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SilenceKiller99

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  1. Dallarian liked a post in a topic by SilenceKiller99 in Guess the screenshot!   
    I don't recognize the game, but the dude on the photo reminds me of battleforge xD

  2. FarRockBF liked a post in a topic by SilenceKiller99 in FarRock 1st Video on YouTube   
    I was so suprised to see a video from you  a happy suprise tho. Also good to hear that you plan on making more videos!
  3. SilenceKiller99 liked a post in a topic by FarRockBF in FarRock 1st Video on YouTube   
    Hey Guys!
    A short RPVE (not short enough  sadly I'm terrible right now) video about me, my life, what I've been up to, etc. Catchin y'all up to speed. Looking forward to some real PVE matches and even PVP when it gets real!
    See you soon!
    https://youtu.be/ROIvu1Zc4XA
    Sorry for the delay. It's processing quite slowly.
  4. SilenceKiller99 liked a post in a topic by MrXLink in Important Progress Update and Clarification   
    Greetings Skylords, Skyladies and Skyfolks!
    Throughout the past few weeks we have noticed increasingly negative comments and remarks with regards to Skylords Reborn, its progress and its development time. Accusations of us scamming supporters are made on a daily basis, and while that is simply false in every aspect, we do understand that a lot of you have major concerns and are worried about the project, whether it's still a thing, whether we have run off with Patreon funds, and where we are right now after 3 years of development. Don't worry, though! We live, and as you will soon find out, we are doing well and are going nowhere!
    The thing is, and beta testers know this, that we are actually making a lot of progress to the point where we are busy stress testing the servers with the Closed Beta testing group, improving server stability and creeping closer to Open Beta with every single test. And by the Old Gods, it took a while to get here. A lot of you have an idea of how long a game development cycle can take, and so it is only understandable that 3 years seems like an awful lot just to bring a game back. However, it's a lot more complicated than that due to this being a passion/voluntary project that we don't get paid for, and finding/fixing bugs being way more complex due to us not having made the client code at all. This makes it an unpredictable process in which we can't set deadlines or promise fixed release times. For a more detailed explanation, refer to the quote below from the Open Beta Information thread:
    Rest assured, we are happy to inform you that we don't want to make money from this project (even if we wanted to, it would be illegal), and that your support is not in vain. Supporting the project is also completely voluntary, and we do not give any game rewards to patrons at all. Thanks to every single one of you who has been having faith in this project and supporting us by being a thriving and friendly community, we have managed to come a long way in 3 years, in which we faced managerial issues, legal complications, several server rewrites, and a lot of swapping regarding staff and partnerships. Our team right now is very solid and progressive, though, and we're getting closer and closer to that glorious Open Beta. We are reaching important testing milestones, which is fantastic. For example, @Kubik has evaluated our latest Closed Beta Stress Test, which was held yesterday. He has collected the following results:
    For more details on the stress test results, there will be an update on our Developer Platform soon!
    "What does all this mean?" you may wonder. In essence, it means that we are ironing out some of the last bugs in the current server code (as far as we can see), are getting further in making 12-player maps work properly, and the server is currently able to handle quite some players at the same time. In other words, progress, progress, progress! Keeping this in mind, we would like to give you the following information:
    Something BIG is coming.
    Though we will not be reaching a full open beta state just yet, something large and important will be coming to the Skylords Reborn community in the near future. To present this and to provide you with details on this big development milestone, we will be announcing a new, important official stream very soon, so stay tuned!
     
    Hopefully this update will clarify things and ease away some of the major concerns you may all be having regarding the project. Be sure to check the forums, discord or other social media for the stream announcements, and for weekly updates about all the progress we are actively making, check our Developer Platform!
    Thank you all again for your undying support and dedication to the project and the game, and we hope to bring all over 21 THOUSAND of you Skylords, Skyladies and Skythings (*GASP*) more great progress and updates in the near future!
  5. SilenceKiller99 liked a post in a topic by Xeapor in Open Stress Test Information   
    You both misunderstood what I was saying, I don't think it's a scam.

    What I was saying was I don't understand how people think this is a scam.
     
