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Asraiel

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  1. Ca7 liked a post in a topic by Asraiel in New Tool for Gambeling   
    Currently the global Cardpool get bigger and bigger without any mechanic to lower this pool. this idea is made for a longer term of the game without reset it.

    Many players love to open booster or doing a bit of gambeling and its way better doing this with a currency that doesnt effect RL. to give for a long lasting game without resets and the problem of a permanent incresing Cardpool and new and exiting option to do a bit of gambeling comes:
    Card Fusion
    A tool where between 2-8 cards can be put in and by hiting the Fusionbutton the loaded cards getting destroyed and 1-8 other cards come out. the rarety of the used cards does matter:
    in order to get the chance to get a uncommon card
    2 common needs to put in
    for a rare card chance
    4 common or 2 uncommon or a mixture have to be loaded in
    for a ultra rare card
    8 common or 4 uncommon or 2 rare or a mixture have to be loaded in
    ech gambeling also has the possebility to give a promo. could also combined with functions like if u only use firecards the rewarded cards will be fire cards and so.
    but even if putting in 2 rare it can also be that instead of a ultra rare, 2 rare or 4 uncommon or 8 commons come out. so its a fully gambeling tool 
    + each fusion also cost a amount of gold 

    as mentioned this is a idea for a longer existing game without reset to give more gambeling options to the players that mostly allredy have everything they wanted in matters of cards and to reduce the global cardpool 
  2. Ca7 liked a post in a topic by Asraiel in Easing Cards Color Restrictions   
    this reward remains cause u know it and u can say to urself u made it without. mean i also played games where i restricted myself to only use common cards and it was a selfmade restriction iand felt also rewarded but i woulndt force other to do the same. i think freedom is what everyone wants in one way or another i would hate it if my country would change from democraty to dictatorship only because someone else like that more.
    or removing all canals and byciles from netherland and replace them with only SUV's cause someone like that restriction.
    U have the freedom to restric urself and feel the reward of it but forcing other to do it aint the same
    same sa the game is free2play it is also free2notplay xD
  3. Asraiel liked a post in a topic by Xamos in [BF Sink] Brainstorming Inflation   
    Understandable, but your proposal would not necessarily lower the overall ever-growing bfp and card amount in the game - it would just be like exchanging cards for their total value together. I mean you can kinda do this right now - if you have 50 rare cards you got from boosters and dont need - just sell them in the AH and buy the one expensive card you want. No need for such a exchange system then. In games like MTG Arena there are wildcards because you cannot trade cards. In Battleforge you can.

    Also, your proposal seems way harder to implement than just gamble 5 for 1 random.
    So i personally would prefer and like to see such a gamble option ingame, since it shredds cards and you get the chance to get something good.  
  4. Loriens liked a post in a topic by Asraiel in Quest & Achievement Suggestions - Megathread   
    Reset option for Saviour of Nyn, Hero of the Realm and Among the Old Gods for the price of 400 BFP x Rewarded Booster
    Saviour of Nyn 1200 BFP
    Hero of the Realm 2000 BFP
    Among the Old Gods 3200 BFP
    or for even more Achivments
  5. Asraiel liked a post in a topic by Ladadoos in Introducing... Tweeto, our new 2D artist!   
    Greetings Skylords, Skyladies and Skyfolk!

    Today we are happy to welcome @Tweeto to the team as a 2D artist. He has shown interest, commitment and skill through numerous art pieces he has worked on in our official Discord server. Two of those pieces are attached to this announcement: one is a rework of the Amii Phantom card artwork and another one is artwork for a possible new Amii card. The end result looks very promising and we are thrilled to have him on the team, as having new artwork for cards makes it that much more exciting to add new cards. Although card artwork is a prominent task moving forward, he has shown to also have skills in other areas such as UI. This means that besides card artwork, he could also help with creating new UI elements to be used in the in-game UI. All around a very solid addition to the team! 

