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Volin

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  1. DefAnske liked a post in a topic by Volin in Remove the BG10 achievement please   
    As the title says.
    It just gets more and more nuts.
    No changes, just delete it.

    Please 🙏
  2. Volin liked a post in a topic by Little_Ducky in Remove the BG10 achievement please   
    I agree with Volin that the rPvE 10 achievement should be removed because it is extremely undesirable to play random rPvE 10 anymore. It is nigh on impossible nowadays to create a random 10s lobby without having a silver rank or gold rank that needs to be hard carried. Even with the pve rank 10 lock on the 10s achievement we are getting people joining 10s unprepared or overconfident in their decks and abilities due to some easy motms and ultimately letting an entire team down. We're rude if we kick them and if we say that a stonekin deck with mana wings and shamans is not equipped for rPvE 10 we get arguments that it is a viable strat even against LS. I've been labeled non-team player when I refuse to mine and erupt for players who can't clear and easy bandit T2. A few players I know have actually resorted to gatekeeping lobbies or just play in premade groups. I know Volin would bend over backwards to help anyone get started with rPvE 10 if they are competent in 9s and have an appropriate deck for 10s
     
  3. Volin liked a post in a topic by Mynoduesp in Rename displayname ingame   
    Is that a typo? 😅
  4. Little_Ducky liked a post in a topic by Volin in Remove the BG10 achievement please   
    As the title says.
    It just gets more and more nuts.
    No changes, just delete it.

    Please 🙏
  5. WindHunter liked a post in a topic by Volin in January Patch Feedback Thread   
    Hey WindHunter,

    then I'll make the start on this one again. But let me say first, for many things this not even 2 weeks are not enough for me to share more then a first impression. Even more as I have limited time and internet currently and I did not personally test everything as deep as I wanted.
     
    Only T1 card I checked myself so far is Strikers. I still don't see any really use case beside to have a fun opener in the Thugs and Striker changes. Nothing that hurts, but nothing that gave me excitement.
    In T3 I liked most the changes to Rageflame, did not test it yet, but I'm excited to do so. The Unity nerf is reasonable, though it hurts my currently most beloved deck. In one match against Fire I really struggled to keep my army alive, but to early to say that it came from this quite small change, perhaps just executed poorly by me.

    Fire Sphere nerf really hurts, but tbh - it feels more balanced now. Sad, Fire was lately just behind bandits decks in terms of meta speedy decks and fell now a slight bit behind. But still fire is in the best state ever. Batariel buff makes up for the Sphere buff from my feeling, as you get a higher stage more consistently. The buff for the purple one was not needed, but feels good!

    Forest Elder finally feels almost worth the 4th Nature Orb, great job! Mind Control got a ton better, every addressed issue was perfectly hit imo. Good inventory, good solution!
    Other T4 changes I really liked to read, but I did not test myself yet are Shadow Worm and Gemeye. But seen a Stonekin deck today where I was a bit disappointed. But we did learn with this patch, "Its the player, not the cards" - need to test this myself soon.

     
    Raven Walker seems weaker as expected on the first glance, but only made 2 games with it so far. I feel also that I did not find the perfect deck for it so far. It feels a bit clunky to use it to perfect conditions, but that is a thing I want and need to explore further. My first fears that it sounds/looks a bit OP have not come true. If it is really viable in the current state, it seems that you need quite some micro and a good deck composition to make it working really good.
    Sanctuary green feels way better then expected after the final changes and the 75% CC reduction are more viable as I would have guessed. Finally a good tool against Zappers and worthy enough to me to have some more use of the 4th nature orb. The reduction is enough to bring even a smaller army in position and deal clean with Twilight camps, works even in a 3-Zapper camp though it needs quite some micro. I like it!

    Sanctuary blue feels a bit pointless to me. Where do I use that and why? Perhaps a cpve thingy I could imagine, but rpve just wants the green one.
     
    Yes! All! None!

