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Zyna

Developer
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  1. Zyna liked a post in a topic by Mynoduesp in QueekQueek Crash Ocean   
    Very strange, there's only one spawn for en entity with Tag = "QueekQueek" which is in an OnOneTimeEvent in ba_light.lua.
    Can't easily explain this one... Couldn't decompile every file, but I really don't think there is any other QueekQueek spawn in there... strange indeed.
    At least I found a cheat.lua script LUL
  2. Mynoduesp liked a post in a topic by Zyna in 3 - Multiple activations of single toggle building causes conversion to void power   
    A fix for this will be on the test server soon.
  3. MephistoRoss liked a post in a topic by Zyna in Patreon - Thank List   
    Updated
  4. MephistoRoss liked a post in a topic by Zyna in Patreon - Thank List   
    Updated
  5. MephistoRoss liked a post in a topic by Zyna in Patreon - Thank List   
    Updated
  6. Volin liked a post in a topic by Zyna in Speedrun Titles   
    We're always quick
  7. Loriens liked a post in a topic by Zyna in Buff promos   
    Like LEBOVIN said, our goal is to make the game more balanced instead of making it more unbalanced. If you introduce a change like this, the promo cards will become mandatory at a high level of PvP. Considering how rare promo cards are, not all players will have access to them. This will lead to a more unfair and frustrating game experience, especially for the top PvP players.
  8. Loriens liked a post in a topic by Zyna in Buff promos   
    Like LEBOVIN said, our goal is to make the game more balanced instead of making it more unbalanced. If you introduce a change like this, the promo cards will become mandatory at a high level of PvP. Considering how rare promo cards are, not all players will have access to them. This will lead to a more unfair and frustrating game experience, especially for the top PvP players.
  9. Zyna liked a post in a topic by Kiliangg in Export 3D Model / 3D Model Format   
    Again resurrecting the thread: 
    Someone mailed me and I got into it again... I used some early stuff already done by others here in the thread and started working on a mass converter to GLTF (universal 3d file format).

    Early version up on Github but I'm able to convert the raw geometry to a GLTF:
    https://github.com/kggx/BattleForgeToDDCs
     

     
     
  10. Mynoduesp liked a post in a topic by Zyna in Higher BFP Reward for PvP Quest   
    In the upcoming weeks and months we will be adding more PvP specific quests. There will also be an option to choose whether you want to get PvP or PvE quests. Imo one of the biggest issues of PvP is that most players often don't have a competitive PvP deck. This could be due to lack of knowledge of what a good PvP deck looks like, or due to the fact that you need a fully upgraded and charged deck in order to be competitive. In order to combat this, we will be adding an option to choose from a couple of pre-made level 120 decks for PvP, which players can use in their PvP games.
  11. Zyna liked a post in a topic by Ladadoos in We're Releasing Q4 2020!   
    We have always made it clear that we are in a testing phase and that there would be definitely one reset on release. We also told people to not play if you would be disappointed or frustrated if you lose progress. At the end it was your decision to still play the game, so there is not much we can do about your situtation. That being said, there will be card balance changes (like there are now) and new cards (mostly for existing PvE units) probably not too long after the release. There will also be more community challenges, and possibly maps if we can find someone willing to properly learn map making and helping the project out officially.
  12. Zyna liked a post in a topic by Mynoduesp in Booster Discount   
    Aight, I'm done. 😔
  13. Mynoduesp liked a post in a topic by Zyna in Higher BFP Reward for PvP Quest   
    In the upcoming weeks and months we will be adding more PvP specific quests. There will also be an option to choose whether you want to get PvP or PvE quests. Imo one of the biggest issues of PvP is that most players often don't have a competitive PvP deck. This could be due to lack of knowledge of what a good PvP deck looks like, or due to the fact that you need a fully upgraded and charged deck in order to be competitive. In order to combat this, we will be adding an option to choose from a couple of pre-made level 120 decks for PvP, which players can use in their PvP games.
  14. Ponni liked a post in a topic by Zyna in The economy - for those who have plenty of time at hands   
    I added the stats for how often the different boosters were purchased in my original post about the stats.
  15. Zyna liked a post in a topic by Toggy in The Stress Test Open #13 19.09.20   
    Hello fellow Skylords and Skyladies,
    It has been too long, soooo...... Who will win the Stress Test Open#13?
     
