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Volin

Testing Coordinator
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  1. Volin liked a post in a topic by Blitzling in Rpve spawner off map.   
    I did a 1 player, rpve advanced++ (6) and one of the spawners in the final area was off the map and untargetable, but I was able to destroy it with aoe. I have attached the replay.
    2024-03-19_12-50-22_RPvEOnePlayer_diff6_s62019_Blitzling_time_0_28_54.7_v264.pmv
  2. Volin liked a post in a topic by Genesis23 in Deep Fang - quality of life   
    what would be an actual improvement in quality of life is when stonekin critters would automatically appear in the same unit group as Deepfang. its possible to add them manually of course, but its kinda annoying to do so over and over.
  3. Volin liked a post in a topic by Cocofang in Can't see a good reason to not use green after the 3rd Orb, advice?   
    Lost Evocation R is insanely strong for your pure LS T4. It doubles unit damage output for up to 45 seconds and can be used as Blood Healing fodder. Lost Dragon P gets boosted to 7430 DP20 and cuts enemy damage output in half at the same time.
    Blood Healing also pairs well with Winter Witch. Not only do the shields reduce the damage your units take in the first place. But Blood Healing also first eats through the shield to heal everything around for health.
    Lost Warlord B is of course great for that exact reason. Not only is it a disposable Revenant but it even has a shield. So it's great to use as healing.
    An alternative is Overlord. Its healing ability is quite strong as well.
  4. Metagross31 liked a post in a topic by Volin in Can't see a good reason to not use green after the 3rd Orb, advice?   
    Did you try Bloodhealing before? You can use it on Undead Army, a Revenant, an anyway dying unit, or whatever - it is one of the strongest heal spells of the game.
    Winter Witch also can offer great sustain, if you can manage the micro..
    LSS green was also slightly buffed, as it can vacuum up revenants, but going that way can be a challenging way to play.
    Very important if you want to play pure LS, is that you bring crowd controls like Frenetic or(!) Freezes.
    Pure LS decks should be absolutely viable for any content around. But it can be a challenging deck to play with a TON of micro management options.
  5. Metagross31 liked a post in a topic by Volin in hi   
    👀
  6. Volin liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    major update, version 0.2.4:
    - updated cards data with correct upgrade maps for new cards
    - updated personal pages titles
    - added Booster Simulator page, Personal Booster History page and made Personal Collection page available
    - added api image endpoint option for simple card images with only artwork, border and name, it's available at "/api/images/fullCard/[smj or official card ID]?simple"
     
    Boosters Page: (https://smj.cards/boosters)
    - removed Booster Simulator from page and separated it into it's own page
    - reworked boosters table values to provide better information of what return values to expect:
    removed recent column due to becoming obsolete with new calculation method median average (correct rarity distribution with the median card value for each rarity based on the 2 weeks median price for the possible cards) mean average (correct rarity distribution with the mean card value for each rarity based on the 2 weeks median price for the possible cards) [practically the same as the previous median column] min average (correct rarity distribution with the min card value for each rarity based on the 2 weeks median price for the possible cards) max average (correct rarity distribution with the max card value for each rarity based on the 2 weeks median price for the possible cards) lowest possible (worst possible value from booster) highest possible (best possible value from booster) - added tooltips to give a bit of information of how the values were generated
     
    Booster Simulator Page: (https://smj.cards/simulator)
    - added separate Booster Simulator page
    - added values of what the cards from the booster may be worth
    - option to enable the storage of simulated boosters in your browser for deeper analysis on the personal boosters page
     

     
    Parsonal Boosters History Page: (https://smj.cards/personal/boosters)
    - added new page to analyse your booster history in a more detailed fashion (simulated boosters only for now):
    see actual 2 weeks median total value of the obtained cards, total sum of mean and median value of the opened boosters see rarity, color and edition distributions for the diferent boosters with color and edition also being reliant of the rarity distribution distributions represent: "actually obtainedtotal (expected total) difference percentage of actual compared to expected" - booster history table similar to the in-game version but with price info of the contained cards
    - OPTION TO EXPORT YOUR BOOSTER HISTORY IS NOT YET AVAILABLE IN-GAME.
     


     
    Personal Collection Page: (https://smj.cards/personal/collection)
    - view your card collection and set collection condition and goal and show rarity distribution and worth of fitting/missing cards and upgrades
    - table to see what cards make sense to sell depending on your set condition and which to buy depending on your goal
    - table of maps to play to obtain the most relevant updrades or most average gold (might need a rework based on the updrades rework in-game)
    - show completed/not completed cards based on your set condition/goal.
    - OPTION TO EXPORT YOUR COLLECTION IS NOT YET AVAILABLE IN-GAME.
     


     
    The Personal Collection page was already showcased in the Masters of the Forge stream in early December:
     
     
    Enjoy. 🙂
  7. Volin liked a post in a topic by UltDragon in Community Update - February 2024   
    Gate of Akylos, lets go 🙌
  8. Volin liked a post in a topic by Majora in Community Update - February 2024   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!


    • New Patch Release

    Our latest patch, Revenant's Doom, has been released! This patch comes with two brand-new cards!
    The new Lost Manabeast (card spotlight), in combination with our Lost Soul rework, allows players to lean more into the revenant playstyle of the faction. Meanwhile, Tectonic Shifts (card spotlight) gives Stonekin players the unique ability to bring their very buildings to the frontlines. 
    This patch also sees the introduction of a new difficulty for rPvE, alongside a naming adjustment for the difficulty scale to be in line with the campaign map logic of Standard, Advanced and Expert. We have created a video to explain the changes in more detail.  
     

    While the popularity of rPvE encouraged us to implement more challenges for players to enjoy, we also have been working on improvements for playing campaign maps. We have replaced the old Need/Greed, Random and Assign system for a clearer post-game screen. Players now earn rewards on a per-player basis, allowing players to pick the upgrades they would like, without feeling guilty towards their fellow players if they want the same upgrade. Meanwhile, disenchanting an upgrade now rewards the same gold regardless of the rarity of the upgrade, while also providing the player with PvE experience, depending on the level of the upgrade. For more information, check out our patch notes. 
     

