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About Silverdragon

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  1. There is a huge problem with spectator maps since the auto kick was implemented that leads to the kick of player who are inactive for 3 minutes. This new change has killed the function of spectator maps because people who want to watch a match and take a place in one of the inactive positions to watch other player compete against each other are now kicked out of the match after 3 minutes and they cannot do anything against it. I understand the point to not reward people for beeing afk in pve or pvp and this change may be good for pve because this way no player can just stay inactive
  2. hey, im silverdragen and i am the biggest bafo pro that ever existed. 1vs1 Rank: Pime Best ranking: 1st in 1vs1 and in 2vs2 with xsteahltx, xhightech, jenskendrik and many others
  3. [quote='Treim' pid='8600' dateline='1437500213'] Okay to make it understandable for you: i mean that enemy units within the range of gloabl warming get X% more damage from allied units( thats your own units). That would fit the aggressive playstyle of fire but also brings some kind of risk with it as the damage isnt guaranteed and is really dependent. if your own units gets cc'ed that would be doing pretty much nothing, but if you can fight a lot with those units youll get some nice extra damage. high risk high reward? got it now? [/quote] was it that hard to express ursel
  4. [quote='MarbSlonk' pid='8592' dateline='1437499429'] [quote='Silverdragon' pid='8586' dateline='1437499029'] and it seems like u can also not judge about pvp at all. you would destroy the complete balancing by letting fire units take more dmg. at least when u dont raise the HP of the units by the same amount and then they would just be better with live weaving. so ur suggestion is just bullshit. if u dont have an idea from pvp and balancing then u shouldnt try to suggest things for pvp and balancing. [/quote] I think he means that Global Warming makes ENEMIES take x% more damage. Yo
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