RealSonic Posted September 11, 2016 Share Posted September 11, 2016 This is very interesting! Ill give it a try! Thanks for the Tutorial! Link to comment Share on other sites More sharing options...
bobfrog Posted June 9, 2017 Share Posted June 9, 2017 I just had some trouble getting it to run. When starting it,i would get the error "side-by-side configuration invalid" To fix it I had to install the x86 version of this https://www.microsoft.com/en-us/download/details.aspx?id=26347 (if this doesnt fix it: the version you need is listed in Control Panel -> Event Log, there should be an entry for your error, in the details it shows what it is looking for (and cant find)) o'Clock likes this Link to comment Share on other sites More sharing options...
Cyruel Posted September 11, 2017 Share Posted September 11, 2017 Thanks to this! Link to comment Share on other sites More sharing options...
Headbanger Posted February 26, 2018 Share Posted February 26, 2018 Will test this out soon. Cant wait to maybe have some time left to make a map. Link to comment Share on other sites More sharing options...
Hrdina_Imperia Posted October 23, 2018 Share Posted October 23, 2018 Hell, during the old days I didnt even know BF had a map editor. Though, used to create a lot of maps for Source engine games back in the day (and bit of AoE 2), cannot wait to test this one out. Link to comment Share on other sites More sharing options...
Buddelmuddel Posted October 9, 2020 Share Posted October 9, 2020 Hello, so i would like to look through all the random battleground maps, 4p. I was able to open the editor. I do find the battleground maps in my battelground folder. But the editor can not open them. Do I need to download, something that the editor can open the pak files? Link to comment Share on other sites More sharing options...
Mynoduesp Posted October 9, 2020 Share Posted October 9, 2020 14 hours ago, Buddelmuddel said: Hello, so i would like to look through all the random battleground maps, 4p. I was able to open the editor. I do find the battleground maps in my battelground folder. But the editor can not open them. Do I need to download, something that the editor can open the pak files? The editor only opens .map files. You can unpak the .pak files with a program like "DragonUnpaker" (free). Not quite sure about rPvE though.... I know there's generated .pak files of rPvE maps available, but all of them... probably not possible. Not even sure if the code for the randomizer is available, which would be the better source of information for sure. Link to comment Share on other sites More sharing options...
Buddelmuddel Posted October 9, 2020 Share Posted October 9, 2020 Ok, ty. I did download the dragonunpaker and it is able to open the pak files Kubik said, there are 170000 random battleground maps. In the the base foulder there are listed 80 of them, and i could not find a map. file in them. Where would i have to look? Link to comment Share on other sites More sharing options...
Mynoduesp Posted October 10, 2020 Share Posted October 10, 2020 18 minutes ago, Buddelmuddel said: Ok, ty. I did download the dragonunpaker and it is able to open the pak files Kubik said, there are 170000 random battleground maps. In the the base foulder there are listed 80 of them, and i could not find a map. file in them. Where would i have to look? There is one randomly ganerated mapsample in >Battleforge>randommap>GeneratedMap.map I'm pretty sure mapscripts for all maps on the same difficulty are the same, but the map itself is generated new/differently every time. Thats why I suggest to look for the code for the random generator - no clue where though. Link to comment Share on other sites More sharing options...
Kubik Posted October 10, 2020 Share Posted October 10, 2020 Open Map Editor, File->New Random Map Game Type: Skrimish Players: 1/2/4 Terrain Type: you can actually chose all combinations Map Style: again you can pick Seed: 1-65535 (or more) Difficulty: 1-10 ... where did I say 170000? It must have been some weird typo, or more like answer to some subset of all maps. Players 3 oprions, difficulty 10 options, seed 65535 variants 3*10*65535 = 1 966 050 Terrain type is chosen based on the seed, and all other options you have in the editor are either constant, or chosen based on the seed, so you can generate much more maps with the editor. in game seed is created from single 16 bit number (and the second one is generated from the first one). In editor it seems you can set whole 32 bit number that get splited to two 16 bit numbers, but values like 65 536 will not work, because in binary it result in the first 16 bit number being 0, which is not allowed (probably any number that have reminder after dividing by 65 536 will not work) So if you want exactly same maps as game you are out of luck, but if you want same looking map you can generate it this way. If you want any more specific details feel free to contact me on Discord. Link to comment Share on other sites More sharing options...
