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Bini Inibitor

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  1. Mynoduesp liked a post in a topic by Bini Inibitor in Add an option to mute pings   
    If feasible of course.
    Not much to add here. I put certain people on my ignore list for a reason, either because they can't keep their mouth shut or grief the game. Unfortunately putting them on ignore doesn't disable their pings and some of them have the tendency to make obnoxious use of it. I suggest either adding such functionality to the ignore list or allow muting chat and pings separately.
  2. Metagross31 liked a post in a topic by Bini Inibitor in Thunder Wagon's Flamethrower keeps dealing damage while being disintegrated.   
    Description: Uhh yeah, not much to add. While being disintegrated by any source, as long as the Flamethrower was active before disintegration took place, it will keep being active and deal continously damage. This can destroy the disintegration source. Rotational effect stops.

    Video footage: https://streamable.com/a465la

    Reproducibility: Always
     
  3. Kapo liked a post in a topic by Bini Inibitor in Thunder Wagon's Flamethrower keeps dealing damage while being disintegrated.   
    Description: Uhh yeah, not much to add. While being disintegrated by any source, as long as the Flamethrower was active before disintegration took place, it will keep being active and deal continously damage. This can destroy the disintegration source. Rotational effect stops.

    Video footage: https://streamable.com/a465la

    Reproducibility: Always
     
  4. You will win with me liked a post in a topic by Bini Inibitor in The story behind your nick.   
    My name actually has some real life association.
    Pretty much since I was 3 years old I carry the name Bini with me. All my real life friends, as well as those I got to know during my online life and some within my family call me Bini, so there is that. My actual nickname. Connection to my real life name is there, but loose.
    Anyways, as it turns out Bini is a name used by some and is oftentimes already used by someone else, so I had to come up with a surname to distinguish myself. I put Bini in reverse, which is Inib and then added the bitor part at the end, as the the word would then be close to Inhibitor (don't you dare...). Related surname, but actually has no connection to the actual word.

    There you go.
  5. Metagross31 liked a post in a topic by Bini Inibitor in Shrine of Martyrs behaves incredibly inconsistent.   
    NAME: Shrine of Martyrs refunds void power in vastly different amounts.
    DESCRIPTION: Shrine of Martyrs refunds 12% of current void power to every teammate everytime an enemy unit is frozen. However in single player matches, as well as multiplayer matches, it may happen that units count as multiple entities being frozen. Doesn't matter if they're squads or singular entities. In an extreme example, 2 large creatures counted as 9 frozen targets. In some it works just fine. So the amount of void return you're receiving varies greatly, just seems more broken on multiplayer matches. I assume it is connected to instances, where multiple targets get frozen during the same frame.
    REPRODUCIBILITY: Technically everytime you freeze, as this happens rather randomly in each freeze instance.
    SCREENSHOT/VIDEO: https://streamable.com/hnr40w
    LOG: .zip
     
    _log_proxy_latest - Kopie.zip

  6. Volin liked a post in a topic by Bini Inibitor in The story behind your nick.   
    My name actually has some real life association.
    Pretty much since I was 3 years old I carry the name Bini with me. All my real life friends, as well as those I got to know during my online life and some within my family call me Bini, so there is that. My actual nickname. Connection to my real life name is there, but loose.
    Anyways, as it turns out Bini is a name used by some and is oftentimes already used by someone else, so I had to come up with a surname to distinguish myself. I put Bini in reverse, which is Inib and then added the bitor part at the end, as the the word would then be close to Inhibitor (don't you dare...). Related surname, but actually has no connection to the actual word.

    There you go.
  7. Metagross31 liked a post in a topic by Bini Inibitor in THE GIANT KING SHALL FALL!   
    Witches are close to the shard! Stop them!
  8. You will win with me liked a post in a topic by Bini Inibitor in THE GIANT KING SHALL FALL!   
    Witches are close to the shard! Stop them!
  9. Kapo liked a post in a topic by Bini Inibitor in Shrine of Martyrs behaves incredibly inconsistent.   
    NAME: Shrine of Martyrs refunds void power in vastly different amounts.
    DESCRIPTION: Shrine of Martyrs refunds 12% of current void power to every teammate everytime an enemy unit is frozen. However in single player matches, as well as multiplayer matches, it may happen that units count as multiple entities being frozen. Doesn't matter if they're squads or singular entities. In an extreme example, 2 large creatures counted as 9 frozen targets. In some it works just fine. So the amount of void return you're receiving varies greatly, just seems more broken on multiplayer matches. I assume it is connected to instances, where multiple targets get frozen during the same frame.
    REPRODUCIBILITY: Technically everytime you freeze, as this happens rather randomly in each freeze instance.
    SCREENSHOT/VIDEO: https://streamable.com/hnr40w
    LOG: .zip
     
