-
Posts
15 -
Joined
-
Last visited
Reputation Activity
-
BlueBerryBoy liked a post in a topic by RadicalX in All-time fastest speedrun rankings (October 2013-September 2022)
Single player 9 all time
Two player 9 all time
-
BlueBerryBoy liked a post in a topic by Minashigo Hiko in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021
Hello Skylords, Skyladies and other Skybeings.
Welcome to the first official rPvE event!
We hope you will have a lot of fun with this event!
What kind of event will it be?
rPvE/Battlegrounds 4player - Map of the Month - Difficulty 9
Join us in an invasion against the bandit camps that endangers the human realm.
Be fast, be quick and do not forget the gold!
We are weakened and limited, gather together fellow skylords!
The old Amii structure can not help us in this conquest.
In order to defeat our enemies quickly, Volin will be happy to provide you with strategic advice.
When will it start?
We will be accepting entries starting 11.10.2021 00:00 CET.
The event will run for approximately 2 weeks, so you have time until the beginning of the last week of October.
To be specific: 25.10.2021 23:59 CET.
You can send your replays through DM to Volin on Discord (Volin#8101) or through a PM to him on the forum.
Stream, when?
We will stream the Event conclusion on Saturday, the 6th of November Sunday, the 7th of November 13:00 CET on the official Skylords channel via Twitch.
How can I participate?
You just have to send in your fastest replay, including the player names. [Note: Your entry has to be a victory]
For example: "Hiko, Majora, Volin, Toggy"
Please note: You are allowed to send in different replays, but only the fastest one will count. This means that if you compete with multiple teams, the one that reached the best time will also be your personal best time.
You can find your replays here: Documents=>Battleforge=>replays
What are the rules?
--------------------------------------------------------------------------------------------------------------------------------
The team with the fastest time wins. Only mono color decks (colorless cards are allowed). Every team member has to play with a different color. Collect all gold chests. No Amii monument. Only Map of the Month. Have fun! --------------------------------------------------------------------------------------------------------------------------------
Sounds fun! What's the prize pool?
The following prize pool will be adjusted according to the amount of participants.
The prices are per person. If you compete with multiple teams, only your highest place will be rewarded:
--------------------------------------------------------------------------------------------------------------------------------
1st place 10 general Booster packs
2nd place 9 general Booster packs
3rd place 8 general Booster packs
4th place 7 general Booster packs
5th-8th place 6 general Booster packs
9th place 4 general Booster packs
10th place 3 general Booster pack
11th-12th place 2 general Booster pack
13th-15th place 1 general Booster pack
--------------------------------------------------------------------------------------------------------------------------------
In conclusion
This event focuses on your speed and teamwork on this rPvE map.
To summarize the event in simple steps:
Look for a team. You can either do this below this topic, on Discord or Ingame. Scout the map. Decide who plays which color and which position. Run the Map. Collect all gold chests. Satisfied? Send the replay to Volin! (Volin#8101 on Discord) or PM your best replay to him (in the forum).
Future events
If you are interested in helping with these kind of events for the community, or want to host one yourself, don't be afraid and simply reach out!
Send me a PM on the forum, or direct message via Discord (Minashigo Hiko#1126).
We are happy to assist you with upcoming events and with sponsoring your prize pool!
We hope you have a lot of fun with this event. We are looking forward to seeing all your replays!
If you have any questions, please do not hesitate to ask.
