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Everything posted by MephistoRoss

  1. Do you mean 40 minutes after you have logged in or 40 minutes after you entered a map? How many times has it happened to you?
  2. Nice work. One small suggestion: When looking at a card page, could you add the name of the card to the title of the page? So when you have multiple tabs open in your browser, you know which is which. Of course it would be even nicer if everyone could make his/her own list of cards to follow and view a summary of the list prices on one page.
  3. I know it is not optimal, but try using a lower resolution ingame, for example 1080p if you have a 4k screen. This should make the buttons and text more readable.
  4. You made it trigger the reset account command?
  5. Could you try redownloading the client please?
  6. Did you know that someone already made a card game based on battleforge? Maybe it could give you some inspiration.
  7. You can find it here: https://skylords-reborn.fandom.com/wiki/Balancing
  8. That could be a modifier for random pve :p
  9. There will not be a separate Mac version, but some people have been able to run the game on a Mac using wine:
  10. Do you press on the blue dot/star before the title, or on the title itself?
  11. It should work normally for all threads that you have opened after the update. Threads that you read before the update will start at the first post the first time.
  12. This suggestion was indeed made before. However this is not so easy to create as you might assume because of how the game (currently) works. The developers will look into possibilities for sure but no promises, specially not in the near future.
  13. Maybe the game can't access the files in your my documents because your windows username is in a non-latin character set. You could try changing the location of your my documents folder to somewhere else, like d:.
  14. I think you made a mistake with your calculations. 3 wells = 96 seconds (50/(0.35 * 3 / 2)) 4 wells = 72 seconds (50/(0.35 * 4 / 2)) Additionally you get of course void power back from the resource booster once it gets destroyed, so with 2 wells it is even worth it if it stands over 14.3 seconds.
  15. This document should have the correct list, if you find any mistakes please let us know: https://docs.google.com/spreadsheets/d/1oMsqJ1IMx8hied3W1ZRtQ5YbpgD2_kBezviNSmSovjM/edit?usp=sharing
  16. The issue is not so much that people wouldn't like for their normal rank to be overwritten, but it is more that the normal exp progression system looses meaning if it is too easy for many players to skip these ranks. For example if the old system with the monthly speedrun exp would be implemented, what would be the point of earning a few 1000 exp in normal games while with just one run of Siege of Hope skips you get 2.4 million. The beauty of the normal pve ranks is that you can see from the rank which players have invested a lot of time in this (pve) game and which players are relative
  17. Keep in mind that one of the problems with these ranks is that it overrules your normal pve rank (at least how it works right now). So it should be special enough to make it worth the loss of the normal rank progression. To give you some inspiration, one of the ideas we had so far is a New Game+ experience which basically is a button to reset all your progression (bfp, cards, gold, etc.) which only is possible once you collected all cards fully upgraded. The reward for this would be these ranks, so after doing this 4 times you would become master of the Forge.
  18. Chronicle Keeper 14.400.000xp Loremaster 28.800.000xp Vigil of the Forge 52.800.000xp Master of the Forge 100.000.000xp Once you got the rank, you would always keep it it (so alltime)
  19. Did anything special happen during the match? For example other players leaving/disconnecting.
  20. As an alternative to the worldmap, I personally would like one lobby overview list where you could see all open game lobbies at once (that also refreshes each x seconds). Preferably with filters for difficulty, amount of players and an option to exclude specific maps. This would really help when you want to find an open lobby for any map on expert difficulty for example.
  21. It also works the other way around, you can trap enemy waves with a lost dancer for example by letting the dancer attack a squad unit near a building and press hold so they stay out of formation when begin scattered by the knockback.
  22. Hmm, that makes sense yes. In the lobby I was in that crashed, we were with 11 players that picked a spot and one without a spot. So it is possible a 13th player was joining the lobby instead of the 12th one picking a spot.
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