     
    Alongside new cards, our loot rework and the addition of a new rPvE difficulty, we have also implemented multiple balance changes, quality-of-life-fixes, and a smoother new-player experience through tutorial missions. 
     
    Full Patch Notes

    To celebrate the patch release, we have a small present for the community. Enter this scratch code in the marketplace to get a mini-booster: PLAY-SKYL-ORDS-RPVE, This code has expired. Please see the code at the bottom of this Community Update instead. 
     
    • Where is Bedrock?

    We know a lot of Skylords are looking forward to our revealed Stonekin card Bedrock. Originally planned for the current patch cycle, we sadly had to either delay the whole patch, or delay Bedrock due to technical complications while implementing the card. We are still hard at work on solving these issues, and while we feel confident we can release the card as intended, we were not able to do so before the deadline.
    Our next big content patch of 2024, Echoes of the Amii, which will contain our new campaign maps, will not be released for quite a while. Because we do not want to delay Bedrock for so long, our current plan is to release a mini-patch in-between. Due to the uncertainty of the mentioned complications we are not able to share a release date yet. 
    On the topic of Bedrock, many of you have voiced concerns about its card availability, noticing Bedrock will be the first Ultra Rare card released in Skylords Reborn. While the cards' rarity is decided by our rarity design philosophy, we also want to make sure enough players are able to enjoy this and other new additions from the Rebirth Edition. To do so, we are working on a new type of booster, focusing on the new Skylord Reborn cards from the Rebirth Edition. We are still fleshing out the details on how this booster will be obtainable, but rest assured that we will strive for a good balance between rarity and availability. We will share more information about this in the future. 
     
    And with Stonekin getting a shiny new Ultra Rare, the Lost Souls couldn't stay behind. Now planned for a release alongside Bedrock, have a look at Gate of Akylos!
     
    • New Card Reveal - Gate of Akylos

    Today we have an exciting upcoming new card to reveal. At the end of 2022, we hosted a card creation contest where everyone from the community could submit a card design to our jury. Adding a new card to Skylords Reborn is a big undertaking, as has become apparent during the years (if you want to know more about everything that goes into it, be sure to check out episodes #2 and #9 from the interview series from Kapo). 
    One of the winning designs of the contest was Lost Obelisk, a card aimed at supporting the Lost Souls faction's revenant gameplay. We have since been hard at work on balancing the original card design from Ult, and are happy to reveal its final iteration: Gate of Akylos!
    Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. 

    Gate of Akylos is a powerful tier 3 shrine, making use of our hybrid orb to allow deck diversity among Lost Soul decks looking to play it. Let's break down the card! 
     
    Soul Extraction
    Activate to extract a revenant from a friendly Tier 3 or Tier 4 Lost Souls unit. A revenant of that unit will appear nearby, and if active, the Revenant's Doom effect will be removed from the unit. The unit cannot activate Revenant's Doom again afterward. Only one revenant can be extracted from a Lost Souls unit in this way. Has a 60 seconds cool-down after the building was built. Usable every 60 seconds.
     
    Give up the Ghost
    Activate to sacrifice up to 6 friendly Tier 2 Lost Souls units in a 50m radius around Gate of Akylos to extract revenants from their remains. A revenant from all sacrificed units will appear nearby. Has a 60 seconds cool-down after the building was built. Usable every 60 seconds.
     
    Ethereal Anchor
    Every friendly revenant in the current game will have its duration extended by 25%.
     
     
    Design Notes: While we are happy with the recent changes to Lost Souls, the faction still lacks a global support card and all of its revenant effects (Lost Manabeast, Revenant's Blessing) are localized with a lot of micro and power required for upkeep. Gate of Akylos is intended to make revenants more efficient, both in terms of initial cost and overall longevity.
    "Soul Extraction" provides a way for Lost Souls units to generate revenants without having to die, and "Give up the Ghost" allows for faster and cheaper transitions of T2 units to revenants, which can combine with Banestone to act as defenders. This gives GoA both an offensive and defensive function. Additionally, all effects work on allies, meaning that players who choose to run Lost Souls together only need 1 GoA between them.

    Gate of Akylos will release alongside Bedrock in a mini-patch on a later to be announced date.
    Starting next month, we will also start revealing the card designs for the upcoming new Amii cards planned for the Echoes of the Amii patch.
    2024 is going to be an exciting year for Skylords Reborn!
     
    • Skylords Reborn Resources

    Over the years we have released a lot of content, both in-game and on our Forum. From explaining our rarity system, to Deep Dives exploring various factions, there is a lot of behind the scenes information available. We have now placed all these resources into one place, so both new and current Skylords alike will have an easier time finding the information they need.
     
    Skylord Reborn Resources

     
     
    • New - Map Editor Tutorial

    Speaking of resources; our Map Designer r4bitf00t has been working on the official map editor tutorial! Every download of Skylords Reborn comes with the Map Editor, allowing Skylords to create their own maps and creative ideas. 
    Split into several parts, this tutorial will guide you on how to work with the BattleForge Map Editor. By the end, you will be able to create your own maps, script them, and publish them to the Community Maps section of the game. If your map is enjoyed by fellow Skylords, it might even earn a place among the featured community maps!
    Want to work on more formal map content? Consider applying as Map Designer or Map Developer and help out the team! 
     
    Map Editor Tutorial

          
    • Events

    To celebrate the patch release, we have a new event based around rPvE, with the chance to win the new cards!
    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! 

    • NEW - Faction Fusion: Embrace the Shift - February 1st until February 14th 
    New cards for Stonekin and Lost Souls are here! Play the newly redesigned rPvE difficulties to have a chance at receiving one of the new cards, Lost Manabeast and Tectonic Shift. More information.
     
    • COMING UP - Battle of Tactics #6 - Rainbow Road - February 23rd until March 3rd
    Try to conquer a modified version of a well-known campaign map in this crazy colorful contest hosted by Ultralord. 
    Stay tuned for more information!
     