    Do not forget that we are still looking for new members! You can read all about it in our open staff positions thread:
      
  6. Metagross31 liked a post in a topic by Asraiel in Anti Spawnbocking Area on Pve maps   
    changeing the area zone were enemy units spawn to a non building zone so that units cant be kept from spawning in maps 
    like it getting used in guns of lyr or Convoy 
    so that the add waves can spawn in the map
     
    seen it in many games that some tactics were used to do speedruns or making even a expert map very simple to beat solo cause the edge of the map where units spwan in where blocked with buildings so they didnt made it in the map and secialy on enemy units keepeng them from destroying the buildings since they didnt spawn
  7. Asraiel liked a post in a topic by Cocofang in CHEAP and powerful BEGINNER Deck   
    Foreword
    Content:
    Cost Tier progression Alternative cards to use Upgrade priorities Replays My other Guides Reading time is maybe 15 to 20 minutes.
    For some people the first thing they ask in the game is "can sb show me a good beginner deck?"
    Unfortunately some of the answers they receive won't consider the cost. Both when it comes to the cards themselves but also for the upgrades, which cost gold.
    This deck here is meant as a baseline to get going. Present some various, different concepts to give pointers and grant access to gold flow. But Skylords is all about experimenting! Don't like something? Change it!
    Want to give something a try? Just slot it in!
    Pulled an interesting card that you want to see in action? Build a deck around it, make it work!
    Struggle with a specific map? Try different cards, there might be more suitable ones for different situations.
    Create something else entirely from the ground up? The card pool is your oyster.
    With that being said my goals here are:
    Use almost exclusively Common cards to keep upgrading costs to a minimum Use cheap cards Introduce cards (in the deck itself or as alternatives) that have at least some interesting synergies and are more involved Be forgiving Be flexible, so many cards can be changed Be rPvE 9 ready right out of the box, so it also packs a punch Cost
    The total to put this deck together is much less than 300 BFP! That means you can literally have this whole deck up and running within 45 minutes after first starting the game. You get 150 from your two dailies. 200 from your daily boost and you are set already. If you want a bit more buy your discounted daily booster for 350, resell it to someone. Netting you a total of at least 420 BFP, which you can use to buy everything you need and more.
    I played a few rounds of rPvE 9 without any upgrades myself. I'd advise you to stick to solo until you got a good feeling for the deck. Play one round of 6 or 7 at first. Then try 8, then 9.
    This deck contains almost exclusively super cheap Commons or ones that are even included as starter cards. You can also ask around in trade, people might be willing to sell in bulk for even less than in the AH.

