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Volin

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  1. Volin liked a post in a topic by WindHunter in Patch #400036 - 3 October 2022   
    In terms of the reserve achievements: these have caused substantial problems and I would argue were a mistake from the very beginning. We should not be encouraging players to burn themselves out from the game. Achievements should generally challenge a player's skill or track their progress, neither of which is true for the reserve achievements. 
    In terms of the others: I think we need to draw a distinct between achievements which reward gameplay related items, such as boosters and gold, and those which do not. I agree it would be nice to have a set of much harder achievements as well as more achievements in general. But I do not think very difficult achievements should be connected to gameplay related rewards as these type of rewards, if combined with either too difficult a challenge compared to the reward (Never Thought of Him) or a frustrating hidden mechanic (A City Strongly Compact), lead to a bad gameplay experience because the player is "missing out" by not having the achievement complete. On the other hand, non-gameplay rewards do not have this same issue because missing out on a character avatar, to give an example, is not hurting your game progression. It is just vanity. 
  2. Volin liked a post in a topic by JarodDempsey in button to show last deck seen from other player   
    could we get a button to show the last deck seen from another player or if possible a history of recent decks seen? like yeah copying is nice but i dont want to copy every deck i see and it wont help new players who dont have the cards yet, it is annoying to have to request decks multiple times or just do without bc u can only open one window at a time 
  3. Volin liked a post in a topic by Deadman in M units scaled to L and XL   
    Big Mauler looks scary 
  4. Volin liked a post in a topic by Majora in Community Update #28 - October   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • September Patch Release + Feedback Thread

    Our latest content patch released on September 14th and brought three new cards and many balance changes to the game. You can check out the patch notes here. We hope you are enjoying the many hours that went into creating it.
    As always, we would love to hear your feedback on the changes we have made to the game with this patch. 
    What do you think of our first PvE nerfs? Do the various decks still feel usable? Have they changed much at all, etc.?
    Do you like the changes to card and factions (PvE and PvP)? Why or why not? Where did we hit the mark, and implement something exciting you'd like to see more of? Where did we miss the mark, and what should we avoid in the future? Do you enjoy the new cards, are they balanced, do you like Hybrid Orbs? And what about our map changes? 
    While these are some of the topics we are most interested about, feel free to offer any suggestions regarding the patch and the current direction of the game. Please provide your feedback here, or you can also join us at our balance discord to further discuss changes to cards. 
     
    • Follow-up Achievement Patch 

    In a small follow-up patch, currently planned for this upcoming Monday, we will make changes to some achievements in the game (and add some new ones!). We know players really like achievements, so we plan to continue adding and improving the experience. This patch will also contain some QoL changes. 
    Skylords Reborn released with a base set of achievements, including 3 achievements which reward players for draining their BFP reserves. Unfortunately, since release we have seen that contrary to encouraging more play, these reserve achievements are actually driving players away from the game. Players will grind many hours in a row to finish all three achievements and in the process completely burn themselves out. Given this situation, we have decided to remove all 3 reserve achievements and replace them with general in-game playtime achievements that the player can complete at their own pace. These new achievements will be available to everyone, even those who previously completed the reserve achievements.
    Sadly, our newest achievements, added in our Force of Nature patch, were also not free from issues. "A Wrinkle in Time" caused a lot of confusion with its description and has been updated accordingly. Our new RPvE 10 achievement "Abandon Hope..." has proved to be quite popular, even with brand-new players who attempt it without being properly prepared. This has led to frustration among our more veteran players, who the achievement was meant to help by increasing the RPvE 10 player pool. As such, we have locked the achievement beyond PvE Rank 10, to prevent unprepared players from joining lobbies in hopes of easy boosters. Our Pure Fire achievement "Never Thought of Him" has had a very low completion rate and after talking to players we decided to reduce the restrictions. Now, only the player pursuing the achievement is required to use a Pure Fire deck, instead of the entire team. We have also made changes to Defending Hope to allow the player to activate Rogan with a building and not just a unit. While the fact Rogan required a unit to be activated was intended to be a fun puzzle-like challenge for the "A City Strongly Compact" achievement, we noticed this caused substantial frustration among players, especially those who were also trying to complete "The Long Journey Home" simultaneously.
    You can check out the full list of changes here. The patch is currently planned for release on Monday the 3rd. 

    • New Card Reveal: Evil Eye

    While we just released our latest patch, we are already hard at work on creating new cards and content. Stay tuned to our Community Updates for more information about their release. 
    Our last content patch already contained two new Twilight cards; Twilight Slayers and Twilight Crawlers. We might have kept the best for last, and are excited to reveal another new card coming to the faction in the future; the long requested Evil Eye! 