    Jokes aside, I mean its achievements. Something you can do, nothing you must do. I mean I can complain fast, but see nothing to complain here. If someone thinks: Oh this is to tedious to me - just leave it aside. Or take it as extra motivation after all other things are done. If someone thinks that one is maybe too hard - leave it out for now. I guess for any of the new achievements you will find at least a handful of people who are grateful for that.
    Really good job on this one. What brings us to
     

    Hell yes! I feel a good mix of rewards as we have it currently should be a good way to make the majority of people happy. There is stuff for everyone, some achievements grant a ton of boosters (or can be converted to hard BFP), some give a promo (that are behind a challenge, but not too harsh so that everybody can get those with some investment of time and effort) and others just reward you with nice fluff.


    This patch was a milestone for SR for sure, alongside the buffs/changes to the pure factions and reforging tool.

    Fanboy over and out. 🙂



    PS: Nah - one last thing. Big love for taking all the community feedback (where I was quite loud for sure) on the buffed Batariel issue. I had not played it for quite some time and this was really one of the first things I tested. I would not have expected from the numbers, but he is back! ❤️ I love that the deck is finally playable again, even if not in that old state, but good enough to carry a 10 like it should or to use at least 1-2 Batas in a speedrun again. Not as OP as it was, but really enjoyable if executed well. I really hope that we (the community) and you (the balancing team) can agree on the current state as a compromise.
    Tho I will still miss a beautiful 2-3 sec last row clear like seen sometimes if everything was executed really perfectly 🥺

    EDIT PPS: Who is the genius behind the WBG promo. Damn I did not use WBG for quite a while, but this looks so awesome that I will play it once again in near future. What. A. Beauty.
  6. Volin liked a post in a topic by Majora in Community Update - February 2023   
    Greetings Skylords!
    A lot has happened in the past month! In this Community Update, we catch up with the recent developments, while also looking towards the future and upcoming Skylords Reborn changes.

    • Anniversary Patch Release

    We hope it was hard to miss, but our latest patch is out! On the 14th of January, we released our 2nd Anniversary patch. The patch contains new cards (Raven Archwalker, Sanctuary), a new promo (Worldbreaker Gun), many balance changes, and new achievements that reward cosmetics! You can find the full patch notes here.

    The introduction of cosmetics and their matching new achievements has also resulted in some issues, most of which have already been resolved with hotfix updates. We are aware of remaining issues with the leaderboard achievements and are working on a fix which includes retroactive reward distribution. We are also aware of major stuttering issues some player experience in the forge and are investigating the problem.

    As is tradition, we have also opened up our patch feedback thread. Please provide feedback to us on the changes we have made to the game. Below are some of the topics which we are most interested in soliciting feedback, though feel free to offer any suggestions regarding the patch and the current direction of the game. 
    Do you like the changes to cards and factions (PvE and PvP)? Why or why not? Where did we hit the mark, and implement something exciting you'd like to see more of? Where did you miss the mark, and what should we avoid in the future?
    Do you enjoy the new cards, are they balanced, etc.?
    What do you think of the new achievements? Which ones are fun and exciting? Which ones are frustrating and boring? Do you like the shift to cosmetic rewards instead of gameplay rewards like boosters and gold?
    You can also join us at our balance discord to further discuss changes to cards. 

     
    • Stonekin Deep Dive

    In our Deep Dive documents, we share our thoughts and plans for a faction as well as give you some insight into our balancing process. Previously we explored the state of Pure Frost, Bandits and Pure Nature.
    Today, we are excited to share our plans for the Stonekin faction. After exploring what the faction is all about, we took a look at its strengths, weaknesses, and play patterns. To expand on the Stonekin faction, we are working on a new spell called Tectonic Shift. Be sure to check out the Deep Dive if you want to know more!
        


    Stonekin_Deep_Dive.pdf
    • Recap Video

    We have created a special recap video showcasing everything that was added to Skylords Reborn since the release. Catching up on Skylords Reborn should be easier than ever!
    The video is voiced by Dreamlord, and we would also like to give a big thank you to Dutchy, Kapo, and Ultralord for helping create it. 
     