Buddelmuddel Posted October 12, 2020 Share Posted October 12, 2020 Works well, got it now. Did start with the sorting, Will upload an excel sheet, with the sorted random lvl 10 4p maps in about a week Link to comment Share on other sites More sharing options...
Kubik Posted October 12, 2020 Share Posted October 12, 2020 if I will count 30s to generate and check map, and only diff 10, 4p, single terrain type and single styte, with no other variables, it can not be done under 22 days without any breaks. Link to comment Share on other sites More sharing options...
Buddelmuddel Posted October 12, 2020 Share Posted October 12, 2020 (edited) I will only look up 100 suitable maps, for a start. It takes about 3 hours i believe. If they please, more can be sorted. I did have a problem. Instead of closing the map and then opening a new one, i just tried to open the next one directly. Now the editor is stuck in loading everytime i try to open a map, even after the restart of the editor, and also after a restart of the pc. I can still open a black new map, and maps in the history that i had already opened, any ideas? Edited October 12, 2020 by Buddelmuddel Link to comment Share on other sites More sharing options...
Kubik Posted October 12, 2020 Share Posted October 12, 2020 from that description I have no idea what are you doing, so I do not know what can be the problem. by default random maps generate with same name, so generating next one overwrite the previous one, maybe that is related to your issue? And what is your end goal @Buddelmuddelwith "sorting" the maps by the way? Link to comment Share on other sites More sharing options...
Buddelmuddel Posted October 12, 2020 Share Posted October 12, 2020 To create a new lvl 10 4p difficulty, which is eaiser to access then the current one. The current one will stay, maybe as lvl 11, or take out lvl 3 if you want to keep the 10 difficulties. Link to comment Share on other sites More sharing options...
Mynoduesp Posted October 12, 2020 Share Posted October 12, 2020 Sorting doesn't t really help, you'd have to change the map generation files itself. I'm affraid, just a list of seeds with a corresponding difficulties doesn't really help anyone. Link to comment Share on other sites More sharing options...
Kubik Posted October 12, 2020 Share Posted October 12, 2020 well I changing the generator to do this is not a big change, but limiting amount of maps from 65535 to ~100 On 10/10/2020 at 9:19 AM, Kubik said: So if you want exactly same maps as game you are out of luck, but if you want same looking map you can generate it this way. and as I said you do not generate same maps as the game for the same seed, ecause you have different inputs, so it would either mean using same inputs as you in the game's generator (assuming these generators are actually 100% compatible) which would be additional work.. So you can share the maps you generate as community maps, but thats it, I do not think they will ever be used as official maps. (But is is just my opinion, you need to ask devs about that) Link to comment Share on other sites More sharing options...
Buddelmuddel Posted October 13, 2020 Share Posted October 13, 2020 (edited) So i did delete my battleforge folder, and reinstalled it from the rar. It still wont load the maps, but it also showed the same settings that i used last time, so i guess the pluginbaseeditor, has somewhere a save place, outside the battleforge folder I would just put in the 3 hours, and then see what people want to do with offered input. Generally it would help the game, for expirienced lvl 9 players i believe. The amount of used maps, can be exceeded, ofc, but i think 100 would be a start, to see if people like it. And I dont think i would have to sort them all on my own, if the idea is liked. On the other hand 100 maps on lvl 10, will last a while, because i think atm, there are about 2 non-motm lvl 10 games a day. They would be fine as community maps too, to start with, but then i would be nice, if they could be accessed randomly, but generally it doesn't matter, I would just finish the 100, and see where it goes. I have about 50 sorted atm. Edited October 13, 2020 by Buddelmuddel Link to comment Share on other sites More sharing options...
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