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Majora

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  1. MarcoMaar liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  2. kingre liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  3. Dallarian liked a post in a topic by Majora in The Skylords Open #8 30.05.21   
    Awwww yeaaaaa!
  4. Majora liked a post in a topic by Dallarian in The Skylords Open #8 30.05.21   
    @Majora Bring your pure Shadow.
  5. Metagross31 liked a post in a topic by Majora in The Skylords Open #8 30.05.21   
    (Here before Metagross? What is this madness?)
  6. Majora liked a post in a topic by wanky in New game modes   
    not quite sure, but when poking around in the map scrippts, you can at least see things on the map that are not in the game on expert (and also not on easier difficulty levels).
    The most obvious is Crusade from my point of view, because there should definitely be 2 more ways, and also at the way from the center up, to the middle of the map (actually no one goes there tbh), has the whole, I call them marks stamps, which have the other 2 teleporters also. So assume that there was also once another teleporter planned, in whatever form.
  7. Metagross31 liked a post in a topic by Majora in New game modes   
    Oh wow really? For how many maps was this done? 
      
    Almost all RTS-games with Fog of War dont have the option to spawn in units (and spells!) directly. Scouting is important because you can see what tech and units your opponent has, in battleforge that would only limit to which orbs are available. I think it would also greatly limit factions without CC, since they cant stall and counter attack as easily, making most games play out mostly random. I also dont think this would result in what you think, since towers still bind power, and thus you are still better off having units on the field most of the time. I just dont see this working in Battleforge personally. 
     
      Now this I could see happening. I always think free for alls are a ton of fun in RTS games. Im sure this mode will also have some weird balance issues, but it could be interesting, and most spells at least require you to have ground presence. Let me check with the Devs if this is actually possible to add tho. 
  8. DrunkenGummyBear liked a post in a topic by Majora in New game modes   
    Oh wow really? For how many maps was this done? 
      
    Almost all RTS-games with Fog of War dont have the option to spawn in units (and spells!) directly. Scouting is important because you can see what tech and units your opponent has, in battleforge that would only limit to which orbs are available. I think it would also greatly limit factions without CC, since they cant stall and counter attack as easily, making most games play out mostly random. I also dont think this would result in what you think, since towers still bind power, and thus you are still better off having units on the field most of the time. I just dont see this working in Battleforge personally. 
     
      Now this I could see happening. I always think free for alls are a ton of fun in RTS games. Im sure this mode will also have some weird balance issues, but it could be interesting, and most spells at least require you to have ground presence. Let me check with the Devs if this is actually possible to add tho. 
  9. Majora liked a post in a topic by Toggy in The Skylords Open #7 NEW DATE 15.05.21   
    Hey everyone,
    What an awesome tournament today! Congratulations to Crossbow_andy for taking the Skylords Open #7!

    Greetings,
    Toggy
  10. Cocofang liked a post in a topic by Majora in Community update #2 May 8th 2021   
    Greetings Skylords!

    It's been two weeks since our first community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    PvP Balance Patch 2 (Patch 400028)
    We released a patch filled with balance changes this week. You can check out the detailed patch notes on the Wiki.
    Some 1vs1 maps have also been changed (no more offensive walling!) and are now added to ranked play as well. 
    In the meantime, we are already setting our sights on Balance Patch 3. You can check out the upcoming changes in the document attached to this post. Those changes will hit the test server much earlier than the previous ones. This is an intended move as it allows us to work with more iterations to make sure a lot of fine tuning can be done. This patch is focused more on buffs, and many of the changes will bring some new strategies into the Forge, that require more testing compared to the previous process. On top of that this will also be an opportunity for you to test the changes a little bit longer as well to provide more playtesting feedback, that we can use to reevaluate our proposals. To join the discussion, please check out the balance discord.

