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Dutchy liked a post in a topic by Zyna in Skylords Reborn: Open Staff Positions
Changes:
- Added Audio Edtior role.
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Hirooo liked a post in a topic by Zyna in Plans for long-term stability
It all started out with you publicly complaining about the issue of the lack of tournaments. In that discussion you were already showing a somewhat passive aggressive attitude towards @Ladadoos. A few days later, you approached him via his DMs in a rather aggressive way. He told you that he's not ignoring the issue, but not interested in a personal discussion with you, due to your attitude. Normally we wouldn't mind discussing something like this, as long as there's respect and common courtesy. In fact, I discuss topics like this with @Toggy quite often. It is rare that we decide to ignore someone. So to conclude, it was not the choice of words, but your general attitude you have shown both in public and in private.
He also obviously did not ignore the content of your message, because even before you DMed him we already decided to address these issues. We wanted to make a general project status update, and we wanted to add the positions for the community ambassador and the event organizer role.
We literally put thousands of hours into this project in the last year. Obviously @Toggy is one of the most engaged community members, but you're seriously underestimating how much work goes into this project. A lot of the work we do is generally not suitable for announcements to the public. Especially back in January, we had to spend a huge amount of time on the project just helping out new people with technical support and moderation issues. There was so much moderation work, that pretty much everyone had to help with that.
The platforms Twitter, Facebook, and YouTube were in fact not decently managed before release, but also definitely not ignored. In the period from the end of 2018 to early 2020 there were no posts on these platforms. However, starting in August 2020 Ladadoos and I started with helping managing these platforms aswell. Obviously, given our roles in this project, and the fact that we have personal lives, this could not be kept up, especially given that our previously very active server developer Kubik left the team. Looking at the unofficial steam or skype groups for example, they mostly already died down on their own 2-3 years ago. I was able to find barely any posts, even after we announced the release. So these issues did not suddenly start after release.
Also, you really seem somewhat conflicted here. On one hand you say "If the staff do nothing, why should the community?", but on the other one you say "[...] but the future of this game should, UNLIKE the big companies I mentioned, in my opinion be more open and community driven". We believe this project is a community effort, not just a staff effort.
We post updates when we make progress in development. However, in the last two months there was simply just not a lot of progress. Which is mostly due to the fact, that both Ladadoos and I heavily neglected our studies for the sake of this project in the year before. At the moment, we are the only server and client developers. Expecting constant updates at the pace they were released in the last year is completely unrealistic, especially given the fact that we're unpaid and doing this in our free time. Feel free to read this announcement aswell, we also touch upon the topic of unsustainable progress there.
There are so many little things staff could do all the time. Give responses to all posts, ask for clarification on bug reports, remind people to send their logs, offer to help people with technical issues, participate in feature discussions, and the list goes on. The issue here is simply that all of these little things, some of which are in fact not little, together do in fact take a lot of time.
This is just a another example of things, which might seem like they don't take a lot of time, but they in fact do. Who looks at all the replays? Who decides what's the funniest entry? Who hands out all the boosters? Who organizes the challenge? Who manages the challenge? And even then, people do have quality standards, and they don't want to waste their time with half-baked challenges. It's also generally not good for our image if we just try to pump out content with no real thought behind it. Generally we would like to go for quality over quantity, although we're aware that currently there are no challenges or tournaments. Staff members had been working on both a challenge, and a tournament in fact. They simply couldn't find the time to continue with these plans, hence why we're looking for more volunteers. As you can see from @Toggy and others, staff involvement is not a must for challenges or tournaments.
Obviously we care, and we try our best. And the best we can do right now is to get more volunteers on board, who can help us solve the exact issues you're bringing forward. It's disappointing that you imply that staff doesn't "really care" about tournaments, challenges and growing the community after more than 5 years of hard work.
I really think we're doing the best we can in the current situation, and I'm honestly not sure what you expect us to do differently, given the circumstances. @anonyme0273 in this post you only mention all the issues, and how you don't care that we're hiring new staff to attempt to solve them. Given the current circumstances, what do you expect us to do differently now?
