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Metagross31

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Posts posted by Metagross31

  1. 8 hours ago, Gnougnou said:

    I'm not asking devs to remove the quests. We're asking to be able to earn BF on our intended gamestyle. While I agree that there is no rush, having quests that force you to spam cards on 5/10, or do mission on advanced that you already did in Expert is pretty pointless, irritating at best.

    Hell, I once had a quest asking me to spawn 12000 worth of power... What I did is play a 5/10 map with Resource Booster, Juice Tank, Furnace of Flesh, Decomposer, Breeding Grounds Offering, Rifle Cultists, Ravenheart, Mo and other T4 units. I sat there for 15mn building T4 units, killing them, offering a Rifle Cultists, rince & repeat. The fun was off the chart :mellow:...

    You have to read the quests completely: It aleays says "difficulty 5 OR HIGHER" and "Advanced OR HIGHER"

  2. I think you are overexaggerating by a lot. The game is far from "unplayable". From the end of the open beta up to now I also had ~2 DC's. I agree, that, obviously, better hardware is always better and will be needed once the playercount increases fruther, but right now I do not really see a problem yet.
    Did you make sure it is not your connection, that is causing the problems?

  3. 8 hours ago, YaBro0 said:

    1. Suggestion:

    Only one permanantly set Free PvP Deck. Cards are Set only for PvP and cannot be traded but still be used in other PvP Decks. Let's face it, most PvP Players mainly play their one go to deck and enjoy playing others from time to time. You wouldn't take away the competitive aspect of the game since people can play their main Deck from the start on lvl 120 but need to take part in the card collecting aspect to get the experience of more decks.

    While this idea seems good at first glance, there should still be an option to repick a deck. This is because someone, who just starts out with PvP will not know, what their playstyle will be. For example I first picked Fire/Frost when the free PvP decks came out and later noticed, that it didn't suite my playstyle at all, so I no longer pick it. And I guess that I am not alone in that position. I don't really think your idea is too bad however, so if we were to consider something like it, a system similar to the respecing system in World of Warcraft could be employed: Make the first pick free, one can then repick the deck for a small fee, which drastically increases with each repick.

     

    8 hours ago, YaBro0 said:

    2. Suggestion:

    Random Deck Rotations. I would suggest the same system as right now but instead of taking 2 Decks you can strike 2 Decktypes or 4 Decks, you really don't want and then get 2 Decks randomly every week. This would let you play from the start on equal footing but for you to be able to play what you really want, you need to get cards and upgrades. It would also make sure you get at least one Deck that is competetivly viable since getting something like fire/shadow and shadow/fire in one roll is pretty unfair for most people.

    This gives rise to another problem. In tournaments or other Bo3/Bo5 scenarios you will run into situations, where you will have to counterpick against some decks. Therefore you will need a deck, which covers the weaknesses of your main deck. For example, let's consider the Rock/Paper/Scissors like decks: Pure Fire beats Shadow Nature beats Pure Frost beats Pure Fire. When you now have one of those decks as your main deck, a good choice would be to take one of the other two as well to cover up your biggest weakness. It is like playing Rock/Paper/Scissors, but you only have the Rock and the Paper. I'm fine with not having immediate access to the Scissors and having to grind for it, but only having the Paper and relying on luck to get either Scissors or Rock seems kind of odd to me. Especially because the random rotation might give you a second piece of paper or even a wet noodle (*cough* bandits *cough*).
    I know, that this is a very simplified version of how the PvP meta actually is, but the idea should be clear.

    tl;dr: Your first suggestion seems plausible, but needs some tweaking. The second suggestion is not a good idea in my opinion. Maybe implementing the first suggestion for one deck and being able to pick the second deck as before would be feasible. But tbh, I still prefer the system as it is right now.

  4. (German version below)

    Hello Schoenherr and welcome to the game :)

    As @ThomasMann already said, you won't need any T4 cards in PvP. You should also shrink your T3 a little and expand your T1 and T2 instead.
    I would also suggest what my melony friend before me said; either use one of the free PvP decks (which can be accessed by clicking the sword icon in the top bar, when you are in the forge ingame), especially because they also provide upgrades, or just use them as a guidline to create your own deck.

