be done this year :D...
     
  12. steezy liked a post in a topic by Lavos2018 in Important: Open Beta Status Announcement   
    sorry Steezy, i got hungry and opened a tin of sardines to have a snack
  13. Lavos2018 liked a post in a topic by HoTlaiM in Important: Open Beta Status Announcement   
    +1
    Still looking to take part of this project as a deep tester !!!
     
  14. Lavos2018 liked a post in a topic by MrXLink in Important: Open Beta Status Announcement   
    The GDPR exists to protect data and how we use the data we collect. Think about the recent facebook scandal, that sort of thing.
    From what I can gather, our project is quite far out of the danger zone. We don't collect user data without consent, nor do we use anything we log for any activities outside the game itself. We don't even store your credentials; we don't have a store and Patreon is responsible for our donation platform. 
    We have basic information such as your IPs, email addresses, and so on, but those all are not private data that we are using without your consent (by creating an account) or sharing with third parties. Additionally, our rules are clear and we are able to provide the data collected if ultimately necessary.
    All in all, it's extremely unlikely that these GDPR changes will have any influence on us, since we already barely collect any data (especially not sensitive data) and we don't fiddle around with any of your data to third parties either. The minimal data we get is safe with us, and the project shouldn't be influenced by this.
  15. Lavos2018 liked a post in a topic by piersonmp3 in Important: Open Beta Status Announcement   
    I think everyone wants to be a closed beta tester lol. When I saw how far the progress for this has come I made an account and started re-watching old videos and newer streams of the game and I'm chomping at the bit just to get into the forge even. This is the game that started my love for strategy and I think it is amazing that these guys are all working crazy hard to bring it back! It's the coolest thing ever that they are doing this.
  16. Lavos2018 liked a post in a topic by xsissel in Important: Open Beta Status Announcement   
    I've been watching from the sideline and finally decided to create an account just to say this: people are going to be people, so naturally you're going to have some haters when you delay on a promise. Having that said, i'm a programmer as well and I know how long it can take to track down a bug or get certain things operational. Patience is key.
    Just play some Fortnite (or what ever you're into) in the meanwhile.
    Have a nice day,
    ~Freek Wernas
  17. Lavos2018 liked a post in a topic by ImperatorSK in Multiple Accounts   
    Should anyone write big bullshit, or insult other Users feel free to downvote. But if he just call his own opinion and you just do not agree, discuss, but do not expect that he will change his mind. 

    In a forum everyone is free to express his own opinion, as long as he behaves politely and does not violate the forum guidelines.
  18. Lavos2018 liked a post in a topic by DuellLord in Multiple Accounts   
    Sorry, but I really dont understand why you are so hyped of punishing people
    The anonymity is in my opinion no really problem, it could be solved like you mentioned but all in all its nothing what really has an effect on the game experience.
    But that the game is colorful is definitely very important for the game experience and decides about the success of the project. Its not so nice everytime meet the same 3 decks. Btw im sure if this would happen, after some weeks everybody (nearly everybode) will complains about the evil 3 overpowered decks, because nobody can play something else....Looks nice for new players reading the forum and theres so much flame about the balancing  
    And also sometimes you dont want to play the same deck than the last 3 days before. If you cant change in this case to another deck, some players just dont play for these days and wait till they are motivated again to play their usual deck. So activity goes down. And this is nothing the game can afford. Its right, that this is not a guarantee for playing everyone on another account another deck, but experience from years are absolutely positive about my theory that nearly everybody plays a different deck on an other account. But youre definetely right that a mixed pvp of someone who gets elo and someone who dont gets cant work.
    Btw changing one t1 card is definitely not comparable to changing from lost souls to pure nature for example. The whole mechanic of the deck in the second case is different.
  19. nofearek9 liked a post in a topic by Lavos2018 in Multiple Accounts   
    the real issue is deck diversity in my opinion, if we keep to the no-multi-accounting the diversity may start high but decrease over time till all we have are people playing flavor-of-the-month decks and that makes PVP boring very fast, so if that becomes a problem thats going to adversely effect the games playerbase, i sincerely beleive that, because people wont stick around if things get stale and stay that way

