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About Pritstift

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  • Birthday 07/07/1988

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  1. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    New time for slavemaster solo for the moment - 23.54.
  2. Pritstift

    Could some cards get a speed buff?

    What about adding an exra ability to this cards - for some energy you can activate the speedbuff for some seconds - after there is a cooldown? You also could add some extras like speedbuff increase is depending on level of void or same units around it and so on. Like Lebo mentioned - just perma speed buff at same damage lvl will be to overpowerd.
  3. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Oh i am sooooooooooooo shocked We waiting to c an exiting replay for the community to learn from! Oh wait - maybe its not just me who is not willing to share a replay to the community ?! Please keep us updated
  4. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Solo Convoi 07.49.
  5. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    I am same opinion like you. We need to adjust the rankings according to the changes that may will applied. It also makes sence to have a separate list with the old all time timings until the changes were applied. The bug of Halis was just the example - like i stated this also counting for other bugs. But still bugs that give you free energy or you can spawn units for free or kill sth. that should not be killed with this ability is for me a bigger problem than do have an slightly overpowered amii-monument, nightguard that can take t2 units ...you still need the tactic to come to this point to use this cards/tactics and you are still not allowed to waste energy and you still have to be very effective the whole time because you are limited in energy vs. time. Update speedruns: blight solo 34.12.4 drawen riddle solo 15.37.9
  6. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    I am really not the expert what kind of information you can get from the replay without watching and just analysing the hex. Had just the idea that it may can be possible to find a fixed part in the hex of the replay e.g. stampede bug of bloodhorn - if there is the information stampede was used at a certain point. So you are right the use of cards and card combinations can be different depending on the situation. So if there is no 100% save way to check the replay with hex for the use of a already fixed bug this will not work. So just somebody can watch the replay and charge it manually.
  7. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Ok this is an opionion - but the times that are collected here and also in the thread of Mephisto are forever - there will be no reset. Just to think about one option. Would it be possible to check the older/existing replays for a card/played card combination without watching by analysing the hex-code or sth like this? So who wants is sending the replay to sb. who is checking it and you get a feedback/rating if its valid/non valid based on the current game status? So we could add a proofed sign or sth like this?
  8. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Hello guys - even with the risk that there will be again an emotional discussion i have to ask again for the bug Halis found out. May this time i will ask in another way...i want to concentrate on the bug itself or bugs in general and not on Halis. What we know: There is a bug Halis found out and this bug will give you an advantage in some way to finish the map faster. Also the devs are informed about this bug and they informed that they will try to fix this bug. So now there is my question : How we handle pve speedrun times that we performed by using this bug after the bug was fixed by the devs? And for sure we will not know if the bug was used before. But i can happen that because of using exactly this bug the time gets pushed in such a way that you will not be able to beat this time after the bug is fixed. E.g. you can say would be like all the times that were done with bloodhorn stampede bug are still in the all-time-rankings - there would be no chance to beat this times. This not just counts for the Halis bug - also for other bugs that are may fixed in future. So in extreme case there needs to be a neutral person that can check the replay and decide if its still valid or not? What is your factual opinion about this ? @ all pve-speedrunners
  9. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Blight updated: 35.40 now in Solo mode.
  10. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Hm i think having all the cards / or the important cards was not a problem for most of the players playing this game in the past -but for sure f2p will make it much easier now. Anyway the time will show what is possible.
  11. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    In basis this is right - but dont forget - since bf reborn is back we were able to beat also really old speedrun times - so for the moment this are the fastest times ever done for this maps. For me there is no best team - just best tactics. If you know how everybody can do it with a bit more or less training. I also just can say from my point of view that 3 player runs are less interesting because the tactics can be really similar compared to play the map with 4 players. The difference is bigger with playing a map just with 2 or 1 players. But for sure it is also good to have a 3 player all time ranking.
  12. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Small update for blight : 39.51 now in single mode (ranking place 6 in this moment) - will do a faster time in the next days...replay will be published as soon as the best run in my opinion is done from my side.. Next question regarding titans solo mode: In December 2018 i did 16.07.X (somebody has to check the replay for exact time). If i post the replay here - is it possible to update the time for titans solo based on this replay or does is not count because the rankings were not active during this time? The replay is also on YouTube : For checking i can give the replay file to Mephisto or Halis.... Thanks for feeback. Have fun to improve times.
  13. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    I could comment on all litte details you gave in this post - but do i want this? The answer is no - because you are doing the same - you also try to call out toxic behaviour against me :-D we could go on and on and on - there would be no end. My answers just were the reactions on your last post - so dont flame against things i was writting about when you were asking/refering it in your last post before. Last point: Also it is funny that you are stating that the tactics were not developed by me or my team without the knowledge how our tactics look like - that is the funniest point at all. We using unique techniques in some parts of our games that you cant find on YouTube or any other replays in the web. At some point we will share more replays - propably when we stop to play this game. I want to see your stupid face right in the moment you are watching this replays. In this point you are absolutely incorrect - or in your words: inappropriate , toxic , no role model , flaming...
  14. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Regarding rpve two player: Me and Treim discussed the time of your run - when Treim is saying to me it is not possible to him to finish it in this time then this is the only fact that counts for me here. Also it makes no sence to compare at this point with the time finished by two players. To finish the map with two players is completely different compared to one player. You are a really funny guy at this point - the bugs i am using for Titans are well known for years and they are just possible for this map. This bugs are accepted by the community. Also there are a lot of more points that have to be done - NG + Switches are just a part of it. So now give us an idea about the bug you want to have green light for: -can be used on every map? -in some way you will get extra energy that was not produced by energy wells? -you can build units/buildings without paying for it? -you can finish the map without finishing the goals of the map? -your units will not get any damage? ... @PritstiftI read your comment before it was edited and it really hurt me ---- Thats live dude ----
  15. Pritstift

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Navarr i dont know what is wrong with you but i think there was to much sun for you during easter holidays?! But its entertaining - so lets go on. Me and my pve mates have shared a lot of tactics for rpve + pve in the last months - also i was giving you and also other players ideas how to finish some maps. We explained in other discussions why we will not simply give out the replays of our speedruns. You should start to really train the maps on your own and not just copy every tactic you will see in replays of other players without the basic speedrun understanding of this maps. I know this is really hard to accept for you. At the beginning of Skylords Reborn i found new pve players to play with - and we are really mates now - we share every tactic to each other. But this is just working because every player in our team knows how much work and time was behind it and we will never give out the replays without the permission of the player or the team mates that developed this kind of tactics. I am just interested in the bug to maintain the balance in pve speedruns and to avoid really stupid "braindead" speedruns that are without any tactics because you getting unlimited access to energy + units. I am not interested to use it myself - there is no reason - i have really good tactics that are not beaten until now and there are still other ways to further improve this tactics. I dont need new bug for it.

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