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Dran liked a post in a topic by Volin in Unexpected Visitors
Even more then unfair, it's confusing a little if there is such big diferences
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Volin liked a post in a topic by JiiPee in Mission: Get copy of each unique card in the game by opening boosters.
My mission started: 03/07/2022
My mission finished: 24/11/2024
It took me 875 days. Last unique card to gain was Ravenheart promo. 4281 is magic booster number what it required. Something like 460 of them was mini/amii boosters which doesnt give you any promos.
I got total of 21 promos from thouse boosters. Another mission I had was getting all charges what also took very long time. It was like summer or something when I finaly got last queekqueek.
I had like 4 months break year ago when I stopped opening boosters and bought rest of the promos what I was missing, which were:
Mo, Rogan Kayle, Construct, Swamp Drake, Razorleaf and Ravenheart
Juggernaut, Grinder, Viridya, Harvester, Firedancer, Fallen Skyelf and Lyrish Knight I already had.
I did that because I knew my luck to get unique promo would end very soon so I just bought rest of the promos to finish my collection. I dont have patience on some things. 😉
In general I havent bought many cards. Oh Snapjaws I also bought because I wasn't playing on beta yet. However I played long long time ago so thats why I knew my mission when I started playing.
My next mission is to get 100 promos from boosters. 😉
Or maybe not. I am not sure yet. Thing is that it would take still very long time. However I can open much more boosters now than I was opening beginning of the game.
First 5 promos, I was opening 2,5 boosters per day on average and it took 293 days.
Last 5 promos, I have been popping almost 19 boosters per day on average and it took 54 days.
Speed has increased alot and in fact I am currently limited by marketplace. I have like 150 boosters waiting for opening and I am trying to maintain 100 cards in marketplace all a time. Still with this speed getting 79 promos would take... 54 / 5 * 79 = 853 days. So about same what it took to get here. Well Mission is not impossible. 😛
What about promo drop chance? Well I think it is already told that its 0,5% and that is quite much what I am seeing right now.
0,49% right now and if we drop mini/amii boosters, then its 0,55%
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Metagross31 liked a post in a topic by Volin in Add mute system
You can block players?
I feel that feature could be extended, tho it delivers at least what you are asking for
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Volin liked a post in a topic by shaulani in Unexpected Visitors
Mountainers shooting vs air feel unfair too. They should have the same restrictions as playable ones. Just pick a different unit if you want them to shot vs air.
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DieToPlay liked a post in a topic by Volin in Community Update - September
No need to build 5 Orb decks for me. Something you can cook in theory pretty easy, isn't it?
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Ultralord liked a post in a topic by Volin in Community Update - September
I don't care too much about Amii nerf, but the above post shows why I think the new design is just terrible.
A good deck builder plays aboves deck currently with an Amii Mon switch, not taking the 4th map orb. The amii change is a therefore a huge nerf to a good Comet Catcher/Sage deck.
Now we can have 5 Orb..."decks". Yeay.
But as Majora and WH already said, we can't have everyone agree on this topic anyway.
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Volin liked a post in a topic by Fundus in Community Update - September
When people get angry about Amii Monument and Batariel nerf they should also think of all the good things the Skylords Reborn team has done for Battleforge. They have buffed so many weak cards and also added many good ones and Battleforge is without a doubt in a much better state than it ever was before. I strongly oppose the Amii Monument nerf and of course the Batariel nerf too but i am still very thankful for all the good things the Skylords Reborn team has done so far.
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Volin liked a post in a topic by Ultralord in Community Update - September
oh look: "a wild patch Teaser appeared" 👀
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Volin liked a post in a topic by Dolewan in Community Update - September
It's clear to everyone that the Amii Monument needs a nerf. But changing the card entirely is just too much.
There could have been so many solutions to the Amii Monument problem:
Increasing the construction costs to 350 A warning at the start of the match that you are playing with Amii Monument and that this is not in the interest of the map designers. A checkbox that the Map leader can use to set whether to use the card or not. Or all 3 things combined.
With the idea you have for the rework, you could design a new card. The idea of the effect is not bad.
But of course you had to choose the variant that would divide the community.
By implementing this rework, you are putting the project at unnecessary risk because, as mentioned above, you are dividing the community.
Why did Windhunter even announce the change to the Amii Monument in the Balancing Discord without being willing to find a compromise? That's almost the worst thing about the whole story, that the balancing team didn't approach the players who were dissatisfied with the proposed Amii Monument change to find a solution that everyone was happy with. The whole thing was a win-lose situation(in German "Friss oder Stirb"; a community project shouldn't be run like that when making such big changes.