    i think in the end, this version of Battleforge will rely just as much on new players coming to the game as it will for old players sticking around, so if the old players decide to mostly get up and leave because its gotten too boring, thats gonna hurt the game

    i dont think any of us want that
  20. Lavos2018 liked a post in a topic by DuellLord in Multiple Accounts   
    Actually i played on all my smurf just the colour it was made for (maybe a second, for example fire-nature on my fire account) but never shadow or lost souls on others. In think otherwise its not the sense of smurf anymore: One reason for smurf is I want to know how good I am really with pure frost for example. And nearly all other players i know with muliple accounts made it this way too. In this context i want to mention, that i started using smurfs even before being a higher gold player. So its not only a thing for bored highrank players.
    A example for the diversity: There was not much, but some pure nature players in the game. But only ones (and they was never really active the last time) was dekka and beijingguy, who wasnt smurfs. So without multi accounting some decks would not be representated in lets say top hundred the most time. This cant be the way anyone wishes. The same applies to bandits and some others.
    Beeing punished for playing a deck that is hard to play but increases the diversity (so acting in the interest of the game) is not the best idea in my opinion.
    Even the fact that in the ranking are more accounts than players in the ranking so that it is harder to be top 100, 50... i dont see as a disandvantage. What would new players (we all want to have them) think if they see that the 200. best player of the whole game has stats like 50 - 120. He would think that the game is nearly dead.
  21. DuellLord liked a post in a topic by Lavos2018 in Multiple Accounts   
    warning: lengthy post, youve been warned!

    i was never really a PVP'er in BF when it was around, i was ecstatic when they gave us rPVE finally after so much time cus my Shadow Worm couldnt disintegrate worth crap without the upgrades reducing the lifedrain when disintegrating multiple targets, sure it could merlt tier 1 infantry stupid fast but thats not the most useful way to use Mass Disintegration cus its better to use it on higher-value targets that would present larger threats

    granted back then we didnt have Amii Monument so yeah, couldnt just throw a Shaman in there to fix up the Shadow Worm

    but that said, i think both sides have some pretty good points

    on the one hand, yeah, it sucks if your a new player getting curbstomped non-stop cus of high ranked players decieiving you with their rank by using smurf accounts

    but on the other hand, in higher-end PVP, i can totally see why some people are against the idea of not allowing it, id be pretty darn frustrated too if i wanted to test a deck type im not at all familiar with as far as function and synergy cus i havent yet explored the deck sufficiently, but i then CANT explore the deck cus i either get stomped in 30 seconds by a high level player OR get constantly booted by low rank players because they get spooked when they see your rank

    while obviously ill support whichever decision is made, i think from a logical standpoint, the latter opinion is probably better for the game in the long-term. yes it will present some issues but as people have said those issues exist even without multi-accounting due to the rating systems dropping your ELO rank if your inactive for too long which has roughly the same effect as a smurf account sadistically curb-stomping lowbies, so either way you slice it, that probably isnt gonna disappear, its a matter of which method is less problematic in the long-term

    and im all for deck variety, i think thats part of what makes Battleforge so interesting, even if we likely wont ever get new content theres enough cards in total that theres alot of things that i bet never really saw their time to shine in higher-end PVP

    and if i do get into PVP, which i likely will this time around cus ive spent alot of improving my RTS game skills thanks to games like Starcraft 2, i would prefer to see MORE variety, rather than the same few meta/cookie-cutter decks all the time, but you cant do that if people cant properly experiment in PVP under fitting conditions, so if lowbies kick you cus of your rank, you cant experiment, but you also cant experiment if you get crushed too fast merely because you arent familiar with your deck

    this is obviously an important issue to find a good solution for, and there is for sure arguments to be made on both sides, but we cant just think of the launch window of the game when we discuss this, we have to think of what each of these 2 paths will do to the game a long time from now, im honestly not super concerned in the launch-period because its not like everyone will immediatly have a giant collection of cards since BFP is not able to be bought, so people are gonna have to build up their collections over time with luck of the booster packs being a big part of it, and im ok with that, but this makes this particular issue more important because we have to consider that at some point, the people who play the game with relative consistency will start capping out their collections, so we have to consider their desires when  it comes to seeing decks played in PVP, because if it gets too stale and too static, people like that wont have any reason to stick around, their card and upgrade collection will be pretty much maxed out, and their ability to make decks will be too, and if they cant haver fun making all sorts of zany crazy decks and actually being able to properly experiment and get to know the deck, its gonna cause players to leave gradually over time as more people reach that breakpoint

    so yes, we have to consider this carefully, i dont feel either side is either right or wrong, but neither side has a "home run" point either

    so i think further discussion should be done, and i think people should try to approach it with an open mind
  22. Matejob liked a post in a topic by Lavos2018 in Multiple Accounts   
    warning: lengthy post, youve been warned!

