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Xamos

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  1. DrunkenGummyBear liked a post in a topic by Xamos in Friendlist suggestion   
    Yeah good idea, or the possibility to add Notes to your friendlist (or to each entry) would be nice also.
  2. Xamos liked a post in a topic by Majora in Promo Snapjaws vs. Completionists - and a possible solution...   
    A good question, and one I am happy being able to answer:
    The Promo Snapjaw was a celebration promo for the official release, unlockable with a scratch code. On the 18th of May it has been exactly 6 months after the official release of Skylords Reborn. On the maintenance on the 19th, we will make the Promo Snapjaws tradeable.
    We have not yet decided if we will hand out a new batch at some point in the future, but this way you will be able to get your hands on them if people are willing to sell or trade them. 

    This bad boy can soon be yours! 
  3. Xamos liked a post in a topic by Kapo in QoL Change: Community Maps Naming (Conventions), Categories and Rating-System   
    Hi there,
    I didnt have any times yet exploring Community Maps much, but the current Challenge lead finally me to that section of the game. And frankly, the List is a total mess. I just wanted to download and start Kings Ridge, but it took me forever to find it. From what I hear there are some maps that are really good, but I dont want to either test or ask around much, most people just want to "jump into a good game". So long story short, there is a huge accessability wall turning you away when you stare at that list.
    My suggestions to solve this would be:
    a) Enforce Naming Conventions for the map, in part they already exist (e.g. RPVE at the beginning)
    b) Sorting the List alphabetically, right now any already existing naming convention is no help at all since all starting with "RPVE" are still all over the place.
    c) Even better, make colums with categories (type of map, number of players, etc.)
    d) Add some kind of rating information - I know taste is subjective, but a Rating how finished the map is would be very appreciated. Just 5 Starts or something. Not how much you like it, but if its bugged or half-finished or in a polished state, like (0 - unplayable, 1 - still completly unfinished, 2 - half-done with bugs, 3 working with minor bugs, 4 working fine, 5 realy finished and polished).
    If, due to technical limitations, none of this is possible even a Forum Thread or Wiki-Post containing this information would help ALOT. People wouldnt have to dive through the Jungle and end up frustrated.
    Even just a small forum post with 5 or 10 maps that get a "Brannoc approved" badge would help alot.
  4. Xamos liked a post in a topic by Toggy in PvE Contest#3 Ocean until 30.04.21   
    Congratulations to the winner Pritstift!
     
    1st - Pritstift [14:29]
    2nd - DieToPlay [15:19]
    3rd - Wanky [16:02]
    4th - Anske [16:42]
    5th - Donaar [16:23]
    6th - Lebovin [16:33]
    7th - Irysunna [17:19]
    8th - Arabika [18:04]
     
    Thanks for all the entries, the participation was massive and it wont be the last contest. Also, here is the replaypack of the top ~10 to compare/lean.
    OceanChallenge.rar
  5. Loriens liked a post in a topic by Xamos in Shrine of War   
    The thing is, in normal cPvE it´s not that much of a Problem, but in rPvE the Power refund is insane, since there are constantly enemies dying.
    I propose that it should get a cap - a max Power refund during one activation.
    Either:
    1. let it not return more than ~500 Power
    2. or better dynamically: let it not return more that 70% of your void power (from the timestamp when activated e.g. you have 1000 void at the beggining and it can max. return 700)
    3. during one activation your Voidpower can´t go below a certain point (f.e. not lower than 200 Voidpower)
    4. let it cap at a certain count of died enemies - a.e. after ~5 enemies died, it wont return any more void when another enemie dies
     