    _log_proxy_latest - Kopie.zip

  10. PrincessKenny liked a post in a topic by Bini Inibitor in Add an option to mute pings   
    If feasible of course.
    Not much to add here. I put certain people on my ignore list for a reason, either because they can't keep their mouth shut or grief the game. Unfortunately putting them on ignore doesn't disable their pings and some of them have the tendency to make obnoxious use of it. I suggest either adding such functionality to the ignore list or allow muting chat and pings separately.
  11. Zyna liked a post in a topic by Bini Inibitor in Add an option to mute pings   
    If feasible of course.
    Not much to add here. I put certain people on my ignore list for a reason, either because they can't keep their mouth shut or grief the game. Unfortunately putting them on ignore doesn't disable their pings and some of them have the tendency to make obnoxious use of it. I suggest either adding such functionality to the ignore list or allow muting chat and pings separately.
  12. Kubik liked a post in a topic by Bini Inibitor in Add an option to mute pings   
    If feasible of course.
    Not much to add here. I put certain people on my ignore list for a reason, either because they can't keep their mouth shut or grief the game. Unfortunately putting them on ignore doesn't disable their pings and some of them have the tendency to make obnoxious use of it. I suggest either adding such functionality to the ignore list or allow muting chat and pings separately.
  13. Volin liked a post in a topic by Bini Inibitor in Add an option to mute pings   
    If feasible of course.
    Not much to add here. I put certain people on my ignore list for a reason, either because they can't keep their mouth shut or grief the game. Unfortunately putting them on ignore doesn't disable their pings and some of them have the tendency to make obnoxious use of it. I suggest either adding such functionality to the ignore list or allow muting chat and pings separately.
  14. Kapo liked a post in a topic by Bini Inibitor in CCC #5 - Prophecy, Prophecy, PROPHECYYY! - UNTIL 28.05.2022   
    It's been fun, could make use of my favourite cards. Lads, do it!
  15. Doomdragons liked a post in a topic by Bini Inibitor in Community Update #22 - April 23rd, 2022   
    Recorded testing footage of Wasteland Terror attacking squads on walls.
    09e23zGLg6Ok6WTiDyKsHXYFju77IjLYdmb7IawcCnh9KUfayNiiRMW6AdD0Aw1B.mp4
  16. nukie liked a post in a topic by Bini Inibitor in Community Update #22 - April 23rd, 2022   
    Recorded testing footage of Wasteland Terror attacking squads on walls.
    09e23zGLg6Ok6WTiDyKsHXYFju77IjLYdmb7IawcCnh9KUfayNiiRMW6AdD0Aw1B.mp4
  17. Metagross31 liked a post in a topic by Bini Inibitor in Community Update #22 - April 23rd, 2022   
    Recorded testing footage of Wasteland Terror attacking squads on walls.
    09e23zGLg6Ok6WTiDyKsHXYFju77IjLYdmb7IawcCnh9KUfayNiiRMW6AdD0Aw1B.mp4
  18. Majora liked a post in a topic by Bini Inibitor in Community Update #22 - April 23rd, 2022   
    Recorded testing footage of Wasteland Terror attacking squads on walls.
    09e23zGLg6Ok6WTiDyKsHXYFju77IjLYdmb7IawcCnh9KUfayNiiRMW6AdD0Aw1B.mp4
  19. Volin liked a post in a topic by Bini Inibitor in Community Update #22 - April 23rd, 2022   
    Recorded testing footage of Wasteland Terror attacking squads on walls.
    09e23zGLg6Ok6WTiDyKsHXYFju77IjLYdmb7IawcCnh9KUfayNiiRMW6AdD0Aw1B.mp4
  20. Volin liked a post in a topic by Bini Inibitor in Stonekin - Faction Discussion Thread   
    Recently I created a deck that only consisted of Elementals. T1 is fairly limited at that with only Ice Guardian. In maps with delayed T2 access, the start with the deck obviously starts to fall apart, but does reasonably well in a variety of advanced PvE maps and rPvE 9. Could've gone T4 with Gemeyes or Grinders, but wanted a decent variety and keep using my T3 units.