    Windweavers 20 (starter card) Burrower 30 Razorshard G 20 Swamp Drake 20 (starter card)  Lost Horror G 20 Grimvine 80  Giant Wyrm 20 (starter card)  Primal Defender 10 (starter card)  Fountain of Rebirth 40  Breeding Grounds 15 (starter card)  Healing Gardens 30  Necroblaster G 10 (starter card)  Surge of Light 20 (starter card)  Curse of Oink 25 (starter card)  Stone Shell G 20  Equilibrium G 15  Regrowth 15 (starter card)  Unholy Hero 10 (starter card)  Rifle Cultists 10 (starter card)  Offering G 10 (starter card) So minus starter cards it totals roughly 255 BFP. Even less if you take the time to ask people in trade chat. A bit more if you buy during price spikes in the AH.
    Alternatives to Grimvine (note the comments under "Alternative cards to use"):
    Gemeye P or G - 50 AH (Auction House) prices seem to be pretty consistent, if big outliers appear they usually settle again after a few days. You could get away without using Grimvine or Gemeye, slightly reducing the total cost of the deck, but a T4 with only Lost Horror G and Giant Wyrm lacks a beefy frontline. You could also spam Emberstrike and Boom Brothers, as presented as alternatives below.
    You will notice my use of singular letters next to card names, which are referring to the cards affinity. G = Green, P = Purple, B = Blue, R = Red. Cards with affinities have two different versions and they vary in effect, depending on their affinity. Affinities are represented by a small dot on the card in their respective color. They have nothing to do with what Orbs you need to play that card though.
    Tier progression
    Tier 1 - Nature
    Build two Fountains of Rebirth so you can have their buff permanently running. They even affect allies, which is a massive boon for all other factions that usually have no or little sustain on T1. In the long run, it will also reduce how often you have to use Surge of Light. What is more, it will make you accustomed to managing timed, global buffs. A mechanic that many decks utilize (Shrine of War being the most prominent example). To make things easier, assign the two fountains to one group each as a shortcut, just as you do with your units.
    Spam WWs (Windweavers). Because of their ability they can hit two targets at once. Which means, as long as there is more than one target, their effective DP20 (Damage Per 20 Seconds, which is the average damage value that is printed on cards) is actually 960. As soon as a squad of WWs goes down to about 50% HP, pull them behind other squads. Enemies will switch to attacking one of the closer squads, at which point you can reengage with the wounded WWs. This distribution of damage will make the Fountains more effective and also make it more likely you don't overheal with Surge.
    If you want a tower at T1, the Primal Defender is your building. Two of them can be a big help to defend your initial base on solo rPvE 9 so you can go on the offensive with your WWs.
    Tier 2 - Nature -> Frost
    Razorshard G is the backbone of this T2. The main reason for this is its healing aura, which does not require card upgrades to be powerful. Spawn two of them so they can heal one another. It might feel a bit clunky to play at first but its worth it. You will get accustomed to active abilities, positioning and effective use of units which have immobility. Also, while WWs have no preferred target (see the star next to their damage value), Razorshard G will deal 1.5x damage against S size enemies (if the target has an S next to their life value). So have your Razorshard focus on those targets to take them off the field earlier. Very important to note though, that this damage bonus only applies to their melee attacks. Their Bombing Raid ability does not benefit.
    Keep using your Fountains and you will have very nice passive healing.
    Burrowers are meant to do one thing only: Charge at the enemy (spawn) buildings and destroy them asap. Support them with Curse of Oink and heals. Curse of Oink is temporarily CC (crowd control, so hindering enemy units in some form). Careful though, if they take damage, the spell ends much sooner.
    Keep using Surge of Light if needed.
    Breeding Grounds is an exceptionally powerful building that reduces the power cost of all own and allied units spawned within its AoE (area of effect). You still need to have the default amount of energy available though, you simply spend less on spawn. This is a building that you can keep using for your T3 and your T4 units. However, do remember that the building itself costs 70 energy. So just to break even on the investment you have to then spawn units for a total of just about 470 energy next to it! This gets more generous once Breeding Grounds are upgraded.
    Tier 3 - Nature -> Frost -> Shadow
    If you still have WWs at this point, kill them.
    Lost Horror G is the main star here. Just like WWs he has no damage bonus against any particular unit size. But he shoots THREE attacks at once. This means that his damage potential is 5610, which is comparable to a T4 unit, Absolutely devastating as long as there are at least three targets to aim at.
    Unfortunately, against big single targets Lost Horror G doesn't pack a good punch. Swamp Drake does though! Not only is it very mobile, being airborne, but it has an XL damage bonus, which are usually the tankiest foes. Their ability is CC like Curse of Oink, disabling enemy units for some time but it ends sooner if they take damage.
    Stone Shell G is a damage reduction that becomes more effective if more allied units are within its AoE. In case of emergency, use Equilibrium G for a heal that becomes more potent, the more allied max HP is within its AoE.
    You only need one Lost Horror G card to start! Use Offering G on one of your Swamp Drakes. This kills it but returns 90% of its energy cost to void and refreshes one charge for all T3 cards in your deck.
    After you have your T3 army going build two Healing Gardens somewhere safe. Their active effect will increase any healing effects on your units by 85%, making them much more efficient. It's not the most powerful regeneration at this point because your units will start having much more HP but you can even continue using your Fountains together with Gardens. It's not much passive healing but it's something. Otherwise you can destroy your Fountains at this point or on T4.
    The Necroblaster G is an exceedingly powerful tower. But it requires HP gathered from any corpses to fire its shot. If you use them, build maybe two of them together and either protect them until they have a bit of HP stored or kill your own units near them if necessary. Affinity doesn't matter that much, but feel free to experiment with it.
    Tier 4 - Nature -> Frost -> Shadow -> any