    Format?
    It will be a 1vs1 Double Elimination best of 3 tournament, the grand final will be best of 5 (one match, no reset). Winner and losers finals will be all played on stream.
     
    Prize Pool! (The more people participate, the bigger it will get)
    1st place  - 4000 BFP + 3 boosterpacks
    2nd place - 3000 BFP + 3 boosterpacks
    3rd place - 2000 BFP + 3 boosterpacks
    4th place - 1000 BFP + 3 boosterpacks
    5th-last place - 100 BFP + 3 boosterpacks
     
    UPDATE: After a generous donation from the devs we will have a LOT more BFP and 3 boosters for EVERYONE participating!
     
    When?
    On 19.09.20  starting on 4pm CEST(Berlin time), the stream will start about 30 minutes in advance.
     
    Organisation?
    The tournament brackets will be on Challonge, so register and join the tournament there. Please use your in game account name to make communication and finding your enemy easier.
    =>LINK TO CHALLONGE<=
    The streaming channel that will be covering the tournament is DasToggy on twitch.tv .
    In case of problems contact me or one of my mods via Discord or Battleforge.
     
     
    Rules!
    -No bugabuse, cheating or insulting the other players. Penalties may vary from a warning to default loss.
    -Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake.
    -Not showing up to your match with after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    -After your match go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats . The brackets will be updated automatically.
    -The Map Pool is: Haladur, Simai, Wazhai, Elyon, Lajesh, Uro and Yrmia (same pool as in ranked duel). The first match of the round will be played on Haladur, then it is losers choice. Second round will start with Simai, third one... you get the drill.
    -The brackets for the tournament will be shuffled before the tournament starts.
    -As an experiment, no T1 Towers will be allowed in this tournament (Mortar, Phase, Ice shield, Primal Defender). Other supportive stuctures (like Ice barrier) are free to use.
     
     
    Reply in this thread if you have questions, I will check it out later.
    I would love to see this community grow again and the competitive scene develop aswell so before this game goes full release.... more tournaments!
     
    Best regards,
    DasToggy
  16. PrincessKenny liked a post in a topic by Zyna in Attack speed goin crazy   
    Thanks. You meant "Luschy" and not "Lushy", right? I gave you both your boosters.
  17. Ponni liked a post in a topic by Zyna in The economy - for those who have plenty of time at hands   
    I added the stats for how often the different boosters were purchased in my original post about the stats.
  18. Zyna liked a post in a topic by Mynoduesp in Bandit Sorceress - Blessed/Infused Installation   
    DESCRIPTION: The ability states "[...] she will use her magical abilities in order to increase the sized buildings attack range by 12m. [...]" which is a lot of text to begin with, but functions well in most circumstances, exceptions I found are following (I tried to group them):
    Jank:
    - Stone of Torment - Malicious Joy: installation disabels Malicious Joy
    - Lost Banestone (both affinities) - Underworld Gate: increases range (correctly?), range indicator missing on ability while hovering over it (allways shows Glacial ability range)
     
    Explosions:
    - Fire Bomb - Explosive: range indicator extends from 20m to 32m but does not deal dmg in the extended range
    - Morklay Trap - Detonation: range indicator extends from 20m to 32m but does not deal dmg in the extended range
    - Portal Nexus - Explosive Death: Installation has correctly (?) no effect, range indicator
    - Altar of Chaos - Mass Destruction: range of Mass Destruction doesnt change with Bandit Sorceress inside main building as well as inside the bomb itself
    - Bandit Launcher - Tainted/Infused Firebug: explosion effect missing & explosion seems very slow can do another bugreport if so wished
     