    • FINISHED - Amii Training Camp
    While we eagerly wait for new Amii cards, let's find out if you fully master the existing ones! Play rPvE with only Amii Paladins and Amii Phantoms on Tier 2 and see how fast you can get! More information.
     
     • FIRST PHASE - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Phase 2 is starting soon! More information.
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Contribute

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!

     
    We are currently looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. 
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: LOST-SOUL-STON-EKIN
    The code is valid until March 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Resources (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update January 2024
  9. Volin liked a post in a topic by Hands in Community Update - January 2024   
    Signed in just to say.. the cat is cute 🙂
    Also, thanks SR team, you guys are awesome!
  10. Volin liked a post in a topic by ogaboga in lost profile pic   
    NAME: profile pic gone after swapping
    DESCRIPTION: was doing the tuturial quest for swapping the profile pic, i had the one i started with ( in the photo the one shown) and the gift pic i guess from xmas event? anyway once i swapped to the gift pic my original pic became locked and i got a message to submit a report (i didnt take a photo of that unfortunatly). as the picture shows i have only the xmax pic now
    REPRODUCIBILITY: i dont have any other pics to swap to in order to check this. restarting the game did not bring old pic back.
    SCREENSHOT:
    LOG: _log_proxy_latest.log
    ADDITIONAL INFORMATION: not really important bug as i can allways buy it again with gold just letting you guys know.
  11. Volin liked a post in a topic by WindHunter in Patch #400045 - 27 January 2024   
    Patch #400045 - Revenant's Doom
    Welcome to our newest patch. This update contains our tenth balance patch for the game, two brand-new cards, a rework of the rPvE difficulty system, tutorial missions, and many other changes, enjoy!

    Patch Preview
    Two new cards are now available! Jump in-game to collect Tectonic Shift and Lost Manabeast. Added tutorial missions! New and old players alike can now receive rewards for simple missions meant to explain some of the harder to understand mechanics of BattleForge. A new rPvE difficulty and changes to the existing difficulty system to align it better with the campaign map difficulties. Our much anticipated Lost Souls rework, a large number of buffs to well-designed but underperforming cards, and a change to the neutral unit exclusion rule. A complete rework of the campaign reward system, with individualized upgrades, gold rewards overtime, and gold rewards on-loss.
    General Changes
    Pause, Speed-up, and Slow-down buttons have been added to the Forge. Standard difficulty has been removed for the 12p maps Passage of Darkness and Ascension. Achievements have been adjusted accordingly.  The game will now remember the difficulty you selected for each map until you restart the game. Removed post-game message "Maximum rank achieved" for those players who are Master of the Forge rank in PvE. The post-game reward screen now always displays the player's current rank and experience earned. A description of the achievement completed has been added to achievement reward mail. Added previews when hovering over card and boosters rewards for achievements.  The networking library used for the client has been updated. Linux users will now need Wine 7.13 or higher to play the game. The game should still work on Windows 7, but support has been discontinued. General Fixes
    Improved user interface responsiveness. Longer gaming sessions were previously experiencing slowdowns. Resolved an issue that prevented free PvP decks from being cloned. Fixed a game crash related to map scripts, most commonly affecting the "Titans" map.
    New Cards
    Tectonic Shift - 50p T3 Stonekin Spell 
    You will find the upgrades for this card on the map "King of the Giants".
    When thinking about Stonekin's design, we determined that more buildings interactions fit well with the faction. More specifically, we thought that a building-based archetype was the natural expansion for a faction of living stones. Tectonic Shift is a T3 spell that adds a teleport ability to friendly Stonekin, Frost, and Nature buildings. This teleportation ability functions highly similar to Phase Tower's ability as a permanent addition, similar to how Santa and Infernal Chain add new abilities to a unit. For more information, check out Community Update - September 2023.
    Lost Manabeast - 120p T3 Lost Souls 
    You will find the upgrades for this card on the map "Titans".
    As part of our Lost Souls rework, we wanted to add the well-known NPC unit Lost Manabeast to the faction. The player version of Lost Manabeast is a ranged unit, which collects the souls of its victims to reset the revenant timer of allied Lost Souls units. It is a perfect fit for those players wanted to engage in revenant-based gameplay. For more information, check out Community Update - December 2023.
     

    Random PvE Difficulty Redesign
    A major part of the upcoming update is the addition of a new random PvE difficulty between level 9 and level 10. The significant gap that exists between level 9 and level 10 is well known, and this new difficulty, often referred to as level 9.5, is meant to help players prepare themselves to make the jump into level 10. Alongside this new difficulty, we are also changing the naming scheme of the random PvE difficulties and removing difficulty levels 1 to 3, which are almost never played. We hope this new system will make it easier for players to understand what difficulty is right for their skill level.
    [ New Difficulty Naming Scheme ]
    Standard difficulty - Old level 4 Standard+ difficulty - Old level 5 Standard++ difficulty - Old level 6 Advanced difficulty - Old level 7 Advanced+ difficulty - Old level 8 Advanced++ difficulty - Old level 9 Expert difficulty - NEW level 9.5 Expert+ difficulty - Old level 10
    Campaign Loot Rework
    Anyone who plays PvE in Skylords Reborn knows that the most commonly played multiplayer game mode is random PvE. One part of this is due to the ease of matchmaking, you can go to the 4p area and join a random PvE game of any difficulty without needing to jump around the map checking lobbies, and the other part is due to rewards. In most cases, random PvE simply rewards the player better, unless you get lucky while looking for an expensive level 3 upgrade. While our upcoming improvements to campaign map matchmaking will have to wait for a future patch, we are now rectifying the reward discrepancy between the two modes. 
    [ Campaign Reward Changes ]
    Campaign maps now reward gold over time. The total amount of gold rewarded has been substantially increased at all difficulty levels, even if players previously disenchanted all upgrades. Solo maps and multiplayer maps now give the same rewards. Campaign maps also reward players who lose a map part of the gold they would have obtained had they won. Standard maps reward 70%, advanced maps 40%, and expert maps 25% of the expected gold on-loss. Gold on-loss cannot be earned unless at least 5 minutes have passed in-game. The new Pick reward mode has replaced Random, Need/Greed, and Assign, which have been removed from the game.  Upgrades are now decided on a per-player basis, with each player able to choose the upgrade(s) of their choice. Expert and advanced maps reward 1 upgrade, while standard maps reward 2 upgrades. In the future, players will have the ability to earn more upgrades per map completion under special circumstances. Disenchanting an upgrade now rewards the same gold regardless of the rarity of the upgrade, while also providing the player with PvE experience, depending on the level of the upgrade. 