    If you still have any T2 units at this point, kill them. Lost Horror G can stay because its AoE damage is phenomenal. Swamp Drakes will probably naturally start dying in battle.
    Since not a single card in the deck requires two identical Orbs, it doesn't really matter what you build as your last one. I'd go with Nature, because should you somehow lose your one Nature Orb, it's going to be far more devastating than losing the Shadow or Frost one. But you can also change cards in the deck so that your last orb has to be something specific.
    Giant Wyrm is a go-to powerhouse. It's just a very mobile, huge ball of stats.
    Grimvine is a tanky frontliner that destroys buildings and soaks damage. The ability is just alright but luckily also very cheap. It also serves as ground presence, which is important to spawn more units or use spells that are not Arcane (which can be used anywhere).
    When you hit your unit cap of 120 you can start replacing any remaining Lost Horrors G with T4 units. This becomes even better once your Giant Wyrms are upgraded a bit.
    You can continue using Equilibrium G here while on the move. But in more stationary battles Regrowth is superior. Make sure that you currently have the effect from Healing Gardens running when you cast a healing spell. The increase in effectiveness is huge. Unholy Hero makes the buffed unit really deadly. But beware of the drawback. To be safe, use it on a unit, like a Giant Wyrm, that is out of reach for enemies.
    Once again, charge upgrades for Grimvine, Giant Wyrm and even Regrowth aren't necessary because you also have Rifle Cultists. If you Offer them, you get one charge for each T4 card back. However this also means that once your big T4 cards are upgraded with sufficient charges, you can take out both Offering G and Rifle Cultists, which frees up two valuable slots in your deck.
    But don't think they are just there to recharge your XL T4 units. Their ability is very powerful. Especially once you upgrade them to charge it quicker and use Unholy Hero on them. Use it carefully, since it also damages your own units, and it can severely cripple enemy forces before the fight even begins.
    Alternative Cards to use
    With each Tier explained, let's look at some alternatives, upgrades or additions. I am not trying to mess with the Orb sequence though as that can require extensive remodelling of the deck.
    Rough price chart:
    Very cheap - <20
    Cheap - <80
    Moderate - <150
    Expensive - <250
    Very expensive - <500
    Tier 1 Options
    Dryad B - Her aura makes your units (even past T1) sturdier and therefore also makes every heal on them more effective. Expensive.
    Shaman - You can replace Fountain of Rebirth with it. Don't get slowed down too much though. Each Shaman healing is equivalent to one WW not dealing damage. Expensive.
    Ensnaring Roots/Hurricane - Great with WWs. The former lets you kill melee units before they reach you and the latter knocks around S units for a long time. Cheap to moderate.
    Tunnel - Get around the map quickly. Very cheap.
    Tier 2 Options
    Stormsinger G - Good, mobile ranged unit with strong AA (anti-air). Moderate.
    Defenders - Extremely powerful unit once upgraded. 2025 EHP (effective health points) when they hunker down, which makes any healing effect very potent. Notice their ability has two circling arrows. Usually, when you use abilities and spells or units/buildings get destroyed 90% of the invested power will return to your void pool to slowly trickle back into your usable power. However, a switch-ability puts 100% of its power cost into the void pool! So use it liberally. Very cheap.
    Stone Tempest - Lots of damage and knockback. Cheap.
    Ghostspears - If you want to add some melee prowess. Very cheap.
    Crystal Fiend B - Has good healing that also makes affected units take less damage. Very good with Defenders. Moderate.
    Aggressors - Support unit that knocks back even L units. Damage is low for their cost so they need something else to actually kill stuff. Especially S squads can sometimes become impervious against Aggressor attacks if they are spread out too much from the knockback. Cheap.
    Ray of Light - If you feel like, even with Razorshard G, Surge of Light and Fountain of Rebirth, you need more heal. Very cheap.
    Coldsnap - Very powerful CC to disable troublesome foes. Consider that frozen enemies only take 50% damage, so you'll kill them much slower. Be mindful with freezes so you don't mess up your allies' plan. Moderate.
    Northern Keep/Cannon Tower - Cannon Tower is a very strong building against ground units. Northern Keep R has an extremely powerful ability that makes friendly S and M units invulnerable in its AoE. Especially with Defenders this is a defensive barrier that can withstand almost anything. Very cheap.
    Juice Tanks - If you are uncertain how long a map will take or if you are sure it might drag on a bit. For a small power investment your wells will run dry much, much slower. This will net you a safety net for drawn out maps so you can spend power liberally. Don't build them in rPvE though since the time limit will end the match before Juice Tanks really benefit you. Cheap.
    Tier 3 Options
    Ashbone Pyro - Destructive unit and potent synergy with heals. Only really gets good after a few upgrades though. Moderate to expensive.
    Deepcoil Worm - Good ranged unit and you can combine it with Tunnel. Very expensive.
    Silverwind Lancers - Disposable, cheap and mobile fighters. Another unit to Offer if you want to spawn a different T3 unit more frequently. Very cheap.
    Revenge - Both an offensive and defensive spell. It even splashes the self-damage from Ashbone Pyro onto enemies! Expensive.
    Thunderstorm - Purely offensive spell to make quick work of big packs of weaker enemies. Not necessary when your Lost Horror is nearby but good to clean up a sudden surprise attack. Cheap.
    Tier 4 Options
    Gemeye P/G - Artillery range and powerful passive abilities, P dealing more damage overall because of the DoT (damage over time) and G paralyzing units, which disables them for a set time, even if you keep attacking them. However, if you use them instead of Grimvine, their long range will make them stay behind your Giant Wyrms, which makes those take the brunt of enemy fire. Not ideal at all, so you should specifically manage them to stay in front and serve as your tanks. The 15% damage reduction from Adamant Skin makes them very resilient. Could even use both affinity variants simultaneously. Cheap.
    LSS (Lost Spirit Ship) - Instead of Giant Wyrm or even in addition. Deals damage on the move, hits a lot of targets simultaneously and become a tide of destruction once you have multiple of them. Cheap to moderate.
