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Xamos

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  1. Xamos liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    Thanks for the feedback. 🙂
     
    I planned to add something like related models, counters/countered by or something like that soon, but what you suggested is actually a really nice idea, a bit of work though, since most synergy connections would need to be added manually, I think, but absolutely something I can add. ^^
  2. Maze liked a post in a topic by Xamos in Skylords Marketplace Journal (SMJ)   
    Wow that is epic! Thank you! 🙂 
    This was the one thing that I missed on the Website, that I wasn´t able to see the card´s abilities. And even both affinities are shown, with different colored text-parts of what is different to the other aff, wow. 
    One thing I´d now wish for would be that if a card has an ability that only affects a certain unit type, that all cards of the unit type would now show up in the "related cards" section *-*
    (F.e. all Beasts would show up on Amazon(g)´s page; thugs would show up on striker´s page and vice versa) but no stress, maybe you already had this in mind? just something that´d be cool in the future and would help with deckbuilding and finding synergies.

  3. Xamos liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    update:
    - added related cards, card description and card abilities to the general info tab on the card pages
    - updated card tooltip to now also show card abilities with an option to compare differences between affinities, when pressing "Ctrl" (there might still be some bugs)
  4. dougfir liked a post in a topic by Xamos in Lost Wanderer   
    Oh well that was nothing new to me, my problem with Lost Wanderer is that he doesn´t have preferred Targets himself like shaman does. Shaman somehow (almost) always wants to heal the unit that has the least hp left /most damaged one - when you set shaman on "hold" (F-Hotkey).
    Lost Wanderer doesn´t care and just gives shields to anyone if not ordered otherwise. And that ordering is quite tedious if you want to have your army shielded.
  5. Xamos liked a post in a topic by Kapo in Remove the BG10 achievement please   
    "Nobody is playing 10s!"

    Devs make Achievement
    Casual Players come

    "No, not like that!"
  6. Xamos liked a post in a topic by Sacriefice in QoL Suggestions (market, chat, upgrade distribution, effect tooltip)   
    System messages are red, deck locked, something like this.
    Dialogue is what spams the chat window

  7. UltDragon liked a post in a topic by Xamos in Remove the BG10 achievement please   
    Wouldn´t it be easier to set the constraint of 4p rPvE 10 to: 
    Before you can play 4p rPvE 10, you have to win 2p rPvE 10 once. And before that, you have to win 1p rPvE 10 once. (Just like campaign-maps are only enabled by beating the other first. Because 4p is easier than 1p right? so it would require a certain lvl of skill to win that)
  8. Xamos liked a post in a topic by Mynoduesp in QoL Suggestions (market, chat, upgrade distribution, effect tooltip)   
    I can only comment on this section and say we try to improve the game on this front: clear and easy to grasp visuals as well as accurate descriptions are being worked on Especially for new releases and reworks.
    I hope this shows in past releases and will show in future ones too. 
  9. Xamos liked a post in a topic by Hrdina_Imperia in New card ideas and suggestions - Megathread   
    Guess that makes sense. I wasn't sure how OP would the building be in actual application. But considering you would want to use it on frontlines, some fastened construction should be in place. Maybe not instant, but faster for sure. Other stats could be tweaked to accomodate it. 
    As for the Return the Earth, I kinda thought that maybe if you somehow used a deck that also makes use of Offering, then such situation could happen. But I guess some other function for that affinity would be better. All in all, some kind of 'clean up' could be useful for the faction. Especially once it goes down the buildings route. 
  10. Xamos liked a post in a topic by Zyna in Skylords Reborn - Download   
    In order to play Skylords Reborn, you will need to create a forum account here. 
    This is the same account you will use to login to the game.

    DOWNLOAD
    You will also need to download 2 parts:
    1. The client.
    This is the game itself, you will need it for the installation process.
    You can download the client using the button below.