    Tutorial Missions
    Twenty-one new tutorial missions have been added to the game. These missions are designed to help new and old players alike to discover basic game features, as well as many of the new functionalities the Skylords Reborn team has added since the game's revival. Completing all 21 missions will reward players with 12 common cards, 8 uncommon cards, 900 gold, and the new in-game title "Lyrish Scholar." These rewards are designed to help new players and function as a supplement to the existing starter decks. All missions are completable within an hour.
    Tutorial Missions will be the new focus of attention when opening the rewards window, but focus will revert to quests once the missions are complete. 

     
     
  12. Volin liked a post in a topic by XeeeV in Skylords Reborn - All you need to know!   
    Im so happy to be back.
    Battleforge was One of my All-Time Top Games.
    I was so addicted to the game and had all the promos back then, and created such great decks. I was so sad when the game closed back then.
    I had a look many years ago but couldn't find anything. So happy that I can play it again now. Sad that I have to start again, but so happy that it's even possible and that so many friendly players welcomed me online and helped me.
    Too bad I missed 3 years already, but I hope there will be a few more active years, so I still have the chance to clear the map again.
    Just wanted to get this off my chest. Thank you
  13. Volin liked a post in a topic by Ultralord in Skylords Reborn TV Table   
    Great Greetings People of the Sky 🙂
    i need to fix my TV Table and decided, when i spend time to paint it -> then make something cool.
    And so here it is the SLR TV Table:

     
    You can fine the making of it on my YT Chanel under this link:
     
    Or find the making as a slide show here:
     
    Maybe some of you got inspired and make something too 🙂
    See you in the forge, fellow Skylords
  14. Volin liked a post in a topic by Majora in Community Update - January 2024   
    Understandable, let me right that wrong:





     
  15. Volin liked a post in a topic by Kapo in Community Update - January 2024   
    I officially protest that you mention this and give the people no picture of the cat. 
  16. Volin liked a post in a topic by Kapo in Official PvE Event #11: Amii Training Camp - UNTIL 10.01. 23:59 CET   
    Hello Skyladies and Skylords,
    Welcome to the eleventh official PvE event!

    Quick Overview:
    Map                          1-player random PvE, Map of the Month Difficulty                   4-6 (your choice) Date                          01.01.2024 until 10.01.2024 23:59 CET Prizes                        Boosters, Soulstones, and much more! Winner reveal           Stream on the 15.01.2024 19:00 CET  
    Rules and Goals:
    In the Amii training camp, ...
    ... you have to stay on Tier 2, with only a Nature and a Shadow orb,  ... you are only allowed to play Amii Paladins and Amii Phantoms as T2 units, ... you are allowed to select any difficulty between four, five or six. Don't forget to tick the "Map of the Month" box! The fastest entry to finish the map will win.
    The replays will be ranked in the same way as on the leaderboards, so a slow difficulty 5 entry will still be ranked higher than any difficulty 4 entry.
    The order of the orbs is up to you, and you may as well play any Nature / Shadow / Amii spells or buildings - only your T2 units are limited to the Phantom and the Paladins.
     
    What's the Prize Pool?
    1st Place:              8 Amii Boosters + Swamp Drake Promo
    2nd Place:            6 Amii Boosters
    3rd Place:             4 Amii Boosters
    4th Place:             3 Amii Boosters
    5th Place:             2 Amii Boosters
    6th-10th Place:    1 Amii Booster
    All players will enter a random draw with a 50% chance of winning a Soulstone card, the other 50% will get an Amii Booster.
     

     
    How can I participate?

    Everyone with an ingame account can participate in the event, there is no need to sign up separately.

    To enter, you just have to send in your best replay, including the player names and the time, to Kapo on Discord (kapojones) or the forum (@Kapo).
    Battleforge automatically saves a replay of your last game. You can find your replays here: Documents=>Battleforge=>replays
    To save me some time, please rename the replay to the following name format:  Amii_<your_time>_<your_name>.pmv (e.g. "Amii_00.12.23_Majora.pmv")

    You can send in your replays until 10.01.2023 23:59 CET
     
    FAQ:
    I will update the below as questions are asked throughout the event. 
     
    When will the winners be announced?

    The winners will be announced via a Twitch stream hosted by @Ultralord!
    Location: https://www.twitch.tv/ultralord_t1421
    Date & time: 15.01. 2024 19:00 CET
     
    Future events
    If you are interested in helping with these kinds of events for the community, or want to host one yourself, don't be afraid and simply reach out!
    Send @Metagross31, or @Minashigo Hiko a PM on the forum, or direct message via Discord (Metagross31#1103, Minashigo Hiko#1126).
    We are happy to assist you with upcoming events and with sponsoring towards your prize pool!
     
    We hope you have a lot of fun with this event and are looking forward to seeing all your replays!
    If you have any questions, please do not hesitate to ask.
  17. Volin liked a post in a topic by Majora in Community Update - January 2024   
    In addition to the community update, I'd also like to take this time to share some of my personal thoughts as we transition into year 4 of Skylords Reborn. 