    Please note: We are still testing the card. While we are generally happy about it, numbers and effects might still change before release. 
    Evil Eye is a new tier 4 unit for Twilight decks, requiring two Nature and two Fire orbs. The card will be uncommon, and won't have an affinity. This ranged Demon Dominator deals increased damage the longer it can focus its sight on an enemy. 
     
    Searing Sight
    Deals 200 damage to a target enemy every second. Evil Eye's sight deals increasingly more damage the longer it attacks, up to a maximum of 800 damage every second, but falls back to its original damage output if it doesn't fight for 5 seconds or changes targets. Has a range of 30m. 
     
    Transform
    Evil Eye has the faction's ability "Transformation", allowing it to transform into other Twilight units. Because Evil Eye is already a strong tier 4 card, it has a special passive ability to make transforming it worthwhile. 
     
    Conjuration
    If the unit is transformed, it will restore spell card charges. The card of every Fire, Nature, and Twilight spell will be granted one more charge and will be immediately reusable. The maximum number of possible card charges for a specific card will not be exceeded.

    Evil Eye has been requested as a playable card many times over the years, and we hope you look forward to playing with it in the future! 
     
    • Art Spotlight

    The artwork for Evil Eye was created by SpiritAlpha. As always, it went through many iterations; work on the card started as early as June 2022! We collected some sketches to show a behind the scenes look at the work that went into the final design. 

    First, SpiritAlpha provided 9 possible art compositions for Evil Eye. Our Art Critiques then voted for their favorite designs. The three top voted designs were picked to expand upon. Here you can see some of their exploration: 

    In the end, we went for the first design, which is a take on Nano's Wrathgazer wallpaper. We then spend a ton of time getting the colors and scenery just right for the card, making sure it fit with other twilight designs and the card frame. 
            
    2009 / 2022
    What do you think of the artwork? And do you enjoy these behind the scenes sections? Please let us know in the comments!
     
    • Tournaments / Events

    Since Community Updates are posted on a monthly schedule, events might come and go in between Community Updates. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 

    • NEW Battle of Tactics #2: Perfectly Balanced - 14-10-2022 until 23-10-2022
    A new event soon to be hosted by Ultralord. To beat this challenge, you are required to play with a deck containing a perfect mix of cards. Four of each color, four of each tier, five of each card type, and every card has to be played out at least once (meaning you can't put filler cards into your deck). Keep an eye on the event calendar on the Forum or ingame news for the full rules and map! 

    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
     
    • Team changes 

    We are happy to welcome R4bitF00t to our team as Map Artist. He will help out the map department with the graphical side of things, which will greatly help our map projects that are currently in development. 

    • Contribute to the Project

    As always, we hope you will also consider helping out the project. Please take a look at all our open positions on how you can do so. 
    There are also a variety of contributor roles like translator, that don't require you to join the staff, but still allow you to help out now and then. Please take a look. 

     

    • In Conclusion

    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a Twilight-booster: ISPY-WITH-HUGE-EYES

    The code is valid until November 1st, when we will bring you another Community Update. 
    As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update #27
     
