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Pritstift

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  1. RuneSeeker liked a post in a topic by Pritstift in New quests and quest pools update!   
    I heard after reset the main community of pvp players will comeback - so this should fix your problems to find an opponent 
  2. gemeiner Lauch liked a post in a topic by Pritstift in PvE Contest#2: Behind Enemy Lines until 29.11.2020   
    Hope that we will have again like for last challenge enough participants even if there is no free booster yet :-)
  3. wanky liked a post in a topic by Pritstift in All-time fastest speedrun rankings   
    Update for Ascension Expert 13.8.8 :-)
    Luschy+Emmaerzeh+Acidxburn+DeleriuM+SylarXXI+Treim+Pritstift+Mynoduesp+BlueBerryBoy+Damo+Wanky+LEBOVIN

     
    Also Update for Bad Harvest:
    2.33.1 by Pritstift + Treim + LEBOVIN + Wanky
     
     
  4. wanky liked a post in a topic by Pritstift in All-time fastest speedrun rankings   
    Update for Passage to Darkness 5.3.4 - last "old" record from 2013 got beaten before the reset :-) Below 5 min should follow soon.
     
    Hirooo+Mynoduesp+SylarXXI+Pritstift+LEBOVIN+Acidxburn+oekoepa+Wanky+DeleriuM+Sheepmonster+Emmaerzeh+Treim

  5. wanky liked a post in a topic by Pritstift in All-time fastest speedrun rankings   
    New All-Time Record Blight Expert by LEBOVIN + Pritstift + Treim + Wanky = 10.27.7
     

  6. Pritstift liked a post in a topic by Zyna in Skylords Reborn Team Reorganization   
    Greetings, Skylords, Skyladies and other Skyfolk!

    We hope you're as excited about the upcoming release in Q4 2020 as we are!
    In light of this, we recently had some discussions about our internal team structure and decided that there need to be changes.
    As some of you might have noticed, in recent years our administrators InsaneHawk, MrXLink, Blank, and our Lead Developer fiki574, have taken more of a background role. They did a great job in the past and they will continue to help out the project and the team as before!

    However, we decided that these roles should be fulfilled by the more active staff members, more specifically Ladadoos and Zyna, who will be taking over as Administrators and Lead Developers of the project. Blank and InsaneHawk will from now on be listed under the "Founder" role. They were the ones who started the project back in 2015, and without them all of us wouldn't be here today. They will continue to help out the project, but will take more of a background role from now on. MrXLink will continue his work as a Designer. Our former lead developer fiki574 will now be working as an all-round developer.

    Our moderation team will also be undergoing some changes. We will be retiring Ragenarok from our moderation team, since he has become inactive. We are grateful for his past work and wish him the best in his future endeavours! Additionally, our moderators MephistoRoss and Dexirian have moved away from their moderator role in recent years. Dexirian has been fulfilling the role of a System Administrator, therefore he will now be listed among our Developers. MephistoRoss has been doing a lot of important work concerning progression, rewards, and other game features. Because of that, he will, in addition to his moderation role, from now on officially be one of our Designers. The new roles will look like this:
    ADMINISTRATORS - The SR CEOs. They represent and lead the project.

    Ladadoos
    Zyna
    FOUNDERS - The two founders of the project. They started it all and without them Skylords Reborn would not exist.
    Blank
    InsaneHawk
    MODERATORS - Take care of the forums, discord & game, help to keep them clean and enforce these Rules. They can be contacted for forum or community-related issues. Some Moderators are Global, meaning they take care of all platforms, whereas some are assigned to a specific platform. If you have any issues with a moderator specifically, contact an admin. 

    Kiwi MephistoRoss
    Scourge (Forum only) Ultrakool   DISCORD MODERATORS - Similar to Global Moderators, they specifically make sure our Discord Server is a nice place for everyone to be and talk with others! It's a great responsibility since it's the most active community platform we handle. Can be contacted for any Discord related issues.
      Bucky sh0rt DESIGNER - Staff specifically hired to create new game designs, mechanics and systems. Think of balance, reward systems, new content, cards, and so on. While it should be noted that all staff members have input on design, designers were specifically taken into the team for this, and have a degree of expertise/experience. Can be contacted for design concerns, feedback and explanation.
     
    MrXLink
    MephistoRoss
    2D ARTIST - Makes 2D art for Skylords Reborn. Currently makes the beautiful Patreon-exclusive monthly BF concept art, launcher art, and may add visual content to the project in the future.

    NanoRhino
    DEVELOPERS - Programmers responsible for back-end management and SR development, such as coding, creating a proper website for BattleForge account management (used for BFP, account data, and other profile tools), and other ways to accelerate and improve the project.