    For the explicit deck you provided I would change a few things, for example:
    T1: Remove Warden's sigil and Northern Keep. Add Ice Guardian, Glyph of Frost, Home Soil, Glacier Shell and Ice Barrier.
    T2: Add cards like Stormsinger (g), Burrower, maybe Mountaineer, Stone shards (r), Surge of Light, Kobold Trick, Coldsnap, Ensnaring Roots, Hurricane, Stone Tempest, Crystal Fiend. You maybe won't fit all of them in your deck, so make sure the ones you pick synergize well with one another. Cannon Tower, Mauler and Aggressor aren't bad cards per se, but they are very situational cards. Also, make sure that you are using the green affinity of the Spirit Hunters.
    T3: Remove Thorn Bark, Deepcoil Worm, Hammerfall, Stone Shell, Equilibrium. Instead add Timeless One, if you play the Stone Warrior (btw, the blue affinity of it is better afaik). Also, cards like Silverwind Lancers, Tremor and Shield Building are also excellent choices for T3.
    T4: Remove T4 completely.

    As you see, these are a lot of choices. You can also choose to not play a T3 at all with a Stonekin (Frost/Nature) deck and only play T1 and T2 cards. But again, your best option is to just use one of the free PvP decks, as they provide an excellent base of cards to start with PvP. I am also not an expert in deck building, so keep that in mind as well :)

    I hope this was somewhat helpful.
    Have fun!
     

    Spoiler

     

    Hallo Schoenherr und wilkommen im Forum :)

    Wie @ThomasMann schon gesagt hat, brauchst du keine T4 Karten im PvP. Du solltest außerdem dein T3 etwas verkleinern und dich mehr auf T1 und T2 konzentrieren.
    Ich würde auch das empfehlen, was mein Vorgänger bereits geschrieben hat; spiele entweder mit einem der gratis PvP Decks (Man kann sich jede Woche zwei davon auswählen, indem man auf das Schwert in der Oberen Leiste in der Schmiede klickt), insbesondere weil sie dir auch direkt die Aufwertungen zu den Karten geben, oder du kannst sie als Inspiration nehmen, um dein eigenes Deck zu bauen.

    Für das explizite Deck, das du gepostet hast, würde ich folgende Dinge forschlagen: (Ich lass die Kartennamen auf Englisch, da ich die deutschen Namen nicht immer weiß. Man kann aber auch den englischen Namen im Auktionshaus suchen.)
    T1: Entferne Warden's Sigil und Northern Keep. Füge Ice Guardian, Glyph of Frost, Home Soil, Glacier Shell und Ice Barrier hinzu.
    T2: Du brauchst Karten wie z.B. Stormsinger (g), Burrower, Mountaineer, Stone shards (r), Surge of Light, Kobold Trick, Coldsnap, Ensnaring Roots, Hurricane, Stone Tempest, Crystal Fiend. Die passen wohlmöglich nicht alle in dein Deck, also wähle sie so aus, dass sie gut zueinander passen. Cannon Tower, Mauler und Aggressor sind an sich keine schlechten Karten, sie sind aber sehr situationsabhängig. Außerdem stelle sicher, dass du bei den Spirit Hunters die grüne Affinität spielst.
    T3: Entferne Thorn Bark, Deepcoil Worm, Hammerfall, Stone Shell, Equilibrium. Stattdessen spiele Timeless One, besonders zusammen mit Stone Warrior (btw, die blaue Affinität ist bei ihm so weit ich weiß besser). Weitere gute Karten sind Silverwind Lancers, Tremor und Shield Building.
    T4: Wirf dein T4 komplett raus.