    PvE: State of PvE

    This is the second Balance Patch focused on mostly PvP changes. We understand this might give the impression PvE is less important for us. We would like to take a bit of time to assure you this is not the case and give you an idea of things that are currently being worked on.
    First of all, you can expect our Design Philosphy to be shared soon. This document was a bit delayed, but we think it's important to have a clear vision of the PvE scene going forward so everyone knows what to expect and give a better explanation of why we do the things we do.
     Of course you can always share your personal feedback in the balance discord, even if we don't respond immediately, all the feedback is important to us and is discussed. We are also planning to restructure the balance discord, you will hear more on that subject soon.
    PvE is a lot harder to balance than PvP, because the playerbase is very divided on what they consider fun, fair, or part of the coregame. We know not everyone will agree with all the changes we will make in the future. We encourage you to provide feedback, but please do so in a constructed manner. We are all fans of the game, and we want what's best for it. 
    PvE: Patch
    Speaking of changes, there is also a PvE patch coming up. Just like with our PvP patches, we will test those changes out on the Test Server first and make adjustments where necessary. You can find all the upcoming changes in the document attached to this post.

    PvE: In Development
    Some cool things are also coming to PvE in the future. They are currently in various stages of development.
    - Defensive Random PvE mode
    Similar to a 4 player Random PvE, but instead of attacking you are defending against random enemies. We hope this will provide a fun twist to the rPvE scene. 

    - Random PvE presets rework
    We are reworking existing rPvE factions and adding the 4 basic elements as factions. This means in the future you might go up against Harvesters and Fire Dragons. 
    - Polishing Battle Arena 
    Some of you might already be familiar with Battle Arena, a fun PvP map where you get one random unit and have to score points by killing the other units. Once your unit dies, you get a new one and move slowly up the tiers. 
    - New World Map Overview
    Still in its early stages, but we are also considering adjusting the world map to include popular PvE community maps. There are some great gems hidden in the community map section and there might be great content waiting for you out there already that you have never discovered. 
    Most of those things are not ready to go public yet, and we will use the community updates to keep you up to date on their progress. We found it important to share them with you already to show we have definitely not forgotten the PvE scene. We are always in need of map testers, map artists and map creators however, so if you want to help, please check out our open positions. 

    Public Test Server
    Some of you might not be aware of how easy it is to play on the test server, so here is a quick reminder. To get to the test server, all you have to do is start "LauncherTest.exe" in you Battleforge folder. On the test server you can check out the new changes that are currently being tested and provide feedback on the balancing discord. To get back to the official server, all you have to do is launch the normal launcher again. 

    Upcoming Tournaments

    • Skylords Open 7
    This sunday (9th of May) you can again battle it out in the Skylords Open #7. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prices! 
    • Community Challenge 3
    There is also a PvE contest going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prices!
    There are also some new events in the works, which brings us to the next point:

    New Team Members
    We are happy to announce two new team members have joined the Skylords Reborn team. 
    First up is Minashigo Hiko, our new Event Organiser. He will be the go-to person for people who want to organize an event in Skylords Reborn. Got a cool PvE contest idea or do you want to host a PvP tournament so Toggy can actually play instead of host? Please contact Hiko and he will help you make it happen! Hiko is also hard at work at creating fun events for you to play, so look forward to that as well. 
    We would like to point out that the event organizer role is not exclusive. If you want to help organizing events, you can still apply for this position as well.
    We are also very excited to have MarcoMaar join the team as our new Client Developer. He will be responsible for adding new features, modifying user interfaces, or fixing bugs in our game client. Up until recently, he was working on a new ingame section, where you are able to see all of your opened boosters. Below, you can see a sneak peek of this new feature


    We are still looking for new team members however! For example, we currently have a lack of Discord Moderators, which actually prevents us from being very active with our marketing (in the current state we would risk being overrun with new players without moderators). If you want to see Skylords Reborn succeed, please take a look at how you can help. We will also added new positions: backend web developer, frontend web developer and C# developer.

    List of Discord channels
    Skylords Reborn is a big project, and it can be tricky to keep track of everything that is going on. To help you with this we have started these very community updates, but if you want to be right there where the discussions are, discord is the place to be. Below you can find a complete list of all Skylords Reborn discords and their roles. If a discord channel is missing, please reach out to @Majora. We also created a #discord channel in our official server where you can also find the list of servers. 
    OFFICIAL DISCORDS