    Ladadoos
    Zyna

    Aviat0r (All-Round Developer)
    fiki574 (All-Round Developer)
    freund17 (Web Developer)
    Dexirian (System Administrator)

    We will soon be looking for new volunteers to help out the project in other departments, so be on the lookout for any announcements in that regard. If you have any questions about this decision, feel free to contact us!
    We thank everyone for their continued support, and hope that we can all see each other in the forge!
  7. Pritstift liked a post in a topic by LEBOVIN in Gunner Autocast "Infused Burst" | Upgrade Card Icon Coloring   
    Hey, reaching unprecedented levels of nitpicking
    Description: On Gunner (Fire) affinity's upgrade cards the autocast ability infused burst is colored yellow instead of the appropriate affinity color red. For comparison the correct shadow affinity is on the left side in purple.
    Reproducibility: Always
    Screenshot: (left affinity coloring is correct)

     
    Best regards,
    LEBOVIN
  8. Pritstift liked a post in a topic by Toggy in PvE Contest: The Nightmare Shard   
    Hello Skyladies and Skylords,
    After the dust in the PvP arena settles there is still evil to slay: We must venture to the Nightmare Shard and take it at all cost! So after a lot of PvP tournaments I want to give some sugar to the PvE community aswell. This is a first attempt to give a little challenge on a map that probably nobody speedruns (and surely not on advanced), so everyone should be able to try some new strategys.
     
    What?
    Speedrun contest on Nightmare Shard. Send me your quickest replay to participate.
    Find the replays under Documents=>battleforge=>replays
     
    Infos!
    map: Nightmare Shard
    difficulty: advanced
    players: solo
    restricted cards: Enlightenment, Amii Monument
     
    Until when?
    Send me your replays via Discord until 25.10.20. I will sort them and cast the quickest run.
     
    Prize pool!
    1st place  - 3000 BFP + Construct Promo
    2nd place - 2000 BFP + Enlightenment
    3rd place - 1000 BFP + Amii Monument
    4th-last - 300 BFP
    most creative strategy (in the top10) - 750BFP
    And every participant will get a Booster after the reset!
     
    If you guys like it there will be more and more of these little challenges in the future, let me know what you think about it.
    Looking forward to several cool replays!
     
    Greetings,
    DasToggy
     
  9. Pritstift liked a post in a topic by LEBOVIN in Unlock Campaign Difficulty Expert by default   
    Hey there,
    currently in order to play a map on expert difficulty, the map has to be beaten on standard/advanced (if applicable) difficulty first. This is especially annoyingfor veteran players post-reset and already an issue if trying to gather enough players to do 12 player maps, and then 1 player has to go and the substitute has only standard unlocked, so you have to play once on standard again, etc.
    Thus I suggest this unnecessary restriction and allow players to immediately play expert. (For instance you dont have to win rpve difficulty  9 to unlock difficulty 10 either and the difficutly difference is somewhat similar to a bad harvest standard vs bad harvest expert). 
    Best,
    LEBOVIM
  10. LEBOVIN liked a post in a topic by Pritstift in All-time fastest speedrun rankings   
    Update for Passage to Darkness 5.3.4 - last "old" record from 2013 got beaten before the reset :-) Below 5 min should follow soon.
     
    Hirooo+Mynoduesp+SylarXXI+Pritstift+LEBOVIN+Acidxburn+oekoepa+Wanky+DeleriuM+Sheepmonster+Emmaerzeh+Treim

  11. Mangler liked a post in a topic by Pritstift in F2P Expert Oracle Help   
    If you dont have discord - also attached the replay again.
    Was my first trial - i mixed the starter cards for F/N and S/F  - sure not perfect but this a way how you can do it - just with the given starter decks F/N and S/F its a way slower/much more difficult and maybe nearly impossible^^
    oracle starter cards mix_36.15_first trial.pmv

  12. LEBOVIN liked a post in a topic by Pritstift in F2P Expert Oracle Help   
    If you dont have discord - also attached the replay again.
    Was my first trial - i mixed the starter cards for F/N and S/F  - sure not perfect but this a way how you can do it - just with the given starter decks F/N and S/F its a way slower/much more difficult and maybe nearly impossible^^
    oracle starter cards mix_36.15_first trial.pmv

  13. BlueBerryBoy liked a post in a topic by Pritstift in Buddelmuddels suggestions for the game   
    100% No.
    Create your own ideas and dont steal from other players without their permission.
  14. Pritstift liked a post in a topic by Zyna in Buff promos   
    Like LEBOVIN said, our goal is to make the game more balanced instead of making it more unbalanced. If you introduce a change like this, the promo cards will become mandatory at a high level of PvP. Considering how rare promo cards are, not all players will have access to them. This will lead to a more unfair and frustrating game experience, especially for the top PvP players.
  15. Pritstift liked a post in a topic by GevatterTODdy in We're Releasing Q4!   
    What's the goal in reseting our accounts?
    If you don't implement any new content worth playing, it will just frustrate players who have reached the point of having a decent card base to have fun playing with, and building decks... If you want to fight against reselling abuse in the shop, you won't be successfull. Once those abusers have a bit BFP farmed after a week or 2, you have your problem back again.
     