    Being a volunteer project greatly limits our marketing options, so we hope we can count on you to spread the word about this great game.
    Please share the video with your old BattleForge friends, show it to people who might be interested, or simply give it a like on YouTube. As a thank you for your support, we have also added a scratch code in the comment section of the video. 
     
    • Card Creation Contest Results

    Our official card creation contest has concluded. A big thank you to everyone who sent in their design. For this contest, we asked you to create your own Skylords Reborn card, which would be judged by our jurors. Entries were made anonymous, so the designs had to speak for themselves. 
    We received 140 designs, ranging from hilarious meme cards to interesting designs and abilities.


    The winners were revealed during a stream that you can rewatch here. You can also browse through all the results on the forum post here. 
    A big thank you to Kapo for gathering all the entries, Ultralord and Volin for hosting the stream, and RadicalX, Windhunter, and Hirooo for judging the entries and providing feedback.
    And most importantly, thank you to every one of you who send in a design! We hope you liked the contest, and we are already exploring our options to add some of the ideas into the game, so look forward to that!  
     
    • Upcoming Community Map Rework

    Last Community Update, we mentioned we are going to focus more on map content this year. Alongside official map content, we have been hard at work to improve the Community Map section in the game.
    In an earlier patch we already implemented a search function, and currently the Community Map section looks like this: 
     


    While the search function certainly helped players to find specific maps (like our Spooky Encounters Halloween Map), the rest of this section of the game is currently severely lacking in user experience. We are going to make a couple of changes to greatly improve the experience for both community maps creators and players trying to play the maps they create. 
     
    • Featured
    A star icon to the left of the map overview will indicate whether this map is featured, which can be done by the Skylords Reborn Staff to highlight certain maps, for example because of their high quality, or for certain events. Our plan is to also give rewards for playing featured maps, like gold and progress towards daily quests and community-map achievements. 
     
    • Voting
    Everyone will be able to upvote or downvote a map. An upvoted map counts towards the upvotes for that map, but the downvote is purely for personal tracking. Downvotes will not be shown publicly, but they can be used to keep track of maps you personally dislike, so you can filter them out by using the new vote-filter. 
    A player can only vote on a map after they have played (not necessarily won) the map once.
     
    • Filtering
    Players will be able to filter the maps based on a search term (map name, uploader name, and creator name), the number of players, the rating, and the map type. Map types are Community, Official (for PvP maps) and Featured.
     
    • Sorting
    There will be four sorting options: map name, amount of players in the map, upvotes, and last edited. For each sorting option, you will be able to choose ascending or descending sort order. 


    • Description and Minimap
    Currently, unknown maps will show a [ ? ] on the minimap. With the rework, clicking on the map name will allow players to view the minimap, without downloading it first. Hovering over the map name will also show a tooltip with the description of the map.
    Because there are a lot of maps available, it is a lot of work to find an interesting map in the current system. You will need to download the map first to view the minimap, and then create a match to view the description. Those two additions (minimap and description preview) will make that process easier and faster.
     
    Below is our work in progress of the rework of the Community Maps section.

    We hope these changes will encourage players to interact with more community maps, while also rewarding creating new maps by making them easier to find. We are currently finalizing our changes, and hope to patch them in the future. 
     
    • Team changes

    Nukie, one of our Global Moderators, has joined the Event Manager team. Besides continuing his moderator tasks, he will help out with organizing both community and official events.
    If you are interested in helping out the project yourself, please take a look at our open positions. There is a range of areas you can help!  

     
    • Tournaments / Events

    Since Community Updates are posted on a monthly schedule, events might come and go in between them. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 

    • FINISHED  – Battle of Tactics 3: Energy Investment 
    For this contest, players had to build all power wells and monuments on the map "The Treasure Fleet" on standard difficulty as fast as possible, without losing any gold wagons. More information.
     
    • STARTING SOON - Community PvE League - 06-02-2023 until 03-04-2023 
    PvE League Season 2 is starting soon! The PvE League has challenges for all skill levels and ranks, and you don't need to be a speedrunner to be able complete the challenges. You can earn boosters/cards by completing the challenges with enough points, and there are also bonus challenge. Please sign up now if you still want to join. More information.