    3 years and 43 Community Updates in the books! Working on this yearly recap sure was a trip down memory lane with many "Did we really release that this year?". With so many moving parts and various things in development, things can start to blur a bit. Due to the nature of map making, this felt like a year in which we did a ton of work behind the scenes, but couldn't show off our hard work yet. I'm excited we can now finally start to reveal what the team has been working on.
    I hope our monthly community updates still managed to show we are hard at work, and had enough to reveal for players to feel engaged with the project. In hindsight, there were some things that we probably announced too early, (for example the Lost Soul Rework) but with so many variables in our project (our team now has 50 volunteers!) that is bound to happen now and then. I am extremely proud of the work our team put out this year, and I can't wait for players to get their hands on our new campaign maps. 
    Speaking of the team, we had a bunch of lovely people joining as volunteers! I am super grateful that 3 years in, we still have so many people with dedication and love for the project that they are willing to spend their free time on it. The following Skylords joined in 2023:
    CrazyCockerell and Titan as Tech-artists
    Piskr as Client Developer
    Pierakor as Tool Developer
    Lucas Ansei as Web Developer
    Ultralord as Video Editor
    Volin as Map Tester Coordinator
    Damo and Hrdina Impéria as Map Designers
    Kayrie as Map Artist. 
    Discoheart and Noah.K as Audio Editor 
    Vultagx and Linkz as Global Moderator
    ElementG is currently in his trial period for Tech-artist

    But it would be unfair to not also give a shout-out to the members who left the team during 2023: 
    Katchau (developer) left the team
    Nukie left the event department
    Watermelon Lord, Nukie, Pfirsichkralle and Dallarian left the Moderator department

    Thank you all for your work for the project!
    Besides the team, I would like to give a personal shout out to Kapo and Dreamlord. You know Kapo from his CCC and Masters of the Forge series, but he does not get nearly enough credit for how much he does for the project and has always been a reliable friend, whether it be proofreading my documents, or getting a Rayman statue imported from another country. Dreamlord has been our favorite Banzaiii Lorrrd and I have been consistently impressed by not only his quality voice acting but his professionalism and willingness to help out, sometimes on short notice. Besides doing voice-overs for our trailers, you can also expect to hear him in our loading screen narrations for the new maps in 2024. I have high hopes for his voice-acting career, and I hope 2024 will be the breakthrough year for him! 
    2023 was a year full of highs and lows. My girlfriend and I got our own apartment and a lovely cat named Lyra. At the same time I saw friends struggling with depression, break-ups, war and death of loved ones. The world can be a rough place, so please take care of yourself and each other. 
    What was your highlight for 2023? And what are you most excited about for 2024? Would love to hear it in the comments!
    Thank you so much for being a part of this lovely community. 
  18. Volin liked a post in a topic by Majora in Community Update - January 2024   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    • Skylord Reborn 3rd Anniversary

    Happy New Year, everyone! We hope 2024 will be a wonderful year for every one of you! 
    December 2023 marked the 3rd Anniversary of Skylords Reborn, and we are happy you are here to celebrate it with us!
    In case you missed it, we hosted a special Anniversary Stream last Friday, which you can rewatch here. 

    In this Community Update, we would like to take a look back at 2023, and share what 2024 has in store for Skylords Reborn. We have a lot to talk about, so let's get started!
     
    • Looking back at 2023

    Can you believe it's already been a year since we added cosmetics? Here is a quick summary of every patch we released in 2023. 
     
    January 14th, 2023

    Early in 2023, we released our 2nd Anniversary Patch. The patch contained three new cards; Sanctuary, a Tier 4 Nature spell to go along with our ongoing Pure Nature rework, Raven Archwalker, our first Legendary card, and Worldbreaker Gun Promo, the first Promo building in the game. 


    This patch also introduced cosmetics; unlockable ways for Skylords to personalize their banner and avatar border. We also added 32 new achievements, many balance changes, and a ton of Quality of Life features; like a longer Marketplace option, more advanced filtering options including a handy in-game guide, and an import/export deck function.


    February 27th, 2023

    As with most major patches, our follow-up patch was a small one, containing some bugfixes, and the QoL option for players to re-roll the same quest multiple times. The minimum quest reward after re-rolls was changed to 50 BFP. 
     
    April 8th, 2023

    After our successful Halloween Event, we wanted to surprise Skylords with an Easter-themed event. While the map and general idea were received positively, we probably should not have attached a speedrun contest to it. Players expressed playing the map once was fun, but grinding the clunky Egg-push mechanic for the top time turned out to be a bit tedious. 

    Regardless, completing the special map ''The Easter Tree" on any difficulty resulted in the completion of the newly added achievement "Bunny Brawler", which automatically rewarded Skylords with a new Easter-themed banner. We saw that banner equipped a lot around the holidays, so we are happy to see it being received so positively. 

    This patch also contained some bugfixes, and a change to the friend list to display only online friends by default, a much requested change. 
     
    May 19th - 2023

    In May, we released another big content patch, called appropriately called Nature's Awakening. Alongside many Nature-themed changes, the patch also contained one new card: Sleetstorm.

    The spotlight for this patch, however, was on the addition of the Nature faction to rPvE, joining Fire as the second Skylords-Reborn exclusive addition to the game mode. Hodron spend a lot of time balancing the faction and making it fun to play against, which you can read more about in our interview. The patch also contained many balance changes, mostly focusing on our Pure Nature rework. 

    The patch also included many Quality of Life changes, including a single-player pause feature, key-down vs key-up interaction, the ability to copy text or import a deck from the in-game chat, and gold chests being openable in combat. Lastly, the patch also included our first part of our Gold rework, a few campaign map changes, and a rework of the community map section. 


    This rework allows Skylords to have an easier time finding great community-made maps, by showing more information, and having featured maps for maps that are especially good or unique. We also had an event on two of those great community maps: An Expedition South and Lyrish Uprising. We would once again like to stress that every Skylords Reborn installation comes with a Map Editor, so feel free to add your creations to the list! 
     
    July 25th - 2023

    Sadly, the major content patch came alongside some annoying bugs, the most infamous being the lag in the Forge after playing for a while. The issue should be solved, though we still sometimes receive reports of similar behavior. If this is the case for you, please report it to our team to investigate. 
    We also used this occasion to fix some inconsistencies in card descriptions and enabled playback for outdated replays. However, because replays are playbacks (instead of being a video), if cards were used that have since been changed, it can still result in not accurately reflecting the original gameplay. Regardless, it solved a major headache for our Event Department and Community Events to still be able to access replays if the game had been patched in a way that only effected a few cards that were not present in their replays. 
     