    Boom Brothers/Emberstrike - A more active playstyle as you have a lot of powerful abilities to spam. Boom Brothers annihilate ground presence, units and buildings alike, and their XL bonus damage even applies to their ability. Their knockback keeps everything that survives at bay. Emberstrikes ability can also hit airborne targets and they can be summoned on the fly (they don't suffer temporarily reduced max HP and damage if summoned away from Power Wells/Orbs) but their damage bonus is M, which generally isn't very good on T4. Spamming their abilities can become an issue if you don't have a way to quickly regain void energy. Very cheap.
    Bloodhorn - Once upgraded its Stampede ability tears down multiple buildings. Has XL counter. A very powerful card and one of the best T4 alternatives you could go for. Its ability varies: R makes it immune to debuffs and CC, which makes it very reliable. P makes it deal much more damage, which makes it incredibly destructive. Expensive to very expensive.
    Earthshaker - Destroys enemy buildings quickly. Expensive.
    Maelstrom - Huge AoE and good damage while eventually freezing enemy units. Again, frozen units only take 50% damage. Cheap.
    Ice Tornado - High damage. Doesn't need to travel, you can cast it on a single spot for high single-target damage. Moderate.
    Noxious Cloud - Slow burn which deals massively high damage overall but has to ramp up. Cheap.
    Other upgrades
    Quickly recovering your void energy into actually usable energy pool is very powerful as it speeds up your game a lot. To enable this, you can pick from a few good options. They all affect your Orb choices.
    Cultist Master + Furnace of Flesh - Spawn crawlers near the Furnace and kill them. Only becomes good once those cards are upgraded. It's fine if you only get your second shadow orb on T4. Expensive.
    Shrine of Martyrs - Bit tricky to use. You will need to add some ways to freeze enemies. Moderate.
    Shrine of Memory - Makes you regain void energy much faster. No bursts of power regained but it's consistent. Moderate.
    Upgrade priorities
    Some advice on what to invest in once you start gathering Gold for card upgrades and BFP for more charges:
    Vital upgrades AND charges
    WWs - Your T1 start needs to pack a punch
    Surge of Light - See above
    Regrowth - More usage and more energy efficient
    Necroblaster G - Higher damage means more opportunity to recharge HP from corpses. Only vital if you find yourself using these a lot
    Vital upgrades
    Fountain of Rebirth - More expensive to upgrade but you will notice the increase in regen
    Breeding Grounds - Even cheaper units
    Curse of Oink - More CC and cheaper
    Giant Wyrm - Much more damage for this power expensive unit
    Primal Defender - If you use them frequently
    (Gemeye G/P - More bang for your buck on those as well, if you use them)
    Important upgrades
    Equilibrium G - Better heal
    Burrower - More life is useful since it has to run past enemies
    Grimvine - Even tankier
    Swamp Drake - Increased HP makes them more forgiving and more CC
    Unholy Hero - A risky spell, so it has to be worth it if you use it, right?
    Offering G - Cheaper and more frequent use
    Decent upgrades
    Stone Shell - Cheaper and longer duration
    Lost Horror - More life
    Razorshard G - More life
    Healing Gardens - Even more heal effectiveness
    Rifle Cultists - If you find yourself enjoying their ability, upgrade them as soon as you like
    Replays
    Some replays with this deck on rPvE. To watch them you have to download the file and add it to: C:\Users\<user name>\Documents\BattleForge\replays
    None of the cards are upgraded, this is as bare bones as it gets. Difficulty 7 and 8 are very easy and already net a big payout in gold that lets you upgrade a lot of cards. Difficulty 9 can get a bit messy at times but is also consistently doable.
    Beginner Deck - Solo rPvE 7.pmv 2200 gold payout.
    Very easy with this deck.
    Beginner Deck - Solo rPvE 8.pmv 3250 gold payout.
    While defending my T2 I was too greedy and spawned one too many WWs. Which lead to me not having enough energy to heal my army and losing 5 squads. Would've probably lost only 2 had I healed instead. Not the cleanest T4 finish either but good enough.
    Beginner Deck - Solo rPvE 9 (T2 skip).pmv 4200 gold payout.
    Here I skipped T2 because the opportunity to attack T3 presented itself after the entire camp got pulled. I knew the camp was empty now and charged in. Not the most representative replay because of that but it happens. After getting T3 I suicide rushed a base with my remaining WWs just to take out a spawn and ease the pressure. By the way, every time a Swamp Drake just randomly dies, it's because I Offered it to get a charge back for a Lost Horror G. Notice how I destroy the enemy spawn buildings asap, because if another batch of enemies spawns mid fight it just draws things out.
    My other Guides
    HOW TO: PvE Deckbuilding Guide - If you are unsure how to start building your own decks and what to consider.
    CHEAP Pure-Fire Deck - If you are rather interested in a cheap and flexible fire deck.
    CHEAP Pure-Shadow Deck - If you are rather interested in a cheap and flexible shadow deck.
  8. Asraiel liked a post in a topic by anonyme0273 in Fear of a slow death of a community   
    Hi, all you weird people who like me still visit the forum for some reason.
    I've come to share my first negative experience with the project and hope to bring more attention to what I believe matters most.
    Now we all are here for the game and its community (can't have one without the other for long). The game is almost the same as when we fell in love with it so many years ago. The community changed over the years since the establishment of this project until now - for the better in most cases, I'd say. There is still positivity everywhere I look and support has seemingly never been stronger, now that we can play to our hearts content. But is playing all I expected from this project? Not really.
    The game is (essentially) the same, you can tell me all about the changes to BFP, quests, balances... I think I know all of those. But the community, in my opinion, is at a standstill. Not because the hype is dead, that is not the case. But there is nothing official happening. We have a few amazing streamers and content creators and honestly praise be onto them, they keep this project fresh for me. Things are happening BY the community FOR the community, while the staff team hires more people to work on the game. Why is that not a good thing? More maps, more stable development, a clearer image of what the game can be - all those are great, but are all for nothing if the life of the game is stale with no official events, tournaments or something to look forward to by the staff.