    • Skylords Reborn
    The main Skylords Reborn discord. If you need any help, or have any general questions about the project ask here!
    https://discord.gg/wex9AA6wBt
    • Skylords Reborn Balance Changes
    The Skylords Reborn discord for discussing balancing changes. All card and map balancing changes can be discussed here. 
    https://discord.gg/NvSUwpf
    • Skylords Reborn Description changes 
    The Skylords Reborn discord for reworking all the descriptions in the game. Managed by @Mynoduesp.
    https://discord.gg/WMqvMVYgCH
    • Skylords Reborn rPvE Faction Changes
    The Skylords Reborn discord dedicated to reworking and adding new presets to the rPvE maps.
    https://discord.gg/CUvh2ZAUzt

    COMMUNITY MANAGED DISCORDS

    • Skylords Reborn Creators Guild
    A group where you can discuss or contribute to the community youtube channel.
    https://discord.gg/5hPdhnPfsE
    • Skylords Tutors & Apprentices
    A group where you can teach others, or be taught on how to improve in Skylords Reborn.
    https://discord.gg/JbhbSjMyvH
    • Skylords Reborn PvP
    A group for organizing and finding PvP games.
    https://discord.gg/T3WsbVt8me
    • Communitymap Community
    A group for discussing anything related to map making and the map editor.
    https://discord.gg/DBC3TrbpqH


    In conclusion
    And that's it for your second Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till May 22th.
    COMM-UNIT-YUPD-ATE2
    PvE_Testserver_Iteration_for_PvE_Patch.pdf PvP_Testserver_Iteration_for_PvP_Patch_3.pdf
  11. MrXLink liked a post in a topic by Majora in MrXLink, over and out...   
    Thank you for all your hard work, hope to see you in the game at some point  
  12. Majora liked a post in a topic by MrXLink in MrXLink, over and out...   
    Dear Skylords, Skyladies, and other skyfolk,
    As you may know I've been here a long, long time. 12 years ago on the official forums, and pretty much ever since this project started. Over those years a lot has changed, for better and for worse. Both myself and some of the veterans around here have seen the game and its dev team rise and fall more often than we'd all like to admit, but we prevailed and we held on to Nyn and the wonders of this unique RTS/TCG hybrid. BattleForge has always been a great passion of mine, as a player and as a developer.
    But times change, and life changes, and as Skylords Reborn grew to the size and state that it is now, my own time had to be more and more divided. Graduation, running a full-time job, major changes in my personal life and thought processes, and the ongoing pandemic have greatly jumbled up my day-to-day life, my mind, and my available time and energy. This has had quite an impact on how well I can contribute to this project right now, and so I've come to the conclusion that it doesn't feel appropriate to be a part of the SR team for as little work as I'm able to get myself to contribute. 
    It's with a heavy heart I'm saying I am, on my own accord, stepping down from the SR team for the time being, but I feel that it's necessary. This is purely personal and has nothing to do with the current team, community, or the game itself; after all, we've accomplished so much, all of us! Thanks to all of you we've actually succeeded in what many thought to be utterly impossible; to revive an entire game purely out of passion, figuring out its inner workings, and altering it to make it a 100% free, enjoyable, non-profit game to keep enjoying despite the studio having long been disbanded. I've had the pleasure of working with an already fantastic community and team on a passion project others would dream of, and over time the team's grown so much.
    It's been fantastic working on Skylords for so long and the game and project still are very dear to me. Throughout the years I've learnt tremendously much and have helped to keep things afloat in both bright and darker times for the project; it's been a rollercoaster for all of us. But we got there! We got to a fantastic release and have a whole revitalised and excited team ready to support all of you for a long time to come! This project is now in better hands than I could ever have anticipated, and I am happy and confident to leave Skylords Reborn to some of the most capable people I've had the pleasure of meeting.
    I'll be stepping down after having been a long-time admin, CM, moderator and designer, and though I will keep providing some advice and help in the background, I will stop being a dev and remain a player. Perhaps I'll return if my personal life allows for it in the future, but as of right now I simply don't think I can contribute enough. 
    It's been an absolute honour being a part of BattleForge's development throughout well over a decade, and I want to thank everybody for their continued work, support and belief in the amazing things we've ended up accomplishing. That includes you, no matter how long you're here or if you even know me. We did it! I'm still so proud of all of us, and I am happy to know the project's in great hands. Keep up the amazing work and let the hype train rage ever onward.
    Thanks for everything, until next time, and may the Forge be ever with you!
    ~MrXLink
  13. fiki574 liked a post in a topic by Majora in Game progression (This is gonna be destroyed and probably removed, heck I might be banned.)   
    Are you aware we are all volunteers who work on this project for no profit in our free time alongside actual jobs and/or studies? There is no need to be this aggressive. We are open to feedback, but if you start throwing around childish insults like this, I wont bother replying to you any longer. 
  14. Cryswar liked a post in a topic by Majora in Community update #2 May 8th 2021   
    Greetings Skylords!

