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Posts
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Posts posted by SunWu
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Mortar definetly helps and should turn the matchup in your favour. I would recommend wrecker because it's a cool card and you never really get to see it in ranked but it's worthless against treespirits. @RadicalX can probably tell you the most about the strategic approach cause he knows the ins and outs of both T1s.
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Okay, every nonsense aside:
- we're only talking PVE here, amii monument does not play a role in PVP
- i thought your argument was ,,people who want to nerf amii monument are inexperienced/want it easy/don't want to find better strategies''
- i countered that by saying Treim who has mine and your experience times ten is against amii monument, saying it actually destroys other strategies by making maps too easy
- stop mirroring me by saying i'm the condescending one, i didn't call people frustated and accused them of crying. it was you from your first post on.
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Just now, Kallion said:
Yes, i am. Because it is literally the need to learn to play the game even further when frustrated people start blaming the game because they cant deal with it.So Treim for example is a frustrated player because he didn't learn to play the game? He's one of the, maybe the most experienced speedrunner in the forge. He made a lot of solid arguments against amii monument. Did you read them or did you just come here to vent, that's what it seems like to me. Your only argument is amii monumetn should stay as it is because people who want to nerf it are [insert condescending adjecives]. Nice.
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54 minutes ago, Kallion said:
I am being friendly
No, you're not. You come across as angry and condescending. i'm tired of reading the same ,,learn to play'' worded differently ten times, why don't you learn to engage in debates in a respectful, factual manner? Nobody buys your opinions as facts just because you declare them as such.
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BurningWorld, Chimaka( ͡° ͜ʖ ͡°), LagOps and 3 others like this
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On 1/22/2019 at 1:10 AM, Eirias said:
Not going to address the rest of this because others got here first, but just so you know, units with rage do 4x damage. So a raged fire worm would deal 1900+ per shot.
Is there only one form of rage? I think flame crystal on red affinity units only does up to double damge if i remember correctly.
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On 1/4/2019 at 6:13 PM, Mateiael said:
Can anybody show me a decent frost/nature pvp deck?
Here:
firedancer10399 likes this -
42 minutes ago, Ggoblin said:
Skycatcher has no siege bonus.
It really has, it's hidden/for some reason not included in the description.
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2 hours ago, SpiritAlpha said:
Show me at least 1 mission where you won't face hordes of L units on second orb?
Pretty much every mission on standard / advanced. I'm not expecting every player that asks for deckadvice to do expert right away. I also think there are a lot of expert maps where an allround deck is doomed to fail and a specific deck is needed.
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14 hours ago, Astiliano said:
1If you think cards are unbalanced right now, this is what the developers inherited from a full fledged studio. If a game that had a budget and set developers behind it when it was under EA couldn't balance it 100% during their time, how much time do you think it would take for our current developers to balance it out?
I think the studio wasn't as full fledged as you think. They barely had the ressources/manpower to concern themselves with balancing issues. And despite that balancing came a long way when you consider what a mess it was in the beginning.
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How is aggressor a good card for non specific campaign? For 150 power it knocks back L units, that's it. Now if you don't encounter L units it's a crap card with crap dmg/power and you're putting yourself in a crap situation playing it. And it's not too bad to have a flying, tanky XL ready to snipe spawnhuts or other obejectives. So why is giant wyrm crap? Gemeyes do crap damage compared to the wyrm. Seems to me like it's a matter of playstyle and not strength.
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Isn't sunstriders abilities range longer than CONs?
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LSS also fires 8 projectiles at the same time once there are four or more enemy entities in range. This increases the damage output enormously and makes it a stronger XL than Giant wyrm wich also costs 60 more power.
MajorTom likes this -
1 hour ago, Ggoblin said:
interesting defense setups
Those should be considered, too, when talking about balancing that thing. It's imbalanced in defense on midcentered maps like Elyon or a lot of generated ones where nature (and like always frost) can't start with a swift unit (cause nox). Shadow just takes the middle with immediate phase towers, gains map control and now the nature or frost player has to play 3 leagues better than the shadow player if he wants to turn the situation in his favour.