    Alternative links (if the button above doesn't work): Mediafire / Mega.nz
    Last updated: Patch #400047 - 29 June 2024
    2. The installer.
    This application installs Skylords Reborn on your computer. For the installation process you will also need the client from step 1.
    You can download the installer using the button below.


    Alternative link: Mega.nz
    Installing the game
    After downloading both files, start the installation process by running the installer from step 2 and follow the steps shown. Once you have installed the game you can start it by either running the "Skylords Reborn" shortcut from your Desktop, or the "SkylordsRebornUpdater.exe" from the folder where you installed BattleForge.
    You can also follow the steps from this video:


    F.A.Q.
    For general project questions please head over here.

    • I have issues with installing/starting the game.
    You are running into issues when installing or starting the game? We compiled a list of common technical issues people might face here. If none of that works, create a Technical Support Topic here (or find the solution in someone else's topic!). In your topic, please say what exactly doesn't work, and what you have tried so far. Please refrain from contacting staff members directly for your issues, and wait for a response to your support topic.
    • Is this game also supported on Linux and MacOS?
    We do not officially support both Linux and macOS yet. We will also not be able to add support for macOS in the future, as Apple has ended support for 32-bit applications (like BattleForge) since macOS Catalina. For Linux, we do plan to add better support in the future. Despite the lack of official support, some fans were already able to get the game running with Linux. You can find some tutorials from people who were able to get it running on our forums .
    Please note that the installer will not function, and you will have to manually extract the client and the updater files to the same directory. If you want to give it a shot, please download the client above, and also download the updater by using the button below. 

    Updater
    The updater can be used to install the game manually, if the installer above does not work. This is usually required, if you want to play the game on Linux or MacOS. Please note that you still need to download the game client.


    Alternative Updater Script
    For our Linux users who wish to install and update the game manually, we're grateful to one of our community members, @mx2, who has kindly provided an alternative updater in the form of a bash script. To launch the game, you will need to add the "-online" argument, for example "wine Battleforge.exe -online".


     

    • Recommended System Requirements
    • CPU: Core i3 7400T / Ryzen 3 1200 (X86 compatible)
    • RAM: at least 6GB
    • OS: Windows 10 or higher.
    • Video Card: NVIDIA GeForce GTX 660 / ATI Radeon HD 7770 (Direct X 11 compatible)
    • Disk Space: At least 14GB of free space.

    • Checksum-Information
    1. Client
    2. Installer
    3. Updater (Linux only)
  11. Hrdina_Imperia liked a post in a topic by Xamos in New card ideas and suggestions - Megathread   
    Yeah that sounds nice, a recolored and maybe resized ice barrier might look completele different and possibly like an fitting Amii-Structure, that gives nearby units this extended strengthness. 
  12. Xamos liked a post in a topic by Hrdina_Imperia in New card ideas and suggestions - Megathread   
    I do like this one. Think it would synergise well with the Amii faction... or at least that's how I imagine it, without knowing the full faction design idea. 
    Had to create a mockup for it, as I kinda love doing that (go figure). Would expect it to be sort of frontline building, especially because Amii has yet to gain a structure. 

  13. Xamos liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Wish I could keep it down to single per day 😅 But I promise,, this is the last one (for today). Have to take a break for the upcoming holidays 😄
    Name: Twilight Tumor
    Tier & Orbs: T4, Nature, Fire, Nature/Fire, Neutral
    Type: Unit
    Power: 250
    Hit points and Size: 7520 and XL, flier
    Attack value and Type: 3050
    Passive Abilities: 
    Toxic Pores - Every 4 seconds, 4 openings in the skin shoot independently. Every one deals 190 damage to enemies in a 7m radius, up to 300 in total. Affected units are also weakened by the toxic sludge and deal 30% less damage for 5 seconds.. 
    Infection - Just touching the tumor can be dangerous. Any unit that attacks the Twilight Tumor will be infected for 4 seconds. If the enemy entity dies while under effect of this infection, a small Twilight Tumor will spawn from its corpse. Maximum of 4 smaller tumors can be spawned per single big one. 
    Slow - Unit has slow movement.
    Active Abilities: 
    Transformation - as usual
    Uses enlarged Magma Spore model. 
    Explanation of idea behind the card:
    New flier for the Twilight faction, Twilight Tumor serves as sort of 'mothership', infecting and weakening units around it, while being able to take big punishment. It's damage output is not great though for T4 and it's power cost, which means it needs to be supported in the late stages of the game. If used properly, nice number of smaller tumors can be ammased, which can serve as a meatshield/extra dps for the main units. 