  5. Volin liked a post in a topic by Ultralord in Export 3D Model / 3D Model Format   
    Another model, another Print (but i only had 10m of blue filament left so its very small 🙂 )
    So this time we have the T3 Frost Stronghold 
    For its size of 7cm there a still a lot of details (and stinging)
    But the cannons have seen better days
    Happy Printing
    frost_fortress.stl
  6. Ultralord liked a post in a topic by Volin in Collection, and how hard it gets.   
    9M is what I have already over, Gold is unsinkable after a while
  7. Volin liked a post in a topic by Cocofang in Collection, and how hard it gets.   
    Don't know how you'd arrive at 3 years for 320000 BFP.
    Playing generates 400 BFP a day if you do the 45 minutes. If flipping the daily booster it's 480. If you keep it, it's just non-liquid capital, so whatever. That's 800 days or 2y2m if you keep the booster. Or 1y10m if you sell it. That's not accounting for achievements, which also generate BFP. In total there's like, what, over 60 boosters in achievements. 25000 easily.
    So alright, somewhere around 1 1/2 to 2 years is still a lot of time. If you don't want to hog chat all day to buy cheap URs and Promos or gamble on boosters you can also just go pure AH. Prices always fluctuate, it's all about knowing the norm. Having an eye on  valuable cards (mostly URs and Rs) doesn't take a lot of time once you are can make buy/sell decisions on the fly. With that you can invest like 15-30 minutes a day to update your auctions and scan the AH, which can net you well over 1000 BFP a day extra. Which is like 4 to 8 times as much as you get if you just do the bare minimum of doing your dailies. With that you are now indeed looking at somewhere around half a year to get your 320000. Still a long time but to get literally everything in the game, including vanity pieces, that sounds about right. And that's just as a baseline. Investing more time on the day to scavenge trade chat would increase your daily time investment but significantly reduce the overall time period to generate 320000.
  8. Lans liked a post in a topic by Volin in Collection, and how hard it gets.   
    I don't trade, don't even like that at all (all want fast bfp from flipping cards, nobody wants to pay the price).
    Can assure you that it is way less then 3years cause I achieved it and don't even play on daily basis anymore.
    I was even most unlucky with Promos draw only one, won one and had to buy all of the rest myself (tip - never buy them on the market, be patient and you can save a big pile of bfp)
    Focus on  a few decks you like to play first and then build up from there. 
    Even for the normal cards I'd say: Be patient, observe trade chat and market and then once you think you have a feeling for the price ask for your price in chat. Never see the current market "price" as a value, therefore we have too much traders around.
    So in conclusion I can say: It is achiveable for normal players and it should take way less then 3 years. 
  9. DefAnske liked a post in a topic by Volin in Collection, and how hard it gets.   
    I don't trade, don't even like that at all (all want fast bfp from flipping cards, nobody wants to pay the price).
    Can assure you that it is way less then 3years cause I achieved it and don't even play on daily basis anymore.
    I was even most unlucky with Promos draw only one, won one and had to buy all of the rest myself (tip - never buy them on the market, be patient and you can save a big pile of bfp)
    Focus on  a few decks you like to play first and then build up from there. 
    Even for the normal cards I'd say: Be patient, observe trade chat and market and then once you think you have a feeling for the price ask for your price in chat. Never see the current market "price" as a value, therefore we have too much traders around.
    So in conclusion I can say: It is achiveable for normal players and it should take way less then 3 years. 
  10. Mynoduesp liked a post in a topic by Volin in Why is there a random Rageflames in the middle of the twilight camp in Soultree expert?   
    "Warum liegt hier Stroh herum?"
     
    Probably a gag that only Germans will understand, but I'm so bold because of the large German community:
    "Why is there hay lying around?"
  11. Volin liked a post in a topic by Kapo in Collection, and how hard it gets.   
    All cards including promos is around 500k.
    All cards without promos is around 350k.
    I'm very surprised, and if someone claimed this, I would have a very hard time to believe him/her.

    Also: above statement that "there is no cap on trading income" is only true in a theoretical sense, in practical terms there are restraints on what you can achieve on different axis.
  12. Metagross31 liked a post in a topic by Volin in Why is there a random Rageflames in the middle of the twilight camp in Soultree expert?   
    "Warum liegt hier Stroh herum?"
     
    Probably a gag that only Germans will understand, but I'm so bold because of the large German community:
    "Why is there hay lying around?"
  13. Dutchy liked a post in a topic by Volin in Collection, and how hard it gets.   
    I don't trade, don't even like that at all (all want fast bfp from flipping cards, nobody wants to pay the price).
    Can assure you that it is way less then 3years cause I achieved it and don't even play on daily basis anymore.
    I was even most unlucky with Promos draw only one, won one and had to buy all of the rest myself (tip - never buy them on the market, be patient and you can save a big pile of bfp)
    Focus on  a few decks you like to play first and then build up from there. 
    Even for the normal cards I'd say: Be patient, observe trade chat and market and then once you think you have a feeling for the price ask for your price in chat. Never see the current market "price" as a value, therefore we have too much traders around.
    So in conclusion I can say: It is achiveable for normal players and it should take way less then 3 years. 
  14. Volin liked a post in a topic by KserSke in Fire card tier list (PvE)   
    Just want to mention that I almost completely agree with Volin's tier list, disagreements are just personal and more of my playing styles e.g. the juggernaut but at the same time i agree that it dies pretty quickly if played recklessly.
     
    It was incredibly difficult to debate with myself on which card goes to whichever tier but maybe I should just do a simple stream in the future when deciding for some of the other factions so I'm able to critically think through and gain the different perspectives of the value of each card!
     