    October 28th - 2023

    For our Halloween patch, we added a new Pumpkin avatar for Skylords to unlock by playing the custom map Spooky Encounters once more during the Halloween season. The patch also contained one new card: the long awaited Soulstone. This card saw the longest development cycle yet, but we are very proud of how it turned out. 

    There was one more thing for Skylords to unlock: we released a special Fire-themed Forge, locked behind an achievement we noticed not many players were participating in due to the old lackluster reward. We are happy to see an increase in the completion rate after adding the special Forge. 
    Lastly, we also released a bunch of balance changes, bugfixes, and a batch of Quality of Life changes, like a higher deck-limit (500), a warning notification for queuing up with a low deck level for ranked (pointing towards the free PvP decks), and some improvements to comparing profiles. 

    The Fire-themed Forge can be unlocked by completing the achievement "Never Thought of Him"
     
    December - 2023 -> January 2024

    Originally, our plan was to bring out a patch for our 3rd Anniversary in December. Sadly, we had to delay after crucial staff members became sick. Which brings us to...
     
    • Looking ahead at 2024

    We are kicking off 2024 with our first content patch, and today we are happy to announce the patch date:
    January 26th - 2024

    Our first content patch of 2024 will contain various previously announced features. You can expect to see the new card Lost Manabeast, our overhaul of the rPvE difficulty system, our Lost Souls Rework, balance changes, and quality of life features, like buttons in the Forge to pause, speed up and slowdown. While we are trying to include previously announced cards like Tectonic Shift and Bedrock, technical issues are plaguing their developments, so we can't make the promise they will be included yet. 
     
    2024

    While we are not able to provide a concrete roadmap for 2024, we are able to share some general information about what we have planned for the new year. We have spent a lot of 2023 working on map-content, and we are very excited to share what we have been working on! The following content can be expected further along in 2024: 
     
    New Campaign Maps

    2024 will see the release of some brand-new campaign maps! There are currently four maps in development, three 2-player maps, and one 1-player map. The first two maps you can expect will be Unexpected Visitors and Into the Jungle, which are part of our new Key of Ashia story campaign, filling in some of the questions the original campaign failed to answer. In Unexpected Visitors, you will face the Lost Souls to protect the last Amii tribe, while Into the Jungle tasks you with finding a new safe haven for them. We did a short live-play of Into the Jungle during our stream.

    Unexpected Visitors will be the first new campaign map of Skylords Reborn.
     
    New Cards

    You can expect more new cards, including three for the Amii faction: Amii Golem, Amii Simulacrum and Amii Skydancer, bringing long-awaited higher tier units to the faction. We will reveal more about these new cards in the upcoming Community Updates. 
    Besides new Amii cards, we also have a couple of other new cards in various stages of development. 
     
    More voice-acting

    Alongside voicing our new campaign-maps, we are also working on providing voices for both new and old cards alike. A teaser of the Amii Golem was already heard in the Amii-teaser above, but we also have talented people working on Burning Spears and other cards that patched without voice-lines. 

    To navigate the players through the new campaign, we have also worked on a Frost Skylord named Gaeron, artwork made by our artist Tweeto. Gaeron was an Imperial Captain defending a Lyrish town. He is shortly mentioned in the original lore book in the game, and we thought he would be a fitting candidate to expand upon. We have found a great voice-actor to voice him during our search back in June.
     
    Balance changes

    We are always tweaking cards and looking for opportunities to make underplayed but cards with potential viable, and 2024 will be no different. Be sure to join our balance discord if you want to join the discussion and/or provide suggestions! A lot of the changes in SR are community suggestions, after all!
     
    More Map Content

    2024 will continue our vision of focusing on returning content. We are especially excited about Map Modifiers, special conditions that can be activated on campaign maps to provide new and exciting challenges. Modifiers that increase the defense of enemies, or cause them to explode once defeated, are simple examples that can already impact maps drastically. We plan to bundle these with a highlighted Map of the Day campaign map, resulting in additional rewards for Skylords facing the challenge. 

    Example screenshot of Map Modifiers. Work in progress.

    With new campaign maps, expanding on rPvE and Map Modifiers freshening up the original Campaign Maps, 2024 should be a good year for replayable content! 
     
    • Events

    Kicking off 2024 we also have a new event to enjoy!
     
    • NEW - Amii Training Camp
    While we eagerly wait for new Amii cards, let's find out if you fully master the excising ones! Play rPvE with only Amii Paladins and Amii Phantoms on Tier 2 and see how fast you can get! More information.
     
     • FIRST PHASE - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Community Spotlight - Masters of the Forge

    In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. There are currently 10 episodes to watch:
    • Episode 1: Dutchy, Lead Moderator - Watch now.
    • Episode 2: Majora, Project Coordinator - Watch now.
    • Episode 3: Volin, Testing Coordinator -  Watch now.
    • Episode 4: RadicalX, Faction Designer - Watch now.
    • Episode 5: Ult, Server Developer - Watch now.
    • Episode 6: Ultralord, Video Editor - Watch now.
    • Episode 7: Zyna & Ladadoos, Admins - Watch now.


    • New: Episode 8: Maze, Web Developer - Watch now.
    In this episode, Maze and Kapo talk about the moderation tool, different APIs, and of course in great detail about Maze' wonderful website, the Skylords Marketplace Journal (www.smj.cards)
     
    • New: Episode 9: Windhunter, Lead Designer - Watch now.
    In this episode, Windhunter and Kapo talk all about design, the priorities of picking what to change next, the state of the economy and loads of submitted questions from Fire-Frost to Deepdives, and what's upcoming in the next months and years. 
     
    • New: Episode 10: Emmaerzeh & Hodron - Watch now.
    This episode is all about the art of map-making, in all variations from campaign, rPvE and PvP-maps; with a highlight on how (community) mapmaking is done.
     
    • Contribute

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!