  14. Xamos liked a post in a topic by Ktaius in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Catcher
    Tier & Orbs: T2, Fire/Shadow (maybe 2 neutral Orbs?)
    Type: Unit
    Power: 90
    Active Abilities: Net Harpoon >Immobilize a unit for 10 seconds (Ground&Air) or disable a Sturcture for 10 seconds. Long Range Weapon.
    Switch Abilities: Full Sails! >Disable Weapons, increase flight speed
    Passive Abilities: Life Stealer (Sorry, i forgot it first)
    Idea: I love Airships. We have some good heavy big Ships but we have no small Airship with. With a low Price Version of a Ship with some interesting Abilities, we have more usable Airships. More Airships, mor fun. With this, you can scout, you can immobilise, you can flee or you can just cruise fast around.
    (written with the help of google translator)

     
    Name: Swarm Drake
    Tier & Orbs: T2, Fire/Nature
    Type: Unit
    Power: 80
    Passive Abilities: Fear the Swarm! >When this Unit is surrounded by two or more Swarm Dragons, doubled the Damage. When this Unit is surrounded by for or more Swarm Dragons, tripled the Damage.
    Activatable Abilities: Transformation >normal Twillight Abilitie
    Idea: A flying Unit with melee Attack. Lack of Health.. Alone useless but if it comes in a swarm, it hurts. A real Swarm!! With the Melee Attack it will getting not to strong, because they get fast down.
    (written with the help of google translator)

  15. Xamos liked a post in a topic by Palmolive in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Hi 🙂
    I've already sent my take to Kapo on Discord but after people started sharing their ideas on here, I could'nt resist the urgue to post mine too! I honestly have no idea on how to balance a card, I just think the idea of this unit would be badass. It's kinda special from the looks, kinda like Bloodhorn, with nothing similar looking as a T4 unit to it (excapt Swiftclaws and the other medium Dinosaur units haha).
     
     
    Name: Amii Revenger
    Ingame model based on a resized Swiftclaw
    Tier & Orbs: T4, Nature Nature Shadow Shadow
    Type: Unit
    Power: 260
    Hit points and Size: 5820 XL
    Attack value and Type: 6350, melee, XL
    Passive Abilities: Elusive - 10% less effected with crowd control / Rage - longer fights, more damage
    Active Abilities: Fearsome Roar - 100 Energy - Enemy Units deal 20% less damage 

    Explanation of idea behind the card: I've always adored the small dinosaur units in Battleforge so I thought why not resize them for a badass Amii T4 unit? For me, Amii is the oldest fraction in Nyn, maybe they have these giant dinosaurs to protect their cities.
     
     

  16. Hrdina_Imperia liked a post in a topic by Xamos in New card ideas and suggestions - Megathread   
    Sounds Fun - like a combination of Frost Crystal or lost converter (can freeze enemies as T2 building) and a mixture of Wardens Sigil+Kobold Laboratory (can heal/repair friendly buildings). BUT the near instand construction-time would certainly be op. Otherwise I like it and Stonekin T2 could really use some defensive tools to freeze enemies.
     
    I like the other one as well, refunding void power for no-longer-used buildings! 
    But 
     doesnt make any sense right? Because if it only affects the card of the excact building you played, there always would be a charge missing because you´d hae to play the building in the first place. But refreshing charges is nice. 
    Tho I´m not sure if "Return to the earth" would be thematically fitting for stonekin.
     