     
  6. SilenceKiller99 liked a post in a topic by batorfly in Open Stress Test Information   
    Take MY money and take MY soul and take MY GF, also take MY Happines, and make it happen. 
    I don't have any of the listed things tho. 
    Ofc take your time i suppose. Game will be better than ever in the history of never. 
    What am i and who we are, where we are going, and what i will be eating next. Questions that cannot be answered.
    Jeez, wat am i doing with my life. Browsing forum in work. 
  7. indubitablement liked a post in a topic by SilenceKiller99 in Actual Damage Spreadsheet   
    Hi fellow Skylords!
    Today I took the time to note down all the damage values from some cards (all the units with primary ranged attacks) in a google drive spreadsheet. I also calculated how much damage a ranged unit would do within 20 seconds (which should be equal to the amount of damage on the card). I came to the conclusion that a whole lot of cards have inaccurate damage values.
    I calculated the damage with: (((min damage+max damage)/2)/seconds per attack)*20. For example aggressor deals 112 to 168 damage every 4 seconds, so: (((112+168)/2)/4)*20 = 700, which equals the damage value on the card.
    There are two extra columns. One says if the calculated/tested value is equal to the value on the card. The other column with 'significant damage' says if the calculated/tested value differs more than 10% from the card value.
    The rows marked in black gave ridiculous values, so can someone please check my calculations and/or ingame test this?
    This is a link to the spreadsheet I made.
    This is a link to the Excel document that Mental Omega made.
    If you see any mistakes, miscalculations, misspelled things or vague things, post it here and add @SilenceKiller99 to the post.
    To be Tested List:
    - The units in the black coloured rows.
    - Cards that have 'significant difference'.
    - Cards that have not yet been tested (see the 'confirmed?' column).
    Updates:
    * Changed Gunner damage to 1200. (21-02-2016)
    * Changed Stormsinger damage to 576,9. (21-02-2016)
    * Changed Commandos damage to 660, which now equals the amount stated on the card (21-02-2016)
    * Added a extra column (name: 'confirmed') which tells you if the calculated/tested value is confirmed by alpha testers. (21-02-2016)
    * Changed Skycatchers damage to 4333,3. (21-02-2016)
    * Added a link to Mental Omega's Excel document in this post. (21-02-2016)
  8. Lotte2525 liked a post in a topic by SilenceKiller99 in [Important] Open Beta Delayed   
    You can enter the giveaways by joining the discord server. 
    Also, @Kajamaz. I would like to tell you that begging for keys will results in you not getting access to the beta and ending on the blacklist xD better be carefull
  9. SilenceKiller99 liked a post in a topic by Lotte2525 in [Important] Open Beta Delayed   
    I hope that it will finally be finished at the end of February. 
    I am very confident

  10. SilenceKiller99 liked a post in a topic by Twinson in [Important] Open Beta Delayed   
    :-(
    Now I have to reset my Countdown.
  11. SilenceKiller99 liked a post in a topic by MrXLink in Skylords Reborn Booster Ratios   
    If anything I would personally prefer to balance Lord Cyrian out a bit more rather than to exclude him from the promo drops. However, Lord Cyrian is a special case as the only way of obtaining him would be through the promo system, therefore he either needs to drop regularly (which makes little sense), be given out by default, or remain some kind of a niche card in general that is not utterly essential or strong for use in PvP. Lord Cyrian is the only non-seasonal card that solely exists as a promo. Since it's got its own model and looks impressive on its own, I'd rather balance it so that it becomes at least a bit more useful than it currently would. If this is not a possibility, I may decide to turn it into a seasonal promo instead. That's what I had in mind at least.
    Santa Claus and Easter Egg won't be in boosters. The rest will be, as we want promo cards to become more accessible to everyone without requiring to win a tournament. We may still give out promo cards for such purposes though, and they would be obtained faster.
    The 0.5% is pretty experimental, but up to now has resulted in a decent ratio among testers. We aim to accelerate the process of obtaining rare items, more so than conventional games. Some items in games such as Unusuals in TF2 (1%), Legendaries in vanilla Overwatch (5%), or Ancient Legendaries in Diablo 3 (~2%) drop at higher rates, often with more frequent ways of obtaining them. 0.5% seems reasonable so far, especially considering the community size as of right now. But hey, if promos drop way too much, we may alter this for enjoyability's sake.
    Actually, UR cards and promo cards already were at relatively low chances in the original BattleForge by means of generating income. We increase the drop rates to compensate for this, give players a quicker start-up and a more enjoyable and safer grinding curve.
    As I said in my post, all boosters used to contain 1 UR or R, 2 UC, and 5 C. Getting an UR had a 16% (1/6) ratio.
    You sort of contradict yourself here. You want a 1/6 chance, which I assume you mean UR rates, which is a lower drop rate than I proposed, and pretty much exactly the same as the old "p2w" ratio. As for 0.4, which I infer as the promo ratio, see the above response to wojt5's comment.
    I posted them over here. While I appreciate you consider I know what I'm doing, feel free to be a judge to that
  12. SilenceKiller99 liked a post in a topic by fiki574 in [Important] Open Beta Delayed   
    Sorry, people
  13. SilenceKiller99 liked a post in a topic by gnomgrol in My Improved CardBase   
    @SilenceKiller99 Jesus you people make up new features faster than I can create space on the UI.
    It's implemented, check it out!
  14. SilenceKiller99 liked a post in a topic by xHighTech in Twitch Channel   
    Hello Skylords,
    I got many requests in the old time but my PC was not able to stream/capture the game.
    Now the time has changed and i hope, that we can get the same strong PvP community like before. 
     