You mentioned that Ladadoos and I participate in a lot of topics. We believe though, that there is a difference between particpating, and actively contributing. Here's how we participate in all things you mentioned:
Staff recruitment: yes, we handle that alongside the respective lead roles. Client modification: yes, we handle that completely, we're the only client and server developers at the moment. Community management: I would argue we're not doing the job of a community manager, but feel free to correct me. The most we do in that regard are maybe official statements. Project planning: there are examples of multiple different projects which work independently from Ladadoos and I: There is the Skylords Reborn Descriptions group, managed by @Mynoduesp. They are working on revamping all of the ingame descriptions. Our participation in this so far has been mostly limited to a meeting, where we discussed their proposals. There is a group working on additional rPvE factions. It started with @CrazyCockerell, and since then @Emmaerzeh has been looking over that project. There is the balancing team, which is managed by @ImaginaryNumb3r and will work autonomously. At the moment I'm still training the balancing developers a bit, until they can work on their own. Game design: we just give feedback on proposals (independently worked on by dedicated designers) in regards to technical limitations, and as server and client developers we implement finished proposals. Cloud you clarify what you mean with "pretty much everything else"? I hope it's clear that we have a team of more than 20 people who are putting their time into this project. They handle moderation, balancing, design, map creation, technical support, etc. Obviously we do a lot, which is to be expected as both an admin and developer, but to claim we do everything is absurd. You could even say that there are already multiple "project administrators" in the project who are overlooking a general process:
@ImaginaryNumb3r is the lead in game and faction design. @Emmaerzeh is the lead in map making, and organizing the map making effort. @RadicalX is in charge of the PvP expert group for balancing. In the future @WindHunter could be in charge of a similar process for PvE. It really does not seem like you are aware of the limitations we are facing. Our current biggest limitation in this regard is the lack of active developers.
Currently we have freund17, and Maze, who are working on a (for now internal) web interface/admin tool for Skylords Reborn. They are organizing themselves and the features they work on are currently determined by the moderators, who are in need of a moderation tool. We have Chibiterasu and Razeroc, who are part of the balancing team. There is fiki574. He's not as active as he once was, but he's maintaining our public APIs. He also listens to feedback from the community there. We have Aviat0r, who is also not too active at the moment, who has been working on a new updater tool. There is also empty, who's currently inactive. So unless you want to manage Ladadoos and me, there's unfortunately not a lot developers to manage right now, hence why we are looking for new developers rather than such a position right now. If with "developers" you mean people who are not in staff, you are generally welcome to organize these kinds of special projects without staff involvement. We're generally happy to assist you if we believe you are working on something which can help out the project. For example, Maze made this useful tool before he was added into staff:
We hope that we could answer all your questions. If everything goes well, all of these things will be less of an issue in the future. We plan to add the positions we are currently lacking to the staff team in the upcoming weeks.
Best regards,
Ladadoos and Zyna ~
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Xamos liked a post in a topic by Zyna in Patch #400031 - 18 December 2021
Today we are proud to present you some more small additions, which we had to delay for a bit!
General changes
- Added voice lines for Amii Paladins.
- Added voice lines for Banzai Lord.
- Allow players to play lower upgrade levels of cards from the card upgrade window.
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Xamos liked a post in a topic by Zyna in Patch #400031 - 18 December 2021
Thanks for sending all your reports over the Christmas holidays. We were hard at work and are proud to present you another hotfix patch!
General changes
- Replaced inappropriate Twilight Hag ability icon with a disco ball.
- Added the word "Small" to all small crystals in the map Dwarven Riddle.
General fixes
- Fixed Void Maw description on Dwarven Riddle.
- Fixed some typos in French quest names and descriptions.
- Fixed some typos in French achievement names.
- Improved French descriptions in the Free PvP decks selection window.
- Fixed typo in Empire outcry.
- Changed unique upgrade cards amount in story book to the correct number.
Card changes
- Sandstorm (Shadow): The description now mentions that the storm only deals half of its damage against structures and knocks back small and medium units.
- Sandstorm (Frost): The description now mentions that the storm only deals half of its damage against structures.
- Deepgorge (both affinities): Added missing translations for upgrade descriptions in French.
- Corsair (both affinities): The status bar tooltip of units affected by Inspirational Call now displays the correct value on upgrade 0.
- Coat of Protection (both affinities): The respective affinity naming is now properly displayed in the status bar tooltip of affected units.
- Bandit Sniper: Corrected small typo in French ability description.
- Bandit Sniper: Added missing translations for status bar descriptions in French and Russian.
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Xamos liked a post in a topic by Zyna in Patch #400031 - 18 December 2021
Hello everyone, we received a lot of bug reports and suggestions from you in regards to this patch. We were hard at work and are shipping a hotfix patch today! Below you can find the changelist.
General changes
- Added a gold penalty for completing advanced and expert campaign maps faster than 10 minutes.
This affects disenchants and the base reward of 12 player maps, but not treasure chests.
Maps completed faster than 5 minutes will only yield 25% of the previously earned gold.
Maps completed between 5 and 10 minutes use a penalty term of (X - 300) / (300) * 0.75 + 0.25,
where X is the amount of seconds spent in-game. A full gold rework is currently being worked on, so this is intended as a short-term fix.