    We are especially looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn! More information.
    Please consider applying for this position; we would love to gather both new and old players alike in 2024 to check out our new campaign maps. We are also looking for someone who can help us with our newsletter. 
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: LOOK-BACK-YEAR-2023
    The code is valid until February 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update December 2023
  19. Volin liked a post in a topic by Asanjawa in Feature: Linking cards in chat   
    Currently, the only feature in the game for sharing cards are the "request deck" feature, or to just see ingame what card people are using.

    It would be cool if there was a feature where, just like linking items in MMO's like World of Warcraft for example, you could shift-click a card while typing and it'd put the card in the message you are typing. This way, you will share the card you're putting in where others can then click on the message link and it'll show the card shared. 

    Additionally, players could right click the shared card link and have options like "search in marketplace".
  20. Volin liked a post in a topic by Vrizz in Merged lobby   
    How about mixing ALL campaign + rpve + community maps into one master lobby where players can see ALL open games and choose to play something more than RPVE 9?
    This would make the game more alive - "most of us" automatically and mindlessly join rpve9s. One lobby would encourage people to play different things, including community maps?
     
    Visualization:

  21. Volin liked a post in a topic by Majora in Community Update - December 2023   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    • Skylord Reborn 3rd Anniversary

    The 3rd anniversary of Skylords Reborn is almost here! After returning to the world of Nyn on the 18th of December 2020, our volunteer team has worked tirelessly to expand upon the original BattleForge with new content, quality-of-life changes, and new features. Skylords Reborn has expanded upon the original game by adding quests, achievements, cosmetics, reforging, new enemy factions for rPvE, overhauls of the community map sections, UI improvements, brand-new cards, new voice-lines, many balance changes, and much more!
    We are grateful that we were not only successful in bringing the game back, and are now able to celebrate its 3rd anniversary with this lovely community. For this occasion, we would like to give you a sneak peek of an upcoming new campaign map, planned for release in 2024.
    To do so, we invite all of you to join us on Monday, the 18th of December, at 20:00 CET for a special anniversary stream on our official Twitch channel. Alongside some information about our upcoming content, there will also be giveaways and a Q&A. So come chill with us!

    Whether you have been with us all this time, or only recently stumbled upon the project, thank you! We hope you celebrate both the past and the future with us on the 18th!
     
    • Changes to the recommended system requirements

    BattleForge is an old game; it released all the way back in 2009. As Skylords Reborn continues its development, we are having a look at its system requirements. We have decided to remove our minimum system requirements, and increase our recommended requirements. Of course, removing a minimum system requirement does not automatically mean anything lower than the Recommended will not work.
    We are dropping the Minimum system requirements
    • CPU: Single Core 1.8Ghz
    • CPU Speed: Core 1.8Ghz
    • RAM: Windows XP - 512MB, Vista and Windows 7+ - 1GB
    • OS: Windows XP (with service pack 2) Vista, Windows 7 or higher.
    • Video Card: 128MB NVIDIA GeForce 6 Series+ / ATI Radeon 9500+
    • Disk Space: At least 13GB. 
    Instead, these are now the Recommended system requirements:
    • CPU: Core i3 7400T / Ryzen 3 1200 (X86 compatible)
    • RAM: at least 6GB
    • OS: Windows 10 or higher.
    • Video Card: NVIDIA GeForce GTX 660 / ATI Radeon HD 7770 (Direct X 11 compatible)
    • Disk Space: 14GB of free space.
    Notes and reasoning
    While we don't want to exclude potential players, constantly keeping old and outdated systems in mind is increasing the chance for issues and delaying development. Even so, we'd like to take a moment to explain our reasoning for increasing each requirement.
    Skipping over 16 years of CPU might seem like too big of a jump. However, people will default to maximum details on 10+ years old game, and they will play it on significantly bigger resolutions. Back then, 1024x768 was considered big screen, while these days 1920x1080 is considered entry level resolutions, which have 2.64 times more pixels. The same reasoning applies for the GPU. 
    A recommendation of 6GB of RAM might seem like an overkill, but we are adding features that consume RAM, and it shouldn't be a problem for most modern PC's to meet this requirement. Rest assured this will never increase again, because the game can't use more than 4GB of RAM (the remaining 2GB are for OS and other applications running alongside Skylords Reborn). 
    We are also dropping support for Windows 7. Technically, Windows 7 should still work just fine, but due to the very low % of players running this operating system, we will not be rolling back major updates for it anymore. Lastly, the Disk Space increase. We are currently at 13.3 GB for game files, and community maps, logs, etc. can easily be in 100's of MB. Its likely this requirement will further increase in the future. 
     
    • New Card Reveal - Lost Manabeast

    A while ago, we showcased some upcoming changes and reworks coming to the Lost Souls faction. We are happy to announce we are nearing completion on this faction rework. Alongside implementing those changes, we have also been working on a new card to add to the faction to further enhance its playstyle. Introducing: The Lost Manabeast as a player card!
     

    Design notes: Lost Souls has an odd T3 in that it has two ground XL-units and one flying L-unit with conditional siege range. Of these, only Lost Horror is widely used in PvE, Lost Grigori sees some PvP play, and Lost Vigil is mostly unused except in niche situations. Most factions have a wider variety of viable options in PvE at this point, and Lost Souls lacks a low-cost ground L-unit, forcing players to rely on cards like Ashbone Pyro to fill the gap. We therefore wanted to provide a Lost Souls unit to fit this role for those players who want to play a purely Lost Souls deck, while also adding something to synergize with Lost Souls's unique revenant mechanic. Our first thought was to add in Lost Manabeast, since it has an existing model and artwork. Because the unit was primarily designed for PvE usage, we decided to make it a ranged unit as a player card. From here, we thought about how to make it work with Revenant's Doom without directly stepping on the toes of Revenant's Blessing. Revenant's Blessing extends the lifespan of all revenant units, similar to how Ice Age works with Ice Shields, but once it ends, the timer continues to run down as it did previously. For Lost Manabeast, we decided to create an ability called Immortalize that would refresh the lifespan of a revenant back to 25 seconds. This should allow players to alternate between using Manabeast's free ability and Revenant's Blessing. Immortalize is also usable while Lost Manabeast is a revenant, which should enable players to maintain fully revenant armies more easily and efficiently.
     