    Other animation related issues (I guess its animation related):
    - Rocket Tower - Rocket Barrage: installation has no range increase effect
    - Pyromaniac - Infused/Blessed Flamethrower: installation has no range increase effect
    - Church of Negation - Mass Disintegration: installation has no range increase effect
    - Worldbreaker Gun - Heavy Snowball: range is increased from 200m to 212m, as well as the displayed impact range from 25m to 37m, but only deals damage in 25m
    - Comet Catcher - Fiery Comet: same as Worldbreaker Gun, range increased, but no damage dealt in extended range
    - Oracle Mask (both affinities) - Ring of Fire: building attack range increased by 12m, but no dmg in extended range.
    - Termite Hill - Termite Swarm: range indicator increases (curser only), but no dmg in extended range
     
    Incorrect range increases: (There is an argument to be made that these are not bugs, but features. )
    - Necroblaster - Tainted/Gifted Voodoo: increases range incorrectly, range indicator missing
    - Incubator - Infused/Tainted Morphing: increases range incorrectly, range indicator missing
    - Mindweaver - Edict of Command: increases range incorrectly, range indicator missing

    - Phase Tower - Relocation: increases range incorrectly (ability not attack), updates range indicator correctly
    - Stone Launcher - Tainted/Blessed Gravity Surge: increases range incorrectly (ability not attack), range indicator missing
    - Lifestealer - Sacrifice: increases range incorrectly (ability not attack), range indicator missing

    - Ice Shild Tower - Ice Shield: increases range incorrectly (ability not attack), updates range indicator correctly
    - Decomposer - Shred them! - increases range incorrectly, updates range indicator correctly
    - Warden's Sigil - Blessed/Gifted Sigil: increases range incorrectly, updates range indicator correctly
    - Voodoo Shack - Deathcounter: increases range incorrectly, updates range indicator correctly

    - Soul Splicer (both affinities) - Soul Suction: increases range incorrectly (primary range/casting ability), range indicator remains correct. Secondary ability range not affected (AoE)
     
    Honorable mentions:
    - Mortar Tower: everything is fine, well done
     
    Not tested during game:
    - Recource Booster - Power Flow: range indicator missing
    - Juice Tank - The Juice Must Flow: range indicator missing
    - Breeding Grounds - Magic Link: range indicator correctly stays as 25m
    - Construction Hut - Maintenance: range indicator correctly stays as 25m, maintenance aura simply wrong, check this thread for further infos: 
    Range indicators missing while hovering ability or having one passive ability (a.e. Construction Hut), but functioning correctly otherwise:
    - Northern Keep - Infused/Blessed Trench
     
    Function correctly (tested all buildings that might be affected in any way possible):
    - Banner of Glory: AoE correctly unaffected
    - Blaster Cannon - Tainted Magma: AoE correctly unaffected
    - Makeshift Tower
    - Rallying Banner: AoE correctly unaffected
    - Volcano: AoE correctly unaffected
    - Lost Convertor: AoE correctly unaffected
    - Lost Launcher: AoE correctly unaffected
    - Furnace of Flesh: AoE correctly unaffected
    - Rioter's Retreat: AoE correctly unaffected
    - Skydefender: AoE correctly unaffected
    - Timevortex
    - Waystation: AoE correctly unaffected
    - Lost Disruptor
    - Artillery
    - Defense Tower
    - Northstar
    - Kobold Laboratory: AoE correctly unaffected
    - Frost Crystal: AoE correctly unaffected
    - Armored Tower: AoE correctly unaffected
    - Stronghold: both attacks increase range
    - Frontier Keep: AoE correctly unaffected
    - Infernal Machine: AoE correctly unaffected
    - Primal Defender: both attacks increase range
    - Stranglehold
    - Mark of the Keeper: check screenshots for more
    - Root Nexus
    - Healing Well
    - Infected Tower
    - Living Tower
    - Healing Gardens
    - Hammerfall
    - Hatecaster
    - Howling Shrine
    - Deepgorge
    - Tower of Flames: AoE correctly unaffected
    REPRODUCIBILITY: Yes.
    SCREENSHOT: Only one that relates to a bit different topic...
    Mark of the Keeper 35m range wrong: https://imgur.com/undefined
    LOG: No logs required.
    ADDITIONAL INFORMATION: Tested on test server, not live server. Sorry for the work generation devs
  19. Mynoduesp liked a post in a topic by Zyna in The economy - for those who have plenty of time at hands   
    Boosters bought between 22.07 and 04.08: 1,567
    The cost of these boosters: 1,567 * 450BFP = 705,150 BFP
    BFP earned with quests between 22.07 and 04.08: 1,077,675 BFP
     