Best regards,
Skylords Reborn Team and Volin
-
Donaar liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
Update on the rPvE Map of the Month difficulty 9 record:
7:24.1
-
Metagross31 liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
Update on the rPvE Map of the Month difficulty 9 record:
7:24.1
-
Hirooo liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
Update on the rPvE Map of the Month difficulty 9 record:
7:24.1
-
arabikaa liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
Update on the rPvE Map of the Month difficulty 9 record:
7:24.1
-
Nyakyua liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
Update on the rPvE Map of the Month difficulty 9 record:
7:24.1
-
Damo liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
Update on the rPvE Map of the Month difficulty 9 record:
7:24.1
-
Volin liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
Update on the rPvE Map of the Month difficulty 9 record:
7:24.1
-
Blashyrkh liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
New Record on rPvE Map of the Month difficulty 9:
7:32.8
-
Donaar liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
New Record on rPvE Map of the Month difficulty 9:
7:32.8
-
Damo liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
New Record on rPvE Map of the Month difficulty 9:
7:32.8
-
arabikaa liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
New Record on rPvE Map of the Month difficulty 9:
7:32.8
-
Metagross31 liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
New Record on rPvE Map of the Month difficulty 9:
7:32.8
-
Volin liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)
New Record on rPvE Map of the Month difficulty 9:
7:32.8
-
BlueBerryBoy liked a post in a topic by wanky in Decomposer
Introduce that not completing all quests on a map no longer gives 100% of the gold and XP, in BH as an example, you will do the cannons nor the deffence on the wagon, so skipping a large part of the map. If you assume that 100% is 4k gold, you could say 10% is the minimum you would get if you skipped everything, and for every quest you do you get a percentage more gold. In BH, I think it's 4 cannons, 1 wagon deffence, 3 stone lords, 1 jorne.
So 9 quests in total.
10% if you do nothing and win
spoeedrun (3 lords 1 jorne) 50%
all cannons and defence are also 5 quests, so also 50%.
So the speedrun would still give 2k gold, which i think is still too much to stop goldfarms from playing zombie mode on BH.
Therefore my suggestion: what has to be done for a map (at BH the 3 lords and jorne) give a maximum of 25% of the reward, everything else that is "voluntary", which can be skipped by a tactic, give 75%.
This is how you have regulated it not only for BH, but for all maps. Because we all know that if BH can no longer be made, the next map will come, probably GoL, and then the map will be destroyed for speedruns by map changes or cards. After GoL comes the next map that can simply be used for gold farms, then the next, and this until it is no longer fun to play any map because you have to clear any map completely for getting done, which is just boring from a speedrunner's point of view, apart from RPVE perhaps.
In my point of view it would be good, if speedruns themself get nerved that rewards are way more smaler by skipping things on map who are not 100% nessesery (like the cannons in BH), but still is playable for the Fastest time.
/wanky
edit: btw, this is what we are talking about since weeks/months, we startet talking about rework reward system after some streamers start to farm gold and Xp live on twitch, cause we clearly saw this abuse coming für gold/XP farm.
-
BlueBerryBoy liked a post in a topic by Volin in Fear of a slow death of a community
Perhaps they fled seeing you
-
BlueBerryBoy liked a post in a topic by Pritstift in Buddelmuddels suggestions for the game
100% No.
Create your own ideas and dont steal from other players without their permission.
-
BlueBerryBoy liked a post in a topic by Toggy in The Stress Test Open #13 19.09.20
Hello fellow Skylords and Skyladies,
It has been too long, soooo...... Who will win the Stress Test Open#13?
Format?
It will be a 1vs1 Double Elimination best of 3 tournament, the grand final will be best of 5 (one match, no reset). Winner and losers finals will be all played on stream.
Prize Pool! (The more people participate, the bigger it will get)
1st place - 4000 BFP + 3 boosterpacks
2nd place - 3000 BFP + 3 boosterpacks
3rd place - 2000 BFP + 3 boosterpacks
4th place - 1000 BFP + 3 boosterpacks
5th-last place - 100 BFP + 3 boosterpacks
UPDATE: After a generous donation from the devs we will have a LOT more BFP and 3 boosters for EVERYONE participating!
When?
On 19.09.20 starting on 4pm CEST(Berlin time), the stream will start about 30 minutes in advance.
Organisation?
The tournament brackets will be on Challonge, so register and join the tournament there. Please use your in game account name to make communication and finding your enemy easier.
=>LINK TO CHALLONGE<=
The streaming channel that will be covering the tournament is DasToggy on twitch.tv .
In case of problems contact me or one of my mods via Discord or Battleforge.
Rules!
-No bugabuse, cheating or insulting the other players. Penalties may vary from a warning to default loss.
-Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake.
-Not showing up to your match with after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
-After your match go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats . The brackets will be updated automatically.
-The Map Pool is: Haladur, Simai, Wazhai, Elyon, Lajesh, Uro and Yrmia (same pool as in ranked duel). The first match of the round will be played on Haladur, then it is losers choice. Second round will start with Simai, third one... you get the drill.