    _________________________________________________________
     
    Hi, for me it makes total sense that Stonekin-Units only are Elementals. That´s what stonekin is about after all - stone coming to life by the magical power that makes them elementals. 
    No offense, but I don´t like your card idea very much, and it seems pretty useless to me. Statwise but also ability-wise. And why is he called Giants Supporter if he himself gets a buff when sourrounded by a XL (not even a Giant? - Giants are only Jorne, Santa and Dreadnought). It would make more sense the other way around, that the xl-units benefits from him being around. And also an Attack that knocks back small units is useless (its literally what every L unit already does).
  17. Xamos liked a post in a topic by WindHunter in January Patch Feedback Thread   
    SpiritAlpha did a great job on both the card artwork and the model textures. 
    Try using it with Promise of Life, it is a whole different card. Promise of Life is also useful in T4 to unbind your Forest Elder, greatly increasing your rate of building an army. 
    We discovered this before releasing the last round of changes but did not have time to fix it. We are still investigating the issue. 
    We do not think on-death abilities of this kind are fitting for Fire units. 
    I think this is a great explanation of what makes the challenges different than our regularly occurring events. Several of the achievements are spins on previous events as well, but now there is no time or social pressure on the player. 
  18. WindHunter liked a post in a topic by Xamos in January Patch Feedback Thread   
    Balance changess yesss. 
    Some cards I tested because they were already in decks I recently played: 
    I like Strikers change to be able to gang up with orks, would be cool if there are more other orks than thugs tho. Maybe some ork-archers (crossbow).
    Earthkeeper´s change is what I was waiting for! Thanks 😄 finally 🙂 BUT it seems to be buggy - his damage taken should be spread out to stonekin-units nearby, but some don´t work. At first I thought certain units don´t receive any of the spread damage, but Now it looks to me like the raduis is just bugged.
    - > stonekin units SIDEWAYS to earthkeeper can stand 25m away and still receive parts of the damage, while units BEHIND Earhkeeper cant go farther away than 10m to still receive dmg. How can this not be a circle?
    Also the text on the card is wrong (german) because it states that stonekins within 40m take damage, thats certainly not the case.
    And 40m is the max range the tether works, but for activation the Earthkeeper has to move withing a range of like 25m. Then the connected unit can walk a bit further away, thats a bit cluncy to use.
    AbyssalWarder´s ability finally doesn´t feel completele useless in PvE and you can see it deals real damage. Not too strong tho. What´s sad is that the XL unit dies sooo fast and being left with the smaller ones that can´t use the active is not that good in some situations. 
    Artillery has something weird going on - I think I can´t tell the building to focus enemies that are further away than it´s original range, but it does attack enemies 60m away by itself (just not the ones I want it to hit). 
    Firebomb is funny now, as it can be set up whilst in fights (PvE) 😄 the new "allow to hit air" change sounds nice, but the range of the explosion is actually quite small so some enemies dodge this by default
    Infected Tower´s damage increase certainly feels good, this tower can now properly defence by itself and not only function as a creep spawner. 
    Viridia´s splash-dmg change is nice.
    (didnt test this card but) Nox Carrier feels weird now, because the unit is so slow and can´t defend itself or anything. Do the Rippers spawn whenever the carrier dies or only when the ability goes off? If only when ability this is still very weak and completely useless in PvE.
    QueekQueek it´s nice to see that this one gets some attention, but a teleport-friendly-units-ability would still be nice (and fitting for the teleporting-pig as is in cpve)
    Vulcan can still not hit air units and thus can´t really be used in PvE sadly, I don´t get it why Rageflame does get the change but Vulcan doesnt. The ability can imo still only hit ground but his normal attack should dmg flyers aswell. 
    I would still love to see a change being made to Gravity Sourge tho - to affect all flying units (up to 5 f.e.) in an area instead of just one, so this 2 cards could be used together very well.
     