     
     
    Let's break down the card: 
     
    Ectoplasmic Shock
    Every 3 seconds, the unit launches deadly ectoplasm that deals 230 damage to enemies in a 10m radius around its target, up to 345 in total. The ectoplasm lingers for 5 seconds, absorbing the life essence of any enemy that dies in the area. Additionally, enemies in the area are slowed and may only move at normal walk speed.
     
    Immortalize
    Active to refresh the duration of every Revenant's lifetime in a 25m radius. Needs to have gathered the life essence of 7 enemy units first. Reusable every 15 seconds.
     
    Revenant's Doom
    Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self, but it will be endowed with the same abilities and equal in strength. After 25 seconds, the revenant will then die once and for all. May only be triggered once.
     
    For the artwork, our artist Tweeto made some adjustments to the NPC-artwork currently in the game, mostly adding that classic Lost Soul flame to the look. Lost Manabeast will be a rare, drop from boosters, and can be reforged into. It will not have different affinities. It is planned for a release in our next content patch. We hope you are looking forward to it!
     
    • How to Help - a Community Guide


    Kapo made a lovely overview of things a community member can do to help out the project. Ranging from something as simple as giving a like to our official trailer, all the way up to joining the team and helping out as staff. Due to the nature of this volunteer project, community members can make a huge difference for both new and current players. Hopefully some of these suggestions speak to you, and inspire you to take some action: find out more.
    HOW TO SUPPORT

    Skylords Reborn is truly by the fans for the fans, so we hope we can count on you to make this the best community it can be!
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    • NEW - Battle of Tactics #5: Show Me What You Got - 10-12-2023
    Battle of Tactics is trying something new: Time for a Tactical-Tome-Tournament! Every player gets a selection of boosters (how many depending on your ELO-rating!) and has to build a PvP deck to compete for prizes! More information.
     
     • FIRST PHASE - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    • FINISHED - Official 1p rPvE Contest - Resurrection of the Lost Soul
    Our official PvE contest has concluded and prizes have been sent out, including the new Soulstone cards. Ultralord also showcased the winners in a video. 
     
    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Community Spotlight - Masters of the Forge

    In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. There are currently 7 episodes to watch:
    • Episode 1: Dutchy, Lead Moderator - Watch now.
    • Episode 2: Majora, Project Coordinator - Watch now.
    • Episode 3: Volin, Testing Coordinator -  Watch now.
    • Episode 4: RadicalX, Faction Designer - Watch now.
    • Episode 5: Ult, Server Developer - Watch now.
     
    • New: Episode 6: Ultralord, Video Editor - Watch now.
    In this episode, Kapo and Ultralord talk about his numerous videos he made for the Skylords Reborn Team, as well as his other projects like the Battle of Tactics or his streaming efforts.
    • New: Episode 7: Zyna & Ladadoos, Admins - Watch now.
    In this episode, Kapo is joined by both Ladadoos and Zyna, Developers and Project Leads who have been stuck around with Skylords Reborn since a very, very long time. They discuss what it's like to lead such a big volunteer team, old and new changes to the core systems of the game, and take a look what the future may bring in the upcoming months and years.
    Episode 8 will be hosted live on the 2nd of December and feature Maze, Web Developer. Tune in live on Twitch, or watch back on YouTube the day after.  
     
    • Contribute

    Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!


    We are especially looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn, so please consider applying.
    • Marketeer / Outreach Coordinator
    As a Marketeer / Outreach Coordinator, you are responsible to spread the word and create awareness about Skylords Reborn, attracting veteran and new players alike. 
    Your tasks will include actively researching and reaching out to potentially interested streamers, YouTubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. 
    More information. 
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: LOST-ANDF-OUND-MANA
    The code is valid until January 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update November 2023
  22. Volin liked a post in a topic by Ultralord in Fix booster RNG   
    Chance for an UR is ~20,00%
    Getting exact one UR out of the 69 has a chance of ~0,29%

    Getting two UR in a row has a chance of ~4,00%
    Getting two of the same UR in a row has c chance of ~0,057%

    Thats equal to ~4 Promos 🙃
  23. Metagross31 liked a post in a topic by Volin in Fix booster RNG   
  24. Volin liked a post in a topic by Kapo in Master of the Forge #8 - [GM] Maze, Web Developer - 02.12.2023 19:30 CET   
    Skylords and Skyladies;
    Masters of the Forge will shine a light on all those people working so tirelessly on Skylords Reborn - for the average Skylord, [Game Masters] are elite, mythical creatures too many know nothing about, and we will hopefully change that. So, in this dev-talk-like podcast series we will meet several Masters of the Forge in person, and hopefully I will be able to ask them questions that are interesting to you. And, you will also get the chance to ask them some questions! The series will be streamed on Twitch and afterwards uploaded on YouTube.
    Please note that while the content created is supported by the SR Team and will be all about Skylords Reborn, this is no official dev-talk. The focus will be around the guest, what their duties are, how they feel about the game and its development - we will not elaborate future changes in depth or announce anything fancy. But hopefully we will know more about the guest and how It's like to be part of the SR Team.
    In the eight episode, I will interview [GM] @Maze, Web Developer; who besides is working on this website is most famous for his awesome and gorgeous Website SMJ.
    Quick Overview:
    Guest                         [GM] Maze Date                           02. 12. 2023 Time                          19:30 CET Link                            www.twitch.tv/kapostream
    If you got any questions you would want to see asked, you are very welcome to drop me a DM here on the forums (@Kapo) or on Discord (#kapojones).
    Kapo
     
    Previous Episodes:
    #1 [GM] Dutchy, Lead Moderator
    #2 [GM] Majora, Project Coordinator
    #3 [GM] Volin, Testing Coordinator
    #4 [GM] RadicalX, Faction Designer
    #5 [GM] Ult, Server Developer
    #6 [GM] Ultralord, Video Editor
    #7 [GM] Ladadoos & [GM] Zyna, Project Lead
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