Kallion 8 Posted March 15, 2022 Share Posted March 15, 2022 Hello! My suggestion comes from playing the game from a roleplay perspective. What im suggesting is for an achievement based on the type of the squad cards in a deck. An scaling numbers of games won with a deck squad cards sharing the same type. Kinda like the dragons achievement but say, all forestkin, all human, all beast, all undead, all demon, etc. Getting for reward a random card of said type, for 1 a common, 10 an uncommon, 100 a rare, 1000 an ultra rare, and for 10000 a promo of that type. Another option could be to make it a simple repetible or a one time thing for each type and a bigger achievement once you did one with all types. Maybe count bandit, stonekin and lost souls as a separate thing as well for a subfaction achievement? Thoughts? Metagross31 likes this Link to post Share on other sites
Kubik 309 Posted March 16, 2022 Share Posted March 16, 2022 🤔 "bandit, stonekin and lost souls" , these would be impossible on any official map, because they do not have any squad in T1, and you can not get second orb without a squad. Link to post Share on other sites
Majora 1236 Posted March 16, 2022 Share Posted March 16, 2022 3 hours ago, Kubik said: 🤔 "bandit, stonekin and lost souls" , these would be impossible on any official map, because they do not have any squad in T1, and you can not get second orb without a squad. Could always broaden it up a bit with ''x cards have to be bandits'' While not this drastic, we will have something similair in an upcoming achievement I believe. Link to post Share on other sites
Kallion 8 Posted March 17, 2022 Author Share Posted March 17, 2022 On 3/16/2022 at 2:17 AM, Kubik said: 🤔 "bandit, stonekin and lost souls" , these would be impossible on any official map, because they do not have any squad in T1, and you can not get second orb without a squad. Yeah guess i could word it differently for all of it like Majora said. Rather than have it in the deck, summon X unique type/subfaction cards. Or we could go even bigger and do summon X unique {element/subfaction/card type} scaling into more and more cards till all the cards in the card base for a more completionist approach not like "catch'em all" but "summon'em all" instead. Link to post Share on other sites
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