    Wie du siehst, gibt es viele Möglichkeiten. Du kannst auch komplett auf ein T3 verzichten, wenn du ein Steinsippe (Frost/Natur) Deck spielst, und nur T1 und T2 Karten spielen. Aber wie gesagt, du fährst wahrscheinlich am besten, wenn du eines der gratis PvP decks spielst, die sind nämlich von viel besseren Spielern als ich es bin zusammengestellt und bieten eine super Basis für PvP. Ich bin außerdem bei weitem kein Experte im PvP Deckbau, das solltest du auch bedenken. :)

    Ich hoffe ich konnte helfen.
    Viel Spaß im PvP! ;)

     

     

    Dallarian likes this
  5.  

    17 minutes ago, kuwahara said:

    The suggestion is cause of players which play only PVP and nothing else ,they use free pvp and just playing pvp ,with free pvp they use only the 10% of the game they dont need to buy boosters they dont need to go to the market ,about rank i dont think you need more than 2 days to get the pve rank to enable you upgrade the cards.The only pvp player must use also the other parts of the game boosters/market so our economy grow faster,free pvp 120 decks is not helping .

     

    You are right in that the PvP decks have an influence on the market by lowering the prices of PvP only cards and mostly PvP cards, such as Giant Slayer or Scythe Fiends.
    You have to keep in mind however, that other cards will therefore increase in value, because the average value of a booster will sonner or later fluctuate around their fixed market price of 350, as you can verify here: https://smj.herokuapp.com/boosters

    7 minutes ago, werty said:

    free pvp deck is helping a lot ,increasing fast the EGO of some "PRO" players,pvp is dead cause some players played day and night in the beta pvp and now with the release you make it easier for them and everybody afraid to play against them.

    10 weeks is a lot.

    game should start as it was in the past .

    in order to play pvp first you need to learn the basics, playing pve is the best way,stop using the lie that free pvp deck will help new comers,free pvp decks are helping good pvp players not wasting time ,nothing else.

    i am using free pvp deck cause its the easy solution not the correct one for the game.

    This is just wrong, inappropriate and rude. It has nothing to do with boosting anyones ego. With the free PvP decks, everyone has the same chances of winning. If you don't make it to say the top 50, it is just because you are not good enough. And when you loose, it is because your opponent outplayed you. Getting good is the only way to climb the ranks, and this takes practice and effort. The knowledge you gain in PvE barely even helps in PvP, you have to play PvP in order to get better at it. If we go back to the old system - which btw was not optimized for fair play/fun but for making profit - people who farm more will win more, sometimes even against players, who would outplay them in an even match in terms of cards and upgrades.
    The best PvP players are indeed the best, because they spent the most time practicing - just look at the number of games they player, its usually several hundred. I, who has played way less games obviously stand no chance against them. But this is also why we have a - admittedly flawed - Matchmaking System, to pair even players.

    Taker and Scratchy like this
  6. You can change your avatar to any card by:

    1. Owning that card
    2. Finding that card in your inventory (the search function in the top bar of the inventory is useful for that)
    3. Rightclicking it and selecting "Set as avatar". This costs 10 BFP however.

  7. 9 minutes ago, Mynoduesp said:

    You can't control another players unit - if the player should use player cards they will be able to mindcontrol, but with only generated units, this is possible

    I don't know if something like this exists - I have never made my own map - but what about just making the unit, that is carrying the flag immune to mindcontrol spells? Would something like that be possible?

  8. Yes, because it defies the whole point behind the free PvP decks - to have a competitively viable deck without any farming of any kind. Giving them a time limit will force people to use them as time efficiently as possible in PvP instead of just play the way they like in order to ensure that they have a selfmade deck after their time ends. Giving them a limited amount of uses makes people less willing to play with them because it is like a consumable thing. The time/amount of games needed to build a PvP deck from scratch also varies heavily. E.g. a shadow nature deck will need way less expensive cards than for example a pure shadow/frost splash/nature T1 deck, which need 4 copies of a Harvester/Mountaineer/Shaman to bring them to deck lvl 120. Furthermore, if you already want to give them to people for long enough to make their own deck, why not let them keep the free ones in the first place? If they do not last long enough to build a full PvP deck, people who farmed more will have an, in my opinion unfair, advantage again. Aditionally, will people only have access to free decks until they can build a single PvP deck or a deck of every colour combination (10 / 16 decks, depending if you want each combination with different T1s or just one T1)? This would take even longer and bring your whole point even further ad absurdum. Only having one deck after the free deck phase is over will greatly limit your options of playstyle, making PvP way less interesting in my opinion, since you are then for a long time forced to just play one deck.

    tl;dr, I don't think this idea is really thought through. The current system is fine and should stay the way it is.