- Changed the auction market filter to not display any results if there are no matches to a given filter.
- Changed the inventory filter to show neutral cards, even if all 4 colors are deselected.
General fixes
- Fixed contacts button not aligned properly during in-game matches and replays.
- Adjusted text about free pvp to say every day instead of every week.
- Fixed an issue where slow internet connections would cause errors with Reforging.
- Fixed promos not being announced in the chat.
- Fixed mails not being returned properly after 30 days.
- Fixed progression with achievements which require you to play certain factions. They should now work again.
- Fixed the behaviour of the orb color buttons, they should not include splashes unless specified.
- Fixed the "Rare" filter in the auction market.
- Fixed an issue where some orbs and gold chests on Bad Harvest and Gun of Lyr were not working properly.
Card fixes
Amii Paladins:
- Adjusted upgrade formatting to be consistent with other squads.
- Added hyphen in German cardname.
Banzai Lord (Both affinities):
- Added correct spacing in upgrades.
Banzai Lord (Nature affinity):
- Removed obsolete sentence from description.
Battleship:
- Added correct value for splash range on cannons in the description (5m => 10m).
Brannoc (player card):
- Added flame effect for his sword.
Brannoc (rpve fire boss):
- Added extra-large-flame effect for his sword.
Coat of Protection (both affinities):
- Added new effect.
- Removed "Activate, to" phrasing in description.
- Renamed German version to "Mandel des Schutzes", to avoid linebreaks on the card.
- Fixed english cardname on non-english versions of the game.
- Added translations for untranslated upgrade descriptions.
Coat of Protection (Shadow affinity):
- Fixed wrong affinity color in description.
- Fixed wrong spell effect name.
Ice Age (both affinities):
- Corrected upgrade translations to match the English version.
Aspect of Summer (fire rPvE):
- Added missing russian class name.
Temple of Fire (fire rPvE):
- Renamed from "Temple Of Fire" to fix capitalization in name.
That's it for now! We hope you have been enjoying the new content thus far and we are looking forward to your continued bug reports and feedback!
Best regards
Zyna
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Dallarian liked a post in a topic by Zyna in Social Justice in BF
As Majora pointed out, we do not plan to make the game squeaky clean. Instead, the idea is to remove or rework the gender based mechanics, which includes only Twilight Hag and Girl Power. Considering the direction this discussion is heading in, we decided to lock this post. There is no point in making a poll about this, since the group affected is quite underpresented in the project. For future polls, I suggest using a less misleading wording than "Does Battleforge has a Sexism problem? Should changes be made?". Please discuss any further concerns in private messages with those who are interested in the topic. For reference, here are the old and the new ability icons:
Old
New
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Zyna liked a post in a topic by Naturee in Merry Christmas to Skylords Staffs
MERRY CHRISTMAS to All Skylords Staffs.... you guys are amazing, especially those who started this....
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Metagross31 liked a post in a topic by Zyna in Social Justice in BF
As Majora pointed out, we do not plan to make the game squeaky clean. Instead, the idea is to remove or rework the gender based mechanics, which includes only Twilight Hag and Girl Power. Considering the direction this discussion is heading in, we decided to lock this post. There is no point in making a poll about this, since the group affected is quite underpresented in the project. For future polls, I suggest using a less misleading wording than "Does Battleforge has a Sexism problem? Should changes be made?". Please discuss any further concerns in private messages with those who are interested in the topic. For reference, here are the old and the new ability icons:
Old
New
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Zyna liked a post in a topic by Cocofang in Social Justice in BF
It doesn't matter. You are focusing way too much on the things in the statement that you dislike than what should put you at ease.
Nothing is changing in that respect except for the male/female mechanic, which includes only Twilight Hag and Girl Power.
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Zyna liked a post in a topic by Majora in Patch #400031 - 18 December 2021
Hey guys,
We hoped the reason for the change would be obvious and not require an explanation.
Short explanation: There is no reason for a stripper pole to be included in a game like this.
Longer explanation: BattleForge already isn't very female friendly. The RTS genre is less popular among females in general but this game also uses the ''females armor has to be hot, not practical'' trope heavily. Quotes like ''my face is up here'' and ''I can feel you looking'' from Amazon also shows the old devs were aware and lean into this ''boys-club-vibe''. Cards like Twilight Hag and Girl Power are not helping in the image that the game is inclusive for all genders. Why is Twilight Hag on a stripper pole?.. She is a witch, she could easily have had a general description that she bewitches her enemies.