    Good to know its the "last time" the accouns will be reset, but i reached everything in the game and still have fun playing arround with diffrent decks.... How do you intent to keep players like me, who will just get frustrated of losing everything (Ranks + Cards) and getting nothing in advance? I'm not sure if i want to play months again to get a decent card base back again, to build up fun decks without any big changes to the game (e.g. new campain, new big card base, new PvE maps, higher rPvE player number, ...).
     
    Anyway. Thx for all the work you've done so far.
  16. RadicalX liked a post in a topic by Pritstift in Inferno charges   
    Increasing the charges for Inferno is already in discussion at the discord balance channel as far as i am informed.
    I support the idea to increase the charges for Inferno from 4 to 8.
    Cluster Explosion should not be able to attack air units - would be to strong in combination with Inferno and some other spells.
  17. Pritstift liked a post in a topic by wanky in All-time fastest speedrun rankings   
    ascension 15.28.6 by: Luschy + Emmaerzeh + Crusadio + Ceburekas + oekoepa + Evilhero + Pritstift + Mynoduesp + SchlitzerMcGurk + GevatterTODdy + Lebovin + Wanky ^^
     
    omg hard to typ all of these names ^^
  18. LEBOVIN liked a post in a topic by Pritstift in Balance proposal: Amii Monument   
    In your post before you stated something general for the community but seems like you have problems to proof it in detail. Guns of Lyr is not a good example to say "an ultra expensive" deck is required to beat the map on expert. But i will come back to this later.
     
    In a lot of games you need to grind a lot to get the best equipment/items. Why this should be different for battleforge? Often i hear Amii-Monument makes everything to easy and its not really required. So for me its a good idea to add an archievement for this card. So the players can learn to beat maps on expert mode without it - may they also more enjoy the map. There are a lot of players like me that can still carry less experienced players through maps in expert mode. Nobody will stop to play the game just because they were not able to complete the amii-monument archievement. Its more like a target that still needs to be fulfilled and can gives even more motivation. Amii Monument is also not required for PVP or RPVE - so there is no reason for stop playing the game.
     
    Now back to guns of lyr. If you try to speedrun a map within the top 10 rankings you need most time an expensive deck because you need the best solution. For casual runs with just less time pressure you can use much cheaper decks. This also counts for guns of lyr. All you need to know is that P3 and P4 can easy get T4. So every side has 3 orb spots that are relatively easy to conquer. 2nd important thing is that P1 and P2 and also P3 and P4 should not start to clear the way for the cobold engineers. This will cause extra waves from the surrounding camps of the strongehold and will make it much harder to finish. So this means the cobold engineers are not allowed to reach the guns. The activated guns will help you a bit but trigger much stronger waves from other camps like mentioned before.
    So roughly all you need to do:
    1) P3/P4 conquer T4 on each side.
    2) P1/P2 just defend the walls (T1 fire/nature/frost possible) and may feed P3/P4 with units to speed up things. They also can help clearing T2/T3 orbs for P3/P4 but should mainly focus on the defence and may taking 1-2 wells first.
    3) Dont start to clear the way for the cobold engineers (they are not allowed to reach the guns).
    4) P3/P4 build up a good defence at the outer walls and help P1/P2 to defend. P3/P4 should hurry a bit - at a certain point it will be hard for P1/P2 just to defend with T1.
    5) Trigger the final wave by killing the big two spawn camps situated close to the first wall of P1/P2. E.g. this can be easily done with rifle cultits ability.
     
    Regarding the defence and killing of the final wave. You dont need worldbreaker guns or any really expensive cards. You can build up a really cheap defence out of the tower necroblaster and some wyrms for example. With some cheap cc spells you will be able without any problems to kill the final wave and defending before. Just some micro is needed to kill the units that will outrange the necroblasters and some repair of the towers. Wyrms can easily handle this. In general you just can build a big T4 army and defend until you are ready. As long as no waves are triggered from the camps situated around the stronghold nothing critical will happen.
  19. Pritstift liked a post in a topic by Zyna in Introducing .. The entire team !   
    Hey everyone,