    I brought this idea up in Discord without much reply, so I took it then privately to @Ladadoos, who ignored the content of the message because of the way it was worded - a rather shallow behavior. I admit, I lost my temper in how I addressed this, but I will not apologize because I firmly believe that map designers, discord moderators, and more developers are not necessary until the word gets out there to both existing and hopefully new players. We can have the best game, but with only ~1000 active players it won't be long until those numbers start to fall and sooner or later the hype dies with it. What we should be doing, in my opinion, is supporting the community, its content creators, the games public image, rather than the inner workings. I believe noone here can complain about the job done until now - impecable! The game works, we can play, trade, talk, strategize, get better, grind. But that won't last forever, unless the community has something more to look forward to - again, tournaments, events, official livestreams, contests of all kinds. I love this game and the community that grew over the years and don't want it to die just because the staff is busy growing itself and the game mechanics when the player numbers are what essentially matters long term.

    So yea, to be blunt and completely honest, in the last few weeks, I couldn't care less about rebalancing cards or hiring new staff and in my opinion @Toggy has done more for the game this year than any other actual staff member. Watching his tournaments and seeing the people root for their favorite deck, player, and generally enjoying the vibes is what I always looked forward to! I am so grateful we get to play the game, and I want it to stay a great place to go to, but not if it's at the cost of the people that came along with it.