The cards in question feel like mockery towards females, which is a clunky joke at best, and just rude at worst. BattleForge is an old game, and these cards would definitely not see the light of day in 2022, but even in its time frame it was already questionable. Over time, we have also received multiple comments about Twilight Hag and Girl Power, through for example our survey last summer. We feel those comments and complaints are legit, and want to take them seriously.
So does this mean we are suddenly going to remove all references and things that might be considered offending? Of course not. But we do feel removing the worst offenders is worth it. Changing Girl Power is a lot trickier, but we plan to tackle it at some time in the future, for the reasons mentioned above.
We figured changing the icon from Twilight Hag was an easy change that should not ran into any issues or discussions.
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Mynoduesp liked a post in a topic by Zyna in Skylords Reborn: Open Staff Positions
Changes:
- Added a new "Community Manager" role. This position is now open.
- Renamed the former "Community Manager" role to "Project Coordinator" and updated requirements. This position is currently unavailable.
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LEBOVIN liked a post in a topic by Zyna in Patch #400031 - 18 December 2021
Thanks for sending all your reports over the Christmas holidays. We were hard at work and are proud to present you another hotfix patch!
General changes
- Replaced inappropriate Twilight Hag ability icon with a disco ball.
- Added the word "Small" to all small crystals in the map Dwarven Riddle.
General fixes
- Fixed Void Maw description on Dwarven Riddle.
- Fixed some typos in French quest names and descriptions.
- Fixed some typos in French achievement names.
- Improved French descriptions in the Free PvP decks selection window.
- Fixed typo in Empire outcry.
- Changed unique upgrade cards amount in story book to the correct number.
Card changes
- Sandstorm (Shadow): The description now mentions that the storm only deals half of its damage against structures and knocks back small and medium units.
- Sandstorm (Frost): The description now mentions that the storm only deals half of its damage against structures.
- Deepgorge (both affinities): Added missing translations for upgrade descriptions in French.
- Corsair (both affinities): The status bar tooltip of units affected by Inspirational Call now displays the correct value on upgrade 0.
- Coat of Protection (both affinities): The respective affinity naming is now properly displayed in the status bar tooltip of affected units.
- Bandit Sniper: Corrected small typo in French ability description.
- Bandit Sniper: Added missing translations for status bar descriptions in French and Russian.
-
Kapo liked a post in a topic by Zyna in Patch #400031 - 18 December 2021
Thanks for sending all your reports over the Christmas holidays. We were hard at work and are proud to present you another hotfix patch!
General changes
- Replaced inappropriate Twilight Hag ability icon with a disco ball.
- Added the word "Small" to all small crystals in the map Dwarven Riddle.
General fixes
- Fixed Void Maw description on Dwarven Riddle.
- Fixed some typos in French quest names and descriptions.
- Fixed some typos in French achievement names.
- Improved French descriptions in the Free PvP decks selection window.
- Fixed typo in Empire outcry.
- Changed unique upgrade cards amount in story book to the correct number.
Card changes
- Sandstorm (Shadow): The description now mentions that the storm only deals half of its damage against structures and knocks back small and medium units.
- Sandstorm (Frost): The description now mentions that the storm only deals half of its damage against structures.
- Deepgorge (both affinities): Added missing translations for upgrade descriptions in French.
- Corsair (both affinities): The status bar tooltip of units affected by Inspirational Call now displays the correct value on upgrade 0.
- Coat of Protection (both affinities): The respective affinity naming is now properly displayed in the status bar tooltip of affected units.
- Bandit Sniper: Corrected small typo in French ability description.
- Bandit Sniper: Added missing translations for status bar descriptions in French and Russian.
-
Metagross31 liked a post in a topic by Zyna in Skylords Reborn: Open Staff Positions
Changes:
- Added a new "Community Manager" role. This position is now open.
- Renamed the former "Community Manager" role to "Project Coordinator" and updated requirements. This position is currently unavailable.
-
Dutchy liked a post in a topic by Zyna in Skylords Reborn: Open Staff Positions
Changes:
- Added a new "Community Manager" role. This position is now open.
- Renamed the former "Community Manager" role to "Project Coordinator" and updated requirements. This position is currently unavailable.
-
Majora liked a post in a topic by Zyna in Skylords Reborn: Open Staff Positions
Changes:
- Added a new "Community Manager" role. This position is now open.
- Renamed the former "Community Manager" role to "Project Coordinator" and updated requirements. This position is currently unavailable.
-
sonyuwu liked a post in a topic by Zyna in Skylords Reborn - Download
In order to play Skylords Reborn, you will need to create a forum account here.
This is the same account you will use to login to the game.