    It's been two weeks since our first community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    PvP Balance Patch 2 (Patch 400028)
    We released a patch filled with balance changes this week. You can check out the detailed patch notes on the Wiki.
    Some 1vs1 maps have also been changed (no more offensive walling!) and are now added to ranked play as well. 
    In the meantime, we are already setting our sights on Balance Patch 3. You can check out the upcoming changes in the document attached to this post. Those changes will hit the test server much earlier than the previous ones. This is an intended move as it allows us to work with more iterations to make sure a lot of fine tuning can be done. This patch is focused more on buffs, and many of the changes will bring some new strategies into the Forge, that require more testing compared to the previous process. On top of that this will also be an opportunity for you to test the changes a little bit longer as well to provide more playtesting feedback, that we can use to reevaluate our proposals. To join the discussion, please check out the balance discord.

    PvE: State of PvE

    This is the second Balance Patch focused on mostly PvP changes. We understand this might give the impression PvE is less important for us. We would like to take a bit of time to assure you this is not the case and give you an idea of things that are currently being worked on.
    First of all, you can expect our Design Philosphy to be shared soon. This document was a bit delayed, but we think it's important to have a clear vision of the PvE scene going forward so everyone knows what to expect and give a better explanation of why we do the things we do.
     Of course you can always share your personal feedback in the balance discord, even if we don't respond immediately, all the feedback is important to us and is discussed. We are also planning to restructure the balance discord, you will hear more on that subject soon.
    PvE is a lot harder to balance than PvP, because the playerbase is very divided on what they consider fun, fair, or part of the coregame. We know not everyone will agree with all the changes we will make in the future. We encourage you to provide feedback, but please do so in a constructed manner. We are all fans of the game, and we want what's best for it. 
    PvE: Patch
    Speaking of changes, there is also a PvE patch coming up. Just like with our PvP patches, we will test those changes out on the Test Server first and make adjustments where necessary. You can find all the upcoming changes in the document attached to this post.

    PvE: In Development
    Some cool things are also coming to PvE in the future. They are currently in various stages of development.
    - Defensive Random PvE mode
    Similar to a 4 player Random PvE, but instead of attacking you are defending against random enemies. We hope this will provide a fun twist to the rPvE scene. 

    - Random PvE presets rework
    We are reworking existing rPvE factions and adding the 4 basic elements as factions. This means in the future you might go up against Harvesters and Fire Dragons. 
    - Polishing Battle Arena 
    Some of you might already be familiar with Battle Arena, a fun PvP map where you get one random unit and have to score points by killing the other units. Once your unit dies, you get a new one and move slowly up the tiers. 
    - New World Map Overview
    Still in its early stages, but we are also considering adjusting the world map to include popular PvE community maps. There are some great gems hidden in the community map section and there might be great content waiting for you out there already that you have never discovered. 
    Most of those things are not ready to go public yet, and we will use the community updates to keep you up to date on their progress. We found it important to share them with you already to show we have definitely not forgotten the PvE scene. We are always in need of map testers, map artists and map creators however, so if you want to help, please check out our open positions. 

    Public Test Server
    Some of you might not be aware of how easy it is to play on the test server, so here is a quick reminder. To get to the test server, all you have to do is start "LauncherTest.exe" in you Battleforge folder. On the test server you can check out the new changes that are currently being tested and provide feedback on the balancing discord. To get back to the official server, all you have to do is launch the normal launcher again. 