  19. Hrdina_Imperia liked a post in a topic by Xamos in New card ideas and suggestions - Megathread   
    Here is one of my Entries: Fierce Builders!
    Name: [Fierce Builders]
    Tier & Orbs: [T2 Fire, one Red one neutral Orb] 
    Type: [Unit] - Model of Northguards
    Power: [65]
    Hit points and Size: [700] plus [S]
    Attack value and Type: [900] plus [melee and counter-type S]
    Active Ability:
    [Forceful Construction - Activate to create a Zone with a range of 20m around the unit. Every building that is placed within that zone will be constructed 30% faster but will take 70% increased damage after fully constructed for the next 30 seconds] The idea behind this unit is to enable a new strategy in fire-frost decks with which you can go for buildings. It would work similar to the mechanic of Phase-Tower, which can with the teleporting-Ability be used for attacking, but takes addition damage after being constructed (for comparison, Phase-Towers do take 100% increased dmg for 40sec which is worse than the suggested stats for my idea, but this would have to be tested and balanced accordingly).
  20. Draconnor liked a post in a topic by Xamos in New card ideas and suggestions - Megathread   
    And my second Entry to the Card Design Contest: Allyria (tho I changed the abilitys a little) -  An T2 Archer Hero, the beloved wife of Rogan Kayle (they would´ve just recently married, as it didn´t come up in the story yet ^^)
    Name: [Allyria] 
    Tier & Orbs: [T2, Neutral]
    Type: [Unit] - based on the Model of a single White Ranger, but recolored to be gold and white to maybe look like a girl princess
    Power: [80]
    Hit points and Size: [790] [ S ] ( single S unit, able to mount Wall Segments) 
    Attack value and Type: [960] [ranged and XL] 
     
    Passive Abilities:
    [Inspiring Archery]: Allyrias presence inspires other Archers in an area of 25m around her to deal 10% increased damage and gain an additional +10m range!  [Long shot]: Allyria herself has a long range of 30m Active Abilities:
    [Coat of Swiftness]: Allyria and other S units next to her gain 40% incresed speed for 15 seconds and can't be knocked back during the duration]  
    Reasoning: I love archers and love the idea of having a princess for Rogan in the game. Also I think Small Units are lacking support in the game and get left behind. This card would enable fun and maybe even viable S-Unit strategies (at least in T2). And with that XL-Counter she would maybe have some nice niche usecases.
     
    Note: She should have a longer range than normal Archers, but not too long to still be in range for her passive. Her passive should be strong to justify her use because she is a legendary card that can only be in play once, but restricted to Archers (S-units) to not be op.
    PS: Numbers might have to be changed to fit the game properly. Maybe her active ability could also make s-units ignore unit-collision. Or if the steadfast would turn out to strong, instead of the steadfast a damage-reduction could be added.
     
    Story: Allyria was not a princess by birth, but a daughter of simple rangers. Her parents named her after the 'Lyr of Old' to remember all it's glory. She learned to use the bow already in her childhood from her uncle and she was a natural talent. However, as she was a girl, she wasn't really noticed by anyone to be of good use in a real battle and even her parents held her back (because they wanted to protect her). That's why she wasn't noticed at first after the humans of lyr came back to the surface after the Twilight infestation. She moved with the people who followed Rogan Kayle. One day the got attack by Twilight Insects. Sadly her dad was killed in the ambush, but he left her a magic bow with which she was able to shoot far away and still hit. With said bow she saved Rogan Kayle's life during the ambush. He thanked her and one thing led to the other and they fell in love.
  21. Sacriefice liked a post in a topic by Xamos in Dying Breed   
    This card bothered me basically since it existed, because I literally have not seen it being used. And why does a card exist if its not even played by anyone.
    I like the fact that you already came up with solutions, which actually sound reasonable. Having access to this card at T2 could actually help Fire in PvP to prevent f.e. a lot of war eagles spawning, or a lot of burrowers. But you still can´t really ignore an enemie unit in PvP, can you? It will just destroy your wells. And if you still have to kill the unit, the effect is gone. 
    Your ideas would have following upsides, that one Affinity would be better in PvP (purple) and prevent mass attacks of problematic units, while the other would be useable in PvE (green) and would be stroing vs big targets like harvester. But would that be enough to justify an incusion in your PvP deck? idk
     