    If you disagree with me, please, let me know. Maybe I am missing a big picture, some future amazing prospects and plans that elude me, but for now I stand firmly by my beliefs that if nothing changes, soon this game will be just that - another game, nothing special. And that would be the worst thing to happen after all this work.
  9. Navarr liked a post in a topic by Asraiel in Multiple stuff for game incl. issues   
    Hello Dear Devs and Projekt Team
    This is a Collective Topic/Post with all the Stuff that might not work properly (personal expirience "incl. chance to be wrong) and some suggestions 
    To make it easyer Letz start with the stuff that might not work (bugs & stuff)
    - Im not shure how it was under EA and if its a change on purpose but units regenerate close to every friendly building and not only close to wells and monuments. so i dont know if this was that way under ea (lot of time has passed since then) or if this is a wanted change. 
    - the ability of the Nature Tier 1 card "Amazon" affinity Nature, gives a buff called "Wildlife Protection" whitch indicates to give a healing boost to every friendly beast or forestkin creature within 20m. this buffs applys on beast creatures but not non beast creatures of nature like windweavers or shamans. So it kinda doesnt work correct. 
     
    Now some suggestions
    - lowering the booster pack price to 300 BFP
    - after lowering the price of the basic booster adding color booster that contain only cards that have at least 1 orb as requierment of this color + the neutral cards for the price of 450 BFP (so those color specific boosters would grant a higher chance to get the wanted cards due to the lowering of the colors/cards those contain).
             For example:
                - Fire Booster, Containing cards: Fire, Twilight, Bandit & Neutral
                - Shadow Booster, Containing cards: Shadow, Lost Soul, Bandit, Amii & Neutral
                - Nature Booster, Containing cards: Nature, Twilight, Stonekin, Amii & Neutral
                - Frost Booster, Containing cards: Frost, Lost Soul, Stonekin & Neutral
    - adding weekly quests (like around 4) where u get ether BFP or Booster (if the top 2 points getting in the game then regular booster)
    - adding monthly quests that also give ether booster or BFP or both with like stuff (Time spend playing in several hours, or collecteted set amount of gold/expirience)
    - expand the afk befor autodisconect. as it is by now u cant answer the door or a nature call during a battle or u will get auto disconnected (never checked time but i guess its somewhat around 5 mins, would be sweet if this would be enlarged to 10 or 15 mins. cause when u switch back to desktop over windows button u can stay longer in the game befor disconnecting more than a houre.
     
    so far thats all maybe there will be more and i will post it in the topic or edit the main post.
    keep up the good work 
    greetings Asraiel
  10. Loriens liked a post in a topic by Asraiel in Future of Skylords Reborn and intro to Ardent Peak   
    well for me is one of the major fun and gameplay parts in a trading card game the farming and trading but if you have them all on max its for me a bit like using a cheat the game looses something improtent. hope ther will be some sort of a reset to set the account back to start. so you can enjoy the full game once again.
     
    @GenetixX I would say it will stay free not even such micro transaction since EA has forbidden to make profits with the Game (its in the gray zone but can be very risky maybe after 1-2 year later an option but not at start) there can also be the option that later on players get bigger and better starterpacks to start with the game. right now will it only be common or a few uncommon.
  11. Asraiel liked a post in a topic by fiki574 in Important: Open Beta Status Announcement   
    @LeSighduck Our excuses are not bullshit, other than that I'd agree with your statement.
     