DOWNLOAD
You will also need to download:
Updater
Step by step:
Create a folder for the game
Choose where you want the game to be installed (for example, inside Documents or Games).
Create a new folder and name it SkylordsReborn. Move the downloaded file
Put the downloaded updater file into the SkylordsReborn folder you just created. Install the game
Double-click the updater to open it.
The updater will automatically download and install everything needed—no extra steps required. Start playing
When the installation is finished, click Play in the updater to launch the game. If you have any trouble, please leave a message on Discord: Technical Support or Forum: Technical Support
F.A.Q.
For general project questions please head over here.
• I have issues with installing/starting the game.
You are running into issues when installing or starting the game? We compiled a list of common technical issues people might face here. If none of that works, create a Technical Support Topic here (or find the solution in someone else's topic!). In your topic, please say what exactly doesn't work, and what you have tried so far. Please refrain from contacting staff members directly for your issues, and wait for a response to your support topic.
• Is this game also supported on Linux and MacOS?
We do not officially support both Linux and macOS yet. We will also not be able to add support for macOS in the future, as Apple has ended support for 32-bit applications (like BattleForge) since macOS Catalina. For Linux, we do plan to add better support in the future. Despite the lack of official support, some fans were already able to get the game running with Linux. You can find some tutorials from people who were able to get it running on our forums .
Please note that the installer will not function, and you will have to manually extract the client and the updater files to the same directory. If you want to give it a shot, please download the client above, and also download the updater by using the button below.
Alternative Updater Script
For our Linux users who wish to install and update the game manually, we're grateful to one of our community members, @mx2, who has kindly provided an alternative installer and updater in the form of a bash script. To launch the game, you will need to add the "-online" argument, for example "wine Battleforge.exe -online".
Installer Script - Download
Updater Script - Download
• Recommended System Requirements
• CPU: Core i3 7400T / Ryzen 3 1200 (X86 compatible)
• RAM: at least 6GB
• OS: Windows 10 or higher.
• Video Card: NVIDIA GeForce GTX 660 / ATI Radeon HD 7770 (Direct X 11 compatible)
• Disk Space: At least 14GB of free space.
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Xanatoss liked a post in a topic by Zyna in Patch #400031 - 18 December 2021
Hello everyone, we received a lot of bug reports and suggestions from you in regards to this patch. We were hard at work and are shipping a hotfix patch today! Below you can find the changelist.
General changes
- Added a gold penalty for completing advanced and expert campaign maps faster than 10 minutes.
This affects disenchants and the base reward of 12 player maps, but not treasure chests.
Maps completed faster than 5 minutes will only yield 25% of the previously earned gold.
Maps completed between 5 and 10 minutes use a penalty term of (X - 300) / (300) * 0.75 + 0.25,
where X is the amount of seconds spent in-game. A full gold rework is currently being worked on, so this is intended as a short-term fix.
- Changed the auction market filter to not display any results if there are no matches to a given filter.
- Changed the inventory filter to show neutral cards, even if all 4 colors are deselected.
General fixes
- Fixed contacts button not aligned properly during in-game matches and replays.
- Adjusted text about free pvp to say every day instead of every week.
- Fixed an issue where slow internet connections would cause errors with Reforging.
- Fixed promos not being announced in the chat.
- Fixed mails not being returned properly after 30 days.
- Fixed progression with achievements which require you to play certain factions. They should now work again.
- Fixed the behaviour of the orb color buttons, they should not include splashes unless specified.
- Fixed the "Rare" filter in the auction market.
- Fixed an issue where some orbs and gold chests on Bad Harvest and Gun of Lyr were not working properly.
Card fixes
Amii Paladins:
- Adjusted upgrade formatting to be consistent with other squads.
- Added hyphen in German cardname.
Banzai Lord (Both affinities):
- Added correct spacing in upgrades.
Banzai Lord (Nature affinity):
- Removed obsolete sentence from description.
Battleship:
- Added correct value for splash range on cannons in the description (5m => 10m).
Brannoc (player card):
- Added flame effect for his sword.
Brannoc (rpve fire boss):
- Added extra-large-flame effect for his sword.
Coat of Protection (both affinities):
- Added new effect.
- Removed "Activate, to" phrasing in description.
- Renamed German version to "Mandel des Schutzes", to avoid linebreaks on the card.
- Fixed english cardname on non-english versions of the game.
- Added translations for untranslated upgrade descriptions.
Coat of Protection (Shadow affinity):
- Fixed wrong affinity color in description.
- Fixed wrong spell effect name.
Ice Age (both affinities):
- Corrected upgrade translations to match the English version.
Aspect of Summer (fire rPvE):
- Added missing russian class name.
