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sylvix95 liked a post in a topic by Ladadoos in Skylords Reborn Team Reorganization
This was a very important decision for the project, especially with release around the corner. I am happy to be able to lead it alongside Zyna and I am looking forward to what the future will bring us.
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Ladadoos liked a post in a topic by Deadman in Skylords Reborn Team Reorganization
Lada seized the power what?
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Ladadoos liked a post in a topic by InsaneHawk in Skylords Reborn Team Reorganization
Hi everyone!
5 years ago, I started this project alongside Blank, it's been a fantastic journey so far, I'm so happy that we managed our goal, which was to play this awesome game again, with you all! I won't lie, it's been hard, we didn't sleep much, it was all in our free time, but in the end, it was worth it, I don't regret any second I've spent on this project. But as some of you know already, I've stepped down a bit from the project, and I focused on my main indie-dev activity, to create my own games. The whole team did a fantastic job maintaining it, and we've progressed a lot since then, to a point where we're closer than ever to official release!
But.. all things must come to an end (not the project, don't worry) - But I'm officially taking a step back from this project, starting today. I'll still be around in the back, to help the team if needed, I'll do some paperwork mostly, but other than that, I won't be here with you guys! But don't worry, I'll leave you in good hands.
@Ladadoos & @Zyna are taking the lead of this project! They've shown great support & motivation within the years, and I'm confident that they'll handle this project very well!
Future is bright Skylords! I hope I'll see you all again someday, I've loved talking with all of you, playing with all of you! This project meant and will always mean a lot to me, love you guys! (I won't cry)
See you! ♥
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fiki574 liked a post in a topic by Ladadoos in Skylords Reborn Team Reorganization
This was a very important decision for the project, especially with release around the corner. I am happy to be able to lead it alongside Zyna and I am looking forward to what the future will bring us.
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Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by Ladadoos in Skylords Reborn Team Reorganization
This was a very important decision for the project, especially with release around the corner. I am happy to be able to lead it alongside Zyna and I am looking forward to what the future will bring us.
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Ladadoos liked a post in a topic by Zyna in The economy - for those who have plenty of time at hands
I did not recently say this. I said this more than one month ago. Player numbers are declining right now, which is to be expected considering the upcoming reset at release. Current peak numbers are between 120-150, like I said to you on Discord 4 days ago.
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Ladadoos liked a post in a topic by Mangler in Access violation - Finishing a map
NAME: Access violation when completing Soultree
DESCRIPTION: When the map finished, I got an error message
REPRODUCIBILITY: Working on it
SCREENSHOT/VIDEO: Attatched
LOG: Attatched
ADDITIONAL INFORMATION: -
_log_proxy_latest.log
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Ladadoos liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
Greetings fellow Skyfolk,
after reaching a point where it just wouldn't make sense to continue working on the now outdated version of the SMJ-Website, I decided to completely rebuild the website with different tools and development strategies.
The redesigned site is now at a stage of development where I think it is viable enough to replace the old version, which broke with the anniversary patch of 2021 anyway.
The new version can be found here: https://smj.cards/
The old version is no longer available due to changes made by the hoster heroku that would require paying to host it, but it didn't receive any more updates anyway.
The old version was available here: https://smj.herokuapp.com/
The new site provides a lot of the features the old one did and more.
There are a few exceptions though, which I haven't implemented yet due to time issues, as I wanted give you access to the new site since the old one doesn't work anymore, but I will reimplement them in a later version:
Deals page Filtering/Sorting the cards by powercost, damage, lifepoints, abilities Using URL parameters to set filters/sorters Aside from these, the new site has other things going for it, which are best experienced by playing around with the site, but just a few that may be of interest to you:
Bigger variety of filters (excluding the ones mentioned above) like: Playable with certain orb setup max charges, squad size, starter card, gender, etc. More price details for each card: 1W/2W/3W/4W Median/Mean/Min/Max 7 Days Daily Meadian micro-chart in the main table view Differences of current price to 1W median / yestedays daily median to the daily median of one week ago Short Term chart that updates every 10 minutes but only shows 4 weeks worth of data (limited because of data size reasons) Long Term OHLC-charts that update every day and give a better sense of price development over a longer period of time compared to a regular single point chart Card Auction details of what auctions currently exist for each card, when the auctions were approximately started, when they will switch and when they will end (still a small bug in the calculation sometimes, but I will fix that independently of the site) Average value of the reforged card, when destroying 4 of the same card General card info: Maps to get the upgrades from for each card List of cards that share 5/4/3/2 similarities with the selected card for easier reforging decisions Button to the wiki page for the card Button to copy the shorthand card url for sharing Some other info: The main search field has a "fuzzy" functionality, try searching "LSS" and you will see what it means 😉 I created my own card IDs to not be as vulnerable to changes to official card IDs (Plague), Promo status (Lord Cyrian), affinity (Sandstorm R -> B), as well as potential name changes In some cases SMJ IDs as well as official card IDs can be used for some things: The following links will all redirect to https://smj.cards/card/grinder-promo-p: https://smj.cards/7z https://smj.cards/[1607] All card images are automatically generated from their static data through an api that you are able to use as well, but I will explain how to use it at a later date
The site is still in development and some things might still be subject to change in the future, but I didn't want to make you wait any longer, seeing as the old site doesn't work anymore.
