This thread has become a little long, so I don't know if someone said this already.
I foresee that there will be 3 types of players, the Hardcore, The weekend Warriors, and the absolute casuals.
A multiple daily reward will surely help the community gain that sudden influx of BFP to kickstart the economy, however I think that the reward system should perhaps be split into tiers to help even it out for those who simply cannot play daily. Another problem is that you are cultivating a system of bots, where players would create 20+ accounts and grind hours to generate the passive income.
My Recommendation would be as follow:
Daily Objective (3BFP) - Complete RPVE { 5 = 1 BFP, 9 = 1 BFP, 10 = 1 BFP }
This will allow newbies to do something to increase their net worth
Loyalty will be rewarded, as those who nurture the community will slowly start building up value on their account
Anti-Grind, since players will have to put in effort, reducing the amount of repetition that can be done with alts.
Skill based, to promote better player base
Weekly Challenge (100 BFP) - Complete 3 expert maps, Complete Ascension, Complete PtD
Allows those who can only play on weekends to catch up
Promotional Events (1000 BFP) - Kill X, Complete Mission in under X minutes, Use only Tier 1 Cards, etc
Allows community to look for new challenges
Breaks the Monotony of a game that wont see new missions or releases
(Devs) Will it be possible to do challenges in Custom Maps?