Reputation Activity
-
Greetings Skylords!
A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
Our team has been hard at work on a variety of things!
Our fourth season, Wrath of Winter, is starting today and the first challenges are ready to be completed! Alongside that, we have also worked on several quality-of-life features to help you engage with seasonal content. Furthermore, some technical feats have been achieved which will be reflected in the card we showcase and release today.
• Season 4 - Wrath of Winter
Wrath of Winter, our fourth season centered around Frost and Stonekin, releases today! The patch will be applied later in the day. We have prepared a video showcasing everything you need to know:
Let's take a look at the most important content you can experience starting today.
Seasonal challenges:
As usual, the season starts off with a set of repeatable, general as well as Nightmare challenges:
Repeatable challenges:
1.1 - Be among the 100 players with the most points earned at the end of the season.
1.2 - Win official campaign scenarios that are the Map of the Day on different days on any difficulty.
1.3 - Win official campaign scenarios that are the Infected Map of the Week on different weeks on advanced difficulty or higher, or random PvE scenarios that are the Infected Map of the Week on different weeks on advanced+ (5) difficulty or higher.
1.4 - Win random PvE scenarios that are the Map of the Month on different months on advanced+ (5) difficulty or higher.
1.5 - Play cards in any game mode. Playing Frost, Stonekin, and Lost Souls cards rewards more mission progress.
1.6 - Win random PvE scenarios. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards you will reward more mission progress.
1.7 - Win official campaign or featured community maps on standard difficulty or higher. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards will reward more mission progress.
1.8 - Destroy frozen units and buildings
1.9 - Block damage via Ice Shields
1.10 - Help fellow Skylords progress in seasonal challenges. Progress is gained if a Skylord in your party progresses in a non-repeatable challenge up to or below the point where you have already progressed in that challenge.
1.11 - Be among the top 100 players with the most Elo-score in 1v1 ranked PvP at the end of the month.
1.12 - Win ranked PvP matches.
1.13 - Destroy enemy power wells and monuments in PvP matches.
1.14 - Spend time playing PvP (ranked, sparring, BattleArena, etc.)
General challenges:
2.1 - Win different campaign maps in the Southern Wastes on standard difficulty or higher.
2.2 - Kill enemies while playing the 4-player featured community map Random Wall Defense on any difficulty. All cards except Enlightenment are allowed. These restrictions apply to all team members. Killing enemies on higher difficulties awards more mission progress.
2.3 - Win the 4-player featured community map Random Wall Defense on standard difficulty or higher.
2.4 - Win the 1-player scenario Siege of Hope without losing any refugee units and the 1-player scenario The Soultree on standard difficulty or higher without losing any of the Lyrish Defenders. Only Frost cards are allowed.
2.5 - Win 6 different 4-player random PvE scenario Map of the Season presets on Adv++ (6) difficulty or higher. Higher difficulties do not award more points. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
2.6 - Win the 2-player scenarios The Shifting Temple and Crusade on standard difficulty or higher. Only 1 spell, 1 unit, and 1 building card are allowed from each tier. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
2.7 - Win the 1-player featured community maps Aeglos Fortress and Crystal Clear Intentions on advanced difficulty or higher. All units T2 and above must be elementals. Only Frost and Stonekin cards are allowed. Nature spells are also allowed.
2.8 - Win the 4-player scenarios The Dwarven Riddle and Titans on advanced difficulty or higher. All units T2 and above must be flying units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
2.9 - Win the 2-player scenario Slave Master on standard difficulty or higher without activating the Fire Emitter. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
Nightmare challenges:
5.1 - Win a 1p random PvE scenario Map of the Season preset on Expert+ (8) difficulty in under 29 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.
5.2 - Win the 2-player scenario Into the Jungle on expert difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.
5.3 - As a duo, win the 4-player scenarios Guns of Lyr on advanced difficulty or higher. No towers, artillery, or fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
5.4 - As a solo player, win the 2-player scenario The Insane God on advanced difficulty or higher without losing a temple. Only Frost cards are allowed.
5.5 - Win a random PvE scenario that is Map of the Season or Map of the Month on Adv++ (6) difficulty or higher. Only Frost, Stonekin, Nature, and Neutral cards are allowed. Completing the challenge with less cards played and on a higher difficulty awards progressively more points. These restrictions apply to all team members.
New cards:
Aftershock
Aftershock was first revealed in our June Community Update. It is an M-sized T2 melee unit with a crowd control ability that pulls in enemy units and deals damage after a delay, depending on how many health points are in the vicinity. This also affects air units and gives Aftershock the possibility to deal with them.
Fault Zone
Activate to pull in up to 3 small, medium, and large enemies in a 20m radius and begin charging up. After 5 seconds, the unit releases the built-up force dealing 500 damage to enemy units in a 15m radius, up to 33% per target. For every 750 enemy life points within a 15m radius, the force is strengthened, increasing its damage by 250, up to 2000 damage in total when surrounded by 4500 enemy life points. Reusable every 30 seconds.
Adamant Skin
The unit takes 15% less damage.
Siege
Deals 50% more damage against structures.