Also, just as an info, the features that the site currently provides represent about 50% of the features that I plan to add in the future. 😉
Just like the previous site, the new one will also only provide information about the prices, the cards were put in the marketplace for and not actual sell prices!
If you find anything that is not working properly or is irritating, please let me know and I will look into it. Also, if you have any specific feature ideas that you think would be useful, don't hesitate in telling me about them and I'll see what I can do. Design/Layout suggestions are also appreciated, as I'm not a designer and just did what came to mind, especially the boosters and card details tables with their cells that display the prieces, which I am not entirely happy with yet.
I hope this little project of mine will be somewhat helpful to you all, as that was my foremost goal from the beginning. 🙂
Thanks and I hope to see you all in the Forge. 😉
PS:
I would also like to mention that I have a discord server dedicated to the whole SMJ project, where I post about the project more regularly than on the forum and where it's easier to get in touch with me regarding everything related to the SMJ.
You can join the discord server here: https://discord.gg/m5Dm5fweSV
Over there you are are also able to interact with a discord bot that allows you to set price notifications for cards that you want to buy/sell and a few other usefull features.
Most of the features the bot provides are only listed by the bot itself, but you can read up a little bit of info about it in this forum thread: https://forum.skylords.eu/index.php?/topic/7300-smj-bot
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Ladadoos liked a post in a topic by Toggy in The Stress Test Open#14 10.10.20 on the TESTSERVER
Hello fellow Skylords and Skyladies,
Change is coming and before we move to the full release...Let us battle it out on the Testserver to try these changes!
To get to the testserver, get the data (~10mb) in the official Skylords Discord under channel "#dev-updates-test-server" in Technical and Test Section. Please confirm its working and build your decks before the tournament. Direct link to #dev-updates-test-server
Also here is a link to the balance changes already done: LINK
Format?
It will be a 1vs1 double elimination best of 3 tournament, the grand final will be best of 5 (one match, no reset). Winner and losers finals will be played on stream.
Prize Pool! (The more people participate, the bigger it will get, of course rewards are for the normal server)
1st place - 5000 BFP
2nd place - 4000 BFP
3rd place - 3000 BFP
4th place - 2000 BFP
5th-last place - 300 BFP
+1 Booster for every participant (with games) after the reset!
When?
On 10.10.20 starting on 2pm CEST(Berlin time), the stream will start about 30 minutes in advance.
Organisation?
The tournament brackets will be on Challonge, so register and join the tournament there. Please use your in game account name to make communication and finding your enemy easier.
=>LINK TO CHALLONGE<=
The streaming channel that will be covering the tournament is DasToggy on twitch.tv .
In case of problems contact me or one of my mods via Discord, Battleforge or in the stream.
Rules!
-No bugabuse, cheating or insulting the other players. Penalties may vary from a warning to default loss.
-Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake.
-Not showing up to your match with after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
-After your match go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats . The brackets will be updated automatically.
-The Map Pool is: Haladur, Simai, Wazhai, Elyon, Lajesh, Uro and Yrmia (same pool as in ranked duel). The first match of the round will be played on Haladur, then it is losers choice. Second round will start with Simai, third one... you get the drill.
-The brackets for the tournament will be shuffled before the tournament starts.
-Since we play on the TESTSERVER, no cards are banned.
Reply in this thread if you have questions, I will check it out later.
I would love to see this community grow again and the competitive scene develop aswell so before this game goes into the full release.... test those changes!
Best regards,
DasToggy
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Ladadoos liked a post in a topic by Mynoduesp in Titans - mapscript bug: Rogan doesnt move to Brannoc
DESCRIPTION: Rogan Kayle (aka. Maddie in the scripts) gets stuck at Scriptmarker Target "TargetMaddie".
REPRODUCIBILITY: Happens when Gate 7 & 8 are activated prematurely (before - I think - either the last spawn building is destroyed or Gate 2 and 4 were activated).
SCREENSHOTS:
Struck Rogan:
Gate 7 & 8:
REPLAY: 20200926_001416_11304_PvE_04p_Titans.pmv
ADDITIONAL INFORMATION: Not the cleanest of fixes, but the best I came up with is
bf1>map>pve>11304_pve_04p_titans>script1>gates.lua>line:104 replace OnOneTimeEvent with new OnOneTimeEvent:
OnOneTimeEvent({
Conditions = {
MapFlagIsTrue({
Name = "mf_Gate07Open"
}),
MapFlagIsTrue({
Name = "mf_Gate08Open"
}),
EntityIsInRange({ -- new check to prevent premature trigger
Name = "Maddie",
TargetTag = "TargetMaddie",
Range = 10
})
},
Actions = {
SquadGroupCheckpointGoto({
Group = "sg_Civilians",
TargetTag = "sg_CivilistEndstation",
Run = default
}),
SquadCheckpointGoto({
Tag = "Maddie",
TargetTag = "sg_MaddieEndstation",
Run = default
})
}
})
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Ladadoos liked a post in a topic by crie in Skylords Reborn on OSX/Linux via Wine!