    In addition to what I brought up earlier, reason of bringing this suggestion up is also the current situation and alternatives around that level. I could spent 130 power for a supportive unit that deals mediocre damage and can freeze after some time attacking. Thing is, I can either wait several seconds for enemies to be frozen, keep taking damage in that time frame and leave air units unaffected, or I simply spend the power on a Cold Snap and use Stone Warrior's Shatter Lance to immediately dispose of targets, minimizing the damage I would've taken otherwise.

    What I didn't account for in my suggestion however was the fact, that upgrades reduce the freezing delay from 7 to 5 seconds (I simply forgot this was a thing), which definitely puts things in a better light. Hence the numbers I presented revolved around the 7 second mark (U0) with additional Rageflames reducing freezing delay to 5, 4 and 3 seconds respectively and upgrades increasing overall freeze duration.
    While it's definitely not as bad as I initially thought due to this oversight on my side, I still don't think it's a particularly great place to be in with a T3 hybrid support/offense card. I assume players want to make liberal use of their T3 cards in mid and late game, maybe transition with them into T4 and keep using them or entirely rely on a T3 army. And with its, albeit limited, offensive capabilities want to use it more than once or twice.

    From my experience after several matches and now I ask myself constantly: "Why I am hamstringing myself with this card?" It's rather costly, damage quite low for that, range is low and can only attack ground targets. It's certainly usable and looks cool at first glance, but in various situations I simply felt like exchanging it for any other card. Deepfang looks more compelling for its stats and Critters. Coldsnap is available at T2 and freezes air targets as well while having more liberty in doing so. Frost Shard basically does, what Rageflame currently tries to do; instant freeze, damage, works against structures, more liberty and at a similar, nonbound cost. Not to mention "progress" is completely reset, if Rageflame stops attacking for even a fraction of a second and Rageflames don't synergize with eachother.

    It didn't feel like a satisfying reward for slotting Rageflame in, when I can have more efficient results with cards that offer better stats for their cost or achieve a goal in a similar or better way and multiple Rageflames not really contributing much more.

    I really want to know what others think of Rageflame.

  21. SpiritAlpha liked a post in a topic by Bini Inibitor in Slavemaster - Discussion Thread   
    Something more of a bug. Left side of the map (as if anyone bothers taking that route LUL) has two Soulhunters next to a spawn building. However one dies the moment the map starts.
    Doubt it has any gameplay implications, but I thought it worth mentioning.

  22. Metagross31 liked a post in a topic by Bini Inibitor in Slavemaster - Discussion Thread   
    Something more of a bug. Left side of the map (as if anyone bothers taking that route LUL) has two Soulhunters next to a spawn building. However one dies the moment the map starts.
    Doubt it has any gameplay implications, but I thought it worth mentioning.

  23. Kapo liked a post in a topic by Bini Inibitor in Squads units with speed modifiers are reset to normal speed upon replenishing lost members   
    This bug revolves around unit cards that consist of more than one individual unit and have modifiers that affect their speed.
    Namely: Drones, Imperials, Witchclaws, Pest Creepers (Sunken Temple), Scythe Fiends, Silverwind Lancers, Strikers, Werebeasts.
    These squad units have abilities that modify their movement speed, either increasing or reducing it. If individual members of them die and get replenished by a healing source, these specific members lose their speed modifying trait. In the case of swift units, the whole squad gets crippled down to normal movement speed. Imperials on the other hand, that gain slow during the mode change will have normal movement speed.
    Phalanx are an exception. Their mode change causes them to become slow, yet they keep their trait after regaining their squad members. I'd argue this is due to them receiving Steadfast during the mode change as well and they are the only squad unit in doing so.
    It is reproducable pretty much all the time. Use Eruption to kill some members and then heal them up with Surge of Light.
    However, if they are affected by a speed modifiers again like Frost Bite or a slow caused by an attack, they will regain their speed properties. So a fix of some sort.
    I guess individual squad members don't get their speed modifiers reapplied properly.
    Example:
    https://giant.gfycat.com/TimelyDopeyKinkajou.mp4
  24. Bini Inibitor liked a post in a topic by Ggoblin in Cleaning up and updating card descriptions - Megathread   
    Rioter's Retreat says it attacks 3 targets even at U0. It only really des so at U3. 
  25. Dutchy liked a post in a topic by Bini Inibitor in Community Update #12 - October 2nd 2021   
    Given you have to cope with degenerates like me, that sounds like a lie. 🍆
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