Temple of Fire (fire rPvE):
- Renamed from "Temple Of Fire" to fix capitalization in name.
That's it for now! We hope you have been enjoying the new content thus far and we are looking forward to your continued bug reports and feedback!
Best regards
Zyna
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Xanax liked a post in a topic by Zyna in Spawn buildings destroyed when frozen can still spawn enemies
It should be fixed since #400031, a more detailed change list should appear on the Wiki in the upcoming weeks.
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Kzuu liked a post in a topic by Zyna in Patch #400031 - 18 December 2021
Hello everyone, we received a lot of bug reports and suggestions from you in regards to this patch. We were hard at work and are shipping a hotfix patch today! Below you can find the changelist.
General changes
- Added a gold penalty for completing advanced and expert campaign maps faster than 10 minutes.
This affects disenchants and the base reward of 12 player maps, but not treasure chests.
Maps completed faster than 5 minutes will only yield 25% of the previously earned gold.
Maps completed between 5 and 10 minutes use a penalty term of (X - 300) / (300) * 0.75 + 0.25,
where X is the amount of seconds spent in-game. A full gold rework is currently being worked on, so this is intended as a short-term fix.
- Changed the auction market filter to not display any results if there are no matches to a given filter.
- Changed the inventory filter to show neutral cards, even if all 4 colors are deselected.
General fixes
- Fixed contacts button not aligned properly during in-game matches and replays.
- Adjusted text about free pvp to say every day instead of every week.
- Fixed an issue where slow internet connections would cause errors with Reforging.
- Fixed promos not being announced in the chat.
- Fixed mails not being returned properly after 30 days.
- Fixed progression with achievements which require you to play certain factions. They should now work again.
- Fixed the behaviour of the orb color buttons, they should not include splashes unless specified.
- Fixed the "Rare" filter in the auction market.
- Fixed an issue where some orbs and gold chests on Bad Harvest and Gun of Lyr were not working properly.
Card fixes
Amii Paladins:
- Adjusted upgrade formatting to be consistent with other squads.
- Added hyphen in German cardname.
Banzai Lord (Both affinities):
- Added correct spacing in upgrades.
Banzai Lord (Nature affinity):
- Removed obsolete sentence from description.
Battleship:
- Added correct value for splash range on cannons in the description (5m => 10m).
Brannoc (player card):
- Added flame effect for his sword.
Brannoc (rpve fire boss):
- Added extra-large-flame effect for his sword.
Coat of Protection (both affinities):
- Added new effect.
- Removed "Activate, to" phrasing in description.
- Renamed German version to "Mandel des Schutzes", to avoid linebreaks on the card.
- Fixed english cardname on non-english versions of the game.
- Added translations for untranslated upgrade descriptions.
Coat of Protection (Shadow affinity):
- Fixed wrong affinity color in description.
- Fixed wrong spell effect name.
Ice Age (both affinities):
- Corrected upgrade translations to match the English version.
Aspect of Summer (fire rPvE):
- Added missing russian class name.
Temple of Fire (fire rPvE):
- Renamed from "Temple Of Fire" to fix capitalization in name.
That's it for now! We hope you have been enjoying the new content thus far and we are looking forward to your continued bug reports and feedback!
Best regards
Zyna
-
Majora liked a post in a topic by Zyna in Patch #400031 - 18 December 2021
Hello everyone, we received a lot of bug reports and suggestions from you in regards to this patch. We were hard at work and are shipping a hotfix patch today! Below you can find the changelist.
General changes
- Added a gold penalty for completing advanced and expert campaign maps faster than 10 minutes.
This affects disenchants and the base reward of 12 player maps, but not treasure chests.
Maps completed faster than 5 minutes will only yield 25% of the previously earned gold.
Maps completed between 5 and 10 minutes use a penalty term of (X - 300) / (300) * 0.75 + 0.25,
where X is the amount of seconds spent in-game. A full gold rework is currently being worked on, so this is intended as a short-term fix.
- Changed the auction market filter to not display any results if there are no matches to a given filter.
- Changed the inventory filter to show neutral cards, even if all 4 colors are deselected.
General fixes
- Fixed contacts button not aligned properly during in-game matches and replays.
- Adjusted text about free pvp to say every day instead of every week.
- Fixed an issue where slow internet connections would cause errors with Reforging.
- Fixed promos not being announced in the chat.
- Fixed mails not being returned properly after 30 days.
- Fixed progression with achievements which require you to play certain factions. They should now work again.
- Fixed the behaviour of the orb color buttons, they should not include splashes unless specified.
- Fixed the "Rare" filter in the auction market.