    i was never really a PVP'er in BF when it was around, i was ecstatic when they gave us rPVE finally after so much time cus my Shadow Worm couldnt disintegrate worth crap without the upgrades reducing the lifedrain when disintegrating multiple targets, sure it could merlt tier 1 infantry stupid fast but thats not the most useful way to use Mass Disintegration cus its better to use it on higher-value targets that would present larger threats

    granted back then we didnt have Amii Monument so yeah, couldnt just throw a Shaman in there to fix up the Shadow Worm

    but that said, i think both sides have some pretty good points

    on the one hand, yeah, it sucks if your a new player getting curbstomped non-stop cus of high ranked players decieiving you with their rank by using smurf accounts

    but on the other hand, in higher-end PVP, i can totally see why some people are against the idea of not allowing it, id be pretty darn frustrated too if i wanted to test a deck type im not at all familiar with as far as function and synergy cus i havent yet explored the deck sufficiently, but i then CANT explore the deck cus i either get stomped in 30 seconds by a high level player OR get constantly booted by low rank players because they get spooked when they see your rank

    while obviously ill support whichever decision is made, i think from a logical standpoint, the latter opinion is probably better for the game in the long-term. yes it will present some issues but as people have said those issues exist even without multi-accounting due to the rating systems dropping your ELO rank if your inactive for too long which has roughly the same effect as a smurf account sadistically curb-stomping lowbies, so either way you slice it, that probably isnt gonna disappear, its a matter of which method is less problematic in the long-term

    and im all for deck variety, i think thats part of what makes Battleforge so interesting, even if we likely wont ever get new content theres enough cards in total that theres alot of things that i bet never really saw their time to shine in higher-end PVP

    and if i do get into PVP, which i likely will this time around cus ive spent alot of improving my RTS game skills thanks to games like Starcraft 2, i would prefer to see MORE variety, rather than the same few meta/cookie-cutter decks all the time, but you cant do that if people cant properly experiment in PVP under fitting conditions, so if lowbies kick you cus of your rank, you cant experiment, but you also cant experiment if you get crushed too fast merely because you arent familiar with your deck

    this is obviously an important issue to find a good solution for, and there is for sure arguments to be made on both sides, but we cant just think of the launch window of the game when we discuss this, we have to think of what each of these 2 paths will do to the game a long time from now, im honestly not super concerned in the launch-period because its not like everyone will immediatly have a giant collection of cards since BFP is not able to be bought, so people are gonna have to build up their collections over time with luck of the booster packs being a big part of it, and im ok with that, but this makes this particular issue more important because we have to consider that at some point, the people who play the game with relative consistency will start capping out their collections, so we have to consider their desires when  it comes to seeing decks played in PVP, because if it gets too stale and too static, people like that wont have any reason to stick around, their card and upgrade collection will be pretty much maxed out, and their ability to make decks will be too, and if they cant haver fun making all sorts of zany crazy decks and actually being able to properly experiment and get to know the deck, its gonna cause players to leave gradually over time as more people reach that breakpoint

    so yes, we have to consider this carefully, i dont feel either side is either right or wrong, but neither side has a "home run" point either

    so i think further discussion should be done, and i think people should try to approach it with an open mind
  23. Lavos2018 liked a post in a topic by MrXLink in Multiple Accounts   
    I would like to remind you all of the following;
    I am watching this discussion, don't ask me about it (I've had some messages) Please do not abuse the rep system, e.g. negative repping because you disagree with a statement, or because someone else does. Use your rep responsibly. Thanks.
  24. Lavos2018 liked a post in a topic by Massmerize in Important: Open Beta Status Announcement   
    THIS! N'UFF SAID!
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