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Mynoduesp

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Posts posted by Mynoduesp

  1. Here's my little collection of filters to copy paste. 😆

    >=4 duplicates (beyond the 4th copy)
    (charges=0&copies>7)|(charges=1&copies>6)|(charges=2&copies>5)|(charges=3&copies>4)

    >=3 duplicates (beyond the 4th copy)
    (charges=0&copies>6)|(charges=1&copies>5)|(charges=2&copies>4)|(charges=3&copies>3)

    all duplicates (beyond the 4th copy)(except promos)
    (charges=0&copies>4)|(charges=1&copies>3)|(charges=2&copies>2)|((charges=3|promo:1)&copies>1)

    cards where a charge can be applied
    ((upgrade=1&charges<1)|(upgrade=2&charges<2)|(upgrade=3&charges<3))&copies>1

    Ultralord, Metanolo and Metagross31 like this
  2. @Jolares is correct. And the fix "prevented" is perfect.

    The clause on Voidstrom "This damage cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield." corretly takes priority over any damage reducing ability. Thus the Amii Paladins die since their ability clause "Amii Paladins will take 100% less damage" gets overruled.

    However, the damaging blow should still damage the surrounding enemies due to this clause: "[...] and distribute 100% of the incoming damage equally to hostile units [...]".

    wibryz and Jolares like this
  3. 9 hours ago, thisismyname said:

    The one thing, that is wrong with mind crontrol and matter masery is, that they occasionally consume your power and card charge even when things have resistance, leaving you completely open to attack.

    These targets are not untargetable, but immune to the abilities effect. There's nothing wrong with consuming power and charge in that case.

    The other edge of this knife is, that these immunities must be clearly stated. Which is... debatable. ^^

  4. I'd love to see the feature to deselect certain units and/or units of the same type from ones active selection via the UI below.

    In case you did not know, this is already possible via the units themselfs:
    Use <SHIFT + leftclick> to deselect a specific unit and use <SHIFT + CTRL/STRG + leftclick> to deselect all units of a kind.

    image.png.ab0c4aceada410458a014ab8f80f7639.png

    Furthermore: If possible let the UI dynamicly expand or at least increas the default to a 3 by 4 grid to increase the units shown from 9 to 12.

    Kapo, Majora, Kubik and 1 other like this
  5. That was quick! Just 6 days after your initial report you not only present a fix, but also an impact report. Good work!

    Also.... praise Hel- [...] praise KUBIK! 

    I'd love to see it implemented, but also have my concerns. Pretty sure the game feels and plays a lot different in t3+, to the point of having to relearn how to play with and against certain cards. Maybe in a fully fledged SR expansion (soon™?) this change would fit in...

    Metagross31 likes this
  6. For easier comparison [old value] -> [new value]

    Quote

     

    melee_attacker_free_slots.small_s = [4] -> [6];
    melee_attacker_free_slots.smallex_s = [6] -> [9];
    melee_attacker_free_slots.big_s = [2] -> [4];

    melee_attacker_free_slots.small_m = [6] -> [9];
    melee_attacker_free_slots.smallex_m = [10] -> [15];
    melee_attacker_free_slots.big_m = [2] -> [4];

    melee_attacker_free_slots.small_l = [8] -> [12];
    melee_attacker_free_slots.smallex_l = [12] -> [18];
    melee_attacker_free_slots.big_l = [4] -> [6];

    melee_attacker_free_slots.small_xl = [12] -> [18];
    melee_attacker_free_slots.smallex_xl = [14] -> [21];
    melee_attacker_free_slots.big_xl = [6] -> [8];

     

    Kubik likes this
  7. 1 minute ago, Kubik said:

    @Nagrach do you think we can make it "somehow" more user friendly, before the UI rework?

    I also noticed, that non English players, might not even read the English only document, so they might not be aware of this filtering at all, even thou it is in all 4 languages. 😞

    The only issues I had so far was not knowing the exact keywords and the lack of intigration into the upgrades register in ones inventory. Anything else, I simply love. 

    Examples for keywords:

    'copies', 'copy' or 'count'

    'charge' or 'charges'

     

    Small possible "improvements":

    It would be nice to be able to use 'true/false' and/or 't/f' additionaly to '1/0' for attributes.

  8. 44 minutes ago, Nagrach said:

    Maybe I am missing something or I am rather dumb - but how can I access the advanced filtering inGame? My Inventory and even the marketplace doesn´t react to e.g. Promo=1 in the searchbar?

    As for the rest : keep up the good work! 🙂

     

    try "promo:1" 🙂

    For values (health, attack, upgrade, charge, copies) you need to use "=", but for attributes (a.e. promo, flying) you need ":". Think of it as true/false for 1/0 rather than the number.