    Boosters bought between 11.08 and 25.08: 8,799
    All editions Booster with discount: 3310
    All editions Booster without discount: 3505
    Mixed editions Booster with discount: 500
    Mixed editions Booster without discount: 391
    Pure edition Booster with discount: 516
    Pure edition Booster without discount: 577
    The cost of these boosters: 4,261,750 BFP
    BFP earned with quests between 11.08 and 25.08: 1,745,425 BFP
    BFP earned with the daily boost + stored boost between 11.08 and 25.08: 2,950,013 BFP
    BFP earned with the reserves between 11.08 and 25.08: 492,486 BFP
    BFP earned total between 11.08 and 25.08: 5,187,924 BFP
     
    Amount of players who bought at least x boosters between 11.08 and 25.08:
    Amount of players who bought at least one booster: 1481
    Amount of players who bought at least two boosters: 1066
    Amount of players who bought at least three boosters: 827
    Amount of players who bought at least four boosters: 684
    Amount of players who bought at least five boosters: 569
    Amount of players who bought at least six boosters: 477
    Amount of players who bought at least seven boosters: 406
    Amount of players who bought at least eight boosters: 345
    Amount of players who bought at least nine boosters: 302
    Amount of players who bought at least ten boosters: 218
    Amount of players who bought at least twelve boosters: 188
    Amount of players who bought at least fourteen boosters: 143
    Amount of players who bought at least sixteen boosters: 96
    Amount of players who bought at least eighteen boosters: 82
    Amount of players who bought at least twenty boosters: 68
     
    Amount of players who earned x BFP from the daily boost and reserves between 11.08 and 25.08:
    Amount of players who earned any BFP via the daily boost and reserves: 2632
    Amount of players who earned at least 250 BFP: 2001
    Amount of players who earned at least 500 BFP: 1595
    Amount of players who earned at least 750 BFP: 1348
    Amount of players who earned at least 1000 BFP: 1171
    Amount of players who earned at least 1500 BFP: 878
    Amount of players who earned at least 2000 BFP: 667
    Amount of players who earned at least 3000 BFP: 354
    Amount of players who earned at least 4000 BFP: 148
    Amount of players who earned at least 5000 BFP: 38
    Amount of players who earned at least 6000 BFP: 9
    Amount of players who earned at least 7000 BFP: 3
  20. Mynoduesp liked a post in a topic by Zyna in The economy - for those who have plenty of time at hands   
    Boosters bought between 22.07 and 04.08: 1,567
    The cost of these boosters: 1,567 * 450BFP = 705,150 BFP
    BFP earned with quests between 22.07 and 04.08: 1,077,675 BFP
     
    Boosters bought between 11.08 and 25.08: 8,799
    All editions Booster with discount: 3310
    All editions Booster without discount: 3505
    Mixed editions Booster with discount: 500
    Mixed editions Booster without discount: 391
    Pure edition Booster with discount: 516
    Pure edition Booster without discount: 577
    The cost of these boosters: 4,261,750 BFP
    BFP earned with quests between 11.08 and 25.08: 1,745,425 BFP
    BFP earned with the daily boost + stored boost between 11.08 and 25.08: 2,950,013 BFP
    BFP earned with the reserves between 11.08 and 25.08: 492,486 BFP
    BFP earned total between 11.08 and 25.08: 5,187,924 BFP
     
    Amount of players who bought at least x boosters between 11.08 and 25.08:
    Amount of players who bought at least one booster: 1481
    Amount of players who bought at least two boosters: 1066
    Amount of players who bought at least three boosters: 827
    Amount of players who bought at least four boosters: 684
    Amount of players who bought at least five boosters: 569
    Amount of players who bought at least six boosters: 477
    Amount of players who bought at least seven boosters: 406
    Amount of players who bought at least eight boosters: 345
    Amount of players who bought at least nine boosters: 302
    Amount of players who bought at least ten boosters: 218
    Amount of players who bought at least twelve boosters: 188
    Amount of players who bought at least fourteen boosters: 143
    Amount of players who bought at least sixteen boosters: 96
    Amount of players who bought at least eighteen boosters: 82
    Amount of players who bought at least twenty boosters: 68
     