    I'm Zyna from Germany and I'm 22.
    I started playing BattleForge in 2010 and mainly played PvP back then. I didn't really have a lot of cards, so I mostly stuck to playing pure Shadow. A year later I quit playing actively and switched to other games. I was quite sad to see that the game was shutting down in 2013. In 2015 I heard of Skylords Reborn and was quite excited to hear that there are some people bringing this game back! I started out as a beta bester in 2016 and later was granted the Skylord of Honour role in 2018. Later that year I also joined the team and became a client and tool developer. A few months ago I also started helping with the development of the server. I'm a computer science student so I see this project as a great opportunity to learn a lot of new things, but honestly I'm also very hyped to be able to help with bringing back this awesome game
  20. Loriens liked a post in a topic by Pritstift in All-time fastest speedrun rankings   
    Update for Crusade Solo 12.53.4
  21. wanky liked a post in a topic by Pritstift in All-time fastest speedrun rankings   
    Update for Ascension 4/12 players:
    35.41.7 LEBOVIN +  Pritstift + Treim + Wanky
     
  22. Mynoduesp liked a post in a topic by Pritstift in All-time fastest speedrun rankings   
    We would suppose also to add new rankings for the 12P-Maps. We want to avoid unnecessary cluttering of the 12P rankings. Thats why we would suppose the following classification of the rankings:
     
    1) Passage to Darkness
    Due to the fact that all three maps are nearly  the same we suppose the following categories to keep the overview:
    3/12 = "1/4" on a single map
    6/12 = "2/4" on a single map
    9/12 = "3/4" on a single map
     
    2) Ascension
    4/12 to 9/12 like above. 4/12 because based on our current experiences it may be not possible to finish the map ascension with just 3 players or we were just unlucky until now ;-).
     
    4/12 = "1/4" - on two single maps one player and two players on the other map
    6/12 = "2/4" on a single map
    9/12 = "3/4" on a single map
     
    For a makeable approach to track the rankings the devs also need to apply filter options for the 12P maps ingame. @Zyna@Ladadoos
     
    What do you think about our approach speedruners? Do you want to have deeper classification?
     
    We also have some first times:
    Ascension 4/12:
    50.51.5 LEBOVIN +  Pritstift + Treim + Wanky
    Passage to Darkness 3/12:
    17.21.4 Pritstift + Treim + Wanky
  23. MephistoRoss liked a post in a topic by Pritstift in All-time fastest speedrun rankings   
    We would suppose also to add new rankings for the 12P-Maps. We want to avoid unnecessary cluttering of the 12P rankings. Thats why we would suppose the following classification of the rankings:
     
    1) Passage to Darkness
    Due to the fact that all three maps are nearly  the same we suppose the following categories to keep the overview:
    3/12 = "1/4" on a single map
    6/12 = "2/4" on a single map
    9/12 = "3/4" on a single map
     
    2) Ascension
    4/12 to 9/12 like above. 4/12 because based on our current experiences it may be not possible to finish the map ascension with just 3 players or we were just unlucky until now ;-).
     
    4/12 = "1/4" - on two single maps one player and two players on the other map
    6/12 = "2/4" on a single map
    9/12 = "3/4" on a single map
     
    For a makeable approach to track the rankings the devs also need to apply filter options for the 12P maps ingame. @Zyna@Ladadoos
     
    What do you think about our approach speedruners? Do you want to have deeper classification?
     
    We also have some first times:
    Ascension 4/12:
    50.51.5 LEBOVIN +  Pritstift + Treim + Wanky
    Passage to Darkness 3/12:
    17.21.4 Pritstift + Treim + Wanky
  24. Treim liked a post in a topic by Pritstift in All-time fastest speedrun rankings   
    We would suppose also to add new rankings for the 12P-Maps. We want to avoid unnecessary cluttering of the 12P rankings. Thats why we would suppose the following classification of the rankings:
     
    1) Passage to Darkness
    Due to the fact that all three maps are nearly  the same we suppose the following categories to keep the overview:
    3/12 = "1/4" on a single map
    6/12 = "2/4" on a single map
    9/12 = "3/4" on a single map
     
    2) Ascension
    4/12 to 9/12 like above. 4/12 because based on our current experiences it may be not possible to finish the map ascension with just 3 players or we were just unlucky until now ;-).
     
    4/12 = "1/4" - on two single maps one player and two players on the other map
    6/12 = "2/4" on a single map
    9/12 = "3/4" on a single map
     
    For a makeable approach to track the rankings the devs also need to apply filter options for the 12P maps ingame. @Zyna@Ladadoos
     
    What do you think about our approach speedruners? Do you want to have deeper classification?
     
    We also have some first times:
    Ascension 4/12:
    50.51.5 LEBOVIN +  Pritstift + Treim + Wanky
    Passage to Darkness 3/12:
    17.21.4 Pritstift + Treim + Wanky
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