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Delendar liked a post in a topic by R4bitF00t in Official PvE Event #15: Thirsty Journey Home - Until 16.03.2025 23:59 CET
Thank you all for your kind comments, they mean a lot to me ^^
I'm already working out the second map's layout and mechanics, wish me luck 🤞
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Metagross31 liked a post in a topic by Delendar in Official PvE Event #15: Thirsty Journey Home - Until 16.03.2025 23:59 CET
My headcanon is to see Bren again in future adventures searching for some legendary ale (actually just a Juice Tank) on his way back home and then see his wife angry enough to slap him down to 1 hp for taking so long to get back with a loaf of bread and a jug of milk (he got conscripted while on an errand). Love it.
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Potato_Hoarder liked a post in a topic by Delendar in One mixed orb Lost Souls/Stonekin/Bandit/Amii
Idea: Seeing how there are now mixed orbs as seen on Nightshade Plant... wouldn't it be possible to have some Tier 1 non-base faction cards?
Reason: Fully factional decks and make some redundant/lacking units useful at a lower tier. It opens the possibility of granting the lowest tier units that one normally encounters in pve, more strategies as they could be summoned alongside pure-element units and creates new niches. As some ideas for Tier 1:
Bandit: Commandos and Banditos. There are currently way too many bandit tier 2 that no one uses or are so incredibly situational they barely are chosen. Twilight: Twilight Minions and the chance of including some human twilight archers as the elven ones are already covered by the Tier 3 Twilight Slayers. Lost Souls: There are currently no S sized group-type Lost Souls units at the moment so it could be a chance to create new ones! Actual Reason: This is just wishful thinking for the sole purpose of having a 100% faction deck and not have to start with one of the base factions to then move onto a mixed one. I don't have the slightest hope for this but the mixed orb is out there, so this is not impossible.
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Delendar liked a post in a topic by Velorio in Recolor some cards to make them fit
Fully agree with this, Ironclad and Abyssal are the bigger show of this.
My other pet peeve is that you can clearly see what card is the oldest, and what cards did Phenomic make the last (the closer you are in timeline to servers shutting down the worse the artwork quality gets) You can compare for example juggernaut (you can literally see the texture of juggs skin in epic pose with well done lighting) Then check out amii edition with cards like Mountain Rowdy or Eliminator.
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Delendar liked a post in a topic by WindHunter in One mixed orb Lost Souls/Stonekin/Bandit/Amii
People have offered a few different suggestions for how to achieve this over the years, as it really is a very commonly reoccurring suggestion, and while it could probably be done in a way that bypasses the game's technical limits, I do not see what it adds to the game in a real sense. Yes, now you can play a specific hybrid faction from T1-T4, but the units we would introduce as part of this would need to be purposefully underpowered, and therefore no one would actually want to start with them. I think players significantly underestimate how fine-tuned of a machine T1 is in both PvP and PvE. This is the part of the game where we take the most care in making any changes, because nearly every card is theoretically usable in all game modes.
Consider then what adding a T1 Bandit unit to the game would actually mean. It would need to be balanced in both T1 Fire and T1 Shadow, simultaneously, in every game mode. This is just not realistic. It is more likely it would be balanced in one but not the other, overpowered in one but not the other, overpowered in both, or most likely, underpowered in both because we do not want to destroy what we have spent 4 painstaking years fixing. There is also the fact of how many dev resources this would require. To make this something worthwhile, we are talking 2-3 new units for each hybrid faction, because we would not be moving almost any T2 units down to T1, which means 8-12 new artworks, FXs, and card designs. Is this really what the community wants us to focus our energy on?
So I get the reason why people want this to happen and why it would be cool, but for pragmatic reasons it just never will. We are not going to upend our carefully constructed T1 balance or shift our focus to introducing T1 cards which ultimately the game does not need. We would rather continue to flesh out existing factions with new tools, continue building the Amii faction to the point where it is actually on-par with Lost Souls or Stonekin, and hopefully in the farther future introduce a new Fire/Frost faction.
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Delendar liked a post in a topic by Kubik in One mixed orb Lost Souls/Stonekin/Bandit/Amii
Impossible right now, because we do not know how exactly the game chooses the color of first token, so without being able to change that logic the card would either be neutral (if the dual color token would not affect it), as it is right now, or the first primary color would be used in order: shadow, nature, frost, fire.
Not possible for same reason as above, we do not control the selection logic, so we do not even know, if that logic know the card it is choosing for, because it might not have idea about the card, in which case there wouldn't even be a affinity to use.
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Delendar liked a post in a topic by Cocofang in One mixed orb Lost Souls/Stonekin/Bandit/Amii
Another hypothetical option would also be to create cards that are in spirit, for example, Twilight but one version is a T1 Fire card with Nature affinity while the other is a T1 Nature card with a Fire Affinity. That duo is then officially called a "Twilight" card but effectively you can pick between a Fire or Nature variant.