    What do you think? Since Shrine of Memories also has a max cap (at +20 pwer-refund as far as i know) it would make sense if other shrines had a cap aswell.
  6. Xamos liked a post in a topic by Majora in Underwhelming Affinitys   
    As a community manager I dont have a balancing role, so I can only reply to you as a fellow player (which I still am at heart, i love this game
    In general, the reason affinity's were added was to be able to sell packs, and it saved them the trouble of creating double the amount of cards. However, I do think affinities have more potential than they currently have. Some have effects that are barely relevant, while others have a clear better version. So im always a fan of buffing the lesser used version  I do think the affinities work in a way that only 1 or 2 things are different, however. I cant remember from the top of my head a card that had literally a different ability all together, so if you add something to forest elder, you would probably have to add it to both versions. 
    The suggested change of you, i think,  pushes people into playing a green batariel. You are pushed into only playing the Forest Elder and support it with heels and buffs. I would personally be more interested in something like ''gets effect X for every forestkin creature next to forest elder". I think creature types are underused in the game, and it would be fun to see the GGGG unit care about.. well. green units  
  7. Majora liked a post in a topic by Xamos in Underwhelming Affinitys   
    Good point, I´d love to see more creature-tpye synergies as well.
     
    Dint´t think about that actually, I just wanted to make the Forest Elder stronger and different or even opposite to the other affinity, so that each of them has its own usecase - green being supportive, purple being strong on his own. But if he would get a dmg-buff in addition to his area-damage, that sounds alot like Batariel indeed
     
    Right, usually it´s the same ability that has a different effect, but f.e. Thunder Wagon - red gives siege, while the purple one has a completele different ability: explodes on death. So i think if it´s not too far fetched it´s very well feasable within the game.
  8. Majora liked a post in a topic by Xamos in Underwhelming Affinitys   
    Well thanks a lot for your detailed reply @Majora :]
    It´s great news that ideas from the community (and my ideas) are being heard! 
    I am aware of the fact that this Project is only fan based and worked on in free/spare time, and I really appreciate all of the staffs work!
    For me, i just want to provide as much as I can to improve the project or rather the game for everyone - and that´s just ideas for now, beacuse not available actual free time is a reason (besides probably missing qualifications too) why I don´t apply to become a member in the first place.
    Considering Suggestions - I´m aware that not everything is even possible to implement, so I try to stay in range of what is technically possible and what does at least not sound too hard to implement (obviously I don´t know precicely, but at least I try to).
    Also, I know that only some of these ideas would actually make it into the game itself (if even), but nevertheless I think its worth sharing them. In the first place I want to get feedback to these ideas, so that if there are a lot people liking or disagreeing on something maybe the devs notice it and maaaybe consider implementing something. I´m happy to get any opinion on suggestions.
    I know and expect that many don´t even want to change specific cards, but personally I think a lot changes are worth considering to create a more balanced and fun game. 
    But thanks for the heads-up, I wont expect any of my ideas implemented any time soon xd
     
    On the topic: yes Crystals are niche - but right now mostly due to their weak/not needed abilitys right now i think, and also due to the fact that there are not enought affinity units that profit from them yes. It´s fine if these changes get delayed.
     
    And what do you think on my suggestion for the Forest Elder?  Would you prefer the first or the second ability suggestion? Or none at all?
  9. Xamos liked a post in a topic by Majora in Underwhelming Affinitys   
    Hey Xamos, 

    You have been sharing a lot of idea's recently, and by all means, keep doing that! We are open to feedback, and we definitely try to take as much of it into account. 

    I do want to give a little bit of expectation management going forward however. In the last few months, we have slowly been able to move from releasing the game in a stable state, to fixing old issues and adding new experiences. We have also been increasing the team size, and as you can expect, it takes a while for everyone to be up and running (myself included), as it is with every other job. Everyone is working on this project for free and alongside their studies and full time jobs as well, so time is always an issue. 

