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Everything posted by SilenceKiller99

  1. Hi Anonymos, it says 'File not found' do you maybe have updated links?
  2. I was so suprised to see a video from you a happy suprise tho. Also good to hear that you plan on making more videos!
  3. Its not... ? How do you explain all the streamers and video's with gameplaycontent if the game was not working?
  4. This forum thread started out so positive, and supportive for fiki... I don't visit the forums for a little bit and suddenly people are hating? What did I mis?
  5. Maybe create some sort of 'fake give away' or 'test giveaway', which is just open for a few seconds. (So it closes to fast for a human to react). This way you easily see if a reaction is a bot. (probably only works once, as the botusers change their bots to react 10 sec later or something)
  6. Yeah, it kinda works still but the images are not showing. If you inspect (rightmouse -> inspect) the missing image it still shows the name of the card (if you are really desperate to open some boosters xD )
  7. You can enter the giveaways by joining the discord server. Also, @Kajamaz. I would like to tell you that begging for keys will results in you not getting access to the beta and ending on the blacklist xD better be carefull
  8. Pretty sure that someone of the staff once mentioned that there will be a seperate part of the forum for bug reports. This can of course be changed at this time. A bugsplat, which you described, seems like a easy solution for the convenience of the bugreporter. A bugsplat will be more work for the ones sorting/filtering all bugs though. A forum is more convenient in that way, because people likely to first search their bug, so double reports won't happen so often.
  9. Does someone know the old ratios, just for comparison? I know they are posted somewhere in the deep darknes of this forum, but I admit that I am to lazy to search... Good job btw!
  10. It's a double win situation. The game will be less buggy, and possibly the phase 2 stuff can be skipped. That little time we have to wait doesnt really matter. @fiki574 Dude, I can imagine that it must suck to be kinda ill when you have to study/take exams. Get better soon! And good luck to anyone who has to do any exams!
  11. The slider is really neat! And yeah, we ask a lot. But you have to remember that you make this tool for about 14000 people (number of account on this forum). So you probably have to deal with a lot of diffirent opinions/preferences. On the other hand, if you make a real good tool, like you did, you make about 14000 people happy!
  12. Iam in for no cap too. Because the days I can play a lot (a free time weekend day or vacation day or so), I will probably exceed 5 hours a day... The problem is contests... The fastest speedrunner, or best PvP player or that kinda stuff will be hugely influenced by the amount of upgrades you have. If there would be a solution for that problem, then you could completely remove the cap. (Also, PvP'ing is a problem, if the matchmaking system puts two persons of equel skill against eachother, but one with 100+lvl deck vs one with deck lvl 20-40... just results in unfair matches. This a
  13. Congratulations! You made your cardlist good enough to replace the old ones. Great job. Something I would like to see in the future: an option to choose the size of the cards that are displayed. Currently only 2 fit on my screen (2 vertically, 6 horizontally), maybe make an option to decrease the size to display more cards
  14. As far as I know they are currently bugfixin/optimizing all the pregame stuff (trading/friendslist/forge/actionhouse). And they are working on the actual ingame servers (the testers can also not play that right now, they can only play in the forge and the social stuff).
  15. I think you are wrong there. That statement is almost unhealthy xD You also say you have very little experience, and so do I. I work a 8 to 5 job for a few months now as well, but living alone criples your freetime. I can maybe spend 2 or 3 hours on any of my freetime. So if I would do battleforge 100% of my freetime 2 to 3 hours is max for a day. But I won't, cause I simply enjoy other things, like you said.
  16. First of all, why do you think 3 or 4 hours is good? For people who work 8 hours a day it is near impossible to play that long... I would boost the first hour (maybe go to 200%), than an hour of 100%, hour 3 for 75% and all hours after for 50%. The question is a good point you mentioned, and as you said will depent on the difficulty. I wonder if it is gonna be a 'checklist' quest system, in which everything is doable by everyone, but you just have to do them. Or if it is gonna be an 'achievement' quest system, in which the quest are a lot harder, and completing one is a real achievement (
  17. Do you have any thoughts or a proposal of what the cap should be?
  18. I am aware of this ;P I just didnt know we were talking about PvP... I also agree to make each card the same upgrade cost, I just stated that it could also be different
  19. Bug: Selection to only show twilight cards will only show its buildings and spells, but not the units... vileblood is nowhere to be found xD Also, is your deck deleted when you remove/reset cookies? (I dont know what HTLM5 storage is ) Also, would it be posible to reorganize your deck? (move the position of a card) And maybe a zoom in (+) button to enlarge the cards that are in the currenlty selected deck btw, as usual, looking good so far
  20. This is great news! I definitely gonna watch the streams! I would like to see you playing a PvP deck, fire-nature with only 2 orbs. Maybe add some strange cards in, like termite hill xD
  21. Great job adding all those filters! Maybe a button to reset all filters to default would be nice now xD Possible bug: - make sure all boxes are checked except Spell, Structure, Counter S/M/L/XL, sort by energy, and sort by name. It now shows all units without a counterdamage (which have the splash icon in the left bottom corner of the card) - uncheck 'ranged attack' It now shows nothing, while there are a lot of meelee units who shold show up, for example sunderer, mountaineer, ashbone, grimvine, etc.. for the part where you can chose the orbs and it shows the card
  22. Pretty sure that this isnt true. The thing about higher orb cards is that they are more power sufficient than lower orb cards. So you get more hp/damage for the power you pay. Of course you need to invest some initial power to build the orb, but this investment is earned back pretty quickly if you make some more units. Example: - Skyfire drake (U0: 2 fire orbs, 110 power, 1360 damage, 390 hp) So it has 1360+390=1750 total stat for 110 power, which leads to 15,9 stat per 1 power - Fire Dragon (3 fire orbs + 1 orb of any kind, 250 power, 2150 damage, 2400 hp) So it has 2150+2400=4
  23. @gnomgrol Looking good! It would be great if you could also set filters for unit size, unit counterdamage and whether it is meelee/ranged.
  24. Is this true? A 4 orb card is per definition better than a 3 orb card... so should that have the same upgrade prize? or for example a ultrarare and rare card? In the new battleforge, there will be no hard-cap for bfp gain. There will be a soft cap, where gaining bfp/gold is more efficient during the first hours you play in a day, and gets less efficient if you play more hours. @InsaneHawk Could you tell us if you guys are actually considering a 1 currency system? Otherwise talking about it would be rather useless
  25. I voted for both... maybe Eirias can use a mixture: "Bucketlist challange achievied: How my girlfriend helped me poop during an escape from a polish prison" Thats gonna win the clickbait achievement for sure.
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