Hello,
I confirm I have managed to launch the game with the above guide on Ubuntu 18.04.
The crucial part was installing wine to the 5.0 version (currently I'm using 5.0.2). Ubuntu 18.04 has wine in the repo only in 3.6.0 version and with this one I couldn't connect to the skylords reborn server in the login in-game screen. The guide to install wine 5.0 can be found here: https://tecadmin.net/install-wine-on-ubuntu/
Although I have one more issue. Before every launch I have to remove configuration file from "~/.wine32/drive_c/users/<username>/My Documents/BattleForge/config.json" otherwise the game is crashing. Thanks to Deck on discord he narrowed the problem with the config.json, so it could be edited to the form below having the most important one (although I didn't test it because it was more convenient for me to just delete the file):
Happy gaming on Linux!
Edit:
I have narrowed the problem with crashing because of config.json. All you have to do is to remove the below line from this file and the game crashing will be gone. That's all!
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Totylcf liked a post in a topic by Ladadoos in We're Releasing Q4!
I kept it purposely vague because what exactly we are doing is not decided yet. The point being, the players will have some information about the pricing of a card, enough to tell whether or not a card is worth to buy or not.
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Mynoduesp liked a post in a topic by Ladadoos in CardBase API
I actually started working on a feature like this years ago, but looks like I never finished it. And probably won't anytime soon considering the more pressing features there are to add and bugs to fix.
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Volin liked a post in a topic by Ladadoos in Speedrun Titles
Hi Volin, in the future we will definitely make use of these ranks, we need to discuss exactly where though. Might be a system like before, might not. Only the future knows
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Ladadoos liked a post in a topic by kggx in Export 3D Model / 3D Model Format
Again resurrecting the thread:
Someone mailed me and I got into it again... I used some early stuff already done by others here in the thread and started working on a mass converter to GLTF (universal 3d file format).
Early version up on Github but I'm able to convert the raw geometry to a GLTF:
https://github.com/kggx/BattleForgeToDDCs
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Noctambulist liked a post in a topic by Ladadoos in Deckname
@NoctambulistThanks for the report. I added some extra checks to handle theses cases with spacebars, it should be on live server now. Can you verify this is fixed?
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Mynoduesp liked a post in a topic by Ladadoos in We're Releasing Q4!
We have always made it clear that we are in a testing phase and that there would be definitely one reset on release. We also told people to not play if you would be disappointed or frustrated if you lose progress. At the end it was your decision to still play the game, so there is not much we can do about your situtation. That being said, there will be card balance changes (like there are now) and new cards (mostly for existing PvE units) probably not too long after the release. There will also be more community challenges, and possibly maps if we can find someone willing to properly learn map making and helping the project out officially.
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Totylcf liked a post in a topic by Ladadoos in We're Releasing Q4!
We have always made it clear that we are in a testing phase and that there would be definitely one reset on release. We also told people to not play if you would be disappointed or frustrated if you lose progress. At the end it was your decision to still play the game, so there is not much we can do about your situtation. That being said, there will be card balance changes (like there are now) and new cards (mostly for existing PvE units) probably not too long after the release. There will also be more community challenges, and possibly maps if we can find someone willing to properly learn map making and helping the project out officially.
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Zyna liked a post in a topic by Ladadoos in We're Releasing Q4!
We have always made it clear that we are in a testing phase and that there would be definitely one reset on release. We also told people to not play if you would be disappointed or frustrated if you lose progress. At the end it was your decision to still play the game, so there is not much we can do about your situtation. That being said, there will be card balance changes (like there are now) and new cards (mostly for existing PvE units) probably not too long after the release. There will also be more community challenges, and possibly maps if we can find someone willing to properly learn map making and helping the project out officially.
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Ladadoos liked a post in a topic by Mynoduesp in Recent BFP Reward Changes are Bad for Daily Players
You don't actually need data to prove this, it's an economics truth.
The booster price sets the price for cards sold on the market. The value of all the opened cards will be slightly lower than the booster itself on average, but with the upside of making money with raredrops (promos a.e.).
If the booster was priced at 45 bfp, every card would lose 9/10 of its value instantly and you'd still complain booster prices to be too high, bc ond average you got 35 bfp back in cards.
The price of boosters controls the progression of players, aka how fast you can access new cards. The value of boosters will always be bound tp their contents. Every argument against this is wrong.
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DarcReaver liked a post in a topic by Ladadoos in Recent BFP Reward Changes are Bad for Daily Players
Which is what I already did. And using the data from the whole player base I have calculated and concluded that a 450BFP booster gives on average 450BFP worth in cards.
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Totylcf liked a post in a topic by Ladadoos in We're Releasing Q4!
There will be a wipe (progression reset) on release, yes.
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PrincessKenny liked a post in a topic by Ladadoos in Refresh button
Unlike what Kubik claims, adding the feature like how it is depicted by this image is quite easy.
MephistoRoss suggested this a while back too, we just haven't really looked at it (because of having other priorities). I also don't necessarily see a reason why not to add it at some point.