    One of the great things about this game is the fact that there is something to enjoy for everyone. 1, 2, 4 and even 12 player maps, multiple difficulty settings, a story, player vs player, trading cards and building a collection, ranked, speedrunning, contests, achievements.. But this is also a double edged sword. People like different things and its a complicated eco-system to keep everyone happy. For example, you mentioned that the PvP changes dont mean much to you as a mostly-PvE-player. At the same time, the PvP scene was in need of a solution to a broken meta. Some people really want us to release new cards, while others feel there are hundreds of cards that can be improved upon first. Some people are looking for new fresh things, while others would prefer the game to stay the way it was. 
    Sometimes there are also things that seem really easy to do on the outside, but cause problems when we try to actually implement them. A good example would be fire/frost cards. We can not add them to the game currently, because there is no fire/frost template card. When you see all the things that have been added that were not part of the original release, its seems bizarre this minor thing is keeping us from releasing a whole new faction, but yet here we are.. Now some of these things get figured out of over time, but there is the problem again: time. We only have so much of it to work on certain things. 
    The reason I am writing all of this is because I see a bit of myself in some of your posts. I too get passionate about certain games and write out one idea after the other. But then nothing happens. And I get sad or even mad, cause I gave all these ideas and nothing is being done. "Clearly just another game where the devs dont care about their community!" I dont want that mindset to happen to you in the future if your ideas dont get implemented. We do care, and we are hard at work on the project. But we have to spread our time in the right places to keep as many people as we can happy. To be a bit on topic: the Crystals are really niche, and there are not many people that care about them. Im sure at some point we will get to them, cause their design space is interesting, but there are so many other areas where we can provide interesting new interactions or gameplay experiences, that I dont see it happen any time soon. But I leave that to the balance developers  
    So please keep sharing your ideas! They are being heard and, where possible, maybe being worked on already. But we can only do so much at once, and there will always be things that we cant get to. I hope you understand and I look forward to reading your suggestions in the future 
     
     
  10. Xamos liked a post in a topic by Majora in Community update #1 - April 23th 2021   
    Part of the idea behind these updates is also to give players an overview of the things they might have missed. You are already a very active member of the community, so im not suprised most of these things are known to you  I hope in the future we can still provide some new insights however. 
      
    The original idea was to have the patch ready at the time of the community update, but we emergency delayed it to not mess with the PvE contest (an oversight on our part). The list and reasoning of changes will be posted when the patch is ready for the live servers  
      
    I will consider this for the future, but I am not sure how feasible it will be. I think the balancing discord with its open channels are a good place for these kind of discussions, and we have seen in the past that if we announce something that is not final, it can cause concern and unclarity in the community. Please note that I read most of the suggestions and ideas but dont always comment on them (right away) because I am A) not in charge of balance changes and/or B, have to check with the dev team if its possible. A good example would be wells and monuments being added to the forge for testing. I can only be the messenger (and i forwarded it to the team who is looking into it right now). 
      
    I can only communicate what is currently ready or at least ready to communicate about im afraid I too would love to say ''hey guys, 20 new cards and 50 changes to older ones" but if those are not available yet, i cant communicate about it ofcourse  All i can say is people are woking on stuff like that every day, so I hope to be able to share some results of that hard work soon. 
     
    As far as I know, happy hours are being discussed internally among the devs. As for the other part, I replied to you in detail here.
    Thanks for the feedback! 
  11. Majora liked a post in a topic by Xamos in Decomposer   
    That´s actually insane
  12. Majora liked a post in a topic by Xamos in Community update #1 - April 23th 2021   
    Nice, thanks for your effort!
     
    Although not that much new infos here for me,
    I was just hoping to get some insight already on what the Plans of Balancing and new implementations are. I´d love to see a List of cards and their planned changes.
    Yes there is the wiki-page for the actual balancing, but I´d like a small summary with statements like: Shadow Worm will have lifesteal in the future, to become a strong 4x card!
    Also, as you are the community manager - it would have been nice if you catch up on some liked ideas (for card-changes) from the Forums and Discord and state them in your update, so that the majority of the community who are f.e. not that active but read your Post would know about the things the community is thinking about. And could add there opinion about these ideas here then.
    But maybe this would be too much for this status-upate i suppose. Only I was expecting something like it, but it makes more sense to wrap up the things that you wrote here. I do understand that.
    For me the game is nostalgic and awesome, but I would love it even more if we get new stuff - even in the form of new balanced cards like Battleship. So I´m mostly interested in stuff like that. Really looking forward to Ravenheart-Changes f.e.
    Don´t get me wrong, I don´t only want/expect buffs to cards - I like to see nerfs aswell.
    PvP balancing is fine, I just think myself that this doesn't have that much impact in the game as some nice card-function changes would to open up new ways to play or new strategies, like the Battleship-change did. And yes I play PvP every now and then, I´m just not that much of a pro that these tweaks affect my game I think.
    Moreover I´m actually hoping and waiting for the happy-hours update mostly cuz I rather spend time in PvE matches than endlessly waiting for PvP opponents.
     