Stone Age
In our April Community Update, we revealed Stone Age, a T4 spell that lets you capture all buildings in a target area. On top of being a multi-target Matter Mastery spell, it also disenchants all affected buildings and tags them as Stonekin buildings, which allows you to use Tectonic Shift on them.
Grants permanent control over all enemy buildings within a 15m radius. Controlled buildings are designated as Stonekin buildings. Immediately removes all debuffs, and the controlled building is immune to all major debuffs for 15 seconds. The controlled building does not grant ground presence to play out cards or claim structures next to it. Reusable every 30 / 30 / 30 / 25 seconds.
Promo Avatar of Frost
While most nations are interested in expanding their governed territory, Lyr is less interested in doing that and more in securing their established borders. Peace and good relationships are their priority and they're fully aware that a tremendous shift in military power by developing a Promo Juice Tank means potential war with all factions and races in Nyn; perhaps even war with the Skylords.
As such, they've decided to focus their efforts on self-sustenance by outfitting one of their most famous Soldiers with new shiny gear!
But wait! Hold on! Aren't there supposed to be three non-promo cards available in a season to unlock and play? Indeed!
This one is special to us, because it shows you something we have always wanted to do after all these years.
What is it? Well... find out in the next chapter!
• Card reveal: Landship
You thought the mobile Juice Tank was a meme? Think again! We were dead serious, actually!
Everybody knows Lyr's defensive power is fueled entirely by their cherished Juice Tanks. Their generals questioned how they could use that power in a vehicle, so they tasked their most proficient engineers to develop a craft that can harness the liquid provided by a Juice Tank and turn it into an unstoppable machine. A lot of sleepless, juiced-up nights and several blueprints later, they have arrived with this: Landship!
Icethrower:
The icethrower at the unit's front chills enemies dealing 35 damage per second and slowing enemy units. Slowed units may only move at walk speed for 3 seconds.
Grenade:
Launches a grenade at a hostile unit or structure that deals 400 damage to enemies in a 10m radius around its target, up to 1200 in total. Knocks back small and medium units. Reusable every 20 seconds.
Resilient:
Takes 30% less damage.
Siege:
Deals 50% more damage against structures.
Landship is a new M-sized T1 unit for the Frost faction. With a 120 power cost, it sits at the expensive end of units for that tier, similar to Sunderer. Its autocast Icethrower casts a steady, damaging and slowing stream similar to Thunder Wagon. Grenade lobs a projectile that damages and knocks back small and medium units, giving Frost both a damage and crowd control ability in a single unit. It deals more damage against structures and a higher effective health pool thanks to Resilient.
Design notes:
"Frost T1 has steadily improved its viability and flexibility over time as we added new cards like Soulstone and buffed old cards like Imperials. While the faction is in a good spot in cPvE, most players still struggle to pilot it on higher difficulties in rPvE. Soulstone is often too slow and too expensive to help out in T1, and Frost generally lacks burst damage on building targets in lower tiers. We wanted to design a card which could help with Frost's building damage problem in T1 and T2, but without being so good it could be used as a lone T1 unit. Frost has long relied on 2-3 unit combinations in T1 and we want to continue that tradition. These considerations lead us to design Landship, which has a flamethrower auto-attack, meaning that, similar to Frost Mage, it cannot focus-fire enemies, and a Grenade active ability capable of taking out small spawners. Its high cost and strong ability means that players should bring Landship as a specialized anti-building card, but without neglecting generalist units like Frost Mage, Master Archers, and Imperials. And best of all, it is a new unique model with new unique animations, our first ever truly new card!"
-WindHunter
Landship releases with the season today.
• Art spotlight: Landship
It has only been a month and Ray has blessed us with yet another artwork created by him. The two-time back-to-back champion!
Exploration and conceptualization:
"I used the 3D model of the landship to make various 3D renders in Marmoset Toolbag. The first two shots are inspired by Corsair and the third is by Battleship. I then put the renders in Clip Studio Paint and sketched a snowy background and atmosphere on top of them to get the overall idea."
-Ray Dezoir
As established last time, Ray starts off with the actual 3D model of the unit. We were discussing multiple angles to show the unit and looked at inspiration from Frost cards. A rule was quickly figured out: Bigger artificial entities are usually displayed from a lower angle farther away to highlight their enormous size. Smaller units in comparison are shown close up from a higher angle.
Applying basic shading:
"The team and I decided to go for the higher angle of the landship, since it communicates the size of the landship better (which is small) and the landship has more details on the top than it has on the bottom. I then directly painted on top of the 3D render of the landship to make it look more 2D."
-Ray Dezoir
We went for the higher angle and started looking at background features Frost cards generally come with. Either units are the only entity shown with a basic background or accompanied by other fitting individuals. Another Landship felt fitting for a start.
Fleshing out the background:
"I painted the whole environment and added another landship in the back and the cannon's fire and lighting. The landship has a lot of snow and ice on its 3D texture, so I imagined it being in a snowstorm like in Battleship and Lyrish Knight's art. The mountains in back are inspired by Construct's art."
