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About Pritstift

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  • Birthday 07/07/1988

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  1. Pritstift

    All-time fastest speedrun rankings

    Update for Passage to Darkness 5.3.4 - last "old" record from 2013 got beaten before the reset :-) Below 5 min should follow soon. Hirooo+Mynoduesp+SylarXXI+Pritstift+LEBOVIN+Acidxburn+oekoepa+Wanky+DeleriuM+Sheepmonster+Emmaerzeh+Treim
  2. Pritstift

    All-time fastest speedrun rankings

    Update for Ascension Expert 13.8.8 :-) Luschy+Emmaerzeh+Acidxburn+DeleriuM+SylarXXI+Treim+Pritstift+Mynoduesp+BlueBerryBoy+Damo+Wanky+LEBOVIN Also Update for Bad Harvest: 2.33.1 by Pritstift + Treim + LEBOVIN + Wanky
  3. Pritstift

    F2P Expert Oracle Help

    If you dont have discord - also attached the replay again. Was my first trial - i mixed the starter cards for F/N and S/F - sure not perfect but this a way how you can do it - just with the given starter decks F/N and S/F its a way slower/much more difficult and maybe nearly impossible^^ oracle starter cards mix_36.15_first trial.pmv
  4. Pritstift

    Buddelmuddels suggestions for the game

    100% No. Create your own ideas and dont steal from other players without their permission.
  5. Pritstift

    Solo/Duo/Trio All-Time Fastest Speedrun Rankings

    Another Update: Its 12.16.3 now - played by myself.
  6. Pritstift

    Inferno charges

    Increasing the charges for Inferno is already in discussion at the discord balance channel as far as i am informed. I support the idea to increase the charges for Inferno from 4 to 8. Cluster Explosion should not be able to attack air units - would be to strong in combination with Inferno and some other spells.
  7. Pritstift

    The legendary forum game "count"

    2929... Prit is in the house!
  8. Pritstift

    All-time fastest speedrun rankings

  9. Pritstift

    Balance proposal: Amii Monument

    In your post before you stated something general for the community but seems like you have problems to proof it in detail. Guns of Lyr is not a good example to say "an ultra expensive" deck is required to beat the map on expert. But i will come back to this later. In a lot of games you need to grind a lot to get the best equipment/items. Why this should be different for battleforge? Often i hear Amii-Monument makes everything to easy and its not really required. So for me its a good idea to add an archievement for this card. So the players can learn to beat maps on expert mode without it - may they also more enjoy the map. There are a lot of players like me that can still carry less experienced players through maps in expert mode. Nobody will stop to play the game just because they were not able to complete the amii-monument archievement. Its more like a target that still needs to be fulfilled and can gives even more motivation. Amii Monument is also not required for PVP or RPVE - so there is no reason for stop playing the game. Now back to guns of lyr. If you try to speedrun a map within the top 10 rankings you need most time an expensive deck because you need the best solution. For casual runs with just less time pressure you can use much cheaper decks. This also counts for guns of lyr. All you need to know is that P3 and P4 can easy get T4. So every side has 3 orb spots that are relatively easy to conquer. 2nd important thing is that P1 and P2 and also P3 and P4 should not start to clear the way for the cobold engineers. This will cause extra waves from the surrounding camps of the strongehold and will make it much harder to finish. So this means the cobold engineers are not allowed to reach the guns. The activated guns will help you a bit but trigger much stronger waves from other camps like mentioned before. So roughly all you need to do: 1) P3/P4 conquer T4 on each side. 2) P1/P2 just defend the walls (T1 fire/nature/frost possible) and may feed P3/P4 with units to speed up things. They also can help clearing T2/T3 orbs for P3/P4 but should mainly focus on the defence and may taking 1-2 wells first. 3) Dont start to clear the way for the cobold engineers (they are not allowed to reach the guns). 4) P3/P4 build up a good defence at the outer walls and help P1/P2 to defend. P3/P4 should hurry a bit - at a certain point it will be hard for P1/P2 just to defend with T1. 5) Trigger the final wave by killing the big two spawn camps situated close to the first wall of P1/P2. E.g. this can be easily done with rifle cultits ability. Regarding the defence and killing of the final wave. You dont need worldbreaker guns or any really expensive cards. You can build up a really cheap defence out of the tower necroblaster and some wyrms for example. With some cheap cc spells you will be able without any problems to kill the final wave and defending before. Just some micro is needed to kill the units that will outrange the necroblasters and some repair of the towers. Wyrms can easily handle this. In general you just can build a big T4 army and defend until you are ready. As long as no waves are triggered from the camps situated around the stronghold nothing critical will happen.
  10. Pritstift

    Balance proposal: Amii Monument

    Thats not true. You dont need any "ultra" expensive decks to finish maps on expert. On some maps you need teamplay and endurance. Please name all the maps where you need an "ultra" expensive deck and which cards especially? Its a good idea to add amii as a reward for finishing all expert maps. So you can proof that you are worth it even without amii.
  11. Pritstift

    Solo/Duo/Trio All-Time Fastest Speedrun Rankings

    Update for Crusade Solo 12.53.4
  12. Pritstift

    Solo/Duo/Trio All-Time Fastest Speedrun Rankings

    Update for Ascension 4/12 players: 35.41.7 LEBOVIN + Pritstift + Treim + Wanky
  13. Pritstift

    Solo/Duo/Trio All-Time Fastest Speedrun Rankings

    We would suppose also to add new rankings for the 12P-Maps. We want to avoid unnecessary cluttering of the 12P rankings. Thats why we would suppose the following classification of the rankings: 1) Passage to Darkness Due to the fact that all three maps are nearly the same we suppose the following categories to keep the overview: 3/12 = "1/4" on a single map 6/12 = "2/4" on a single map 9/12 = "3/4" on a single map 2) Ascension 4/12 to 9/12 like above. 4/12 because based on our current experiences it may be not possible to finish the map ascension with just 3 players or we were just unlucky until now ;-). 4/12 = "1/4" - on two single maps one player and two players on the other map 6/12 = "2/4" on a single map 9/12 = "3/4" on a single map For a makeable approach to track the rankings the devs also need to apply filter options for the 12P maps ingame. @Zyna@Ladadoos What do you think about our approach speedruners? Do you want to have deeper classification? We also have some first times: Ascension 4/12: 50.51.5 LEBOVIN + Pritstift + Treim + Wanky Passage to Darkness 3/12: 17.21.4 Pritstift + Treim + Wanky
  14. Pritstift

    Solo/Duo/Trio All-Time Fastest Speedrun Rankings

    Back to business: Update for Drawen Riddle Solo: 12.50.8
  15. Pritstift

    Solo/Duo/Trio All-Time Fastest Speedrun Rankings

    There is a big and old "enmity" between our and the mostly russian team. So if we would post our replays it would mainly be helpful for them. They are the only team that has the time and knowledge to learn a lot from this replays . They simply could stick the best out of both team tactics together. But after they never would post their own replays to us?! They dont even wanted to share MOTM rpve replays in the past....! So i dont will help to improve and maybe beat our times without a realistic change to see a replay from the other side to do the same. We invested years of gaming to develop so i dont will give it out without the chance of a fair reaction. This is my point of view. I know it could work different for speedruns and the community - but thats the situation we have right now. So sorry for the rest of the community. But still we are working to share some semi-speedruns from some of the maps to make it easier for new players to develop own speedruns tactics that could be competetive against the existing teams if they work hard enough.

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