    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizers, Metagross, Minashigo Hiko, or Nukie! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
    Going forward, sponsored prizes for community events will be increased, while the prize pool of official events will be slightly reduced. We want to bridge the gap between official and community events to support them better. 

    • Newsletter

    While we do our best to make it easy to follow Skylords Reborn by providing monthly news through these Community Updates, we are limited to the Forum and our Social Media channels to reach you. You can now sign up for our newsletter, which we will use to give you a heads-up about a new update. Don't worry, we hate spam as much as you do and won't use your data in any other way. 

    If you provided your e-mail during our summer survey to stay up to date, you are automatically subscribed. Our first newsletter was sent out last month, announcing our patch release. 
     
    • In Conclusion

    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a Stonekin booster: STON-EKIN-DEEP-DIVE

    The code is valid until March 1st, when we will bring you another Community Update. 
    As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update January 2023
  7. Volin liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    major update, version 0.2.3:
    - added new community decks feature and related things like discord login authentication and deck database to keep track of the added decks
    - other adjustments and fixes that would probably be to many to write here
     
    Community Decks ( https://smj.cards/community/decks )
    - choose between pve and pvp decks
    - filter pve decks by orb order, achievement, map, difficulty, position and if they are recommended for speedruns, (semi-)solo play or the current map of the month for rpve
    - filter pvp decks by orb order and map
    - view details about decks, like prices, deck codes, and for which achievements they count towards
    - view related forum post if one was provided by the deck creator
    - copy the deck code directly from the deck table
    - view which orb order the decks are intended to be played with
    - vote for your favorite decks to make it easier for other players to find the most amazing of decks (discord login authentication needed)
    - view deck tags to see if the deck can be played on different maps/difficulties/positions or whether or not it is played with an orb switch and more
    - sort by highest/lowest voted and newest/oldest

     
    Add Community Decks ( https://smj.cards/community/decks/add )
    - select the cards of the deck directly or import an in game code (cards are automatically sorted by tier->type->color->SMJ ID to make it easier to compare them in the table overview)
    - choose the orb order with which the deck is played and whether or not an orb switch is necessary
    - add the deck as either a pve or pvp deck with different map selection options
    - for pvp decks choose if it is best played on specific pvp maps or any, 1 vs 1 or 2 vs 2
    - for pve decks choose all the maps the decks is good/optimal for and select the highest suggested difficulty, which positions and whether or not it is also good for speedruns, solo play and or the current map of the month for rpve maps
    - add a forum link to a forum post or comment to provide more info on how best to use or the idea behind the deck which is also relevant if you want to be able to explain which community maps specifically you suggest the deck be used for
    - check if the deck can be used to complete specific achievements that require a specific deck composition (no selection needed since the filtering on the overview page takes care of that and automatically filters the valid decks)
    - add your personal favorite decks to the database (discord login authentication needed)
    - there is currently no feature to update already added decks yet, but it may be added next/at some point

     
    Discord Login Authentication
    Logging in with your discord account is only used for identification to be able to create new community decks and vote on them. Only your publicly available Discord User ID is attached to the decks you created and voted on and no other user data is being stored for now. There may be features down the line that would allow you to store your user specific data like the locally stored favorite cards/lists/decks and personal prices in a database to make porting it over to a new device or syncronizing data between devices easier. As well as connecting the website user with the bot settings to update your bot price notifications from your browser, but these things remain open for now, and may or may not be added at some point.
     
    Enjoy. 😉
  8. Volin liked a post in a topic by Hirooo in New card ideas and suggestions - Megathread   
    I agree we badly need squad stampede.

