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About Lavos2018
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Knight
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they are now, thank you!
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same here, tried to enter them and it claims they exceeded maximum use, which they havent been used before
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looking forward to checking out the new booster types, itll be nice to have the cards split into smaller segments making it easier to try to get specific cards by focusing on specific boosters
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Lavos2018 liked a post in a topic: UPDATE: BFP Reserves and Boosters
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glad to hear Mephisto, especially Themed Boosters and more Achievements, i think the single biggest problem with boosters as it stands is the sheer card pool, even cutting that in roughly half by adding a 2nd booster type would be a big improvement, though ideally there should be at least 3, enough to make progress rewarding but not remove the element of luck and continuously trying i dotn want everything handed to me for free with no work, but i also at times feel like im doing alot of playing and boosters are just nonstop letting me down not giving me even a single card out of a fairly
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Macabi is right about that..Ultra Rares that were made after the Affinity system was implemented sometimes vary in general value based on what the affinity does, for example with the Forest Elder, people value the Nature Affinity version of it way more than the Shadow Affinity since a boost to allied unit damage is preferable to a moderate damage over time effect that has negligible impact on larger units but is more effective at dealing with squads of small units which are not a particular danger to the Elder to begin with, so people generally prefer the Nature Affinity version since that off
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MrDanilov liked a post in a topic: What a surprise!
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yeah that is one of the nice features about control groups this game had, also being able to use that +/- button to dissolve or create new groups with the selected units, makes it easy to manage control groups without hotkey use, course hotkeys are good too!
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Lavos2018 liked a post in a topic: Open Stress Test Information
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Lavos2018 liked a post in a topic: Open Stress Test Information
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Xientie liked a post in a topic: nerf amii monument
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Lavos2018 liked a post in a topic: nerf amii monument
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Lavos2018 liked a post in a topic: nerf amii monument
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Lavos2018 liked a post in a topic: nerf amii monument
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Lavos2018 liked a post in a topic: nerf amii monument
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Lavos2018 liked a post in a topic: nerf amii monument
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Lavos2018 liked a post in a topic: Estimated time for release?
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Lavos2018 liked a post in a topic: Estimated time for release?
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fettsack666 liked a post in a topic: nerf amii monument
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nofearek9 liked a post in a topic: nerf amii monument
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given the amount of replies in this thread on both sides, i dont think i need to make a poll because i can do this thing called "extrapolation" which btw is commonly used in polling, and if you would dare to accuse me of being "selfish" and all those things i would retort that your just upset that someone has a different opinion than you the other person claimed that "leaving it alone" is a non-solution...no its actually a perfectly fine solution, just he and some others such as yourself dont happen to like it
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the only map so far that Monument actually breaks is Soultree, you can complete the map without attacking the twilight camp for the 5th orb, because you grab the 4th then use Monument and the game treats it as a 5th orb and causes victory as soon as the orb is finished building since the objective is to get 5 Orbs, maybe the devs can fix it so the quest only triggers victory when you grab the "normal" 5th orb so that monument isnt a cheap time-saver for a much easier and safer win with no risks associated but thats literally ONE map, a singleplayer PVE map, where it makes a large difference
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wertyy liked a post in a topic: nerf amii monument
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nofearek9 liked a post in a topic: nerf amii monument
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if you dont like dont use it thats the best solution i like it because it allows versatiltiy in my decks, a Twilight deck for example that can actually use a Juggernaut or Fire Dragon, hell even a Thunder Wagon or Abyssal Warder without having to sacrifice the T4 Twilight units like Abomination or Skycatcher, without Monument i wouldnt be able to use T3 or T4 cards that have a color requirement of 3 orbs for me its mostly for adding more units, buildings or spells to my T4 so that my deck is capable of doing alot more things, but i still use some T3 units because they can still be use
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was just about to mention that
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same here as of right now, first attempt to login today
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RobertSmith liked a post in a topic: How does skylords reborn make money?
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they did patch the server earlier today, thats when issues started for us lucky few
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well i guess we all just got lucky and yes, it is beta so issues will happen, im more surprised at the rapid progress, when i first tried to play on September 20th, it was VERY usntable, couldnt even finish a singleplayer PVE campaign mission lik ENcounters with Twilight without disconnecting, couldnt login half the time either, but over just 2 weeks that drastically changed so heres to more steady progress!
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well people posted screenshots on the discord, and the issue is only for some of us, MrXLink just informed me the Error Code: -1 is a recurring issue, the server restart is what caused it to start happening for me, but it was intended to put an update on the server to hopefully fix that very issue i imagine based on the fact most of the discord seems able to login that its only a fairly small number of us, its a shame because i was almost finished with my dailies today
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its not down, others are online and have proof of it via screenshots its only some of us and its a result of the server restart