    Amount of players who earned x BFP from the daily boost and reserves between 11.08 and 25.08:
    Amount of players who earned any BFP via the daily boost and reserves: 2632
    Amount of players who earned at least 250 BFP: 2001
    Amount of players who earned at least 500 BFP: 1595
    Amount of players who earned at least 750 BFP: 1348
    Amount of players who earned at least 1000 BFP: 1171
    Amount of players who earned at least 1500 BFP: 878
    Amount of players who earned at least 2000 BFP: 667
    Amount of players who earned at least 3000 BFP: 354
    Amount of players who earned at least 4000 BFP: 148
    Amount of players who earned at least 5000 BFP: 38
    Amount of players who earned at least 6000 BFP: 9
    Amount of players who earned at least 7000 BFP: 3
  21. VolvoxGlobator liked a post in a topic by Zyna in The economy - for those who have plenty of time at hands   
    @Ponni Which developer did you ask? Getting the amount of opened boosters is easy. Getting the play time for the last x days is also possible since the reserves update, but unfortunatly not for the period before the update.
    Opened boosters between 11.08 and 25.08: 14065
    Opened boosters between 22.07 and 04.08: 13986
  22. VolvoxGlobator liked a post in a topic by Zyna in The economy - for those who have plenty of time at hands   
    @Ponni Which developer did you ask? Getting the amount of opened boosters is easy. Getting the play time for the last x days is also possible since the reserves update, but unfortunatly not for the period before the update.
    Opened boosters between 11.08 and 25.08: 14065
    Opened boosters between 22.07 and 04.08: 13986
  23. Zyna liked a post in a topic by Nemesís in We're Releasing Q4 2020!   
    YES! this is what ive been waiting for
    Honestly i havent played currently cuz i wanna wait for a stable release and the progress will be reset at that time, so im pretty sure there's lots of other ppl like me out there.
    What i mean by that is, dont think ppl have lost interest, trust me when u release 1.0 version and somehow make a big deal of it so ppl like me get noticed u'll have alot of players that day
     
  24. Mynoduesp liked a post in a topic by Zyna in Introducing .. The entire team !   
    Hey everyone,

    I'm Zyna from Germany and I'm 22.
    I started playing BattleForge in 2010 and mainly played PvP back then. I didn't really have a lot of cards, so I mostly stuck to playing pure Shadow. A year later I quit playing actively and switched to other games. I was quite sad to see that the game was shutting down in 2013. In 2015 I heard of Skylords Reborn and was quite excited to hear that there are some people bringing this game back! I started out as a beta bester in 2016 and later was granted the Skylord of Honour role in 2018. Later that year I also joined the team and became a client and tool developer. A few months ago I also started helping with the development of the server. I'm a computer science student so I see this project as a great opportunity to learn a lot of new things, but honestly I'm also very hyped to be able to help with bringing back this awesome game
  25. Mynoduesp liked a post in a topic by Zyna in Introducing .. The entire team !   
    Hey everyone,

    I'm Zyna from Germany and I'm 22.
    I started playing BattleForge in 2010 and mainly played PvP back then. I didn't really have a lot of cards, so I mostly stuck to playing pure Shadow. A year later I quit playing actively and switched to other games. I was quite sad to see that the game was shutting down in 2013. In 2015 I heard of Skylords Reborn and was quite excited to hear that there are some people bringing this game back! I started out as a beta bester in 2016 and later was granted the Skylord of Honour role in 2018. Later that year I also joined the team and became a client and tool developer. A few months ago I also started helping with the development of the server. I'm a computer science student so I see this project as a great opportunity to learn a lot of new things, but honestly I'm also very hyped to be able to help with bringing back this awesome game
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