- Fixed an issue where some orbs and gold chests on Bad Harvest and Gun of Lyr were not working properly.
Card fixes
Amii Paladins:
- Adjusted upgrade formatting to be consistent with other squads.
- Added hyphen in German cardname.
Banzai Lord (Both affinities):
- Added correct spacing in upgrades.
Banzai Lord (Nature affinity):
- Removed obsolete sentence from description.
Battleship:
- Added correct value for splash range on cannons in the description (5m => 10m).
Brannoc (player card):
- Added flame effect for his sword.
Brannoc (rpve fire boss):
- Added extra-large-flame effect for his sword.
Coat of Protection (both affinities):
- Added new effect.
- Removed "Activate, to" phrasing in description.
- Renamed German version to "Mandel des Schutzes", to avoid linebreaks on the card.
- Fixed english cardname on non-english versions of the game.
- Added translations for untranslated upgrade descriptions.
Coat of Protection (Shadow affinity):
- Fixed wrong affinity color in description.
- Fixed wrong spell effect name.
Ice Age (both affinities):
- Corrected upgrade translations to match the English version.
Aspect of Summer (fire rPvE):
- Added missing russian class name.
Temple of Fire (fire rPvE):
- Renamed from "Temple Of Fire" to fix capitalization in name.
That's it for now! We hope you have been enjoying the new content thus far and we are looking forward to your continued bug reports and feedback!
Best regards
Zyna
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Dutchy liked a post in a topic by Zyna in Patch #400031 - 18 December 2021
Hello everyone, we received a lot of bug reports and suggestions from you in regards to this patch. We were hard at work and are shipping a hotfix patch today! Below you can find the changelist.
General changes
- Added a gold penalty for completing advanced and expert campaign maps faster than 10 minutes.
This affects disenchants and the base reward of 12 player maps, but not treasure chests.
Maps completed faster than 5 minutes will only yield 25% of the previously earned gold.
Maps completed between 5 and 10 minutes use a penalty term of (X - 300) / (300) * 0.75 + 0.25,
where X is the amount of seconds spent in-game. A full gold rework is currently being worked on, so this is intended as a short-term fix.
- Changed the auction market filter to not display any results if there are no matches to a given filter.
- Changed the inventory filter to show neutral cards, even if all 4 colors are deselected.
General fixes
- Fixed contacts button not aligned properly during in-game matches and replays.
- Adjusted text about free pvp to say every day instead of every week.
- Fixed an issue where slow internet connections would cause errors with Reforging.
- Fixed promos not being announced in the chat.
- Fixed mails not being returned properly after 30 days.
- Fixed progression with achievements which require you to play certain factions. They should now work again.
- Fixed the behaviour of the orb color buttons, they should not include splashes unless specified.
- Fixed the "Rare" filter in the auction market.
- Fixed an issue where some orbs and gold chests on Bad Harvest and Gun of Lyr were not working properly.
Card fixes
Amii Paladins:
- Adjusted upgrade formatting to be consistent with other squads.
- Added hyphen in German cardname.
Banzai Lord (Both affinities):
- Added correct spacing in upgrades.
Banzai Lord (Nature affinity):
- Removed obsolete sentence from description.
Battleship:
- Added correct value for splash range on cannons in the description (5m => 10m).
Brannoc (player card):
- Added flame effect for his sword.
Brannoc (rpve fire boss):
- Added extra-large-flame effect for his sword.
Coat of Protection (both affinities):
- Added new effect.
- Removed "Activate, to" phrasing in description.
- Renamed German version to "Mandel des Schutzes", to avoid linebreaks on the card.
- Fixed english cardname on non-english versions of the game.
- Added translations for untranslated upgrade descriptions.
Coat of Protection (Shadow affinity):
- Fixed wrong affinity color in description.
- Fixed wrong spell effect name.
Ice Age (both affinities):
- Corrected upgrade translations to match the English version.
Aspect of Summer (fire rPvE):
- Added missing russian class name.
Temple of Fire (fire rPvE):
- Renamed from "Temple Of Fire" to fix capitalization in name.
That's it for now! We hope you have been enjoying the new content thus far and we are looking forward to your continued bug reports and feedback!
Best regards
Zyna
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Zyna liked a post in a topic by Majora in Skylords Reborn Documents / Resources
Greetings Skylords,
Over the years we have released quite a bit of reading materials and it can be hard to keep track. Below you can find them all!
• Community Updates
Every month we provide an update to the community sharing information about what we are working on, and what you can expect in the future. Community Updates release on the 1st of each month.
• Community Updates overview
• Skylords Reborn Design Philosophy
In our design philosophy, we explore and explain how Skylords Reborn handles development and changes compared to the original BattleForge.