-Ray Dezoir
We tried out both options. A version with a less elaborate background and a couple of Frost soldiers and a version without soldiers and moderately fleshed out mountains.
Detailing:
"I made all the details bolder, so it's more visible on the card. For the background, I considered using units instead of mountains, since units commonly appear in frost cards. So I was choosing between them."
-Ray Dezoir
Eventually, the mountain version won; the soldiers were taking away from the main focal point. The mountains looked better in general.
Finishing touches and final thoughts:
"The SR team and I decided mountains were most fitting for the card. I then made final changes such as making the edges of the mountains jagged, making the frost cannon stand out more from the snow background and other minor changes."
-Ray Dezoir
Final version of this piece. Only minor adjustments from the previous version; however, they were needed to help the Landship stand out more.
"This time I tried to paint a bit differently than last time, which was for the Sunbridge Shrine card illustration. I made the canvas resolution 540 x 540 instead of the previous 1000 x 1000, which helped me not get too caught up in small details that otherwise wouldn't be visible on the cards and that helped me paint this faster. I also used bigger and more textured brushes to get the more painterly look. The SR team gave me lots of feedback during the process, which helped a lot with giving me better directions."
-Ray Dezoir
A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
• Technical advancements - models and animations
When we started developing new cards for the game, our first careful steps were retextures of existing models like Bedrock or Wasteland Terror. Later on, we went a step further by adjusting visibility or removal of select model parts and effects as can be seen in Devourer or Dark Maiden's spawn animation. Woodland Watch was our actual first attempt at creating a new model for a tower by using existing parts from cards like Armored Tower and Howling Shrine.
Without Battleforge's actual source code, it was always a difficult, almost insurmountable obstacle to create for ourselves. An almost ironic analogy to the Skylords who can only recreate the dreams of mortals, but never their own wishes. We, as a team, are only stewards, not creators.
Initially, we were bound by what was left to us. All existing models and rigs have a catalogue of animations, but they're not all shared universally across entities. As an example, Avatar of Frost and Grinder both share the same 3D model and rig, but have different sets of animations. Grinder will lift their arm to perform their taunt ability; Avatar of Frost has no animation for an ability and instead would use a walking animation on the spot to do so.
It has been a long journey, but at long last, after countless experiments, reverse engineering and development efforts, we are finally able to create new models and animations from scratch!
modelsanimations.webm
Animations:
Without the capabilities to add or change animations at will, we were hesitant to add or change active abilities on existing units, because it wouldn't look good when a unit doesn't have a proper animation to do it (Avatar of Frost) or has terrible cutoffs each time it gets reset (Tempest being one example). The most we ever did was speeding up an animation by an amount where it wouldn't look silly, like Abyssal Warder. Obviously this had a small effect on game balance.
One unit the community desperately wanted buffs for and where animation adjustments come in handy, is Tempest. The possibility of the unit shooting while mobile. Thanks to the continued efforts of our developers this is now possible.
Models:
It's not like we've not been trying to work on completely new assets the moment we had the time and capacity to work on and release new content. Some of the newer assets you can use in the map editor nowadays are made from scratch and not mere retextures. But a completely new model for a playable card was always something we wanted to do.
Landship is our first journey into uncharted territory. Creating the model, animating it and implementing it into the game with all its sounds and abilities. We are incredibly proud of what we've been able to achieve and we hope you can appreciate the time and effort that went into this.
• Seasons - Quality of Life
We are always listening to feedback and addressing issues coming from you, Skylords. Particularly during Whispers of the Void, we have identified a variety of problems a Kobold Engineer can't fix only by himself. At least not without a Promo Juice Tank.
The chat and lobby description functionalities have been expanded to include season-related icons and tooltips. Create a chat message or lobby description with the Season.Group.Number syntax and their respective numerals and an orb icon will appear indicating the season next to the actual challenge. Hovering over the message will reveal the challenge description.
You can combine multiple challenges as well.
We realized that even with the help of boosters in the season track, it can be difficult for players to assemble suitable decks for challenges. Now you can unlock so-called starter packs early in the tree. These contain hand-picked cards we consider important for players to build viable decks. Let us know what you think about their addition.
An option has been added to claim points from completed challenges automatically.
We received feedback from players that they would like to gain points from partially completed challenges, because it felt both tedious and confusing. Ask you'll receive! Now you don't need to complete, for example, both Crusade and The Shifting Temple from 2.6 before receiving any points.
To help players upgrade their decks to a reasonable level, discounts have been added to thematically fitting factions for upgrade levels 1 and 2 during active seasons. In this instance, Frost and Stonekin will have their upgrade costs for levels 1 and 2 slashed by 33%.
Visual deck checks have been added to make it easily visible whether your deck is eligible for a respective challenge or not. By hovering over a challenge in the check challenge window, cards that are not allowed will be marked with a red cross in your deck.
During seasonal breaks you can now select and set a season as active. This will enable you to progress and complete repeatable challenges (1.x), allowing you to unlock content from past seasons more easily.
• Contribute to Skylords Reborn
Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
• Events
In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
• Replay Old Events!
Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
Read the details on how to replay old events here.