    Upcoming Tournaments

    • Skylords Open 7
    This sunday (9th of May) you can again battle it out in the Skylords Open #7. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prices! 
    • Community Challenge 3
    There is also a PvE contest going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prices!
    There are also some new events in the works, which brings us to the next point:

    New Team Members
    We are happy to announce two new team members have joined the Skylords Reborn team. 
    First up is Minashigo Hiko, our new Event Organiser. He will be the go-to person for people who want to organize an event in Skylords Reborn. Got a cool PvE contest idea or do you want to host a PvP tournament so Toggy can actually play instead of host? Please contact Hiko and he will help you make it happen! Hiko is also hard at work at creating fun events for you to play, so look forward to that as well. 
    We would like to point out that the event organizer role is not exclusive. If you want to help organizing events, you can still apply for this position as well.
    We are also very excited to have MarcoMaar join the team as our new Client Developer. He will be responsible for adding new features, modifying user interfaces, or fixing bugs in our game client. Up until recently, he was working on a new ingame section, where you are able to see all of your opened boosters. Below, you can see a sneak peek of this new feature


    We are still looking for new team members however! For example, we currently have a lack of Discord Moderators, which actually prevents us from being very active with our marketing (in the current state we would risk being overrun with new players without moderators). If you want to see Skylords Reborn succeed, please take a look at how you can help. We will also added new positions: backend web developer, frontend web developer and C# developer.

    List of Discord channels
    Skylords Reborn is a big project, and it can be tricky to keep track of everything that is going on. To help you with this we have started these very community updates, but if you want to be right there where the discussions are, discord is the place to be. Below you can find a complete list of all Skylords Reborn discords and their roles. If a discord channel is missing, please reach out to @Majora. We also created a #discord channel in our official server where you can also find the list of servers. 
    OFFICIAL DISCORDS

    • Skylords Reborn
    The main Skylords Reborn discord. If you need any help, or have any general questions about the project ask here!
    https://discord.gg/wex9AA6wBt
    • Skylords Reborn Balance Changes
    The Skylords Reborn discord for discussing balancing changes. All card and map balancing changes can be discussed here. 
    https://discord.gg/NvSUwpf
    • Skylords Reborn Description changes 
    The Skylords Reborn discord for reworking all the descriptions in the game. Managed by @Mynoduesp.
    https://discord.gg/WMqvMVYgCH
    • Skylords Reborn rPvE Faction Changes
    The Skylords Reborn discord dedicated to reworking and adding new presets to the rPvE maps.
    https://discord.gg/CUvh2ZAUzt

    COMMUNITY MANAGED DISCORDS

    • Skylords Reborn Creators Guild
    A group where you can discuss or contribute to the community youtube channel.
    https://discord.gg/5hPdhnPfsE
    • Skylords Tutors & Apprentices
    A group where you can teach others, or be taught on how to improve in Skylords Reborn.
    https://discord.gg/JbhbSjMyvH
    • Skylords Reborn PvP
    A group for organizing and finding PvP games.
    https://discord.gg/T3WsbVt8me
    • Communitymap Community
    A group for discussing anything related to map making and the map editor.
    https://discord.gg/DBC3TrbpqH


    In conclusion
    And that's it for your second Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till May 22th.
    COMM-UNIT-YUPD-ATE2
    PvE_Testserver_Iteration_for_PvE_Patch.pdf PvP_Testserver_Iteration_for_PvP_Patch_3.pdf
  15. KserSke liked a post in a topic by Majora in Game progression (This is gonna be destroyed and probably removed, heck I might be banned.)   
    Are you aware we are all volunteers who work on this project for no profit in our free time alongside actual jobs and/or studies? There is no need to be this aggressive. We are open to feedback, but if you start throwing around childish insults like this, I wont bother replying to you any longer. 
  16. Metagross31 liked a post in a topic by Majora in Game progression (This is gonna be destroyed and probably removed, heck I might be banned.)   
    Are you aware we are all volunteers who work on this project for no profit in our free time alongside actual jobs and/or studies? There is no need to be this aggressive. We are open to feedback, but if you start throwing around childish insults like this, I wont bother replying to you any longer. 
  17. DrunkenGummyBear liked a post in a topic by Majora in Game progression (This is gonna be destroyed and probably removed, heck I might be banned.)   
    Are you aware we are all volunteers who work on this project for no profit in our free time alongside actual jobs and/or studies? There is no need to be this aggressive. We are open to feedback, but if you start throwing around childish insults like this, I wont bother replying to you any longer. 
  18. Deadman liked a post in a topic by Majora in Game progression (This is gonna be destroyed and probably removed, heck I might be banned.)   
    Are you aware we are all volunteers who work on this project for no profit in our free time alongside actual jobs and/or studies? There is no need to be this aggressive. We are open to feedback, but if you start throwing around childish insults like this, I wont bother replying to you any longer. 
  19. DefAnske liked a post in a topic by Majora in Promo Snapjaws vs. Completionists - and a possible solution...   
    A good question, and one I am happy being able to answer:
    The Promo Snapjaw was a celebration promo for the official release, unlockable with a scratch code. On the 18th of May it has been exactly 6 months after the official release of Skylords Reborn. On the maintenance on the 19th, we will make the Promo Snapjaws tradeable.
    We have not yet decided if we will hand out a new batch at some point in the future, but this way you will be able to get your hands on them if people are willing to sell or trade them. 

