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Patch #400049 - 27 October 2024


WindHunter

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Patch #400049 - Spooky Giants

Halloween_Jorne.png

Welcome to our newest patch. This update contains our fifteenth balance patch for the game, 2 brand-new cards, 1 new promo card, one new achievement, and much more!

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Patch Preview

  • Two new cards are now available! Jump in-game to collect Simulacrum and Twilight Archers!
  • Added one new featured community map! The Lost Souls have reincarnated the fallen Jorne and he is after Rogan in this ghostly redo of King of the Giants!
  • One new Halloween achievement; beat the new Spooky Giants map before November 10th to receive the new promo Jorne!
  • Some minor buffs to underperforming cards.

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General Changes & Fixes

  • Fixed locked maps showing no required maps.
  • Added a "Pause Game" button to the ESC menu. The game will no longer be paused when simply pressing ESC. The setting "allow_pausing_solo_games" in the config file is now deprecated.
  • Add ranking data from before patch #400035, when ranks were reset due Decomposer and Batariel changes. There is a now a new filter option "Since #400035".
  • Add leaderboard refresh rate information when hovering on range filter question mark.
  • Add voicelines to Jorne (and Promo) [English only].

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New Halloween Event Map
It is that time of year again, when ghastly ghouls and spooky skeletons arise from their ancient graves to once again haunt the living. As has now become a Skylords Reborn tradition, we are bringing you a major Halloween event with the addition of a reimagining of King of the Giants. Similar to our previous Halloween event map, Spooky Encounters, we have swapped all the existing enemies on the campaign map King of the Giants with Lost Souls equivalents. Re-experience this classic campaign map and earn yourself a new promo Jorne in the process! The event lasts until November 11th and will reoccur yearly. 

Spooky Giants, 4-player map
Happy Halloween! Rogan Kayle is luring the giant king to the human realm, but something is wrong. The giant king has fallen and risen anew - more bloodthirsty than ever before!

image.png

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New Halloween Achievement

Frankenstein's Monster [Card: Jorne (promo)]
Win the 4-player featured community map Spooky Giants on Expert difficulty during Halloween.

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New Cards

Simulacrum - 100p T3 Amii Unit natureOrb.pngshadowOrb.pngneutralOrb.png
You will find the upgrades for this card on the maps "Nightmare's End" (U1) and "Unexpected Visitors" (U2 and U3).

Simulacrum.pngSimulacrum, the missing unit from the Amii wallpaper, and our first T3 Amii unit, has finally arrived. The idea behind Simulacrum is to create a tempest-style unit, but with real mobility. Therefore, we added a teleport ability to the unit while rooted, so that it can be moved around similar to a unit-version of Phase Tower in T3. In addition to the teleportation ability, it has an on-hit slow, allowing it to engage in hit-and-run tactics, slowing an enemy's approach and dodging away when they finally get into range. 

 

Twilight Archers - 60p T2 Twilight Unit natureOrb.pngfireOrb.png
You will find the upgrades for this card on the maps "Nightmare Shard" (U1) and "Into the Jungle" (U2 and U3).

Twilight Archers.pngWe wanted to add a ground-based T2 archer to Twilight, but we ran into the issue that Fire/Nature in PvP would become oppressive with a cheap T2 archer unit due to being able to mass the unit into an archer army. To combat this issue, Twilight Archers deal more damage at the beginning, and less damage once they run out of ammo, similar to an unchargable Deathray would work. As part of our goal of adding more transformation effects, Twilight Archers create a small healing aura when transformed.

 

Jorne (Promo) - 300p T4 Legendary Unit neutralOrb.pngneutralOrb.pngneutralOrb.pngneutralOrb.png

Jorne_Promo.pngObtainable via the new achievement Frankenstein's Monster. Can only be completed during Halloween!

 

 

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Game Balance Changes

[ Global Balance Changes ]

Transformation.jpg Twilight Transformation speed: All transformation are now as fast as Twilight Crawlers (0.6 seconds).

[ Card Changes ]

Amii_Monument.png Amii Monument:
1. Removed Slow Construction. 

Eliminator.png  Eliminator:
1. Damage: 780 dp20 ➜ 840 dp20

Envenom.png Envenom (p):
1. Tainted Intoxication (p) duration: 15 seconds ➜ 25 seconds

Girl_Power.png Fire Force(b):
1. Blessed Morale damage reduction: 25% initial, 50% at full strength ➜ 20% initial, 40% at full strength

Slight nerf to the frost affinity of Fire Force which provided too much durability with Unity in the higher tiers.

Frost_Sorceress.png Frost Sorceress:
1. Ice Shield cost: 20p ➜ 10p

Makeshift_Tower.png Makeshift Tower:
1. Power cost: 60p ➜ 50p

Twilight Crawler.png Twilight Crawlers:
1. Add "Adept Mutation" passive ability: Cost to transform unit is reduced by 13p. 
2. Remove "Rapid Transformation" which is now standard across as Twilight units. 

Twilight_Hag.png Twilight Hag:
1. Gifted Enrapture (g) regeneration: 30 life points per second ➜ 60 life points per second
2. Infused Enrapture (r) buff: 20% more damage ➜ 60% more damage

Twilight's Hag's crowd control effect has become an important part of Twilight's T3 since the changes to Amii Monument. While Enrapture's crowd control effect is powerful, especially in combination with Nature's other crowd control effects, the allied buff effects are relatively weak. We are buffing both allied effects to give Hag more slot efficiency as a support unit.

[ NPC & Map Changes ]

Bandit Skyrake.png Bandit Skyrake Alpha Male:
1. Damage: 58, up to 86 in total (470 dp20) ➜ 84, up to 126 (700 dp20)
2. Life points: 1430 ➜ 1200
3. Size: M-size ➜ L-size
4. Texture has been slightly changed to make the difference between normal Skyrakes and Alpha Skyrakes more obvious.
5. Added new ability descriptions and noted that the unit deals 100% more damage to flying units. 

New NPC Entities: Available for use by official and community mapmakers.

Lost Watchtower.png Lost Watchtower:

1. Added a new building (NPC entity): Lost Watchtower is a powerful T3 Lost Souls tower.

Into the Jungle:

  • Terra now spawns after either all three objective spawners have been destroyed, or if the final objective wave has been spawned.

Unexpected Visitors:

  • Destroying the Banestone objectives before the end of the second night now reduces the remaining portal charge time by 1% for each Banestone. This is in addition to the existing fall reduction in portal charge time. 
  • Several Lost Launchers near the Lost Souls portal have been swapped with Lost Watchtowers.

[ Bugfixes & Miscellaneous Changes ]

  • Fixed Into the Jungle teleported buildings not taking damage.
  • Reduced the noise volume of portals in campaign maps, mostly notable on Ascension and Empire.
  • Fixed some English descriptive issues on Forest Elder, such as the claim at Magic Link worked on itself.

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Edited by UltDragon
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  • LEBOVIN featured and pinned this topic

 Great news - but as always im little angry that PvP influences new cards so much - and new archers are strictly pvp unit...

Maybe at least we could buff slayers? 😛 

Edit
For a second i hoped that skills of both Jornes are cumulative 😉

Edited by Draconnor
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A buff to envenom(p)??
I can't believe it!
It brings a tear to my eye 🥲

Making the archers better first and then worse is quite interesting.
That really plays into the transformation aspect of twilight.
You use a slightly better unit that doesn't stay good for long, then transform it and even get a slight bonus spell effect.

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