    Just wanna let you know that i created now a Twitch channel where i gonna stream mainly BattleForge 1v1 & 2v2 PvP and some PvE's at the beginning in the upcoming open beta
    Everyone who wishes a stream or is interested in PvP gameplays, tipps & support can leave a follow to get a notification when im live.
    https://www.twitch.tv/xhightech_bf
     
    Do you have any ideas or deck wishes what you want to see?
    Leave a comment and i'll pick it up
     
    Best regards,
    xHighTech
  15. SilenceKiller99 liked a post in a topic by gnomgrol in My Improved CardBase   
    TESTING NEW DECK-TO-IMAGE FEATURE:
     

     
    EDIT: YEY IT WORKS
  16. Pandzia liked a post in a topic by SilenceKiller99 in Current Proposal: Tokens & Gold   
    Splitting the currency (like it was, and probably will be) makes sure that the currency gets spend on what it was meant for. This way beginners wont make the mistake to totally neglect upgrading, or upgrade shitty cards while they could have better bought new boosterpacks or actioned some cards.
  17. SilenceKiller99 liked a post in a topic by gnomgrol in My Improved CardBase   
    @SilenceKiller99 On it
  18. SilenceKiller99 liked a post in a topic by gnomgrol in My Improved CardBase   
    @SilenceKiller99
    First loading is always slow from an external server, but after that the browser caches the images and it becomes way faster.
     
    Patch 1.2 is now live!! 
     
  19. InsaneHawk liked a post in a topic by SilenceKiller99 in My Improved CardBase   
    @gnomgrol You are doing an absolute great job! It works, and is super fast. Thanks for this.
    Some things that I found anoying though:
    - shadow is not black... its purple (not a bug, just cosmetic)
    - Some tooltips (for example homesoil) display their upgrades in a different order (level 2, level 3, level 1, instead of 1, 2, 3)
    - An extra search option to filter by name would be nice (just found out it sort of filters by name if you uncheck all other filters, but has a lot of cards in the wrong place)
     
    People posted above me that it should replace the current card viewer skylords currently has (https://cardbase.skylords.eu/Views/App.html). Which I agree with. The only thing that the cardbase is doing better is showing the maps information. But maybe you could implement this too.
    Maybe, if you add the feature to make decks, you could replace both the cardbase (link above), the allcards app (http://allcards.bfreborn.com/, currently not working?) and the battleforge cards app (http://www.bafocards.eu/). It would be nice to have one app to rule them all, which is also fast, complete, and always open for updates or bugfixes.
  20. SilenceKiller99 liked a post in a topic by gnomgrol in My Improved CardBase   
    UPDATE: We made it! This is now the official cardBase. You can check it out on the usual link in the top bar of the forum.
    Or Here:
    https://allcards.skylords.eu/
    If you want anything added or changed or have a bug to report, comment below!
     