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Majora liked a post in a topic by Delendar in One mixed orb Lost Souls/Stonekin/Bandit/Amii
That's fair.
Although I think there has been a misunderstanding somewhere. Of course everyone here, including me, undoubtedly wish to see the Amii faction in all its glory and making a ton of new untis would be nothing short of insane, that's why I mentioned it as one project to the pile and moving down the largely ignored/unused hybrid T2 to T1. Bandits and Twilight for example, got 12 T2 units and 14 T2 units respectively, while people don't use more than 3 or 4 at best. Also that is why I compared them to the AI, when you play campaign maps, what you fight at Tier 1 are units like banditos and twilight crossbowmen, so it should fit, kinda.
In any case it seems to be final so I'll drop the defense of any argument about it. Thank you for the response!
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Hrdina_Imperia liked a post in a topic by Delendar in Recolor some cards to make them fit
I'm pretty sure it's just me, and probably a few more, but I honestly feel like something doesn't fit with some cards. Like, there is a different color pattern or different shade of those same colors for absolutely no reason (Except for fire, fire is fine). So this suggestion is to recolor the following cards: Overlord, Necrofury, Unstable Demon, Stranglehold, Abyssal Warder and Ironclad. If a recolor is not possible from the development/artist side, then disregard this suggestion.
Shadow:
Look at Overlord and Necrofury, then compare it with quite literally everything else (except units not big enough to matter). All buildings and large units got this Purple+Gold pattern, distinctive I assume, from the Obsidian Throne, which is the faction of the game related to the Shadow element. Of course I can't just assume that all demons will sport their colors but at least the larger ones that aren't entirely demonic beasts from the void. That said, there are lore excerpts of an Evocator's Handbook which may alude to a proper systematical and learned way to summon and manage demons, which for a faction like this, makes perfect sense so while the beasts looking like beasts makes sense, for other more armored units it should make more sense to share the color palette of the Obsidian Throne just like Promo Harvester and Grim Bahir do. (Forgot to add Unstable Demon to the picture, but its armor is also black and purple rather than gold)
Nature:
All buildings have this polished, light stone color on all its buildings, a couple may seem darker, but that's just the different gamma impact due to the surrounding light and glows, if you go to a color picker it will be the same or ever so slightly darker. Then there is Stranglehold and Abyssal Warder with completely different shades and colors for no real reason. These two cards were released way later and perhaps look different because they were made by different artists (and a bit lazy ones since the top of the Stranglehold is the main part of Healing Gardens). That said, I don't really see any need to make them that way. Stranglehold should be like every other building, and Abyssal Warder is quite literally a walking building. If we get into the lore, all nature buildings are actually stationary Ancients.
Frost:
This one is just one thing only that I believe has not gone unnoticed. Frost's entire color palette is the best, its uniform, clear, and was re-used even for newer cards. Except for Ironclad, which looks like a mechanical clown made of scraps in different stages of corrosion. The right pauldron matches the color palette of the buildings, although its windows glow yellow instead of blue (nothing else shines yellow in frost); the left pauldron, helmet, legguards and kneepads are black for no reason as there is nothing black in frost either, and I can only assume they were trying to get the same color as the cannons or hammers of the many buildings (particularly worldbreaker gun) but failed miserably, at least the eyes and sigil glow blue; the chest and boots are silver; the guns are literal copies of the worldbreaker gun, that much is obvious and clear but, again, in a different color, more like copper oxyde than cast iron.
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Metagross31 liked a post in a topic by Delendar in Recolor some cards to make them fit
Oh yes, I completely agree that it is not a priority and as a cosmetic topic it certainly wouldn't make it far up in the list of things being worked on right now. I am just hoping to keep it in the queue even if its at the end of it. The beauty of this game is one of the things that caught my attention when I started playing it and this has been on my mind for more than a decade. If anything it is just me speaking my mind with a comprehensive analysis and comparison. 🙃
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Delendar liked a post in a topic by WindHunter in Change Forsaken, Nox Trooper and Rifle Cultists Class from Human to Undead.
Overall, I think it would be beneficial to take a look through the various factions and to consider if there are any misapplied species/race tags. I think this is particularly important now that we have multiple viable cards which directly interact with the tags and it is better to have them figured out now, when we would be changing cards to work with them, then later and possibly mess something up.
I think changing Forsaken and Rifle Cultists to Undead is a real option. I do not think I agree on Nox Trooper. My impression is that Nox Trooper is a still living human which has been cybernetically augmented and ritually reinforced to function as the foot soldiers of the Church of the Rifle, and not a living zombie akin to a monk of the rifle.
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DefAnske liked a post in a topic by Delendar in Change Forsaken, Nox Trooper and Rifle Cultists Class from Human to Undead.
Reason: Lore Accuracy.