SkylordsRebornDesignPhilosophy.pdf
• Skylords Reborn Design Rarities
What makes a card common, uncommon, rare or ultrarare? By analyzing the original BattleForge, we have set up a framework which we use to determine what rarity our new cards should have.
SkylordsRebornDesign_Rarities.pdf
• Deep Dive: Frost
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Frost faction.
DeepDive_PureFrost.pdf
• Deep Dive: Nature
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Nature faction.
Nature_Deep_Dive.pdf
• Deep Dive: Bandits
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Bandit faction.
DeepDive_Bandits.pdf
• Deep Dive: Towers
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. In this Deep Dive, we explore the various towers of Skylords Reborn.
DeepDive_Towers.pdf
• Deep Dive: Stonekin
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Stonekin faction.
Stonekin_Deep_Dive.pdf
• Deep Dive: Twilight
In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Twilight faction.
Twilight Deep Dive.pdf
• Behind the Scenes: Advanced Filtering
In our Behind the Scenes, we give you a detailed look at a specific topic. In this Behind the Scenes, we explain the changes made to filtering, and how they came to be.
BehindTheScenes_AdvancedFiltering.pdf
• Behind the Scenes: Minefield
In our Behind the Scenes, we give you a detailed look at a specific topic. In this Behind the Scenes, we dive into the progress of balancing a new card; in this case, Bandit Minefield.
BehindTheScenes_Minefield.pdf
• PvP Guide
This PvP guide is a helpful tool for both veteran and new players alike, containing information about decks and match-ups for each of the free PvP decks you can find in the game.
• BattleForge PvP Guide - By Hirooo & RadicalX
• Map Editor
Every download of Skylords Reborn comes with the Map Editor, allowing Skylords to create their own maps and creative ideas. Split into several parts, this tutorial will guide you on how to work with the BattleForge Map Editor.
• Official Map Editor Guide - By R4bitf00t
• Yearly recaps
During our anniversary streams, we take a look back at all the changes we implemented during the past year, reflecting on both our past accomplishments and plans for the future.
• 2021 - 1st Anniversary
• 2022 - 2nd Anniversary
• 2023 - 3rd Anniversary
• Interviews: Masters of the Forge
In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their relationship with BattleForge and Skylords Reborn.
• Episode 1: Dutchy, Lead Moderator - Watch now.
• Episode 2: Majora, Project Coordinator - Watch now.
• Episode 3: Volin, Testing Coordinator - Watch now.
• Episode 4: RadicalX, Faction Designer - Watch now.
• Episode 5: Ult, Server Developer - Watch now.
• Episode 6: Ultralord, Video Editor - Watch now.
• Episode 7: Zyna & Ladadoos, Admins - Watch now.
• Episode 8: Maze, Web Developer - Watch now.
• Episode 9: Windhunter, Lead Designer - Watch now.
• Episode 10: Emmaerzeh & Hodron, Map Departement - Watch now.
• Tutorial Series: How does it work
This video series we dive into various topics that often raise questions among (new) players.
• Social Media Channels
The main communication channel for Skylords Reborn is Discord. While there are various discord channels for specific topics, here are the two main channels:
• Skylords Reborn
The main Skylords Reborn Discord. If you need any help, or have any general questions about the project, ask here!
• Skylords Reborn Balance Changes
The Skylords Reborn Discord for discussing balancing changes. All card and map balancing changes can be discussed here.
• Facebook
We also post our monthly Community Updates on Facebook.
• YouTube
We share various video's and trailers on our YouTube channel. Be sure to follow us and like our video's to increase the reach of Skylords Reborn!
• Twitch
We use our Twitch channel for Official Events Streams and our Anniversary Stream.
• Wiki
The Skylords Reborn Wiki (not to be confused with the old BattleForge one) contains a lot of up-to-date information about the game.
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Kapo liked a post in a topic by Zyna in Ocean - Crash right at the start
@Kapo Has this issue been resolved, or does it still happen for you?
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Zyna liked a post in a topic by Majora in Patch #400031 - 18 December 2021
Greetings Skyfolk!
This update contains our fourth balance patch for the game, brand new cards, and many other changes, enjoy!
Check out our recent community update for more information.
Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage.
Where are balance changes discussed?
For now we have a Discord server dedicated for this. An invite link to the server: https://discord.gg/NvSUwpf
How can I join the test server?
To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server.
Changes
A detailed list of all changes can be found on the wiki. However, since the patch notes are quite long, we prepared a summary document for you! You can find it attached to this post.
Patch_400031_-_December_18_2021.pdf