  9. Volin liked a post in a topic by WindHunter in Map-wide Buffs   
    It is difficult for me to say whether or not this was a conscious design choice, because I have no knowledge of a conversation about it. I remember previously asking for more global slots, but I do not ever remember discussing limiting the amount of buffs to only showing your own buff. It is very possible this discussion happened prior to me joining the team, or perhaps without my knowledge (remember I have only been lead designer for a year now), or perhaps so long ago I no longer remember. 
    I have not followed the thread here, but I would be open to changes to the existing system which I think fails in several key ways to convey the information most important to the player at the time. 
  10. Volin liked a post in a topic by SunWu in STOP "fixing"/"balancing" the game   
    That's a good thing isn't it? I rather have 4 or 5 topplayers running the balance department than 300 random players voting on whatever their mood is. Btw even if you can't personally decide on what will be done, you can always take part in the discussions on discord or here. Even OPs brilliant input will be heard, i'm sure.
    Edit: deck diversity in pvp got muuuuch better wich to me is proof that overall they're doing well
  11. Volin liked a post in a topic by Sacriefice in Map-wide Buffs   
    This is really just semantics, we mean the same things. Even if it is not the same, it still is similar, redundant information. To my knowledge there are only 2 differentiations
    1. effects that only affect yourself
    2. effects that affect yourself and your teammates
    possibly 3 for effects that also affect your enemy, but I don't think they are displayed for you.
    I suspect there is any effect in the game that only targets a specific teammate.
    I'd like to know what the reason was. My first guess was pvp, but do enemies even see your buffs?
    Do you mean with 'only your own buffs' that this doesn't include teammates buff that also affects you?
    If this is the case I would agree.
    Otherwise I don't see a good reason to display buff icons for every teammate for the same reason, that a single buff can clog up your global buff displays, to the point that you don't see any other buff anymore.
  12. Metagross31 liked a post in a topic by Volin in Map-wide Buffs   
    Feel you. 2 or 4 yellow Inc Mo buffs but you can't see an Enlightenment or Shrine.
    Or one of the 3 Wheel buffs shown multiple times...
    Makes no sense to me either.
     
    If there is technical limitations, k then we have to deal with that, but if temporary buffs like Shrines and global buffs from spells would have priority, or could at least be shown next to one Wheel or Inc Mo buff that would be great QoL
  13. Volin liked a post in a topic by Hirooo in Map-wide Buffs   
    We could hide all Inc Mo icons besides one though 🤔
     
  14. Volin liked a post in a topic by Sacriefice in Map-wide Buffs   
    Would it be possible to remove duplicate buff icons, or giving temporary buffs priority?
    Every time someone places wheels in rpve my SoW activation suffers from it, because I don't see when it runs out, instead wheels unnecessarily take up every single icon slot.
  15. nukie liked a post in a topic by Volin in January Patch Feedback Thread   
    Hey WindHunter,

    then I'll make the start on this one again. But let me say first, for many things this not even 2 weeks are not enough for me to share more then a first impression. Even more as I have limited time and internet currently and I did not personally test everything as deep as I wanted.
     
    Only T1 card I checked myself so far is Strikers. I still don't see any really use case beside to have a fun opener in the Thugs and Striker changes. Nothing that hurts, but nothing that gave me excitement.
    In T3 I liked most the changes to Rageflame, did not test it yet, but I'm excited to do so. The Unity nerf is reasonable, though it hurts my currently most beloved deck. In one match against Fire I really struggled to keep my army alive, but to early to say that it came from this quite small change, perhaps just executed poorly by me.

    Fire Sphere nerf really hurts, but tbh - it feels more balanced now. Sad, Fire was lately just behind bandits decks in terms of meta speedy decks and fell now a slight bit behind. But still fire is in the best state ever. Batariel buff makes up for the Sphere buff from my feeling, as you get a higher stage more consistently. The buff for the purple one was not needed, but feels good!

    Forest Elder finally feels almost worth the 4th Nature Orb, great job! Mind Control got a ton better, every addressed issue was perfectly hit imo. Good inventory, good solution!
    Other T4 changes I really liked to read, but I did not test myself yet are Shadow Worm and Gemeye. But seen a Stonekin deck today where I was a bit disappointed. But we did learn with this patch, "Its the player, not the cards" - need to test this myself soon.