  12. Asraiel liked a post in a topic by LeSighduck in Important: Open Beta Status Announcement   
    Frankly, the fact that this decision was delayed is the most disappointing thing here. F**k the hype train: don't make promises you can't keep; it's really that simple. We're all perfectly willing to wait and have been for many years. But because it has been such a long time, any promises you make aren't going to build into hype, they're going to be instant hype bombs with just as severe disappointment if you can't deliver. Respect that we're going to be ecstatic about release entirely regardless of when that happens as long as you deliver. And if you don't think the few of us who've been chatting and lurking here for years aren't going to tell literally everyone we know that BattleForge is back, you're sorely mistaken. So forget about us. Forget about hype. Forget about community management or transparency and all your bullshit excuses. Just deliver.
  13. BATTLEF0RGE liked a post in a topic by Asraiel in Important: Open Beta Status Announcement   
    i apreciate that alldo it would be nice if we get like a quartal date. for example 1. quartal (jan-Mar) 2. (apr-Jun) 3. (jul-sep) or 4. quartal (okt-Dez) or u can also go with winter spring summer or automme.
    that way its kinda of a date but with a big space in case of seasons its less focused on months and if u go into a bigger scale than that then u can also made it 1. half of the year or 2. half. 
    if u get all redy working as wanted i would recomend that u give the team a 1 week free space befor anykind of release that way u can also set it on a special day like saturday or so when most dont work. or during the week to lower the traffic a bit.
    all together i would have realy wondered if u could have keept the 1. release date in a company this may have worked but on a free programming base and missing exp. on bringing such a thing out did fail, but that wasnt any wonder to me and the following dates was more a wish. but luckly u learded a lot from it and you may never again made such a fail.
    (i refer the words u or you as full team and not u alone)
    (even if it may sound like a critic its meant positive = failing, trying to save it, overthinking, learning, made it better, never do the same fault again)
    keep it up the good work and i dont expect you to act or to be proffessionals of the gameing industry  & dont apologys all the time faults are everywhere so peoples can make them and hopefully learn from them and this here is new land for you so makeing faults is normalaty and no need to appologys for make them.
  14. fiki574 liked a post in a topic by Asraiel in Important: Open Beta Status Announcement   
    i apreciate that alldo it would be nice if we get like a quartal date. for example 1. quartal (jan-Mar) 2. (apr-Jun) 3. (jul-sep) or 4. quartal (okt-Dez) or u can also go with winter spring summer or automme.
    that way its kinda of a date but with a big space in case of seasons its less focused on months and if u go into a bigger scale than that then u can also made it 1. half of the year or 2. half. 
    if u get all redy working as wanted i would recomend that u give the team a 1 week free space befor anykind of release that way u can also set it on a special day like saturday or so when most dont work. or during the week to lower the traffic a bit.
    all together i would have realy wondered if u could have keept the 1. release date in a company this may have worked but on a free programming base and missing exp. on bringing such a thing out did fail, but that wasnt any wonder to me and the following dates was more a wish. but luckly u learded a lot from it and you may never again made such a fail.
    (i refer the words u or you as full team and not u alone)
    (even if it may sound like a critic its meant positive = failing, trying to save it, overthinking, learning, made it better, never do the same fault again)
    keep it up the good work and i dont expect you to act or to be proffessionals of the gameing industry  & dont apologys all the time faults are everywhere so peoples can make them and hopefully learn from them and this here is new land for you so makeing faults is normalaty and no need to appologys for make them.
  15. Necro Harvester liked a post in a topic by Asraiel in Open Stress Test Information   
    hi stay in english but good that there is a translation only sad that the translation doesnt have any faults in the writing against the original text.
  16. Asraiel liked a post in a topic by RJSFLA in Important: Open Beta Status Announcement   
    No need to apologize, you bring us our favourite game back. Thank you for all your effort
  17. Big_Wayne liked a post in a topic by Asraiel in Important: Open Beta Status Announcement   
    if there will be a Open Beta Status Announcement in here then i guess they will edit the start topic. every date that doesnt com from a autorized user (color) is to be handled as false information.
     
    and just a request to all that quote, there is realy no need to post the full quote every single post. from the poster to this post 4 peoples did just quote all text. just saying
  18. powerpsy liked a post in a topic by Asraiel in Important: Open Beta Status Announcement   
    if there will be a Open Beta Status Announcement in here then i guess they will edit the start topic. every date that doesnt com from a autorized user (color) is to be handled as false information.
     
    and just a request to all that quote, there is realy no need to post the full quote every single post. from the poster to this post 4 peoples did just quote all text. just saying
  19. rittindentod liked a post in a topic by Asraiel in RPvE Starter Decks   
    Hello 
    How does your preferd decks look at the Start. Share Your Deck prefered or selected under some rules, since its ment for starter decks, use mostly Common & Uncommon Cards with max 2 Rare Cards.
    Here my choise made out of only Common Cards:

    Rifle Cultist & Silverwind Lancer are mostly in for the use of Offering to reset Charges since cards dont hold that many Charges at the start.
     
    what are your decks in considering of the rules to create decks at start with Common, Uncommon and max 2 Rare Cards?
     
    This may help new Players at the start to create some stable decks to beat RPvE and maybe some PvE maps.
    Greetings
  20. SunWu liked a post in a topic by Asraiel in [Important] Open Beta Delayed   
    childrens childrens just be pationt i even once waited over 2 years for a game after official 1. relesasdate and it was worth the wait. in that time they made the game more stable with little to no bugs and in the end it only released 2 patches in total. for me thats a way better solution than lunching a game that isnt realy rdy and then add patch after patch and even after over 250+ patch the game isnt stable at all (look ARK).
    a game that runs smooth without many delays or laags is just a so much better expirience and make way more fun to play than one where u have to wait 5 sec every move. 
    siply said: the more time u wait now the less time u wait during gameplay. i dont know what u guy like but if i watch a movie i will that it runn smooth from start to end without waiting inbeween to load a bit more. 
    and to all the negative posters in here u may now blow some steam but in the end when the game is out even u will play it and may never ever again writhe a single post. so instead of trashtalk writh it on a piece of paper and throw it in the trash, that will help the dev team way more and saving time that they can use to programm and not have to explain it to u cause they are so kind.
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