    Nevertheless, I´m very glad that things are happening and thankful for all the work that is put into this!
  13. Kapo liked a post in a topic by Xamos in Consistency - Swap affinities of Twilight Creeper and Bandit Artillery   
    Good point, I think that's something that the SR description team likes to adjust, right?
    I found more inconsistencies: Mumbo-jumbo and Frost bite both have a fire and a shadow affinity, tho one does make the unit take more dmg on the fire one and the other one hast the same effect on the shadow one. 
    I suggest changing Frost Bite - swap their affinitys and also change the one where the unit attacks at a slower pace to frost. 




  14. Xamos liked a post in a topic by Bini Inibitor in Consistency - Swap affinities of Twilight Creeper and Bandit Artillery   
    Greetings,
    it's simple. Usually cards with a shadow affinity have some sort of interaction, which causes enemies to deal less damage or deal damage over time instead of instantly. Cards with Fire affinity on the other hand either cause units to take/deal more damage or deal damage instantly. On both, Twilight Creeper as well as Bandit Artillery, these aspects are flipped. My suggestion is to swap both of these affinities respectively to keep it in line with other cards.
    It is not a huge deal, but has me bugging ever since.

  15. Jaymy liked a post in a topic by Xamos in Proposal: Dev-Sponsored PvP Happy Hour(s)   
    Are there any updates to this topic yet?
    I´d love to see PvP happy-hours!
    Also liking the reward idea - maybe the bfp reserve would restore faster during "searching for an opponent" and empty faster during a match in these happy hours.
    And different happy-hours for 1v1 and 2v2 sound very good too - would compromise the players even more.
  16. Asraiel liked a post in a topic by Xamos in [BF Sink] Brainstorming Inflation   
    Understandable, but your proposal would not necessarily lower the overall ever-growing bfp and card amount in the game - it would just be like exchanging cards for their total value together. I mean you can kinda do this right now - if you have 50 rare cards you got from boosters and dont need - just sell them in the AH and buy the one expensive card you want. No need for such a exchange system then. In games like MTG Arena there are wildcards because you cannot trade cards. In Battleforge you can.

    Also, your proposal seems way harder to implement than just gamble 5 for 1 random.
    So i personally would prefer and like to see such a gamble option ingame, since it shredds cards and you get the chance to get something good.  
  17. Mynoduesp liked a post in a topic by Xamos in [BF Sink] Brainstorming Inflation   
    Understandable, but your proposal would not necessarily lower the overall ever-growing bfp and card amount in the game - it would just be like exchanging cards for their total value together. I mean you can kinda do this right now - if you have 50 rare cards you got from boosters and dont need - just sell them in the AH and buy the one expensive card you want. No need for such a exchange system then. In games like MTG Arena there are wildcards because you cannot trade cards. In Battleforge you can.

    Also, your proposal seems way harder to implement than just gamble 5 for 1 random.
    So i personally would prefer and like to see such a gamble option ingame, since it shredds cards and you get the chance to get something good.  
  18. Waker liked a post in a topic by Xamos in Known issues   
    A Login Que would have been helpful ;D 
    Maybe add one in the near future?
    Because then everyone can see how many people are trying to login and also how long it might take for someone to get in the game.
  19. heecks liked a post in a topic by Xamos in Known issues   
    A Login Que would have been helpful ;D 
    Maybe add one in the near future?
    Because then everyone can see how many people are trying to login and also how long it might take for someone to get in the game.
  20. DimDam liked a post in a topic by Xamos in Known issues   
    A Login Que would have been helpful ;D 
    Maybe add one in the near future?
    Because then everyone can see how many people are trying to login and also how long it might take for someone to get in the game.
  21. Dynar liked a post in a topic by Xamos in Known issues   
    A Login Que would have been helpful ;D 
    Maybe add one in the near future?
    Because then everyone can see how many people are trying to login and also how long it might take for someone to get in the game.
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