    Taker likes this
  9. 7 minutes ago, nofearek9 said:

    I agree marketplace loose a lot cause of the free pvp decks.

    I didn't "loose" anything, some prices are just shifted around.

    Making PvP decks limited in time/usage will only encourage multiaccounting, since people will create a new account, when their free decks run out.

    Also, I honestlt don't get what your problem with the free decks is in general.
    Somehow you complain, that with them people can farm gold without building a deck, and on the other hand you want people to farm to build a deck.
    So, please, explain to me, how and why the free PvP decks concretely make the game less enjoyable for you and also for so many people, that it would be a concern.

    Taker likes this
  10. 3 hours ago, Maze said:

    But your idea is also not bad, but quite useless when displaying it for cards with a value of 3 BFP. So, how do you want it to work? Like the max diplay value, so you can set it yourself?

    Either like that, or just have a checkbox with a label "Display Booster price" or something, which you can (un-)check.

  11. Hey Maze,

    I have a feature recommendation for the display page of individual cards. It would be nice to have the option to display a straight horizontal line in the previous prices graph at a variable height.
    Why that? Because that way you can more easily compare the value of the card to the value of a booster. This can be used to check, whether your most recent booster payed off with the cards you got in it.
    Example: I pull a Deepcoil Worm from a booster (because green Worm is best Worm) and want to know, if its value is above or below the price of a booster of a certain type. Then I can go to https://smj.herokuapp.com/cards/deepcoil-worm and display a horizontal line at the price I bought the booster from (e.g. 350 for a normal booster without discount). This will make it easier to see, whether the card is above, below or oszillating around that line.

    This is only a small quality of live feature, but probably also not too much effort. Instead of having a variable height of the line, you could also just add a checkbox, which toggles a line at a fixed value (e.g. 350 and after booster price went up 450) on or off.

    Thanks for reading and for providing such an awesome tool!

    Maze likes this
  12. It obviously depends on what level you want to understand it. The basic mechanics are easy, getting a grip on the main objectives is also quite easy. Learning every matchup perfectly and bringing your decision making and micromanagement to perfection is very difficult and takes a long time though.

    I personally only played PvE in the old days, watched a crapton of PvP replays during the downtime and played around 50~100 games (including the Stress test and sparring matches) until now, and I would say I have a basic idea on what I'm doing and usually know, why I loose when I do, but I still got no shot against the best players.

    So don't be discouraged, if you loose most/all of your games in the beginning, that's just normal and will get better over time.

    Torban likes this
  13. This game is not at all hard to understand. You will get the basics after playing the tutorial and a few missions on standard difficulty. There is a bit of advanced stuff, but not a lot tbh, like how bound power and the vpid system function, which you will also learn rather quickly, especially if you ask experienced players for help about it. When playing with other people you will be able to pick up common strategies/combos.

    Only if you want to get into the details about speedrunning and knowing the ins and outs of all the maps, you will have to invest more time. And of course, more time will also make you better at the basics.

    If you want to get into PvP I would suggest checking out a beginner's guide before your first game, since not knowing what you are doing will result in a lot of losses at first. You can check out the PvP section in the forums for example.

    Anyways, I hope you enjoy the game. Have fun!

    Torban likes this
  14. Well, noone actively forces you to do them. The fact that yhey accumulate for a few days makes it even so, that if you want to do rPvE today, you can go ahead and do it and maybe do them another day without loosing anything.

    In fact, the whole system with different types of dailies has been put in place to bring you a bit out of your comfort zone and encourage you to play different maps, if you want to maximize the amount of BFP earned.

    Sebu and Loriens like this
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