Recent events:
• 2v2 Battle Arena PvP Tournament
Fight together with a random unit in Battle Arena!
Won by Armatores. Watch the stream recording here.
• Skylords Reborn 5-year Anniversary
It's been over 10000 5 years of Skylords Reborn!
Watch everything we have achieved so far here.
Current events:
• Forge of Creation
Event has been extended until the end of August.
Join and share your work here.
Upcoming events:
• Crusade Expert Plus
A classic map that has been spiced up!
Find out more once the event goes live.
• SR Mega Quiz 2026
Rev up those brain cells and prove your knowledge.
Read more about the quiz here. And join the stream here.
• SR PvP Summer Cup 2026
Another Summer, another PvP Summer Cup.
Read more about the event here. Watch the stream here.
• Host your own tournament/ event
Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
• In conclusion
That's all for this Community Update! We appreciate you taking the time to read through it.
As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a Frost booster: FROS-TAND-STON-EKIN
This code is valid until September 1st, when we will bring you another Community Update.
We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
We'll be back next month with more updates on our ongoing projects and upcoming features.
You can also sign-up to our e-mail newsletter here.
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update July 2026
-
First new all-time record with is faster than before reset for nightmares end solo : 20.20.8 🙂
-
Should be fixed
-
Yes seems like the map is not available for download anymore! Needs to be fixed!
-
-
Pritstift liked a post in a topic by Dutchy in Oracle - Discussion ThreadIn my opinion it does not make sense that 1 map has a skip function and the other's do not.
For example, on Mo, when you arrive in the top right, there is also a dialog. For speed reasons (and maybe others), many would want to skip that as well.
If there would be a "skip" button implemented, I would love to see it done in every case, not just one.
-
Gotta catch them all 🍻
-
Metagross31 liked a post in a topic by Pritstift in All-time fastest speedrun rankings (October 2013-September 2022)First new all-time in 2022.
-
Pritstift liked a post in a topic by Metagross31 in Official PvE Contest#4 Winter is coming UNTIL 17.12.2021Hey everyone,
we have a stream date!
The winners will be announced on January 2nd, 6pm CET!
I hope to see you all there 🙂
-
LEBOVIN liked a post in a topic by Pritstift in All-time fastest speedrun rankings (October 2013-September 2022)First new all-time in 2022.
-
Looks pretty meta to me. Most of strongest commons in game in one deck.
-
Great idea,
sadly I only got today to get a time in and improve upon it. Well let's see where I end up.
-
Probely in one of the top 3 🙂
-
Pritstift liked a post in a topic by Metagross31 in Official PvE Contest#4 Winter is coming UNTIL 17.12.2021As Wanky already said, you can only play GoL on adv and exp anyways
Looking forward to your run 🙂
I wasn't entirely sure, if they can actually die, but if they can't, you are safe anyways 🙂
-
Pritstift liked a post in a topic by Metagross31 in Official PvE Contest#4 Winter is coming UNTIL 17.12.2021I would like to inform you, that the extra bounty for completing the "Christmas Peace" objective has been claimed! You can no longer get the reward for being the first to pull it of, but you can still get the points for your run 🙂
-
Pritstift liked a post in a topic by Metagross31 in Official PvE Contest#4 Winter is coming UNTIL 17.12.2021Hello Skylords, Skyladies and other Skybeings.
Welcome to the fourth official PvE event!
We hope you will have a lot of fun with this event!
What kind of event will it be?
PvE - Advanced - Guns of Lyr with a point system
For this challenge, we want to see you succeed in playing the map Guns of Lyr, while accomplishing several winter and christmas themed objectives.
The more objectives you accomplish, the more points you get. The team with the highest number of points wins the contest!
But there is more! You also get points for speed! The faster you finish the map, the more extra points you get.
Thus, you will need to find the right balance between objectives and time and choose your strategy accordingly.
So gather a team, polish your strategy and go for the Highscore!
When will it start?
We will be accepting entries starting today.
The event will run for a bit more than 2 weeks, to be specific: 17.12.2021 23:59 CET.
You can send your replays through DM to me on Discord (Metagross31#1103) or through a PM to me on the forum.
We will announce the winners on stream on the 2nd of January, 6pm CET.
How can I participate?
Everyone with an ingame account can participate in the event - there is no need to sign up separately.
You just have to send in your best replay, including the player names, the time of the replay and what objectives you accomplished. [Note: Your entry has to be a victory]
For example: If your team reached a time of 17:23.6, name your replay the following way:
"Hiko_Majora_Zyna_Metagross31_17:23.6.pmv"
Additionally, send me a list of all objectives. For example:
Low points: A, C, D; Total: 900
Mid points: K, L; Total: 1200
High points: all; Total: 4000
Penalty points: S; Total: -1200
Total points: 4900
You can send in your replays until the 17.12.2021.
Please note:
You are allowed to compete with multiple teams, but only your highest score will determine the rewards you win, meaning you can only get rewards for one submission. You are allowed to compete with a team of less than 4 people or even alone.
You can find your replays here: Documents=>Battleforge=>replays
What are the objectives?