The whole text, found in Legends, page 11 of Shadow, quite literally is describing a sentient zombie. To be a Forsaken you need to die 4 times, and seeing that they are ascetic, dont drink nor eat and don't feel emotional attachments, well, one can very much call these guys undead. Following logic the Rifle Cultists, who are Monks of the Church of the Rifle, should also be undead.
As for Nox Trooper, it is clearly described as an artificial zombie, since it was "created", in a dialogue between Father Moore and Prior Cayle, (Legends, Shadow, page 15) both titles used in churches, and seeing how they created a marksman it is safe to assume they belong to the Church of the Rifle, meaning they also died several times and have the characteristics of a sentient zombie.
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SunWu liked a post in a topic by Delendar in Change Forsaken, Nox Trooper and Rifle Cultists Class from Human to Undead.
Reason: Lore Accuracy.
The whole text, found in Legends, page 11 of Shadow, quite literally is describing a sentient zombie. To be a Forsaken you need to die 4 times, and seeing that they are ascetic, dont drink nor eat and don't feel emotional attachments, well, one can very much call these guys undead. Following logic the Rifle Cultists, who are Monks of the Church of the Rifle, should also be undead.
As for Nox Trooper, it is clearly described as an artificial zombie, since it was "created", in a dialogue between Father Moore and Prior Cayle, (Legends, Shadow, page 15) both titles used in churches, and seeing how they created a marksman it is safe to assume they belong to the Church of the Rifle, meaning they also died several times and have the characteristics of a sentient zombie.
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Metagross31 liked a post in a topic by Delendar in Card type deck achievement.
Hello! My suggestion comes from playing the game from a roleplay perspective. What im suggesting is for an achievement based on the type of the squad cards in a deck.
An scaling numbers of games won with a deck squad cards sharing the same type. Kinda like the dragons achievement but say, all forestkin, all human, all beast, all undead, all demon, etc. Getting for reward a random card of said type, for 1 a common, 10 an uncommon, 100 a rare, 1000 an ultra rare, and for 10000 a promo of that type.
Another option could be to make it a simple repetible or a one time thing for each type and a bigger achievement once you did one with all types.
Maybe count bandit, stonekin and lost souls as a separate thing as well for a subfaction achievement?
Thoughts?
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Lavos2018 liked a post in a topic by Delendar in nerf amii monument
Honestly, there is a bunch of other things more important than making amii cost a little more just so people finish maps a couple of minutes slower.
Speedrunning isnt how the game it is intended to be played anyway, it is just a "challenge yourself to do it uber fast" and maximize the amount of runs you can make in one hour to farm gold (or heck, maybe just for the sake of doing it). So even if it "breaks" the game, it doesn't really matter and even if it was changed, people would find another way to exploit something else. This is no urgent matter and delaying other things just for this so that another one with the same title but a different card can pop up is unproductive. Let the devs finish making the game work first.
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Lavos2018 liked a post in a topic by Delendar in nerf amii monument
For one, i didnt use any condescending adjective. Secondly, learning the game is not restricted to the basics but also the advanced things, which is what im talking about here. This stuff has been tested and modified way back in the day by people getting paid for it with a way larger community and much more feedback so they are how they are for a reason. You can speedrun anything you want, doesn't change the fact that the amii monument doesnt need a nerf, it is not powerful nor overpowered, it is just another little piece that takes place in a bigger strategy. It is the strategy that is powerful but it is not flawless and you can beat it, you just have to figure out how, that's for pvp. As for pve, one card slot wasted on that might just be as powerful as it can be useless, some people can use it for something they find better, some don't and that goes different on each person, still don't see any need to nerf it. It is a choice to make, not something that has to be tailored for people, nor made redundant compared to things already existing, differences are there to make things different and that means for either the better or worse.
If you don't care about someone's opinion then you are welcome to ignore it. But it is offensive if you go out of your way and deviate from the main topic just to aggress me, while none of your comments were productive. Don't be condescending with people who can also make a solid argument against another solid argument, just accept it or not and leave it there. It is part of an argument to have a party saying yes and another saying no, no need to harass someone who doesnt agree with you.
Lastly, I don't need to convince you and change your mind, the comments will remain here and ultimately the current developers will take the decision of making or not the changes, of which we might not see any in quite some time as they are already busy with more important things like fixing bugs, making the game playable and trying to implement changes so that the game can work in the current situation, and they are not even getting paid for it. So no need to get all heated up either.
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Titan liked a post in a topic by Delendar in nerf amii monument
If it is offensive to you, then bad for you, it is a game no need to feel offended. But this is what happens when you start blaming the tool and not the user. I am being friendly by telling you to not think of modifying the game to suit your needs and instead, figure out ways to beat it with the options the game itself offers you, and there are plenty of them.
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Loriens liked a post in a topic by Delendar in Amii Expansion Suggestions Thread
What is this?
A thread where I'll be posting cards I randomly come up with and fully theorycraft when I'm bored. Everyone is welcome to contribute. With some luck, once the game is fully working devs might start to look at new cards suggestions.
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