    This bad boy can soon be yours! 
  20. Kapo liked a post in a topic by Majora in Community update #2 May 8th 2021   
    You will have to defend a number of attacking waves and defeat the boss to clear the map. You can also choose to let the next attack phase start earlier if you do not need the full recovery break in between waves. The challenge is to finish the map as soon as possible, but you will have to defeat the same amount of enemies. 
    In the future there will also be a survival defense map where you have to hold out as long as possible. 
     
    Your prayers regarding the best promo card in the game have been answered! (see your topic)
    As for the roadmap, I actually wanted to reply to that in a FAQ-corner at the end of the update, but ended up scrapping that area since the update was already quite big and I answered the other questions already in the past 2 weeks. (I might make a general FAQ at some point though). Anyway, regarding your question: the team has been changed quite a bit over the last month so we are still trying to figure out what the best workflow will be. Because of that we have not been able to make a clear roadmap, but in the future that will be the plan. Nothing definitive I can share yet, but hopefully in future updates I can shed more light on this.   
  21. RudolfTT liked a post in a topic by Majora in Community update #2 May 8th 2021   
    You will have to defend a number of attacking waves and defeat the boss to clear the map. You can also choose to let the next attack phase start earlier if you do not need the full recovery break in between waves. The challenge is to finish the map as soon as possible, but you will have to defeat the same amount of enemies. 
    In the future there will also be a survival defense map where you have to hold out as long as possible. 
     
    Your prayers regarding the best promo card in the game have been answered! (see your topic)
    As for the roadmap, I actually wanted to reply to that in a FAQ-corner at the end of the update, but ended up scrapping that area since the update was already quite big and I answered the other questions already in the past 2 weeks. (I might make a general FAQ at some point though). Anyway, regarding your question: the team has been changed quite a bit over the last month so we are still trying to figure out what the best workflow will be. Because of that we have not been able to make a clear roadmap, but in the future that will be the plan. Nothing definitive I can share yet, but hopefully in future updates I can shed more light on this.   
  22. Xamos liked a post in a topic by Majora in Promo Snapjaws vs. Completionists - and a possible solution...   
    A good question, and one I am happy being able to answer:
    The Promo Snapjaw was a celebration promo for the official release, unlockable with a scratch code. On the 18th of May it has been exactly 6 months after the official release of Skylords Reborn. On the maintenance on the 19th, we will make the Promo Snapjaws tradeable.
    We have not yet decided if we will hand out a new batch at some point in the future, but this way you will be able to get your hands on them if people are willing to sell or trade them. 

    This bad boy can soon be yours! 
  23. Majora liked a post in a topic by RudolfTT in Community update #2 May 8th 2021   
    I'm a pve player and I cant wait for the Defensive Random PvE mode!
    But wil it be a time focused map so the longer you survive the more rewards or just hold out an x time and then done?
     
    Anyway great work can't wait for it all!
  24. Majora liked a post in a topic by MarbSlonk in Community update #2 May 8th 2021   
    This is really awesome. As a PvP player, the map balance is especially great!
  25. Majora liked a post in a topic by Kapo in Community update #2 May 8th 2021   
    Very well written post, and a good mixture of already known stuff (at least for those who follow regularly) and new info. If you keep up this style its interesting for the "freaks" but still a excellent summary for those who dont follow that closely.
    What I hope for in one of the next updates is a more long-term roadmap for the future, like you already did with information on new maps in this update. Not with any promises when stuff will be done, but what you guys envision for adding new skins, factions, cards etc.
    Oh and of course the number one priority on my mind. (Sorry couldnt resist.)
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