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About DuellLord

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  1. Balancing changes would be good, but it has to be the right changes. Its important that the change makes the game better/more balanced and its also required that the worst things are prioritized. To take the right decision what has to be changed, its important to let the knowledge of the right players (highranked or skill of a highrank and experienced with more than just one fraction) decide. If this is not considered, there will be more decisions like the exaggerated buff of thugs or the senseless nerf of home soil (maybe 15 percent of pvp players played frost t1 before the nerf,
  2. Only deck which has really problems with this combo is pure nature. But pure nature has a lot of problems against really simple other things too...Only think about how to counter burrower spam with pure nature^^ Pure nature is just a very imbalanced deck with some really hards strengths but also really hard weaknesses. I think it never get "fixed" because it wasnt really judged as a bug (although some players had a different opinion)...i think its just the way this card works. But all in all i dont really see the problem of this combo...pure shadow is not overly strong and i
  3. If you take the right orbs/wells there are no really problems with cliffdancers on Yrmia. There are enough takeable spots. Cant remember a game where i get into really trouble against cliffdancer or something like that. Wazhai is a bit more tricky, because its not so good to take one of the mid spots, but you need to take sure that the fire player cant reach your start base...If the cliff in front of the start bases cannot used for attacking over it with any unit/tower this map would be fine. But all in all the most important is that generated maps will be back, because atm sometimes
  4. Tower-ban for t1 seems to be a good idea for a special tournament, but not in general for all furhter tournaments. Especially against nature its imbalanced in the other way if you play fire/shadow t1.
  5. The number of available tokens isnt shown in a clear way. The problem seems to affect all cards as far as i can see.
  6. Sorry, but I really dont understand why you are so hyped of punishing people The anonymity is in my opinion no really problem, it could be solved like you mentioned but all in all its nothing what really has an effect on the game experience. But that the game is colorful is definitely very important for the game experience and decides about the success of the project. Its not so nice everytime meet the same 3 decks. Btw im sure if this would happen, after some weeks everybody (nearly everybode) will complains about the evil 3 overpowered decks, because nobody can play something else.
  7. Actually i played on all my smurf just the colour it was made for (maybe a second, for example fire-nature on my fire account) but never shadow or lost souls on others. In think otherwise its not the sense of smurf anymore: One reason for smurf is I want to know how good I am really with pure frost for example. And nearly all other players i know with muliple accounts made it this way too. In this context i want to mention, that i started using smurfs even before being a higher gold player. So its not only a thing for bored highrank players. A example for the diversity: There was not much
  8. Nobody stops playing a game he likes just because of getting crushed in one or two games by a low rank...And like I mentioned the same happens if highranks have low activity after not playing some weeks. I would say this happens more often than lowranks beeing crushed from smurfs. I mentioned also that in the matchmaking system of bf you get opponents with a totally different skill level just after a minute or two beeing in queue, what happened often if your not playing in the early evening in old bf. Your reasoning is a possible point of view for someone you doesnt care for ranking or e
  9. If you have all your characters on one account there is no problem with elo-boosting against yourself, because you cant logg in with two computers on the same time in one account. Anyway in old bf there was never a real problem with people who trade elo between their accounts. Because of the small community it would be noticed from other players, if someone wins for example 5000 elo in one night so people know that other players would laugh about them because of this
  10. I know I wrote most of the following some times before in earlier threads. But I think this is a very important question for the game. First, like @RadicalX mentioned, multiple characters/accounts are necessary for the diversity of played fractions. Especially the smaller community (@MrXLink) would mean, that in higher levels (from about earlier blue rank) you meet everytime the same 20 players (just a arbitrarily number) with the same 20 decks (maybe 5 of them will alternate between 2 or maybe even 3). Not very motivating about some month...Same effect will be in the middle ranks (gold)
  11. Pure Shadow. Although i think most here know me more as lost souls player. Btw Im a bit confused that there are nearly 50 percent that voted for nature
  12. Never tried this. I think spam of Nox or Dreadcharger works okay both if you choose it in the right situations. But i was in general never a big fan of nightguard... But btw i wouldnt agree to all classifications from @indubitablement. Shadow without Motivate and Fire without Thugs for example isnt really a good choice.
  13. Sign me in for 1vs1 and 2vs2, too. Maybe you should ask some days before the tournament if alls who signed in here in the last months will be really there Edit: xDarkfightx will be my mate in 2vs2
  14. Name: PVE statistics wrong Severity: 3 Location: profile -> statistic -> page 2/4 Reproducibility: everytime Description: showed information are wrong Screenshot:
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