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Volin liked a post in a topic by Majora in Statement about antivirus programs flagging Skylords Reborn as unsafe
Update:
Our efforts to formally sign the DLL files and update our automation tools appears to have resolved several of these problems. Additionally, we have been collaborating with antivirus companies to whitelist the flagged files, and the initial results are promising.
We are continuing to monitor the situation closely, and we would appreciate your feedback if you are still experiencing any issues.
You can whitelisting the folder to play while we search for a permanent solution. Instructions can be found above.
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XanderLord liked a post in a topic by Volin in SSS 1 - The Salesman Problem
A contest description in a single sentence, how beautiful!
Honestly, this is a true successor of the CCC concept - good job on this one!
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Metagross31 liked a post in a topic by Volin in SSS 1 - The Salesman Problem
A contest description in a single sentence, how beautiful!
Honestly, this is a true successor of the CCC concept - good job on this one!
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Ultralord liked a post in a topic by Volin in SSS 1 - The Salesman Problem
A contest description in a single sentence, how beautiful!
Honestly, this is a true successor of the CCC concept - good job on this one!
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Volin liked a post in a topic by Ultralord in SSS 1 - The Salesman Problem
The first round of the Seven Strategy Showdown. Here is a very short summary.
If you have any questions regarding this challenge post them here.
All the information and prizes can be found here:
Seven Strategy Showdown - All you need to know
Send in your replay here:
https://t1421.de/
Time Frame: Start's 02.08.2024 18:30 CET -> End's 16.08.2024 at 15:30 CET.
The Challenge: Kill all enemy units in the least amount of time.
Ranking: First by time, then by power used.
Starting power: 1500
Starting Orbs: 4xFire 4xFrost 4xNature 4xShadow
Max time: 5 min
Difficulty: Standard
Map: SSS#1 - Salesman Problem (Community Map)
Image of the map:
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Volin liked a post in a topic by UltDragon in Cap the difficulty of Daily Quests of campaign map and Feel The Burn Achievement to Advanced.
For next patch, it will capped be to Advanced.
Incremental rewards will be considered for a future patch, there are some planned changes to the quests UI.
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Hrdina_Imperia liked a post in a topic by Volin in Cap the difficulty of Daily Quests of campaign map and Feel The Burn Achievement to Advanced.
Asked years ago the same and still back this.
That feel of running behind constantly must even be bigger now with map of the day I guess.
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Volin liked a post in a topic by Dutchy in 2p PvE Event - Save energy to restore Lyr - Until: 21.07.2024
I am rank 1? Awesome 👌
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Volin liked a post in a topic by JunVIII in Cap the difficulty of Daily Quests of campaign map and Feel The Burn Achievement to Advanced.
I rarely do expert map and i do it mostly for the Veteran Achievement. Plus my Ember PVE rank is from accumulation of playing RPVE maps hence i struggled a lot in certain expert map and often feels burdened when in a 2p, 4p / 12p map, especially 2p as I felt I dragged my other teammate down with my blunder. Imagine it in doing daily plus i am not really quick in reaction speed. Could we capped these at the difficulty of Advanced?
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Volin liked a post in a topic by SunWu in Fire Enemies in rPvP
How is fire weak, compared to bandits, for example? I find the towers to be the strongest among all the rPVE factions and often see unexperienced players struggling when they encounter a close base next to their T4. Pyromaniacs seem to have no damage cap, wich means that only high HP / T4 units survive and infect becomes useless. Later you encounter Volcano in every base, wich does a lot of damage even to T4 units and the disenchanting crystals are something you don't encounter anywhere else.
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Volin liked a post in a topic by Laertes in Corporate Downsizing Guide
Mo
Use the Swamp Drakes to kill the Walker, no need to fight with Mo if you're worried he will die. Three towers can hold the bottom.
Deck: MDLcTpLqFzM
Replay:
Mo 5 cards.pmv
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Volin liked a post in a topic by Nerokin in Not limited reactions in the forum
What is this? Why? I am so confused and a bit mad about this.
How could I potentially harm anyone or anything by liking posts so that you felt the urge to limit them?
Please, just remove it. It's utterly absurd.
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Metagross31 liked a post in a topic by Volin in Community Update - June 2024
Thanks for pointing out 😄
Was also confused and are glad now w-lan (or whatever) eat my post
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Navilac liked a post in a topic by Volin in Community Update - June 2024
Thanks for pointing out 😄
Was also confused and are glad now w-lan (or whatever) eat my post