     
    Raven Walker seems weaker as expected on the first glance, but only made 2 games with it so far. I feel also that I did not find the perfect deck for it so far. It feels a bit clunky to use it to perfect conditions, but that is a thing I want and need to explore further. My first fears that it sounds/looks a bit OP have not come true. If it is really viable in the current state, it seems that you need quite some micro and a good deck composition to make it working really good.
    Sanctuary green feels way better then expected after the final changes and the 75% CC reduction are more viable as I would have guessed. Finally a good tool against Zappers and worthy enough to me to have some more use of the 4th nature orb. The reduction is enough to bring even a smaller army in position and deal clean with Twilight camps, works even in a 3-Zapper camp though it needs quite some micro. I like it!

    Sanctuary blue feels a bit pointless to me. Where do I use that and why? Perhaps a cpve thingy I could imagine, but rpve just wants the green one.
     
    Yes! All! None!

    Jokes aside, I mean its achievements. Something you can do, nothing you must do. I mean I can complain fast, but see nothing to complain here. If someone thinks: Oh this is to tedious to me - just leave it aside. Or take it as extra motivation after all other things are done. If someone thinks that one is maybe too hard - leave it out for now. I guess for any of the new achievements you will find at least a handful of people who are grateful for that.
    Really good job on this one. What brings us to
     

    Hell yes! I feel a good mix of rewards as we have it currently should be a good way to make the majority of people happy. There is stuff for everyone, some achievements grant a ton of boosters (or can be converted to hard BFP), some give a promo (that are behind a challenge, but not too harsh so that everybody can get those with some investment of time and effort) and others just reward you with nice fluff.


    This patch was a milestone for SR for sure, alongside the buffs/changes to the pure factions and reforging tool.

    Fanboy over and out. 🙂



    PS: Nah - one last thing. Big love for taking all the community feedback (where I was quite loud for sure) on the buffed Batariel issue. I had not played it for quite some time and this was really one of the first things I tested. I would not have expected from the numbers, but he is back! ❤️ I love that the deck is finally playable again, even if not in that old state, but good enough to carry a 10 like it should or to use at least 1-2 Batas in a speedrun again. Not as OP as it was, but really enjoyable if executed well. I really hope that we (the community) and you (the balancing team) can agree on the current state as a compromise.
    Tho I will still miss a beautiful 2-3 sec last row clear like seen sometimes if everything was executed really perfectly 🥺

    EDIT PPS: Who is the genius behind the WBG promo. Damn I did not use WBG for quite a while, but this looks so awesome that I will play it once again in near future. What. A. Beauty.
  16. Metagross31 liked a post in a topic by Volin in January Patch Feedback Thread   
    Hey WindHunter,

    then I'll make the start on this one again. But let me say first, for many things this not even 2 weeks are not enough for me to share more then a first impression. Even more as I have limited time and internet currently and I did not personally test everything as deep as I wanted.
     
    Only T1 card I checked myself so far is Strikers. I still don't see any really use case beside to have a fun opener in the Thugs and Striker changes. Nothing that hurts, but nothing that gave me excitement.
    In T3 I liked most the changes to Rageflame, did not test it yet, but I'm excited to do so. The Unity nerf is reasonable, though it hurts my currently most beloved deck. In one match against Fire I really struggled to keep my army alive, but to early to say that it came from this quite small change, perhaps just executed poorly by me.

    Fire Sphere nerf really hurts, but tbh - it feels more balanced now. Sad, Fire was lately just behind bandits decks in terms of meta speedy decks and fell now a slight bit behind. But still fire is in the best state ever. Batariel buff makes up for the Sphere buff from my feeling, as you get a higher stage more consistently. The buff for the purple one was not needed, but feels good!

    Forest Elder finally feels almost worth the 4th Nature Orb, great job! Mind Control got a ton better, every addressed issue was perfectly hit imo. Good inventory, good solution!
    Other T4 changes I really liked to read, but I did not test myself yet are Shadow Worm and Gemeye. But seen a Stonekin deck today where I was a bit disappointed. But we did learn with this patch, "Its the player, not the cards" - need to test this myself soon.