    Kubik likes this
  9. @Cocofang This speedrun was 95% execution and 5% "luck". Of course it would be automatable with hotkey scripts, but besides being TOS it's a pain to sync to perfection.

    @Kapo This is just one (more precisely my) way of optimising. As a run gets shorter (and thus less random and more optimised), details gain on importance. That's why this is very detailed to every point of energy.

    There are more experinced player in the community which theorycraft and optimise runs on the fly. So don't expect every strategy has this much of a detailed plan to execute. 😄

    Kapo likes this
  10. Hello fellow skylords,

    since GoL got changed here's how the map was beaten as fast as possible - without an explination. 🙂
    The document shows different timings for player-inputs for 4player to 1player speedruns for the map before the changes in Patch #400031 - 18 December 2021.
    Here's also the Google docs link.

    There won't be an explination. I'm just sharing it for the sake of sharing.

    Cheers,
    Myno

    GoL_Timemap.xlsx

    Kapo and Cocofang like this
  11. I've got two, Swamp Drake (promo) and Amii Monumet. 

    As a free-to-play Gamer back in the days Swamp Drake was my goto Card for any deck, any map and after months of flipping cards on the market I was able to buy the promo version. I knew it was stupid to invest that much into a single card - especially when I didn't even own Enlightenment. But... I had Promo Swamp Drake and was a happy boy. 

    Amii Monument I remember for the outrage it created - and still does. For me, it was the turning point of EA. Once a well respected game publisher and now just greedy corporates. 

    Promo_Swamp_Drake-0.jpg

    Amii_Monument-0.jpg

    Metagross31 likes this
  12. 4 minutes ago, DieToPlay said:

    MOST people don't want those changes

    I've not made a statemant about this in my reply...?

     

    5 minutes ago, DieToPlay said:

    you kept telling me i'm wrong

    I disagree with you on a factual point. I'm telling you, removing the most efficient way leaves you with the second most efficient way. You're proclaming there are "no other options right now".

     

    7 minutes ago, DieToPlay said:

    There are just not enough valid options

    That's just a banger on its own.

     

    8 minutes ago, DieToPlay said:

    but you can always prove me wrong

    There's nothing to prove you wrong about. The argument of there being no stragety to fill its void is simply wrong. No doubt it wont be as efficient - but that's where the whole disagreement of meta evolution starts.

  13. 4 minutes ago, DieToPlay said:

    The issue for me is that there are no alternative strategies for this maps. You just go the noob way and spam WW. People think oh yeah there will be new strategies for those maps, but in fact there are just no other options right now.

    Of course there are strategies on BH without Decomposer.You are just unaware of them because...

    - Decomposer it's the default and most effective strategy by far. 

    - No strategies were perfected after the abuse of Decomposer really took off. 

    > Buffing unused stuff is the good decision, but doing it while nerfing the "OP" stuff just nullifies it.

    What? 

  14. It's been a blast reading through this thread, seeing both sides of the coin really puts progress into perspective.

    I love how Zyna and Lada manage the project currently, it surely wasn't a smooth ride up to this point. There's just so many things to be done and to manage it in such a small team is a full time job. For how the whole team managed this time of huge workload and even bigger community expectations I have the upmost respect.

    As they mention in on of their latest announcements, staff expansion an restructuring has taken away time from progress being made in other parts of the project. As many other I was disappointed in the slow 'visual' progress being made so I tried to help out where I saw the biggest unused potential: Balancing. That didn't work out, but showed me where I could do some good for the project: Descriptions.

    I encourage everyone interested in the project to do the same. Involve yourself in parts of the game you're interested, there's much work to be done and much to be learned. The job doesn't pay in cash but in invaluable experience. 

    In my opinion the SR team severely lacks a community embassator, a consistent flow of information, scheduled announcements and transparency. We know there are plans to improve on those front and I'm looking forward to welcome the brave soul who willingly collects information from the different parts of the project to regularly communicate the good and bad new from to the community. It certainly will need to be someone with thick skin, authorial and charming personality who doesn't mind being a public figure. 

    Sykole likes this
  15. 9 hours ago, Chibiterasu said:

    Yeah, I already thought about that as well and I'm pretty sure it would work. But I didn't want to mention it because I don't know how "hacky" this solution would be. In the worst case, there could be some performance problems with such an huge aura.

    So I would prefer another way if possible.

    If you were to apply a buff with duration and reapply it each ~1 second. You'll most likely end up with bigger performance issues. 

    But if you want to try it, a sceleton ability would be the global regen buff of fountain of rebirth. 

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