    Known bugs: 
    - Some cards are sorted into the wrong place or display outdated info in the tooltip. This is because some data in the API is out of date and there is not much I can do about it.
     
    1.8: - You can now sort cards in a deck using the arrow keys <- and -> - Booster Simulator now has a button to share a booster 1.7: - Added a Booster Simulator (link in the top bar) - Some Visual Bugfixes Patchnotes 1.6.6: - Added a slider to adjust card size. - Moved view maps button to the top line. - Added easier implementation into existing website. Patchnotes 1.6.5: - Small GUI edits - Made sure cards with bugged API stats still get added to all filters that they provide data for. - Deck pictures now also have a "small" version Patchnotes 1.6: - Massive clean-up and GUI improvements - Added Link Bar on top of page - Decks can now be exported as pictures to link in forum posts (or anywhere else) or downloaded! - Maps can now be sorted by player count Patchnotes 1.5: - Deckbuilding is live! Hover over the INFO text to get started. - Card links are aquired by shift-clicking now. - Decks can be ex/imported. Shift-click on any card in the deck to get a link! - Some minor tweaks to improve usablity on wierd screen resolutions. Patchnotes 1.4: - You can now choose your orb order and sort by cards you could play with it! - Double clicking a card shows a permanent link to the card. - Added Button to reset all filters. Patchnotes 1.3: - Added filters for Rarity, Affinity and Edition. - Added Unit Stat filtering. - Changed all exclusive selectors to Multicheckboxes. You can now filter in much more detail. - Fixed messed up UI for smaller screens - Renamed remaining Back to Purple Patchnotes 1.2: - Added option to sort alphabetically - Upgrades are now always in the correct order - Added Maps View, which includes Minimap previews and loot tables - Renamed Color Black to Purple Patchnotes 1.1: - Greatly improved loading speed and stability. - Tooltip is now displayed next to the card, and intelligently chooses its position to be on screen. - Tooltip now contains upgrades. Effects + where they drop. - Sorting by Orbs or Energy is now exclusive of each other. Bugfixes:- Firefox scrollbar working now.  
     See you in beta.
     
  21. Eirias liked a post in a topic by SilenceKiller99 in How My Girlfriend Helped Me Escape from Jail   
    Just reading this made me laugh! thanks for that
    @Eirias I would definitely watch your video, specially if it is so clickbaity
  22. SilenceKiller99 liked a post in a topic by Deadman in How My Girlfriend Helped Me Escape from Jail   
    Listen here Czechmate (I'm so sorry) don't give him any ideas. @anonyme0273
  23. SilenceKiller99 liked a post in a topic by anonyme0273 in How My Girlfriend Helped Me Escape from Jail   
    Coming up - a story by @sylvix95
    How I stalked and murdered a guy who called me a "Frenchy boy" on the internet
  24. SilenceKiller99 liked a post in a topic by Eirias in How My Girlfriend Helped Me Escape from Jail   
    I have had an interesting trip to Europe, needless to say. Since I know a lot of you are from here, I thought you might find my experience interesting. Rather than spoil all the details here, I thought I'd make a youtube video. Something like a blog post. I'll probably just record audio over some random battleforge gameplay, but if anyone has other ideas and wants to help me (for instance, do some basic artwork like Casually Explained), let me know.
    I'll probably post it on my other youtube channel (https://www.youtube.com/channel/UCrzO7CVUqpa8zmqCq5A1lEg) but if there are enough people interested who prefer I do it on my Eirias channel, I can do it there instead: https://www.youtube.com/channel/UCxf9iCqSdQSr0zc389NYemA
    Finally, does anyone have any questions? I'm definitely telling the story of my night in jail (so feel free to ask questions the help me guide the video), but anyone wants to know anything else about how an American likes Europe (I went to Budapest, Krakow, and Warsaw), comment below and I'll try to answer it.
     
    EDIT:
    Here's Part 1, where I explain why I ended up in jail: 
    For those who want a link to part 2 (a bit longer, so I split it into 2 videos for those who only wanted the 5 min recap), here's the link: 
     
  25. SilenceKiller99 liked a post in a topic by Eddio in [Forum Game] Rate the song!   
    Pretty good 7/10 
     
     
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