     
    Raven Walker seems weaker as expected on the first glance, but only made 2 games with it so far. I feel also that I did not find the perfect deck for it so far. It feels a bit clunky to use it to perfect conditions, but that is a thing I want and need to explore further. My first fears that it sounds/looks a bit OP have not come true. If it is really viable in the current state, it seems that you need quite some micro and a good deck composition to make it working really good.
    Sanctuary green feels way better then expected after the final changes and the 75% CC reduction are more viable as I would have guessed. Finally a good tool against Zappers and worthy enough to me to have some more use of the 4th nature orb. The reduction is enough to bring even a smaller army in position and deal clean with Twilight camps, works even in a 3-Zapper camp though it needs quite some micro. I like it!

    Sanctuary blue feels a bit pointless to me. Where do I use that and why? Perhaps a cpve thingy I could imagine, but rpve just wants the green one.
     
    Yes! All! None!

    Jokes aside, I mean its achievements. Something you can do, nothing you must do. I mean I can complain fast, but see nothing to complain here. If someone thinks: Oh this is to tedious to me - just leave it aside. Or take it as extra motivation after all other things are done. If someone thinks that one is maybe too hard - leave it out for now. I guess for any of the new achievements you will find at least a handful of people who are grateful for that.
    Really good job on this one. What brings us to
     

    Hell yes! I feel a good mix of rewards as we have it currently should be a good way to make the majority of people happy. There is stuff for everyone, some achievements grant a ton of boosters (or can be converted to hard BFP), some give a promo (that are behind a challenge, but not too harsh so that everybody can get those with some investment of time and effort) and others just reward you with nice fluff.


    This patch was a milestone for SR for sure, alongside the buffs/changes to the pure factions and reforging tool.

    Fanboy over and out. 🙂



    PS: Nah - one last thing. Big love for taking all the community feedback (where I was quite loud for sure) on the buffed Batariel issue. I had not played it for quite some time and this was really one of the first things I tested. I would not have expected from the numbers, but he is back! ❤️ I love that the deck is finally playable again, even if not in that old state, but good enough to carry a 10 like it should or to use at least 1-2 Batas in a speedrun again. Not as OP as it was, but really enjoyable if executed well. I really hope that we (the community) and you (the balancing team) can agree on the current state as a compromise.
    Tho I will still miss a beautiful 2-3 sec last row clear like seen sometimes if everything was executed really perfectly 🥺

    EDIT PPS: Who is the genius behind the WBG promo. Damn I did not use WBG for quite a while, but this looks so awesome that I will play it once again in near future. What. A. Beauty.
  17. T1421 liked a post in a topic by Volin in Battle of Tactics #3: Energy Investment - Until 29.01.2023   
    He has no influence what he gets sponsored, and donating a card is still better as donating nothing. See this just as the cherry on top, sponsored by fellow players.
    But team just announced to give some more Boosters into the pool so you dreams may come true
  18. Dutchy liked a post in a topic by Volin in Official PvE Contest #7: Harvest season - Until 02.12.2022   
    As said on Discord, I can't take much credit for my runs. Dutchy was the mastermind in the one group and Sacrifiece in the other one.
  19. Dallarian liked a post in a topic by Volin in Official PvE Contest #7: Harvest season - Until 02.12.2022   
    As said on Discord, I can't take much credit for my runs. Dutchy was the mastermind in the one group and Sacrifiece in the other one.
  20. Jolares liked a post in a topic by Volin in Skylords Reborn Classic   
    For me playing for nostalgica and enjoying new balance/cards not exclude each other
  21. Volin liked a post in a topic by Zyna in Patch #400039 - 14 January 2023   
    Hotfix - 15 January 2023

    General Fixes
    Fixed new achievements causing server-wide freezes. Fixed "It's the player, not the cards" achievement not working properly Fixed "Dragon's Hoard" achievement not counting gold income properly from all sources Fixed "Urban Planner" achievement to grant a tradeable Worldbreaker Gun (Promo) instead of untradeable one. Added extra progressive cosmetic rewards for PvP ranked leaderboard achievements. Fixed cosmetics not properly showing up in your inventory after a match (no more relogs required). Improved performance of the cosmetics tab in the storybook. Added small text improvements for leaderboard achievements.  The marketplace dropdown for auction times will now display all time options without requiring the player to scroll down.
     
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