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It's not supposed to dissolve units, you can read the card descriptions by hovering your mouse over the card.
Lost banestone: Activate to partially draw the targeted hostile unit into the inbetween. The target will be paralyzed and cannot be attacked by other units. The affected player may no longer play out any more cards of same card as long as either the target unit lives or Banestone are still standing. Reusable every 60 seconds.
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Ignoring shields has always been a specialty of the purple affinity and still is. Therefor the green affinity deals more damage but desn't go through shields, lifeeaving etc.
Now about Danduil i'm not too sure, i don't play 2vs2 often enough to know about this problem, maybe some 2vs2 regular can help here.
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I can at least solve the regrowth mystery: it has a cap, first comes the initial heal and then the heal per second wich is limitited and stops if that limit is reached (can happen fast with high HP XLs)
Spiti hunters always worked as intended for me. I think you confuse the green and purple affinity, please check the descriptions again.
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Close range ports are also necessary to dodge CCs.
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+1, but i dont really like the suggested solution simply because it would make some wallhops impossible. It would nerf the blue netherwarp, wich i prefer to use, too.
Dhrkaas likes this -
Imo The frost way with grigoris is the strongest. You get a lot of defensive strength with shield building and silverwindnasties. Another small advantage is you're able to play more than one grig while you can play only one Brannoc at a time. Also look at your avatar!
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Lol, after a month or two i now got pure frost, pure shadow, lost souls and stonekin PvP decks pretty much fully upgraded plus every PVE card i desired. How does it take years for you to get a pure fire deck? It's not even about putting in endless hours, just get a few boosters a week and it shouldn't take too long to be ready for competitve pvp.
About complete access to everything: Wasn't this phase also about testing/observing progression ? It would defeat the purpose to give out everything then.
Edit: at the moment, the bigest obstacle to getting a fully upgraded PvP deck is actually reaching the rank you need to upgrade rares, URs
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31 minutes ago, Lavos2018 said:
the minute we start balance discussions based solely on the fact an incredibly small number of people dont like something
I didn't see any new points or arguments from your side we didn't already hear in this thread but i don't like to be called selfish, so tell me how ,,incredibly small'' the number of players actually is. Did you make a poll, did you ask hundreds of players ingame? Most players i used to pve with saw it as the stupid, unnecessary, broken, cashgrab card it is. I could accuse you of being selfish because you want to safe your one click wonder from balancing, but what's the point, really? When it comes to enjoyment of the game everything is rather subjective, when it comes to balance, not so much...
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Here's another point of view: The reason i play mostly rPVE instead of campaign missions is not the loot. I prefer rPVE because except of a few missions most campaigns annoy me, it's always go there, destroy that, then go there, listen to this then defend that...i miss the flow and small variations of a rPVE. In other words: in campaign you always have to do several things, but they are always the same while in rPVE you only have to do one thing, but it's always a little different. I like the later more.
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1 hour ago, Nicolaos said:
I dont think it is that op as some say. Yeah, sure... it's very good card in certain scenarios but it's not op at all. If it was so great then everyone would use it, also look for price, why isnt it like 1,5k++ ? I think we should keep it as it is.
Are there any rare cards that are that expensive? And eventhough you need only 1 (instead of 4 charges like other cards) it was always on the more high priced side. And i think one of the main reasons not everyone used it is that only one player per map was allowed to use it.
On 11/7/2018 at 9:34 PM, Nahath said:When players are given a superior strategy that also happens to be less fun, they rarely analyze it and choose the more fun path. They're more likely to choose the more effective path then end up having less fun.
That's exactly what happened to me when i got my amii monument, rebuilt every PVE deck around it and now a few weeks later i don't even use it anymore. The progress of building up a T4 army shortly after going T3 became tiresome and repetitive. In the end i wasn't even faster, it just gave a bit of safety and i paid with fun.
T1 Fire vs T1 Nature
in PvP
Posted
unless treespirits