    I also have some ideas for the card: the way the effect looks, it suggests that if would affect not just one unit but all units in the area around the target. What if this card would introduce light CC for fire? Possible effects could be:
    the target and all units around it get slowed a lot (weighted down by the burden of being the 'dying breed') the target and all units around it can´t attack for 5 seconds (their attacks get 'locked' as the image suggests - e.g. like the effect of Cyrian) all units around the target flee from the affected unit and have to move out of the circle - freeing the way to focus the target and adding a light CC because all other units run away instead of attacking your units (idea also came from the image, as it looks like there are no allies around the target anymore) - I like this option the most but it sounds the hardest to implement into the game  
    Maybe one of these effects could be added alongside the standard-effect of the card that no units of the same card can be played for 30sec. And paired with the effect that the target takes a %dmg of his max health every 2 sec. 
     
  22. Metagross31 liked a post in a topic by Xamos in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Why are these 3 examples tho? We need these as cards, not as examples 😮 And because they have been given as examples nobody dared to bring up an idea for this card´s abilitys. 
    Seriously, they look epic. Only Flock Leader should probably be L ^^
  23. Xamos liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I guess we should send our card ideas via DMs, but hell, people are sharing their ideas and I wanna do that too 😄
    Name: Cursed Tree
    Tier & Orbs: T2, Fire and Nature
    Type: Unit
    Power: 110
    Hit points and Size: 1000 & L
    Attack value and Type: 1300 & ranged (L counter)
    Passive Abilities: Miasma Balls - Every 3 seconds, unit hurls a ball of infected miasma, dealing 195 damage to enemies in a 8m radius around its target, up to 330 in total. Enemies hit by the miasma are cursed: for the next 5 seconds, they will take extra 30% damage from entities infected by the Twilight curse. 
    Active Abilities: Transformation (standard)
    Used Magma Hurler model as a base. The rocky parts are twilight greenish, the central 'fire' has the twilight yellow.
    Explanation of idea behind the card:
    Since the EA times, I always hated playing the Twilight. The faction seemed so good looking, so 'cool' if you will, but playing it was always a misery for me. The recent changes made by SR made it great again (pun not intended) and well, since now I play it plenty, I feel there is something missing for the early game of Twilight. Twilight faction lacks ranged options on second Era, only such unit currently being Deathglider (flier, papermush HP), if we don't count 'pure' cards. Cursed Tree is wannabe solution to that problem. It also serves as a 'middle point' power wise between the lower units and Vileblood.
    It offers good damage and potent support/buff effect for other Twilight cards, alongside the upside of being a ranged attacker. Downside and a means to balance it are no knockback and high power cost. 
    Its effect means that the card is still greatly useful even into later stages of the game, and once it loses its usefulness, Cursed Tree can be Transformed into a higher tier unit. The Miasma Balls effect only working for other Twilight units/buildings should also make the card not too strong in PVP, but since I am completely oblivious to this part of the game and its metas, I cannot be 100% sure. 
    And, then there is the biggest upside of it all - another card using the ALMIGHTY MAGMA HURLER MODEL!
     

  24. Xamos liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - Winners Reveal inside   
    This is truly the biggest challenge in the contest 😅
  25. Xamos liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Skyrake Alphas are L too, right?
    Didnt think of that. Agreed, Kri'Rarr should be L. 👍

    Mass Blink would be so cool for Hit-and-Run in Campaign Maps 😄
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