    Nonetheless, very insightful 🙂 
  15. Donaar liked a post in a topic by Volin in Fire card tier list (PvE)   
    We did discuss and this is what we came up with
     
    If a unit would be rated higher if it shines more in one mode (rpve, cpve) it got the higher tier.
    S - Absolute powercreeps that you can almost not pick if playing pure fire
    A - Obvious picks in their decks and strong first choices
    B - More niche, but very good cards that are usefull in many situations
    C - Alternative picks that are weaker as C+ but still viable sometimes
    D - Either cards that are rarely playable or that have very, very few niche use-cases
    F - just plain useless (in pve)
     
     

     
    If you want more reasoning for a certain card you can see that probably here:

     
  16. KserSke liked a post in a topic by Volin in Fire card tier list (PvE)   
    We did discuss and this is what we came up with
     
    If a unit would be rated higher if it shines more in one mode (rpve, cpve) it got the higher tier.
    S - Absolute powercreeps that you can almost not pick if playing pure fire
    A - Obvious picks in their decks and strong first choices
    B - More niche, but very good cards that are usefull in many situations
    C - Alternative picks that are weaker as C+ but still viable sometimes
    D - Either cards that are rarely playable or that have very, very few niche use-cases
    F - just plain useless (in pve)
     
     

     
    If you want more reasoning for a certain card you can see that probably here:

     
  17. DefAnske liked a post in a topic by Volin in Fire card tier list (PvE)   
    We did discuss and this is what we came up with
     
    If a unit would be rated higher if it shines more in one mode (rpve, cpve) it got the higher tier.
    S - Absolute powercreeps that you can almost not pick if playing pure fire
    A - Obvious picks in their decks and strong first choices
    B - More niche, but very good cards that are usefull in many situations
    C - Alternative picks that are weaker as C+ but still viable sometimes
    D - Either cards that are rarely playable or that have very, very few niche use-cases
    F - just plain useless (in pve)
     
     

     
    If you want more reasoning for a certain card you can see that probably here:

     
  18. Kapo liked a post in a topic by Volin in Fire card tier list (PvE)   
    We did discuss and this is what we came up with
     
    If a unit would be rated higher if it shines more in one mode (rpve, cpve) it got the higher tier.
    S - Absolute powercreeps that you can almost not pick if playing pure fire
    A - Obvious picks in their decks and strong first choices
    B - More niche, but very good cards that are usefull in many situations
    C - Alternative picks that are weaker as C+ but still viable sometimes
    D - Either cards that are rarely playable or that have very, very few niche use-cases
    F - just plain useless (in pve)
     
     

     
    If you want more reasoning for a certain card you can see that probably here:

     
  19. Volin liked a post in a topic by Kapo in Fire card tier list (PvE)   
    After the stream, I did a quick one without thinking too much, just putting the cards in 2 minutes and... that's what I got
     

  20. Volin liked a post in a topic by RadicalX in Fire card tier list (PvE)   
    The tier list below only includes rPvE performance as my pure Fire knowledge at campaign is fairly limited. For Global Warming I would like to add that I'm referring to the red affinity here. The blue one would rate way lower, but it was the only affinity you could select in this list.

  21. Volin liked a post in a topic by DefAnske in Fire card tier list (PvE)   
    Mine is a little closer to Dutchy's but still a bit different 🙂

  22. Volin liked a post in a topic by Dutchy in Fire card tier list (PvE)   
    How I would organize it. 

  23. Volin liked a post in a topic by KserSke in Fire card tier list (PvE)   
    Another thread to start up some discussion on Fire cards 🙂
     
    Which fire cards do you think is good for PvE? Which could be underperforming? With some of the patches that came forth I thought it would be a perfect time to post my thoughts on fire. I have also added a poll to see what you guys think of Pure fire decks in PvE.
     
    Refer to my video on my fire card tier list. 
     
     
     
    What do you think? Excited to listen to some thoughts around fire.
     
    Here is the link to the fire card tier list: https://tiermaker.com/create/fire-cards-pve-skylords-reborn-tier-list-15125367
  24. DefAnske liked a post in a topic by Volin in Fire card tier list (PvE)   
    Hey mate! Just watching your video and got to put one question in between. Pure Fire is beside Bandit my most beloved Faction (~350 Pure Fire matches) and I really need to go into deep here 😄

    Just to clarify, you are speaking sole about PvE, that is clear. But do you refer only to pure Fire Decks here, or to fire cards in any splashed environment? (You often speak of pure fire but sometimes it sounds like you are considering spashes too)

    Would you mind to share your tierlist set so that we can make a tierlist ourselfes? I would probably like to make a short Video or stream on this one to share some more thoughts and ideas, but only if you don't mind.


    PS: Rated Above Average, since Fire got really a bit more solid with the last changes.
     
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