This event will have a point system: points will be rewarded by completing the following objectives. The goal is to get as many points as possible!
You don't have to complete them all, but of course you should aim for as many points as you can in a single run.
It is important however, that your final score from objectives is greater than zero. Runs with a negative score do not qualify.
---------------------------------------------------------------------------------------------------------------------------------
Low points:
A: HoHoHo!: 200p
Have one player play out Santa Claus*
B: You are not alone: 200p
Have one player build a Stronghold next to Rogan's Castle*
C : We are many!: 300p
Have all players from your team build a Stronghold next to Rogan's Castle*
D : Santa's little helper: 400p
Have Rogan Kayle (Player's card) within a 25m radius of Santa all the time*
E: The Ghost of Christmas Past: 400p
As a team, play at least five different frost cards from the twilight edition*
F: The Ghost of Christmas Present: 400p
Play at least one frost card, that has been buffed by the Skylords Reborn team (See below for a list of cards)*
G: The Ghost of Christmas Yet to Come: 400p
Play at least one frost card, that has proposed buffs for the future (See below for a list of cards)*
H: Presents for the Kobolds: 400p
Use one of Santa's gifts next to one of the Kobold Engineers*
I: Presents for the King: 400p
Use one of Santa's gifts next to Rogan's castle
---------------------------------------------------------------------------------------------------------------------------------
Maximum low points: 3100
---------------------------------------------------------------------------------------------------------------------------------
Medium points:
J: Boxing day: 400p
Open all gold chests
K: Presents for your neighbors: 600p
Use one of Santa's gifts next to one of the big twilight manifestations, before they get destroyed*
L: Sitting at the fireplace: 600p
Have a unit sit in front of the top fire trap for 3 minutes without dying or walking away*
M: Coming down the chimney: 600p
Completely destroy all four enemy walls
N: First the dinner, then the presents: 600p
Destroy all minor twilight infestation camps before destroying the final manifestations*
O: A time for modesty: 800p
As a team, do not control more than 10 orbs at the same time*
---------------------------------------------------------------------------------------------------------------------------------
Maximum medium points: 3600
---------------------------------------------------------------------------------------------------------------------------------
High points:
P: The real deal: 1000p
Play the map on Expert difficulty instead of advanced
Q: Frosty times: 250p per player, maximum of 1000p
Play a pure frost deck*
R : Christmas Peace: 1500p (2000p if combined with objective P)
Do not kill any enemy units until the final wave spawns*
--------------------------------------------------------------------------------------------------------------------------------
Maximum high points: 4000
--------------------------------------------------------------------------------------------------------------------------------
Maximum Total points: 10700
--------------------------------------------------------------------------------------------------------------------------------
Penalty points:
S: That's not a Christmas tree!: -1200p
Using Amii Monument
T: Taking your siblings' presents: -1500p
Using Decomposer
U: Got the wrong present: -1000p
Destroying your starting orb*
V: Broken Chimney: -1000p
One of the Kobold Engineers dies*
W: Blocking the way for Santa: -1500p
Construct buildings past the flames near the map border in the top left or bottom right corner*
X: Christmas is over: -1500p
Santa dies
Y: Wrong season, wrong event: -1000p
Play out easter Egg
--------------------------------------------------------------------------------------------------------------------------------
Total penalty points: -8700
--------------------------------------------------------------------------------------------------------------------------------
* Check the FAQ for clarifications.
Time Score:
There will also be points awarded for time. The faster you finish the map, the more points you will get with a maximum of 1500p.
There are no preset timewindows that determine your time score, instead your time is compared to all entries.
This means that every second counts when it comes to your time score!
However, you can not lose any points by having a slow time. So it is up to you to decide whether you want to go for as many objectives as possible or if you want to leave some out in the hope of getting a better time.
You do not have to calculate the time score yourself, we will calculate the time score for every entry.
For a detailed explanation on how the time score is calculated, see the FAQ below.
FAQ
In order to reduce confusion about the objectives, we have precompiled a list of questions you might have and answered them beforehand.
If you have any questions about one of the objectives, please check this FAQ first.
If your question is not yet answered in the FAQ, feel free to ask the question in this thread. That way it can be clarified and added to the FAQ.
List of previously buffed frost cards:
List of frost cards with proposed buffs:
Questions about specific objectives:
Calculation of the time score:
Sounds fun! What's the prize pool?
The following prize pool will be adjusted according to the amount of participants.
If more than 20 teams submit a run, you can still expect the top 50% of runs to win something.
The prices are per person. If you compete with multiple teams, only your highest place will be rewarded :
--------------------------------------------------------------------------------------------------------------------------------
1st place 7 Frost and 5 general Booster packs
2nd place 6 Frost and 3 general Booster packs
3rd place 5 Frost and 2 general Booster packs
4th-8th place 2 Frost and 2 general Booster packs
9th-10th place 1 Frost and 1 general Booster pack
--------------------------------------------------------------------------------------------------------------------------------
One more extra bounty... - CLAIMED
There is one more extra bounty to claim!
The first team, which sends me a replay in which they complete the objective R: Christmas Peace on any difficulty will get an additional reward of 3 general boosters.