-The brackets for the tournament will be shuffled before the tournament starts.
-As an experiment, no T1 Towers will be allowed in this tournament (Mortar, Phase, Ice shield, Primal Defender). Other supportive stuctures (like Ice barrier) are free to use.
Reply in this thread if you have questions, I will check it out later.
I would love to see this community grow again and the competitive scene develop aswell so before this game goes full release.... more tournaments!
Best regards,
DasToggy
-
Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic by BlueBerryBoy in Buddelmuddels suggestions for the game
Irrelevant. Get down from your high horse. Don’t act like you are some kind of Messias every game needs to have.
This is a terrible idea:
1. your math is wrong: 2+3+5=10 not 8
2. i think the devs have better stuff to do than implementing such a system that obviously won’ t work. As an Example: prices develop dynamically so after reset when the highly demanded t1 cards get sold for way more than most of the other cards, your idea sucks because the chance of these cards dropping in a booster will be even smaller than it is with the current booster system.
To the PvP start idea: if you would have followed the recent events you would have noticed that there is an other idea which gives every player access to every PvP deck for ranked at deck level 120.
Belongs to balance discord where such ideas are already discussed.
Great idea! You can start by checking all seeds for battlegrounds for their "true" difficulty level yourself.
conclusion: Don‘t act like you are able to fix problems of this game with 4 bad ideas in which you put no research in.
Regards
BlueBerryBoy
-
PrincessKenny liked a post in a topic by BlueBerryBoy in Buddelmuddels suggestions for the game
Irrelevant. Get down from your high horse. Don’t act like you are some kind of Messias every game needs to have.
This is a terrible idea:
1. your math is wrong: 2+3+5=10 not 8
2. i think the devs have better stuff to do than implementing such a system that obviously won’ t work. As an Example: prices develop dynamically so after reset when the highly demanded t1 cards get sold for way more than most of the other cards, your idea sucks because the chance of these cards dropping in a booster will be even smaller than it is with the current booster system.
To the PvP start idea: if you would have followed the recent events you would have noticed that there is an other idea which gives every player access to every PvP deck for ranked at deck level 120.
Belongs to balance discord where such ideas are already discussed.
Great idea! You can start by checking all seeds for battlegrounds for their "true" difficulty level yourself.
conclusion: Don‘t act like you are able to fix problems of this game with 4 bad ideas in which you put no research in.
Regards
BlueBerryBoy
-
BlueBerryBoy liked a post in a topic by Kubik in Buddelmuddels suggestions for the game
and 196605 = 65535 * 3
where 3 is for 1p 2p 4p rPvE maps because all 3 of them have difficulty 10 and 65535 are all possible seeds (maximum value of 16 bit unsigned inteager - 1 because 0 is not allowed as seed)
if you would want other difficulties you can multiply it by 10 (each difficulty have its own maps)
if you want all presets that are present, but are not available under SR (and was not under EA) then you can multiply it by 10 (only 1 preset per seed is picked)
-
Damo liked a post in a topic by BlueBerryBoy in Buddelmuddels suggestions for the game
If you want to thank us that someone read your proposal and made the research that you obviously did not do, then you are welcome ... why would you propose something that you did not look into???
Are you for real?? Read this quote below again and pay attention (or were you not able to count to 2)
why would shaman go up in price he is one of the cards thats worth the most even tho he is bad. Do you even have an idea how many cards are in the game and how much the top 20% priced cards cost? I guess you do not. Stop throwing random numbers and „facts“ around and defending this idea because its just bad.
It is your own fault if you tell us you played 1 game each day and didn‘t progress: there ist the daily boost which requires 60 minutes of playtime (the daily booster before which required 30 minutes of ingame time)
The start is boring and no one can really change that if the game wants to have a healthy economy over a long time.
Another proposition where you have no idea what you are talking about.
Thanks to Kubik i do not need to comment on this any further
Just because the forum offers you a platform to make your absurd suggestions, doesn't mean that you should use this opportunity. And stop making up random numbers that support your argumentation in the situational context, which on closer inspection are completely valueless
Regards
BlueBerryBoy