Note, that the replay, you submit for the extra bounty does not have to be counted for the actual run, you can still submit a different replay with a different time and score as your final submission.
The extra bounty has already been claimed!
You can no longer get the reward for being the first to pull it of, but you can still get the points for your run
In conclusion
This event focuses on your speed, teamwork and flexibility on these different PvE maps.
To summarize the event in simple steps:
Look for a team. You can either do this below this topic, on Discord or Ingame. Come up with a strategy for your run. Try to complete the objectives while being as fast as possible. Make sure your score is greater than zero. Calculate your score and determine your final time.
Satisfied? Send the replay to me! (Metagross31#1103 on Discord) or PM your best replay to me (in the forum).
When will we stream?
We will announce the winners on stream.
Date: 2nd of January, 6pm CET
Future events
If you are interested in helping with these kind of events for the community, or want to host one yourself, don't be afraid and simply reach out!
Send me or @Minashigo Hiko a PM on the forum, or direct message via Discord (Metagross31#1103, Minashigo Hiko#1126).
We are happy to assist you with upcoming events and with sponsoring your prize pool!
We hope you have a lot of fun with this event. We are looking forward to seeing all your replays!
If you have any questions, please do not hesitate to ask.
Best regards,
Skylords Reborn Team
-
Simply place the spawn building at another position that cant be so easily killed by fire stalkers or fire dancers over the cliffs. The building is well protected against air units but not against such high ranged units that just can kill it from far away. Killing the spawner before the waves spawns is ok for me but should not that easy.
-
Pog
The card artwork feels nice, it seems to fit the lore, although the skyelves look a little odd but that's just my opinion
-
Volin liked a post in a topic by Pritstift in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021Due to unfair treatment of one of our speedrunning team member which is connected to a ban for the 3 next official pve/pvp events I will not participate in this event.
-
wanky liked a post in a topic by Pritstift in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021Due to unfair treatment of one of our speedrunning team member which is connected to a ban for the 3 next official pve/pvp events I will not participate in this event.
-
Treim liked a post in a topic by Pritstift in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021Due to unfair treatment of one of our speedrunning team member which is connected to a ban for the 3 next official pve/pvp events I will not participate in this event.
-
Damo liked a post in a topic by Pritstift in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021Due to unfair treatment of one of our speedrunning team member which is connected to a ban for the 3 next official pve/pvp events I will not participate in this event.
-
Metagross31 liked a post in a topic by Pritstift in All-time fastest speedrun rankings (October 2013-September 2022)Attention: This list is no longer maintained but serves as an archive.
The new post can be found here!
Hello Speedrun Community,
starting from January 2019 MephistoRoss kept track of the fastest speedrun times for each map. Some month ago he stopped to update the rankings and after this point the rankings were just rarely updated by members of the dev-team. Therefore i got the official approval to create a new topic with the same content that will be updated by myself.
All matches were played on the highest difficulty (expert).
The Battleground maps are different each month.
All-time speedrun rankings:
1-Player Maps:
Battleground (10): 11:04.0 Mocaak January 2022 Battleground (9): 08:35.2 RadicalX June 2022 Behind Enemy Lines: 09:27.7 RadicalX May 2022 Defending Hope: 20:35.5 Multiple players --- Encounters w. Twilight: 10:47.5 Pritstift April 2021 Introduction: 12:49.3 Mocaak February 2022 Mo: 09:14.5 Donaar May 2022 Ocean: 14:47.5 Pritstift September 2022 Oracle: 15:30.1 Pritstift December 2021 Siege of Hope: 21:56.2 Multiple Players --- The Soultree: 09:19.0 Pritstift October 2021 The Treasure Fleet: 14:47.8 Trando June 2022
2-Player Maps:
Duo:
Battleground (10): 10:47.8 Damo + Hirooo August 2022 Battleground (9): 08.14.5 Hirooo + RadicalX January 2022 Convoy: 05:29.2 LEBOVIN + Pritstift January 2022 Crusade: 09:41.2 Multiple teams --- Nightmare Shard: 07:01.0 LEBOVIN + Pritstift January 2022 Nightmare's End: 15:59.5 LEBOVIN + Pritstift January 2022 Slave Master: 08:24.1 Pritstift + Treim September 2021 Sunbridge: 08:22.6 Pritstift + Treim March 2021 The Insane God: 04:04.0 LEBOVIN + Pritstift January 2022 Solo:
Battleground (10): 14:35.8 RadicalX August 2022 Convoy: 06:47.8 Pritstift February 2021 Crusade: 09:44.2 Asj April 2021 Nightmare Shard: 09:50.5 Pritstift February 2021 Nightmare's End: 20:48.1 Pritstift July 2022 Slavemaster: 13:59.8 Pritstift September 2021 Sunbrigde: 11:33.4 Donaar March 2022 The Insane God: 07:57.4 Donaar March 2022
4-Player Maps:
Quartet:
Battleground (10): 08:23.2 BlueBerryBoy + Damo + Hirooo + Nyakyua October 2021 Battleground (9): 06:55.9 arabika + Damo + Hirooo + Nyakyua May 2022 Bad Harvest: 01:56.5 LEBOVIN + Pritstift + Treim + Wanky December 2021 Blight: 08:18.1 arabika + Donaar + Gam3over + Hirooo May 2022 Empire: 11:43.6 LEBOVIN + Pritstift + Treim + Wanky July 2021 King of the Giants: 06:52.0 LEBOVIN + Pritstift + Treim + Wanky January 2021 Raven's End: 14:42.7 LEBOVIN + Pritstift + Treim + Wanky June 2021 The Dwarven Riddle: 04:00.4 LEBOVIN + Pritstift + Treim + Wanky February 2022 The Guns of Lyr: 02:09.7 LEBOVIN + Pritstift + Treim + Wanky March 2021 Titans: 15:59.5 LEBOVIN + Pritstift + Wanky May 2020 Trio:
Battleground (10): 10:33.1 Damo + Hirooo + Nyakyua September 2022 Bad Harvest: 02:33.4 DerNewYork + LEBOVIN + Wanky March 2021 Blight: 11:59.2 LEBOVIN + Pritstift + Treim June 2020 Empire: 12:37.9 LEBOVIN + Pritstift + Wanky August 2021 King of the Giants: 07:36.7 LEBOVIN + Pritstift + Wanky April 2020 Raven's End: 17:04.0 LEBOVIN + Treim + Wanky May 2021 The Dwarven Riddle: 05:12.4 LEBOVIN + Treim + Wanky January 2022 The Guns of Lyr: 02:41.8 LEBOVIN + Pritstift + Wanky July 2020 Titans: 15:59.5 LEBOVIN + Pritstift + Wanky May 2020 Duo:
Battleground (10): 11:45.4 arabika + BlueBerryBoy September 2022 Bad Harvest: 04:34.9 LEBOVIN + Pritstift March 2021 Blight: 13:21.1 LEBOVIN + Pritstift October 2020 Empire: 14:16.0 LEBOVIN + Wanky July 2021 King of the Giants: 08:46.9 LEBOVIN + Pritstift November 2020 Raven's End: 18:40.6 LEBOVIN + Wanky April 2021 The Dwarven Riddle: 07:47.5 LEBOVIN + Pritstift January 2022 The Guns of Lyr: 03:38.5 LEBOVIN + Wanky August 2020 Titans: 16:02.8 LEBOVIN + Pritstift April 2020 Solo:
Battleground (10): 15:20.8 Mocaak May 2022 Bad Harvest: 15:56.8 LEBOVIN June 2021 Blight: 22:37.3 Pritstift October 2020 Empire: 00:00.0 --- --- King of the Giants: 12:32.2 LEBOVIN April 2021 Raven's End: 25:42.4 Wanky May 2022 The Dwarven Riddle: 12:05.5 Pritstift June 2021 The Guns of Lyr: 06:25.0 Wanky June 2021 Titans: 16:04.3 Donaar April 2022
12-Player-Maps
Ascension:
12-Player: 12.25.3 DeleriuM + DerNewYork + DieToPlay + Hirooo January 2021 + LEBOVIN + Luschy + Michielos1 + Pritstift + Sheepmonster + SylarXXI + Treim + Wanky 11-Player: 18:40.9 BlueBerryBoy + DeleriuM + DerNewYork + LEBOVIN January 2021 + Luschy + Mynoduesp + Pritstift + Sheepmonster + SylarXXI + Treim + Wanky 10-Player: 22:24.4 Anske + Careless + Keksmonsta + Kendrikson June 2021 + Medicus + Melfyce + Neros + Patric511 + TREX + Zortak 9-Player: 25:55.0 (See 5-Player) January 2021 8-Player: 25:55.0 (See 5-Player) January 2021 7-Player: 25:55.0 (See 5-Player) January 2021 6-Player: 25:55.0 (See 5-Player) January 2021 5-Player: 25:55.0 DerNewYork + LEBOVIN + Pritstift + Treim + Wanky January 2021 4-Player: 29:09.1 LEBOVIN + Pritstift + Treim + Wanky November 2020 3-Player: 00:00.0 --- --- Passage to Darkness:
12-Player: 03:48.7 Damo + DeleriuM + Emmaerzeh + Hirooo November 2020 + LEBOVIN + Luschy + Mynoduesp + Pritstift + Sheepmonster + SylarXXI + Treim + Wanky 11-Player: 11:15.1 (See 8-Player) May 2022 10-Player: 11:15.1 (See 8-Player) May 2022 9-Player: 11:15.1 (See 8-Player) May 2022 8-Player: 11:15.1 Chili-Kong-Arne + Gandalf444 + Hittimo + Metagross31 May 2022 + The_Headbanger + Trando + Wanky + XxBlueFirexX 7-Player: 12:47.5 (See 5-Player) January 2022 6-Player: 12:47.5 (See 5-Player) January 2022 5-Player: 12.47.5 arabika + ArthurKnight + Donaar + Dutchy January 2022 + Keksmonsta 4-Player: 15:11.8 (See 3-Player) August 2020 3-Player: 15:11.8 LEBOVIN + Treim + Wanky August 2020
Selected Community Maps:
In June 2022, shortly before the ranking reset, records for Community Maps began to be tracked in another post. The records collected until then are now also archived below:
1-Player maps Icedessert: 09:56.8 Metagross31 July 2022 King's Ridge v.0.8: 15:56.2 Donaar September 2022 Nyxia: 05:47.8 Donaar August 2022 Rogans Schatz: 22:02.0 Donaar September 2022 Warrior on the mountains: 13:46.3 Donaar August 2022 City of Tears: 07:34.9 Donaar August 2022 2-Player maps Army of Darkness: 23:01.6 Donaar + Grak September 2022 Simple Land 1: 15:10.6 Emmaerzeh + Metagross31 August 2022 Simple Land 2: 23:03.7 D4rkm4tt3r_Dark + Metagross31 August 2022 Simple Land 3: 21:04.9 D4rkm4tt3r_Dark + Metagross31 August 2022 4-Player maps Twisted Legends - 1.00: 28:59.5 Kapo + Metagross31 + Talgat August 2022
To get started:
Here is the old post: https://forum.skylords.eu/index.php?/topic/965-all-time-fastest-speedrun-rankings/
Here are several speedrun replays on youtube: http://forum.skylords.eu/index.php?/topic/557-speedrun-links/
Introduction how to master maps on expert mode: https://forum.skylords.eu/index.php?/topic/7266-expert-campaign-missions-briefing-among-the-old-gods-achievement/
RPVE-Speedrun Guide: https://forum.skylords.eu/index.php?/topic/752-treims-battlegroundrpve-speedrun-guide/&tab=comments
RPVE-Solo-Speedrun archive: https://forum.skylords.eu/index.php?/topic/6281-treims-motm-solo-speedrun-archive/
Skylords Reborn-Speedrun-Community: https://www.youtube.com/channel/UCRiLm3stSOWHVIH2lHEOpoQ
Channel of RadicalX which also includes some speedruns: https://www.youtube.com/channel/UC3rZG7pzo3GYO0wR3Jx9F7w/videos
Back in the old days of battleforge:
-
Blight is the best example how expert-mode should feel. I am against any changes just to make the map easier for players that dont want to invest time to beat a map on expert mode. Point out clearly that you are under time pressure is sufficient for this map. You can already have great team support on this map to master it still below 20min. Expert mode should be for experienced players - most players play blight on expert and give it 1-3 trials and start to cry its to hard instead of thinking why they fail and checking the forum, youtube or discord for support.
Making expert maps easier makes the game even less fun/exciting for experienced players. You can do some fine-tuning but thats all what is required for 90% of the maps - there are some exceptions for sure. Most of the changes are against speedrunners - its quite confusing - the dev team should be more creative to think about how to change a map to make it more attractive and accessible instead of just how can we crash "exploiting" speedrun strategies. Most of the speedrun-strategies are quite rarely used and mainly in focus by always the same players that even dont have a clue about all details for this strategies and still make a big deal out of it for the Skylords Reborn Community. This is also the reason why we keep most of the strategies secret for not giving feed for more sencless discussions. Also we are playing for the spirit of fastest times and not grinding the map brainless for exp and gold like a lot of players do.
Also you should consider the open pve card balance changes e.g. for nightguard - the impact of this open card changes need to be considered too. This is mainly related to nightmare shard maps , behind enemy lines, titans and such maps. This maps will become a way harder if nightguard cant be used anymore. So most of the players will struggle even more with this maps. But also i have to remind that making the maps to easy can lead to even faster times and easier strategies 😉
-
Blight is the best example how expert-mode should feel. I am against any changes just to make the map easier for players that dont want to invest time to beat a map on expert mode. Point out clearly that you are under time pressure is sufficient for this map. You can already have great team support on this map to master it still below 20min. Expert mode should be for experienced players - most players play blight on expert and give it 1-3 trials and start to cry its to hard instead of thinking why they fail and checking the forum, youtube or discord for support.
Making expert maps easier makes the game even less fun/exciting for experienced players. You can do some fine-tuning but thats all what is required for 90% of the maps - there are some exceptions for sure. Most of the changes are against speedrunners - its quite confusing - the dev team should be more creative to think about how to change a map to make it more attractive and accessible instead of just how can we crash "exploiting" speedrun strategies. Most of the speedrun-strategies are quite rarely used and mainly in focus by always the same players that even dont have a clue about all details for this strategies and still make a big deal out of it for the Skylords Reborn Community. This is also the reason why we keep most of the strategies secret for not giving feed for more sencless discussions. Also we are playing for the spirit of fastest times and not grinding the map brainless for exp and gold like a lot of players do.
Also you should consider the open pve card balance changes e.g. for nightguard - the impact of this open card changes need to be considered too. This is mainly related to nightmare shard maps , behind enemy lines, titans and such maps. This maps will become a way harder if nightguard cant be used anymore. So most of the players will struggle even more with this maps. But also i have to remind that making the maps to easy can lead to even faster times and easier strategies 😉